I have such a love/hate relationship with Stardew Valley, slightly less so with My Time At Portia (the developers seem to have at least considered wrist strain in the button layout and mechanics). I long for a moneyless, classless game in this genre where the incentives are community thriving, trust, pleasure, and all the other...
This video documents the recent feats of 15-year-old Tetris master Alex T, and the discoveries players make by pushing the game farther than it has any right to go
Moneyless Harvest Moon-type game?
I have such a love/hate relationship with Stardew Valley, slightly less so with My Time At Portia (the developers seem to have at least considered wrist strain in the button layout and mechanics). I long for a moneyless, classless game in this genre where the incentives are community thriving, trust, pleasure, and all the other...
The Difficulty With Difficulty (kimimithegameeatingshemonster.com)
For a game that turns 40 years old next month, it's unreal what we are learning about Tetris (www.youtube.com)
This video documents the recent feats of 15-year-old Tetris master Alex T, and the discoveries players make by pushing the game farther than it has any right to go