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emeralddawn45, do gaming w How much does storage speed affect your games?

I expected a much bigger hit to performance when i got a 1TB sd card for my steamdeck and initially only was putting small indie games on there, but after gradually moving up to higher performance games and not really noticing a hit, i just throw everything on there now. I think most games these days are more limited by other factors than storage speed.

djsoren19, do gaming w THE SILKSONG IS REALLLLLLLLLLL

can we get much higher?

Malix, do gaming w How much does storage speed affect your games?
@Malix@sopuli.xyz avatar

Way back when I switched from sata hdd’s to sata ssd’s, the experience in general was a lot snappier - but this was like ages ago and on Windows (8.1 or 10, can’t remember). Games loaded faster depending on the game.

Some months ago I was playing cyberpunk 2077 on win10 & sata3 ssd, and later on moved over to linux on pcie4 nvme on the same machine, and the loading times seem to be pretty much the same. But, admittedly way too much changed and fairly large timespan in between to draw any conclusive results.

Sonotsugipaa,

I can confirm that fully moving Windows from a HDD to an SSD makes all the difference in the world; for some reason, W10 and especially W11 are astoundingly slow on hard disks.

I have a W11 VM, and if I run it on a SATA SSD it boots up in ~30s; HDD, the same image on a HDD takes approximately 5 minutes to get to the login screen, then no less than 2 minutes to run applications.
Even considering that I disabled paging files.

Rai,

When SSDs first were becoming mainstream and were kinda spendy, tons of R*editors spewed “it’s not important because it only affects loading time. I can wait for another 20 seconds” when games coming out would have hella microstutters, and the load times could count up to minutes per screen. Playing Bethesda games on a HDD was a nightmare, going in and out of houses!

I have a fast NVMe drive and some good SATA SSDs in my main machine, and there is only a couple second difference in loading between those. But I’d never run a program off’a HDD again.

Chris183399, do games w Been getting more and more obsessed with supermarket simulators recently 🛒. These are my favourites, what are yours?

Discounty comes out in a few days:

store.steampowered.com/app/2274620/Discounty/

I played the demo and it is a lot of fun.

Telorand, do gaming w THE SILKSONG IS REALLLLLLLLLLL

I mean, yeah. Did people think it wasn’t? It was announced weeks ago.

chloyster,

I mean yes it’s obviously real but we don’t have a release date yet and this is the first direct team cherry communication in quite a long time

MHLoppy, do gaming w How much does storage speed affect your games?
@MHLoppy@fedia.io avatar

TechSpot / Hardware Unboxed did some tests (on Windows, where DirectStorage is available so this will alter some of the results compared to your own context) on this recently: https://www.techspot.com/article/3023-ssd-gaming-comparison-load-times/ (video form: YouTube)

In their results (which again may not map 1:1 to your own environment given OS differences etc), there was some difference when moving from a SATA SSD to a "slow" (by current standards) PCIe gen 3 NVMe SSD, but pretty negligible difference beyond that within gaming contexts when moving from that to other, newer/faster NVMe SSDs.

If I were to hazard a guess for your specific setup (assuming you're currently loading mostly from a SATA SSD), it sounds like you might eke out a small loading speed improvement with either a RAID0 (or similar) SATA SSD setup or by moving to an NVMe drive, but the gains are probably only going to be generally meaningful if you're able to somehow use DirectStorage (or a "Linux'd" version of it) somehow. Indiana Jones and the Great Circle was the only game within the tested samples that saw meaningful improvements without using DirectStorage when moving to something faster than a single SATA SSD.

Sonotsugipaa,

Thanks for the link, it addresses both of the doubts I’ve expressed in the post; perhaps at some point I’ll play a game with DS and see how well it carries over to Linux despite the lack of a similar API, I’ll probably stick to the small RAID0 fs I already have and use it for X4 or something.

Nico_198X, do games w Lies of p has been really good!
@Nico_198X@europe.pub avatar

an absolutely fantastic game, all around, and my first Soulslike! can’t wait for more!

