bin.pol.social

Zathras, do games w Do you cheat in video games?

I save scum my rolls in BG3 to get desired outcomes

LORDSMEGMA,

I use the mod that removes the inspiration point limit. That being said, some of the checks are absolutely hilarious if you fail.

SleeplessCityLights,

That is the one game I won’t save scum. It kills the spirit of DnD if everything can’t go to hell.

Deconceptualist, do games w My review on the AYN Odin 3

Anyway, you can either follow the link to my full review

I tried clicking on Link, but he just took me to a bigger picture of Link

PerfectDark,
@PerfectDark@lemmy.world avatar
CatZoomies,
@CatZoomies@lemmy.world avatar

I can hear this GIF. Seared into my brain from when I was a teen.

OhFuckYoureGonnaMakeMe-PlayTheWindWakerAgain-meme-transparent.png

TehPers, do gaming w Which of the two would you purchase for someone who’s not so technical?

Switch 2 will be a better user experience for someone who knows nothing. Steam Deck is great, but you’ll need to find which games work well on it. All Switch 2 games work on the Switch 2 (assuming they aren’t crappy ports).

SCmSTR, (edited ) do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)

Enterable values for mouse sensitivity.

No sliders.

I’m talking, down to at least the thousandths place decimal, and up as high as I fucking want. This allows your mouse sensitivity to not only account for how you play, but also how everybody else plays.

And if you’re one of those devs that has the aiming be different than mouse cursor, or even MULTIPLE mouse cursor speed settings, HAVE ENTERABLE VALUES FOR THOSE TOO!!

Sometimes I’m at 1% and it’s too high still.

Sometimes I’m at 1% and it’s too low and 2% is too high.

protogen420,

also, a standard to mouse sens values, a value of 10 should be same across everything, games made in the same engine usually handle the values the same which is great, I for example have the same sens across all source games, but this usually doesnt carry to diferent engines let alone random one off games with custom engines

Bosht,

Fucks sake this for me. Why the fuck there isn’t standardization between games on this is beyond me. I have to go through fucking with mouse sensitivity on every damn game. This is part of the reason I died out of multiplayer tbh.

MajorasTerribleFate,

Every time I see a slider for any damn setting that ends up going from, say, 3.48 to 3.51 unless I go REALLY SLOWLY, in which case maybe it goes 3.48 3.49, 3.51, or whatever nonsense where I can’t just get my nice round number. Let me type the stupid number.

TheObviousSolution, do gaming w It feels good to support

Another option is to just price it respectfully. I picked up Silksong on release. I have one day of play time because I’m not into the genre at the moment.

There are plenty of games I would purchase if they were priced low enough from genres I would not normally play just out of popularity and curiosity. I have a lot of them on the Steam backlog that I haven’t even touched just because they were on discount. Some devs do it for mansions, other devs do it for love. Both end up shorting themselves, and the ones probably winning out in terms of profit are the ones selling on a time discount curve somewhere along the middle.

squaresinger,

That’s what they are doing with the pricing: They start up way to high, to catch those who will pay that price. Once they reach the point where sales are stalling at that price point, they lower it, so that more price-sensitive players will buy. That cycle continues until they get a deal from Epic or Amazon to give the game away for free, because that way the publisher still gets more money than from pirates.

pyre,

Supergiant Games are worth a dozen run-of-the-mill “AAA” games but they’re always cheaper. They used to make relatively short games but Hades I & II are playable for hundreds of hours with new things still coming your way and they’re still cheaper and better.

bryndos, do games w Gaming Pet Peeves

Text scaling in game where text is plot critical.

Important for things like steamdeck, some marked "verified" should be downgraded to "playable" due to the text size and inability to scale it.

Delta_V,

And timed, text heavy games on mobile generally.

Squinting at you, Hearthstone.

ghostsinthephotograph, do games w What personal dramas have you witnessed with/among your fellow players while gaming?

Once upon a time I ran a clan in a popular PvE/PvP co-op FPS alien shooter (still going, but has lost its magic). We had a few kinda well-known actors in the group. Shooting aliens one day and bullshitting with one when he gets a call that his best friend and fellow actor/writer OD’ed last night. He didn’t leave, and there wasn’t anything I could say. We shot aliens in silence for quite a while.

Kanzar, do games w Gamepad for Linux Gaming?

My favourite 3rd party controller, which according to this article is compatible with Linux: gamingonlinux.com/…/the-8bitdo-ultimate-2-wireles…

carotte,

can second 8BitDo, their stuff is awesome

for 2D games (or games that are played with a d-pad rather), their Pro line is also very good! i have the Pro 2, and it works fantastic with Linux. idk about the Pro 3 but i can’t imagine it would be much different, and i heard the d-pad on that one is even better

caseyweederman,
@caseyweederman@lemmy.ca avatar

Third. I swear by them (and got their keyboard too, in Family Basic colors, and mouse in NES colors).
The moment they put out a keyboard in Atomic Purple, I’m throwing a bunch more money at them.

