It’s how copros talk now, they saw “Leaks” are spicier than “Reveals”
It’s just what they do, they co-opt our langauge and misuse it. Plenty of restaurants around here claiming their cheap menu items are “Hunger Hacks”
When no they aren’t, as a hack would be a manipulation of loopholes to get a result not intended by the person who made the rules, a cheap item menu clearly listed is not a hack.
You are older than me, I suppose. I was playing it at 11 years old or so. My first CRPG, although my dad had run a D&D game for the family a few years prior so I had a reference point.
I remember my cousin telling us about the Creeping Coins and my imagination went wild, assuming you could loot them and they’d attack you later from your inventory.
You might enjoy CRPG Addict’s blog posts about his adventure in Wizardry for DOS.
I beat it through emulation and save scumming, but his playthrough was a lot more tactical, and now Im starting to understand I’m not support to just hit the attack button over and over again!
Wizardry inspired a lot of games, but the three games listed have greater influences elsewhere. (FF and DQ in particular are more like Ultima.) Sadly the games that were most inspired by Wizardry, sometimes called “blobbers,” have mostly died out: The classic Bard’s Tale games, Might & Magic, Dungeon Master and Eye of the Beholder. Etrian Odyssey and the Japanese Wizardry games hold the torch but are pretty niche these days.
The demise of the original Wizardry series is one of the greatest injustices in the history of computer gaming, up there with the closing of the original Atari.
I was obsessed with Wizardry and Ultima growing up… but I can’t stomach the node-based, turn-based conceit any more. I had a hard time finishing Wizardry 8 back in… ok, maybe I don’t want to know how long ago that was.
But I was spoiled by the real-time evolutions of the concept… stuff like Arena, Daggerfall, Battlespire, Ultima Underworld, Descent to Undermountain, and the like (also, shout-out to Arx Fatalis).
I would love more epic dungeon crawlers, with the soul of these classics but all the modern conveniences, graphics, and gameplay advances.
Space Colony is an older game that was like Sims in space. I got this at Big Lots years ago and played some of it and apparently this is the remastered version on Steam.
The screenshots and video on the Steam page doesn’t go into the detail of what you can do when it comes to controlling your Sim-like characters. But this video shows more of that aspect of the game youtu.be/BEys39TsRdw?si=t3HU3vFlNO9q0O0T
Granted, it’s a lot of games in one like other top down tycoon manager games and has some elements of tower defense.
I played some Tiny Life recently. I liked it, but it is a bit simple, and the bigger issue I had with it is just that there isn't much to it, especially to build. There's like two counters, two fridges, one shower... from my perspective it really needs an artist to just go ham and make tons of options so there's stuff to actually decorate with, even if stats are the same.
Yeah but that game is either (depending on how you view early access) woefully unfinished and shat out in such an incomplete state, or not released yet and possibly years away from release.
That’s a tough decision to make, especially in today’s gaming marketing, but I applaud them for stepping back and recognizing what they had wasn’t good enough to sell. Blizzard made that decisions years ago with Starcraft Ghost, the Blizzard of today wouldn’t make that same call any more.
The art style was “what if we target the uncanny valley specifically?” It was the strangest thing that seemed to target realism but without the technology that actually makes it look reasonable. I didn’t really care about what it looked like though. Just having some game competing with Maxis would have been nice. Cities: Skylines brought the city builder out of the pit it had been festering in with no competition. I was hoping this would do the same. Hopefully the other projects can do that still.
An article that discusses and re-examines if a game you like is good is not a personal attack.
I encourage anyone who thinks it is indeed a good game (hey I also enjoyed it back in the day) take the time to read the article and at least respond to the content posted.
It is absolutely fine to disagree with what the article is saying. And it’s fine if you don’t want to read it. But I don’t think it’s bee-ing nice to comment that you refused to read an innocent article because you disagree with the headline and it’s source. The article was posted to discuss its contents (as the body of the post pointed out). Not whether or not polygon is worthwhile.
If you don’t have anything nice to say, don’t say anything at all ya know?
That’s great! I remember myself enjoying the gameplay a lot, and it ran surprisingly well on my PC at the time. Any thoughts beyond that, anything about the article specifically? The article isn’t over here saying, “This award-winning game was bad!” it’s more so trying to take a closer look at the story and themes of the game as a whole from a 2024 perspective and how our current world can reflect them. Though to be fair ™, it is definitely meant to be a click-bait article that’s part of a greater “Spicey Takes” section.
Was pretty obviously clickbait, so I didn’t read it, and still don’t plan to even after you provided that additional context. I’m afraid that I added all that I could, sorry.
I had a gut reaction to the headline. Lemmy is small and people get mad if you don’t contribute. And maybe a little to troll you since you reposted because you didn’t like the original threads comments ;)
At this point just assume that anything even slightly not “wholesome” is going to be deleted by the mods here. I wouldn’t be surprised if this comment also got deleted for pointing that out.
polygon.com
Najstarsze