bin.pol.social

Maestro, do games w All announcements from the triple-i showcase

What's an Ubisoft game doing here?

InquisitiveApathy,

Ubisoft is publishing. The devs are the same people who made Dead Cells.

grrgyle,

HMMM, that doesn’t actually sound “independent” to me, no matter how many “i” you add…

I know that the Dead Cells folks are one of the founding members of this iii thing.

InquisitiveApathy,

I agree that having a AAA(A™) publisher probably shouldn’t get you classified as indie. It’s been increasingly common though to see large publishers back indie studios in recent years. Dave the Diver and Nexon’s relationship comes immediately to mind for recent example.

Glide,

This makes so much more sense.

I watched the gameplay trailer and was so confused as to why Ubisoft thought it could get away with so blatantly ripping off Dead Cells.

Still confused why it’s in the “triple-i” showcase, though. I know the definition of “indie” has become more and more loose as of late, but I’d think the core concept of being self-published would have to be a pre-requisite.

InquisitiveApathy,

An indie band can still have a record label backing them, but calling themselves that sets an expectation that their music will likely be outside of mainstream appeal. The same goes for indie films which can still have massive budgets and distribution channels thanks to major studio backing. They just tell stories that won’t follow the formulaic mold that big picture releases are beholden to.

You kind of have to disconnect the word “indie” from meaning “independent.” The industry has matured enough that indie refers more to an overall aesthetic and expectation for consumers rather than a fully independent game dev. Publishers are ultimately acknowledging the legitimacy of indie games as a part of the market and dipping their hands in them. I’d still expect the studios to retain most of the creative and design control, but they’ll have access to the marketing, analysis, and distribution relationships that publishers can provide.

slazer2au, do gaming w Why don't idle games mine for crypto?

Because it would be inefficient and people don’t like it when you use their computing power for your own gain. I should mention that there are known instances of this happening. A site being compromised and a JavaScript mining applet has been added to the site.

Also, Firefox blocks cryptominers by default.

blanketswithsmallpox,

inefficient

Right… however ANY efficiency when already using a rig for an idle game is literally more efficient, hence why I wondered.

Also it wouldn’t matter whether the mining benefits the owner or user. In reality if the user wants to try with the CPU, they’ll be making $1 for every $20 wasted in power letting their computer idle hard. However that’s still $19 rather than $20. You could at least give the creator the crypto rather than yourself if it’s free which is kinda my point.

It’s literally a case of I’d prefer nobody benefit rather than someone else.

slazer2au,

You do know that PCs don’t consume all the power when idle right?

I have a server with 2x800W power supplies and it idles at 110w. If I were to run a crypto miner on it my power bill will go up far more than the game creator will make.

The only winner in small scale crypto mining is the power company.

blanketswithsmallpox,

This isn’t about a computer on idle… This is about a computer running a game non stop that people think is Idle… When it’s not. It’s often running a game doing massive number calculations regularly. Sometimes showing hundreds to thousands of separate things on the screen constantly.

I think a lot of the comments here just don’t seem to understand how many resources an Idle game can actually take up lol.

boonhet,

And if you mine crypto at the same time, it either uses even more resources, or the game runs slower.

blanketswithsmallpox,

the game runs slower.

Yeah… hence the point of an idle game.

JIMMERZ, do games w Legend of Zelda

The Wind Waker for me. At the time, the open world and sea felt so massive, and the colorful cell-shaded graphics made me feel like I was immersed in a cartoon. I played other Zelda games before, but it was the first one to hold my attention all the way to the end. To me, it’s one of those games I wish I could experience again for the first time.

simple,

Windwaker would’ve been an easy #1 for me if it weren’t so stretched out. The ocean really didn’t need to be that big, I remember many times where I was just holding forward on the boat and browsing my phone for 5 minutes.

wizardbeard,
@wizardbeard@lemmy.dbzer0.com avatar

What got me was the Triforce hunt. Nearly no guidance/signposting, constant trips back to tingle, then back to a warp point, then sail around, rinse repeat. Ugh.

simple,

They did make it less tedious in the Wii U remaster, but still, eughhghgh

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

I actually really enjoyed the size of the ocean it made me feel like I was really on a journey

card797, do gaming w Anyone else have a fleshed out game completion list or am I just properly insane?

