So. I’m on the side of more difficulty sliders please, but it’s not just to get more people in the door. I want to be able to make games more difficult when I can too. I generally play on the hardest difficulty first, then lower it until I’m having fun.
But there are games where making it easier cannot work, to my knowledge. A good example, I think, is Post Void, which is VERY inaccessible in a lot of ways (epilepsy warning, if you look up the game, even with the accessibility setting on, it’s still bad). The visuals need accessibility options to be improved, but the gameplay really can’t be made more accessible without severely harming the gameplay. At best you could add more starting time to the flask. I rolled hard off this game due to chronic illness, but I loved it. But I also hated it for similar reasons. Some games are just niche, and frankly, there’s enough games out there that you don’t have to play all of them.
NFS: Hot Pursuit. HP2 was a perfect game in the arcade racer genre. HP remake doesn’t even have bots in multiplayer, meaning you and your buddies won’t be chased by cops because no one plays that game and the cops have to be played by humans.
Okay let me start with two heavy hitters right from the get go and don’t forget these are only personal oppinions and I absolute understand if you like those games. Good for you!...
Three developers' different philosophies on difficulty for their games angielski
Where do I find game demakes?
Unsure if this is the right community but here goes,...
Which games do you dislike, but the rest of the world loves them? angielski
Okay let me start with two heavy hitters right from the get go and don’t forget these are only personal oppinions and I absolute understand if you like those games. Good for you!...