Game changing updates like this every so often that make you feel like it is an unfinished game still in early access. You may as well just wait until it is finished to actually start playing.
My issue with Stardew Valley content updates is that they change how the game works. It is not just adding extra postgame missions or something. The content updates tend to fundamentally change how some things work. Your possible/preferred routes to reach endgame today are much different than they were in 2016. It makes it feel like perpetual Early Access.
As an illustration, grab an endgame save from 1.0 and open it up in a modern version of the game. The moment you step out of the door, you will be greeted with a series of cutscenes/dialogs explaining several of the various game mechanics that were added in the versions since 1.0. These are game mechanics that, if they had been part of the game from the start, would have greatly altered how one would have chosen to play and reach endgame. One may have prioritized different crops, events, upgrades, relationships, decorations, etc.
Stardew Valley is absolutely worth the money, and the content updates definitely make it even more of a bargain. But calling the transition from 1.0 to 1.6+ “minor adjustments to gameplay” is disingenuous.
I just miss the days when games were already finished upon release.
In your opinion, what games released in the 2020s decade (the current one) will be forgotten (i.e. no longer talked about, or known) 20 years from now?
Sony has a much better [trigger rumbling/tension] implementation in the PS5 controller, nothing outside Sony published games use it though - but it’s compatible on Windows with additional drivers (DS4Win) (not sure about Linux here)
It also does not work wirelessly. The controller itself and its basic rumble obviously do, but you will not experience the fancy haptic features unless the controller is connected via USB.
I am becoming the same way. Maybe I am just old, but I miss the days of buying something and having a finished product. Instead, we have games like this and Stardew Valley that release in an incomplete state and are still receiving major content updates almost a decade later.
My issue with Stardew Valley content updates is that they change how the game works. It is not just adding extra postgame missions or something. The content updates tend to fundamentally change how some things work. Your possible/preferred routes to reach endgame today are much different than they were in 2016. It makes it feel like perpetual Early Access.
What they haven’t clarified is whether you’ll still be able to continue downloading dlc tracks that are already released.
They are just stopping their weekly DLC release schedule. No reason to think anything is going to happen to current DLC. Just nothing new going forward.
That’s the biggest issue I can think of. You can only water so many plants, chop so many trees, and pick so many rocks in the mine before you run out of stamina. I’ve had plenty of times where I would go to bed at 2 PM because there was nothing else for me to do. Having eight characters means 8x the stamina, so you can do 8x more work per day. But even for the things that do not require stamina, there are only so many items for forage, so many villagers to talk to, etc.
Those are exactly the types of games that most benefit from gyro controls. You still use the right joystick to look around like normal, but then you also have gyro to make fine adjustments on top of that.
Several years ago PCG reported on the early stages of a project by programmer James Lambert, who really loves the N64 and decided for the hell of it to make a version of Portal that runs on hardware first released in 1996....
Hey everyone! I’ve been diving into RPGs lately and wanted to share my thoughts and seek recommendations from fellow gamers. I’ve found myself resonating with Scott the Woz’s viewpoint on random encounters and grinding, but I do make an exception when the combat system is truly exceptional, like in the case of...
Stardew Valley 1.6 is Coming November 4th. angielski
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I have a question(s) regarding the various types of game controllers....
Dead Cells receives its final major update today, seven years after release (www.eurogamer.net)
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Heard great things about the game, never played it though.
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End of an era.
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Steam dropping support for macOS Mojave and by extension 32-bit games (www.gamedeveloper.com) angielski
Professor Layton and the New World of Steam Trailer (www.youtube.com) angielski
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Concerned Ape: Stardew Valley 1.6 content sneak peek. no release date yet (twitter.com) angielski
https://sh.itjust.works/pictrs/image/f00d4582-6f28-44d8-a771-724ec7d86f98.webp
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Steam players hate NBA 2K24 almost as much as they hate Overwatch 2 (www.gamesradar.com) angielski
Doom Eternal has Denuvo DRM removed (steamdb.info) angielski
Legend has spent years making Portal for the N64 and by Gaben he's done it (www.pcgamer.com) angielski
Several years ago PCG reported on the early stages of a project by programmer James Lambert, who really loves the N64 and decided for the hell of it to make a version of Portal that runs on hardware first released in 1996....
What are some RPGs for someone who doesnt like most RPGs angielski
Hey everyone! I’ve been diving into RPGs lately and wanted to share my thoughts and seek recommendations from fellow gamers. I’ve found myself resonating with Scott the Woz’s viewpoint on random encounters and grinding, but I do make an exception when the combat system is truly exceptional, like in the case of...
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Just broke my Gerber Prybrid utility knife from use, but hadn’t used the prybar once. Wondering what you all use your mini prybars for!