This is cool AND you’re properly insane.

kakes, do games w What are the best indie games you've ever played?

One that I didn’t see (or missed) is Project Zomboid. Absolutely can’t wait for Build 42 to drop (someday).

Lightsong, do games w What are y'all buying on the steam sale?

Thinking about Grim Dawn, anyone tried it?

Skates,

It’s a VERY good spiritual successor to titan quest. I’ll recommend last epoch too, if you like the genre and are interested also in multi-player (it has an offline mode as well)

Defaced, (edited )

Amazing arpg. My only gripe is that it feels dated in some aspects, but other than that it’s fantastic.

redhorsejacket,

Grim Dawn is the most fun I’ve had with an ARPG in years. The class system is very interesting and, as far as I know, unique to this game. Rather than just being a barbarian or necromancer or whatever other typical ARPG class you can think of, your class is determined by selecting any 2 archetypes. For instance, maybe you like being a pet class like necromancer, but you want to have a slightly more active play style than just watching your skellingtons paint the map red. So, you mix in the Nightblade (melee rogue) class at level 10. Your new, combined class is called a Reaper, and you have access to both skill trees, free to mix and match as you wish. Very interesting playstyles can emerge from creative pairings.

I am a casual player so I can’t offer any perspective on the endgame or anything like that, but if you’re looking for something to scratch the Diablo 2 itch with a fun twist on classes,you cant go wrong with Grim Dawn.

ieatpillowtags,

It’s actually a spiritual successor to a game called Titan Quest, which had the same dual class system. It’s a ton of fun, though pretty dated in terms of quality of life for ARPGs.

tomkatt,

I played it for 440 hours and I still don’t feel done with it.

Urist,
@Urist@lemmy.ml avatar

I have played it for a while, albeit shorter than some true veterans, and I am a little bit torn in my opinion about it. The customizations options are great and the story is cool and engaging. However, the game feels very much grindy overall and you have to win the game to unlock higher difficulty settings, which is a bit boring in my opinion. Also, the loot from some early bosses are better than what comes later for certain builds, meaning you have to return back to areas you have passed through and grind the same bosses again for better versions of the same loot that you already have, which is also a tad boring. I’ve also had some weird stuttering issues on Linux. Otherwise, great game and I recommend trying it!

b8sell, do games w What are the best indie games you've ever played?

Noita (from indie super-group Nolla games) is still amazing.

kakes,

100%. Not enough people have played Noita.

drengbarazi,
@drengbarazi@lemmy.world avatar

Hämis 👍

UnPassive, do games w What are y'all buying on the steam sale?

Bought halo MCC for my brother, very excited to coop those campaigns. Very sad no split screen

sp6, do games w Favourite developers
  • Valve, when they actually make games… and when those games aren’t Artifact or Dota Underlords…
  • id Software
  • Telltale Games
  • Frictional Games (Amnesia, SOMA)
  • Red Barrels (Outlast)
  • Playdead (INSIDE, LIMBO)
  • Landfall (Totally Accurate Battle Simulator, ROUNDS, Clustertruck, Totally Accurate Battlegrounds, etc)
  • Daniel Mullins (Inscryption, Pony Island, The Hex)
  • David Szymanski (DUSK, Chop Goblins)
  • Mason Lindroth (Hylics)
  • Obsidian’s older stuff
  • Rocksteady’s older stuff
  • I have a love/hate relationship with FromSoft
  • Honorable mention to Nightdive: They do fantastic modern remasters of older games, like Quake 1 and 2, System Shock 2, Blood: Fresh Supply, etc.
bamp, do games w Favourite developers

Supergiant Games: Bastion, Transistor, Pyre and Hades.