LiveLM, (edited )

This is also my recommendation.
Even if you don’t care about any of the extra features, the fact that you get TMR Sticks, a charging dock and 2.4g dongle included makes it a better purchase than any Xbox controller

rtxn, do games w What's a recent game you've tried playing that isn't worth the hype?

Elden Ring. It is good for what it is, probably the best in its genre, but after so many Soulsbornes, it just feels like more of the same. Formulaic. I’ve tried it three separate times and it never grabbed me.

Buffy,

To me, the Souls combat does best in a tightly knit and highly curated environment. I really enjoyed Elden Ring but I do not think it was a step forward for the series. Open World worked to the detriment of the game IMO.

nfreak,
@nfreak@lemmy.ml avatar

I echoed this in another thread. I honestly feel like ER is the weakest “Soulsborne” game they’ve put out. It feels like a lot of conflicting design philosophies at once.

The lore and worldbuilding are phenomenal but gameplay-wise it falls short of what made their past games shine.

Datz,

I (re)play Soulsborne for builds, and I think that’s necessary to appreciate ER. Trying out all the spells and different weapons is most of the fun, the rest being trying them out on bosses.

prole,

It’s definitely not the best in its genre, if only because they did away with the level design ethos that makes their other games so good.

nfreak,
@nfreak@lemmy.ml avatar

This is something that gets completely lost in the translation to an open world game. The DS trilogy, Bloodborne, and even the original Demon’s Souls feel hand-crafted and carefully structured without being completely linear. ER loses a lot by leaving that formula behind.

On top of that, the boss/enemy design is imo some of the worst they’ve ever done. The past games (with DS2 being the one with the most exceptions) typically give you very fair but challenging fights. Telegraphs are clear without being slow and obvious. Particle effects and such are generally kept to a minimum to prevent visual clutter from taking over the screen. Bosses hit hard, but very few hits or combos, if any, would one-shot most builds outside of challenge runs. ER throws all of that out the window - bosses tend to hit like trucks, are visual clusterfucks (either enormous models with a terrible camera, tons of particle effects blasting out the ass, or both). I feel like the final boss of the DLC as an example is the most egregious example of this sort of design philosophy. Hell, Nightreign works so much better with the exact same designs because it’s such a faster-paced game where getting knocked down once or twice isn’t usually the end of a run.

chesshire, do games w Sliced off the tip of my thumb, what are some good one handed games?

Vampire Survivors really only requires one hand, and if you use steam input to remap some buttons you can play it entirely with one hand.

For instance on the left hand side, since you navigate with the joystick, I set the d-pad to mirror the abxy buttons, and set L2 to be R1 which let’s you increase the game speed after you unlock the function in game

A_Union_of_Kobolds,

God i wish I could map buttons on ps5

prole,

Steam Input is so fucking awesome, it really deserves so much more attention imo

cRazi_man,
@cRazi_man@europe.pub avatar

Anything in this genre. Brotato and Deep Rock Galactic Survivor are great.

tacotroubles,

Its the game I boot up when the cat decides my arm is the only place that will suffice as a bed

samus12345, do games w What's your favorite case of a game making fun of you?
@samus12345@sh.itjust.works avatar
DigDoug,

The worst part is, in Super Mario 3D Land, at least, if you even see the invincible leaf, it locks you out of getting all the stars on your save file. The game doesn’t even have the courtesy to tell you.

Acamon, do games w What's your favorite case of a game making fun of you?

I enjoyed Wolfenstein 3D’s quitting messages, “Chickening out already?” or “Press N for more carnage. Press Y to be a weenie.” and the like.

VaalaVasaVarde, do games w What are your favorite games from a worldbuilding standpoint?

Half-Life 2

FishFace,

Yeah, that is a great classic example. There’s a lot of environmental storytelling so you can get an idea of what’s going on, and what it is is very interesting, but it doesn’t get in the way of the game or its story.

e8d79, (edited ) do games w What are your favorite games from a worldbuilding standpoint?
@e8d79@discuss.tchncs.de avatar

Gothic one and two are really good. In the first game you are dropped into a prison colony and very soon a guard will try to extract protection money from you. In any other game the guard would just kill you, instead you will meet another guy asking you for help. He then lures you to a secluded space, reveals that he was sent by the corrupt guard, and beats you unconscious to steal your money.

Another game I will never stop recommending, because of its worldbuilding, is the excellent Enderal: Forgotten Stories. I really like how it depicts the theocratic society of the continent the story plays out in. The story about what initially seems like a standard fantasy thieves guild but is actually a cult that shuns emotion and try to transcend the physical body, is also really good and ties in with the overarching plot of the game.

BroBot9000, do games w What are your favorite games from a worldbuilding standpoint?
@BroBot9000@lemmy.world avatar

Hollow Knight.

Absolutely can’t get enough of the world and all the interesting characters and hidden lore.

Auster,

One detail that held to me the strongest is the characters' talking patterns. It feels like dialogues were written in another language and then converted to English. The strongest example I think was the lady that gives the Knight flowers for delivering, which also is added to, iirc, being at least implied she is one of the oldest creatures in Hallownest.

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