NuXCOM_90Percent, (edited ) do games w Lies of p has been really good!

Probably THE best “first try” from a studio (I think the only other thing round8 did was a trash mmo?).

The weapon system is very interesting but I am not sure if I would call it good? I love that movesets are decoupled from damage which lets me actually try different movesets with almost no penalty since you upgrade the damage. Except for the unique weapons which I feel were a mistake. That said, this ALSO lends itself very well to ridiculously OP/meta builds and… yeah.

The P Organ system can suck my P Organ. Conceptually it is interesting. In practice it is just a progress gated system that shuts out core gameplay mechanics. Although I hear that got heavily rebalanced for the DLC.

Level design… leaves a lot to be desired. It reminded me a lot of Wo Long and Stranger of Paradise: Final Fantasy: Origins: Chad Garland Edition where you have a LOT of unlockable shortcuts to the previous bonfire… right at the next bonfire. Like the levels were designed to be more interconnected until late in dev.

Encounter design ranges from good to bad but doesn’t swing too hard in either direction and there are some REAL good “fuck you” traps that are usually close enough to a shortcut or bonfire that it is more funny than not.

Boss fights are, mostly, REALLY REALLY good. I admittedly only came in after the NPC summons were added but I found the bosses to be well balanced and quite often beat the boss on one of my “learn their attacks” runs before spending a summon token.

That said, the back half of the core game suffers from “Okay, we have let you try different methods until now but this game is really about parrying” with the gimmick/puzzle boss followed by bosses that basically feel like you are just surviving until you can parry one specific attack to do enough stagger damage to actually hit them.

Haven’t got to the DLC yet. But I am really excited for a sale or to just have an Urge to play it. Is Lies of P perfect? No. Is it even on par with most of the From-Souls (let alone the Niohs)? No. But it is probably The Best Of The Rest and I will probably be there day one for Lies of P 2 (especially if it really is about Them).

Artisian, do games w Lies of p has been really good!
@Artisian@lemmy.world avatar

I am so excited to return to it and enjoy the DLC. It was a very satisfying base game.

Linearity hurts it a little bit, but I love the setting and mechanics. Feels really good, and in a different way than many fromsoft titles (at least how I played them). Worldbuilding worked for me, I wanted to spend more time with lore videos than I could find.

I hope it does well and we can see more entries in the series/universe.

(Standard souls warning: I don’t think this is a good first-entry into the souls games. I’m currently recommending “another crabs treasure” for that, and please go right for the accessability menu without shame.)

rainwall,

Have to give lies of P lots of credit for adding "adjust anytime" difficulty settings. Most souls-likes wont budge here with difficulty settings at all, likely due to the rabid fan pushback, but this was a huge plus to me.

As someone who dislikes the punishing "fail for 3hrs over and over again" genre mechanics but likes everything else about the game, it went from a "no thanks" to "buyable" with that change.

Artisian,
@Artisian@lemmy.world avatar

Oh this I did not know! New with the DLC it seems?

rainwall,

It was a free update that came out at the same time as the DLC, but yup they lined right up.

tiz,

Yup, yup and yuuup. I can vouch this:

Feels really good, and in a different way than many fromsoft titles

eluvinar, do zapytajszmer w Dlaczego część osób nie używa znaków interpunkcyjnych?

nie pamiętam, nie czytam już za dużo takich form pisanych dłuższych i poprawniejszych, a tym bardziej po polsku. No nie umiem po prostu. Do tego dochodzą te przeklęte dzieciaki które mówią, że wielkie litery to rodzaj naburmuszenia, a kropki złości. Na pewnym etapie też to była forma unikania fingerprintowania przez pisanie “inaczej” niż pod innymi aliasami. Teraz jak robię masę błędów niecelowo, to nie bardzo mogę ją stosować :-)

No i nie oszukujmy się, nie ma konsekwencji. Jedyne co mnie ciągle lekko frustruje to pytania bez znaków zapytania - co jest o tyle zabawne, że też mi się coraz częściej zdarza w konwersacjach online.

dj1936,
!deleted2556 avatar

“Na pewnym etapie też to była forma unikania fingerprintowania przez pisanie “inaczej” niż pod innymi aliasami.”

