Review embargo for hades 2 also dropped. What a month it’s been for gaming, between Silksong, Silent Hill f, Hades 2, and a couple of other big name titles releasing within a very short time frame
Hades 2 is a really fun game. Ive played it heavily on early access and even if they didnt change anything, it would still be solid. That being said, and actual ending will make this game one of the best in the year for me.
Hahaha here I thought I’d just missed something in the beginning of the game. Turns out the game just doesn’t bother to teach its players how to play it.
I mean, I’m pretty sure. I guess maybe there may have been a pop-up message I never noticed, but Dom explaining these new guns with friggin chainsaws on them, like, with his words, woulda been nice. I did figure out it’s O or B eventually, but I keep running up to people, pressing the button while he fails to start it, or lock on, then get blasted.
This may have been a game that came out at the tail end of the instructional manual era, and missing a mechanic like this in the tutorial area would have been an oversight that they could live with.
Why would I be remiss to be confused as to why there is a tutorial, but not include any mention of the existence, let alone the use, of a basic weapon?
Further, yes, I expect all products to tell me about their features.
Damn, you should steer clear of Japanese action games then.
Further, yes, I expect all products to tell me about their features.
Oh, really? I should get my money back from 20th Century Fox… they didn't tell me Fight Club had the twist feature at the end. Thank you for pointing that out.
I cannot believe I had to discover it myself as I was watching the movie. Bizarre stuff.
Games should allow you to discover their features, they shouldn’t be telling you directly. That’s the cool part of figuring out a new combo in Mortal Kombat, etc.
They don’t give you a clippy tooltip that says “Press Up Up Down B A Down Down to rip this bitches head off!” – You figure out the combos on your own, or with friends.
This idea of every little thing having to be presented DIRECTLY to the user is laziness. There are ways to help a user discover things narratively.
Its a generational mindset. Because, remember, the game this is “reloading” came out in the late 00s
Back then? The idea was to teach you what is actually new in a given game. So the cover system, more or less. Shooting, aiming, and melee’ing were more or less bog standard by that point and players were mostly expected to understand it used the same controls as every other game or to take a quick visit to the controls page in the menu to see what the jump button was.
I forget if Gears actually teaches you the melee button or not. I want to say tapping melee is a rifle butt and you have to hold to chainsword? Which also lines up with games of the time. The charge and hold is mostly a humiliation kill you save for multiplayer and sizzle reels.
So to use… probably equally old nomenclature: it would be like teaching people how to do a no scope 360 during the tutorial.
Yes, amongst fights when I thought about it I tried and figured out the button. Then he wasn’t really locking on easily, and sometimes he just like, can’t start it after rolling or something, and then I get blasted. A few times doing that, and I got pissed and made this because everyone’s carrying the damn thing and I was just in prison. Why the holy fuck has no one daned to mention the goddamn chainsaw on everyone’s gun? So, really this is just a rant about design.
What others have failed to mention is how Expedition 33 is much more of a linear story where BG3 is comprised of a multitude of non-linear branching paths where “save-scumming” is important for new players.
Skyrim has the non-linear branching paths, but Bethesda doesn’t like cutting you off from content based on the path you choose so usually you can still continue to pursue other paths. Baldur’s Gate 3 is much much less forgiving and makes your choices matter and impact the paths you can take deeply. This can be daunting for new players.
I personally love games in the style of BG3 with non-linear branching paths and decisions that force specific paths, but they can be tricky to get used to if you haven’t experienced them before.
If you are more comfortable with the more linear stories, Expedition 33 is probably closer to what you’ll be comfortable with. However they are both worthwhile in many differing regards.
What I would also note is that the story in BG3 is still very linear. The branching paths are small deviations along the main path and can affect the ending, but the story doesn’t really change a whole lot so it’s not as daunting as it sounds.
The differences in choices in BG3 are more like flavor so that the story doesn’t railroad you into a certain character archetype. Replaying BG3 and making different choices mainly just rewards you with different companions and cutscenes, new paths through the 3 main areas, and more or less different side quests or even parallel main quests.
I appreciate this input, though I actually like both styles as long as it’s executed well, so unfortunately that doesn’t seal the deal for me. Thank you for the extra info though.
Based on the author, the bi pride flag pie chart, and the community logo, I thought this was post was about gay dating and, while a little baffling, I cordially invite you all to share my misinterpretation and think about telling your partner “I can’t heal you through walls”
One time I used a GameShark mid game for a Zelda game, I saved my file and came back later to find that by maxing out, I had ruined my save file and lost all my progress. I cried my eyes out and it took days to get back, boringly replaying the game.
I always wondered if that was an intentional lesson by the GameShark devs… ChatGPT seems designed to make you act against your best self interest.
I’ve had a similar train of thought. I work with a lot of people that have been doing their jobs for many years and know what they’re doing. They might benefit from an LLM since they already have the expertise to tell what to take or leave. A novice would benefit more long term from learning the hard way.
Continuing with that train of thought though, if someone has been learning and growing for years, is there really a point where it’s okay to stop, say “I don’t need to learn more,” and start relying on the easy method while their skills stagnate?
A friend and I entered a local Magic the Gathering tournament. I had just taught him how to play, and he had picked up a few cards of his own and talked me into giving it a shot.
I sat down across from my opponent and watched him peel the plastic off of a deck that he just bought, and pummeled me with a pre built elf synergy deck.
My friend got stuck in a neverending healing token deck. He couldn’t do enough damage to break all the healers, and the healer didn’t have anything strong enough to get past his defenses, they just sat there dealing and healing infinite damage for what felt like forever.
I was pretty much over the game by the end of the day.
In 2008, Microsoft confirmed that its policy to prevent the use of words relating to sexual orientation had meant that Richard Gaywood’s name was deemed offensive and could not be used in his “gamertag” or in the “Real Name” field of his bio.[42]
If this is true I’m definitely out. I am barely playing anything technically demanding on the hardware. Mostly older or indie games. The Steam Deck has proven that handheld PC couch gaming is more than enough for me.
Come to think of it, I didn’t even had to buy the PS5. It just catches dust and unlike the PS4 I didn’t get anything like Bloodborne aka something I could pump countless hundreds of hours in to justify buying it.
I could write an essay significantly larger than the game itself and it wouldn’t be as powerful of an argument as just saying the name with the weight of legacy it commands.
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