If I wanted a mature, well-performing city-building game experience I’ll play Cities: Skylines 1.
From the reviews on that page, it sounds like Colossal Order delivered on the features it promised, but has lots of performance optimization left to do. By the sounds of it, on my laptop I’ll probably get 20fps and occasional stuttering on my gaming laptop by 10k population. I will see whether it is playable for my standards once it officially releases. I’d probably expect many game updates addressing performance and bugs in the first 6 months of release.
The demand and happiness mechanics are fundamentally different so it’s important not to try to play it like CS1 and expect the same results.
I’ve been looking forward to this game for months. Can’t wait for Tuesday, I’m theirs to disappoint.
Between this and Star Trek: Infinite seems like Paradox’s new MO is to set unreasonable deadlines and rush games to release. You should basically consider all their games early access at this point, except they’ll charge you for updates. They’ve learned that a buggy half-baked release wont effect their sales, and they can just patch the game and crank out new features as dlc.
Find me a performance patch in any Paradox game that requires you to buy a fucking DLC to apply.
Or maybe just quit bullshitting.
FFS, we're talking about a relatively small developer/publisher that continually supports and develops most of their games for the better part of a decade (or more, like EU IV). I thought this shit is what people wanted but what it seems most gamers want is just any excuse to fucking whine.
Way to completely misread my post there bud. Its not about the dlc, its about Pdox (who isn’t exactly a small indie publisher anymore) rushing buggy, feature-bare games to release with the intent of abusing their dlc-centric business model. FFS I guess wanting a game that’s complete and works on release is whining.
With games taking more and more drive space i would like to be able to choose if i want to download those 4k textures or this new map that i don’t want to play
I think that’s mainly because of laziness and because they get away with it. Why spend valuable time cleaning out unused stuff and compressing files when people will buy it anyway?
And also sound files for different languages. I’m only going to need one of them, there’s no point in having to download it for like 7 different languages.
People have gone over the ptw mechanics for Diablo in some depth. It’s not exactly a kids game, but it has all the things. Kids are kind of a bad choice for the real predatory stuff, you might get them to give you a couple of grand once, but if you can hook an adult you get to hit them every month.
If it must be kid focused, have a look at those cutesy merge games. Or just hit a popular game and look at the ads it’s running.
Thing is, most of these games are kind of bad unless those little pleasure hits really work for you, so you might not find them ‘fun’. These aren’t supposed to work on everyone, rather they are designed to really work on a minority of people.
Studios actually got tired of doing this, because rehiring is expensive, and ended up on a post launch DLC pipeline to get closer to keeping everyone working.
Hands down, Devotion by Red Candle Games. It was only on sale for a week when it came out, and was getting well-deserved rave reviews, but was pulled because an idiot put in an art asset that said “Xi Jinping Winnie the Pooh moron,” and Red Candle’s Chinese partner lost their business license and pulled the game from Steam. GOG was going to carry it, but they wimped out because Cyberpunk 2077 was about to come out in China, and they didn’t want to risk their sales, so they claimed “gamer voices” for why they were backtracking on carrying it, and refused to answer anyone asking them for details. The game is available, but only on Red Candle’s website,
but they were only able to get a store up and running after people had forgotten about the game.
It takes place in 1980s Taiwan, and is an amazing domestic horror - you play as the father, Du Feng Yu, cycling through three different years of his family falling apart, trying to figure out what happened to his young daughter. Some parts of it just hit way too hard, like this screaming argument between Du and his wife, when you’re playing as the daughter listening to it from her bedroom. It gets heavy. And then there’s the tongue thing. IYKYK.
I absolutely love this video by Jacob Geller, An Uncanny Really, looking at how Silent Hill 2 and Devotion handle the uncanny. Devotion absolutely deserves to be compared to Silent Hill 2.
This video, by Super Eyepatch Wolf, Devotion: The Most Disturbing Game You Can Not Play, is also really good, and opens with a lot of history for understanding Red Candle’s first game, Detention, which is also really good and takes place in a high school in Taiwan in the 60s during the White Terror.
Definitely didn’t get the appreciation it deserved on launch. I seem to remember it was launched right after that year’s Battlefield and right before that year’s CoD. Terrible decision. It definitely stood the test of time though and is very highly regarded now.
Tip: do use the ship log. It tells you where you still have something left to explore. So if you visited somewhere and missed some details, it will let you know.
Vintage Story. It is a survival game built by former Minecraft modders. It has pretty detailed metal crafting. You have to forge your items and then shape them on an anvil
On one hand I love vintage story’s focus on realism, on the other hand crafting and smelting stuff takes forever I sometimes wish it were as simple as minecraft. It’s cool the first few times but if I have to make another pot or heat up my metals and wack them a million times I’m going insane.
I agree, if it was that alone it would be fantastic imo but the hostile fauna AND the Lovecraft demons that spawn make it so frustrating sometimes. Being unable to find tin and dieing to wolves an hour away from base (with no stock way of finding your body) is what made me stop my last run and I haven’t picked it up in about a year.
Basic builder units. You commit genocide against an entire civilization but leave one of these fuckers alive and 20 minutes later you’re facing en entire army.
I’d prefer a commander from Supreme Commander. It can raise an entire military by itself, and it’s much hardier than basic builders. It’s deadly up close. Even if you somehow defeat it, your reward is a nuclear explosion.
I remember the matches where you transport drop you commander into the enemy base, so both your and their commander blow up inside their base. The hardest part was getting the game rules past the eyes of your friends while setting up the game.
The weapon breaking is annoying, even in TotK still. It‘d be more bearable if you could at least repair broken stuff at a blacksmith or something, but as it is, I’m scared to lose my cool stuff to a buncha gremlins. So I‘m hoarding the good stuff and cope with poor throw-away weapons…
It‘s a bit like the „elixiers“ situation in old FF games: Game‘s over and you have 22 unused elixiers you saved for when you really need them.
Jellyfin can’t block media. The connections are direct. Jellyfin db performance is noticeably slower than plex with 500k media items but it can still handle it
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