I want to read over the Parentage options for biological traits, and upbringings. I do plan on buying them, if they work out, I just don’t have 54$ to waste on books that end up useless. Hopefully that makes sense
this will fuck overclocked switch consoles, i can imagine a check that verifies Mhz top speed and if is overclocked could be a hacker console or an emulator.
I don’t have an exact answer, but there are a lot of games that you need the wiki up on your second monitor for. Their tutorials teach you the basic controls, but nothing about what you’re supposed to do or anything like that.
I feel it’s kinda lazy on the developer’s side and leave it to the community to do their job. You see a 5-10 min video on youtube explaining everything, yet the developer couldn’t do that?
I get what you’re saying but there are ways to implement it in the gameplay with prompts, descriptions and dialogue.
I love a lot of the games I’m criticizing, but sometimes they go too far. I’ll pick up the fart machine 3000 and the description will just say “Butt Fart PfffftTootToot” and I’m just kinda left like wtf and i have to close the game and go into the wiki to see what the hell i just picked up and if its worth the inventory space
Vampire: The Masquerade - Bloodlines tutorial was a good 30 minutes for me the first time I played it. Luckily they give you an option to skip it in subsequent playthroughs, but it covers pretty much everything you need to know for gameplay imo.
Stardew Valley technically does give you a lot of the wiki information through the books and by talking to the NPCs, it’s just a whole lot easier and less time consuming to use the wiki
It’s great, the voice acting seems really good right across the board too. Overall it makes for quite an engaging world and story at least for me. I’ve run into a fair few bugs and annoyances but fortunately nothing too major, been having a blast so far! Hopefully the issues that are there get patched soon.
If you don’t want to wait for patches and/or just want to customize your experience, there’s already a bustling mod scene over on the Nexus, getting bigger and better pretty much every day!
I’d just like to add that installing mods via vortex (Nexus mod manager, usually very solid) gave me a lot of issues and I had to use a mod manager built for BG3 to mod easily.
I’m sure I just wasn’t paying attention and just decided to look for an easier method.
If anyone is interested, just reply here and I’ll find the info on the mod manager when I get home.
Tl;Dr - Check individual mod install notes, BG3 doesn’t mod quite as easily as say Skyrim.
Thanks for pointing this out. I use Baldurs Gate 3 Mod Manager too and make sure to follow the advice of the second pinned comment here every time I save my new load order. I don’t know if it’s necessary to use the mod fixer mod itself when you do that, but I have it installed just in case and every mod that isn’t pre-release or broken works for me with no further issues!
I tried to use the mod manager to install the ‘fixer’ mod that most nexus mods claim is essential to their use.
Not sure if it’s something to do with a recent update, but the only way I could get the mods to work was by… simply copying and pasting them into the mods folder recommended by Larian lol. ‘more actions’ and ‘more spell slots’ have made the game enjoyable for me as a newcomer.
It’s a combination of good timing, a perfect product and going against the direction of most AAA-studios.
Though BG2 is more than two decades old, a lot of us still considers it one of the best games ever. I think quite a few of us have been eager to return to forgotten realms. That’s one group.
Then there’s a group of Divinity fans (some overlapping the old BG group) waiting for Larians next RPG.
Those two groups would be the critical mass for creating hype. Would the game live up to the old games? Would it be as good as Divinty?
Then comes the first reviews and people get to play the beta, and though the first few months were rough, once we got close to release it was clear, that BG3 would not only live up to its expectations, it would smash through the roof.
Now you have your core fan base talking about how good this game is, how do you sell this to people who normally don’t play this type of game?
Well, talk to them in a language they understand. This game is complete from day 1. No DLC. No ingame shop. Just a complete game that you can play over and over again with new ways of completing it… oh, and you can co-op with your friends. Even on the couch in split screen.
There are simply not anything of major significance to criticize about this game. You may not like it, or the genre is not for you, but as a complete product it’s simply perfect.
As a player you get the feeling that Larian focus on the game first where others focus on money first. That may not be the whole truth, but it’s the feeling this is creating, and hopefully other studios will acknowledge that there are other ways to do things.
I feel like there might be room for an old school PC gaming community here on Lemmy. There is usually a console/arcade game focus on the retro gaming communities, but it would be great to have a place to discuss releases from that 1990-2009 or so era.
Everyone else is playing the System Shock remake while I’m just sitting here hoping for a System Shock 2 remake, because it was a spiritual predecessor to BioShock that included class-based co-operative play. The netcode in the original was/is dogshit, so my friend and I never actually completed the game before our saves were totally corrupted.
Frankly, also wouldn’t mind a remake of the original Deus Ex either. Warren Spector was heavily involved in the development of System Shock and Deus Ex, while Ken Levine was instrumental in System Shock 2 and BioShock.
Same. And I grew up on Champions of Krynn and Eye of the Beholder and Pools of Radiance, so Baldur’s Gate was mind blowing when it came out. BG2 was even better!
I haven’t played a CRPG in a while. Never got into DoS series, etc. But there’s no way I was missing BG3 after the rave reviews it was getting, considering my history with the series.
I don’t think anyone at Larian thinks that they have created the perfect product. It’s pretty buggy still, and lacks depth in areas, but its intentions are pure and that buys a lot of credibility in and of itself.
Tried it a bit, doesn’t quite sound like what op is describing, though, there’s no vacuuming or things being dropped on the floor and the mining is downwards.
There is a considerable amount of depth to the game, but it’s not insurmountable for anyone. You’ll have no problem going through the game if you read through tool tips and help pop-ups as they arise. DnD knowledge needed is none at all or negligible at best.
MUDs. Text based (generally RPG) games with incredibly immersive story telling, near infinite levels of character customization, and many even feature ways for players to build on the world itself.
I’m surprised it’s not more popular amongst D&D enthusiasts.
In its hey day, people spent thousands of dollars just to boost their characters on massive for-profit MUDs like those created by Iron Realms. But smaller MUDs like Ancient Anguish were just as quality.
Sadly they’re going extinct. Only a few MUDs are still actively maintained.
I started reading Mort (Terry Pratchett) and it reminded me of the Discworld MUD I played with my friends in the 90s, on dial-up, all crowded around a single 13" CRT. I looked it up, and it’s still running!
Whoa that’s a nice piece of trivia. Did some googling and it definitely has roots in MUDs, but Andrew obviously had higher ambitions visually. That’s cool.
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