Co?

wacpan,
@wacpan@szmer.info avatar

Styl pisania, także popełniane błędy, są relatywnie charakterystyczne dla danej osoby, czyli próbka tekstu uprawdopodabnia identyfikację (ang. fingerprinting).

eluvinar,

no jak masz dwa konta, które nie chcesz, żeby były łatwe do powiązania ze sobą, to lepiej nie popełniać absolutnie tych samych błędów interpunkcyjnych czy ortograficznych na obu.

TheSambassador, do games w Lies of p has been really good!

I also really enjoyed it! Kinda felt mid about the story but the setting was phenomenal. The DLC is VERY good and I highly recommend it.

tiz,

Awesome to hear the dlc is good! I’m liking Lies of p more than I originally thought. So I might buy it too:)

scrubbles, do games w Been getting more and more obsessed with supermarket simulators recently 🛒. These are my favourites, what are yours?
!deleted6348 avatar

Fast food simulator is ridiculously fun with friends

TheMinions, do games w Day 398 of posting a Daily Screenshot from the games I've been playing

Lack of Split Screen open world was such a bummer.

windowsphoneguy, (edited ) do gaming w How much does storage speed affect your games?
@windowsphoneguy@feddit.org avatar

Now try a game with DirectStorage, or run the BulkLoadDemo (‘Avocado benchmark’)

Also are you talking SATA SSDs or NVMe?

Also BeamNG loading times are only slow the first time you load a level after an update, so make sure to repeat tests multiple times

Sonotsugipaa, (edited )

I know DirectStorage helps with read performance, I can’t use it because Linux, and I’m not intrested in running benchmarks for the heck of it - I would rather like to know how much storage speed affects loading times in your (or anyone’s) experience, in practical scenarios, with all the CPU-bound, GPU-bound, memory-bound and network-bound loads affecting your (or anyone’s) average gaming session.

I’m not necessarily talking about SATA or NVMe SSDs specifically, not even SSDs specifically; I think you could theoretically surpass an NVMe SSD’s speed with large enough RAID0 setups of hard drives, if you ignore seek times and some other factors.
… if you’re asking what SSDs I have, unfortunately they’re all SATA :c

brsrklf, do games w Day 397 of posting a Daily Screenshot from the games I've been playing

It’s something I feel like more recent Nintendo games haven’t done.

References to past games are still a thing they do quite a lot. Weirdly enough in Super Mario Odyssey they went all in on Donkey Kong nostalgia. 3D world has the Comet Observatory, reimagined levels from 64, Bowser’s Fury brought back Bowser Jr’s paintbrush from Sunshine.

Breath of the Wild is chock full of references, ruins of old places, every land feature name is evoking something, be it a character, an old boss, whatever, music cues from the Temple of Time, Spectacle Rock dungeon, Dragon Roost Island…

Echoes of Wisdom borrowed like 70% of its map from A Link to the Past. Again. They already did that in A Link Between Worlds. Not a fan of that one honestly, I love ALttP, Nintendo please stop nostalgia farming it for subpar games already. I like my maps to feel fresh.

Mario Kart World is almost nothing but references, most tracks are from past episodes, and you can find stuff like SNES circuits on the roads around the official ones. And there are loads of remixes of past games music, from NES to Switch and everything in between.

jacobydehunter,

You just made me realise we haven’t had a fresh new map in a Zelda game since 2017 :(

brsrklf,

There’s Cadence of Hyrule, and the map shifts every game!

Okay, that’s a stretch.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

You’re right. I guess it was a lack of good sleep these past few days and the frustration with trying to find the Mii maker that made me think that way.

On the topic of World, i was playing through it today and noticed what you were talking about. Going through it in the Grand Prix i kept picking up bits and pieces of older courses mixed in there. Mario Circuit was the one i noticed the most but i also noticed a few others too.

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