520, do gaming w I hate the term "Boomer Shooter"

I call them id-style shooters myself, but there is a bit of word play I like in the term 'boomer shooter'. On top of referencing the age of the audience when they first arrived (albeit incorrectly), it is also a reference to the fact that the optimal strategy for these games is simply to blow things the fuck up. There is very little tactical play beyond what weapons to use for a given situation, and these games really love their explosive barrels and rocket launchers.

Amphobet, do gaming w I hate the term "Boomer Shooter"
@Amphobet@lemmy.dbzer0.com avatar

I never even considered that the name referred to baby boomers I thought it just meant they went “boom”

Donjuanme, (edited ) do games w What are some good games with *zero* replayability?

Thomas was alone.(I recommend this one up there with obra dinn)

Spec ops the line

Dlc quest

Limbo

For something quite a bit different, amnesia the dark decent.

This one might be controversial, but the original BioShock, I played it how I wanted, and >! Got the good ending!< And never felt the desire to pick it up. If you’re a completionist on the first run, and it isn’t very difficult to do (very rewarding I’d say), then there’s 0 reason to pick it up again. I felt the same about replaying BioShock infinite, but more because I just didn’t want to play it again (I felt like it had much more story to offer, and sidequests to do, but I didn’t get any of the same satisfactions from the game, first one was done and wrapped up nicely, third one was barely unraveled and I chose to read other people’s ideas of how it had ended)

XeroxCool,

I played amnesia exactly once and still haven’t brought myself to replay it. I tried a year ago (originally played in 2012) and, while I admit I didn’t give it much effort to relearn the mazes, I didn’t feel too motivated still remembering most of the plot and of course the finale.

mPony,

I played through Limbo twice, but it didn’t hit quite the same way the second time around.

DaCrazyJamez,

Play “Inside” by the same team

almar_quigley,

And cocoon

Zorsith,
@Zorsith@lemmy.blahaj.zone avatar

Spec Ops The Line has sadly been delisted and is no longer available for purchase. If you already got it, you’re fine, but the only way to get a copy now is 🏴‍☠️🏴‍☠️🏴‍☠️

conciselyverbose, do gaming w Let's discuss: Slay the Spire

I wish there were more cards.

I have played it a decent amount, but I probably wouldn't still play it if it wasn't also on my iPhone (there's a "plus" on Apple Arcade that looks identical, too).

I like Monster Train better mechanically for the reason that it does feel like there's a lot more variety, though I dislike how short the runs are to build a deck with. (I'd like Slay the Spire to go longer on a good run, too).

I haven't been too far on ascensions. I don't think they're really more entertaining. I mostly do the daily runs because at least there's variety there.

Noxar,

Sure there aren’t that many cards but those cards are so well balanced. Every single card has its uses so you’re constantly presented with interesting decisions. It feels like almost every other roguelike has dead time where you’re just going through the motions whereas in slay the spire you’re making decisions from floor 1.

AbelianGrape,

I find there’s a lot less variety in my monster train runs. Most classes have a distinctly best strategy and the artifacts generally also funnel you towards that strategy. For example, I can’t remember the last time I played an Umbra run that didn’t set up a morsel engine behind a warden or alloyed construct - as far as I’m concerned, those are the same strategy, it doesn’t feel different. The only other build I think is viable is just “play Shadowsiege,” which rarely happens early enough to build for it.

Every class in STS has at least three viable archetypes and almost every run within those archetypes still feels different to me.

cyberpunk007, do games w Are there any games like Diablo but not Diablo because Diablo?

Last Epoch

It’s pretty good, releasing next week.

CileTheSane,
@CileTheSane@lemmy.ca avatar

Early Access is available now and is good. 1.0 launches next week.

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