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SatyrSack, do games w Stardew Valley 1.6 is Coming November 4th.

“Games as a service” are by design never really finished, right? If you are cool with that, go for it. I have never personally tried one.

SatyrSack, do games w Stardew Valley 1.6 is Coming November 4th.

As an illustration, grab an endgame save from 1.0 and open it up in a modern version of the game. The moment you step out of the door, you will be greeted with a series of cutscenes/dialogs explaining several of the various game mechanics that were added in the versions since 1.0. These are game mechanics that, if they had been part of the game from the start, would have greatly altered how one would have chosen to play and reach endgame. One may have prioritized different crops, events, upgrades, relationships, decorations, etc.

Stardew Valley is absolutely worth the money, and the content updates definitely make it even more of a bargain. But calling the transition from 1.0 to 1.6+ “minor adjustments to gameplay” is disingenuous.

I just miss the days when games were already finished upon release.

SatyrSack, do games w Stardew Valley 1.6 is Coming November 4th.

What would you call it? Live service does not really fit

SatyrSack, do games w Stardew Valley 1.6 is Coming November 4th.

My issue with Stardew Valley content updates is that they change how the game works. It is not just adding extra postgame missions or something. The content updates tend to fundamentally change how some things work. Your possible/preferred routes to reach endgame today are much different than they were in 2016. It makes it feel like perpetual Early Access.

SatyrSack, do games w Stardew Valley 1.6 is Coming November 4th.

Game changing updates like this every so often that make you feel like it is an unfinished game still in early access. You may as well just wait until it is finished to actually start playing.

SatyrSack, (edited ) do games w Stardew Valley 1.6 is Coming November 4th.

www.stardewvalleywiki.com/Version_History

EDIT: Sorry, that is far from “high level”

SatyrSack, (edited ) do games w How to decide what kind of controller one should purchase?

Sony has a much better [trigger rumbling/tension] implementation in the PS5 controller, nothing outside Sony published games use it though - but it’s compatible on Windows with additional drivers (DS4Win) (not sure about Linux here)

It also does not work wirelessly. The controller itself and its basic rumble obviously do, but you will not experience the fancy haptic features unless the controller is connected via USB.

SatyrSack, do games w How to decide what kind of controller one should purchase?

X/Y are also swapped.

SatyrSack, do gaming w Dead Cells receives its final major update today, seven years after release

My issue with Stardew Valley content updates is that they change how the game works. It is not just adding extra postgame missions or something. The content updates tend to fundamentally change how some things work. Your possible/preferred routes to reach endgame today are much different than they were in 2016. It makes it feel like perpetual Early Access.

SatyrSack, do gaming w Dead Cells receives its final major update today, seven years after release

I am becoming the same way. Maybe I am just old, but I miss the days of buying something and having a finished product. Instead, we have games like this and Stardew Valley that release in an incomplete state and are still receiving major content updates almost a decade later.

SatyrSack, do games w TitanFall 2 at 3$

This is what stops me from picking it up each time I see it drop this low.

SatyrSack, (edited ) do games w Valve rumored to be working on Android emulator for Steam

It is still surprisingly far from straightforward to get it working

EDIT: I mean Android on Linux is difficult. Not Linux itself.

SatyrSack, do games w Valve rumored to be working on Android emulator for Steam

Yet

SatyrSack, do gaming w Oh no...

Backward Forward compatibility

SatyrSack, do gaming w Many are worth checking out

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