polygon.com

Stillhart, do gaming w Cyberpunk 2077: Phantom Liberty almost corrects the past

The reviews so far have been fairly positive. I’m pretty eager to jump in to 2.0 tomorrow. I’ll have 5 days to get my new character ready for PL!

I just finished a playthrough a couple weeks ago with a Sandevistan+Katana build, which was SUPER fun! I was planning on going Stealth Netrunner for this play through but after seeing all the changes to the existing systems, I am tempted to go Sandy+Sword again. But I will probably control my urges and focus on Stealth to complement the “spy thriller” story of PL.

interolivary,
!deleted5791 avatar

Wait 2.0’s coming out separately and before PL? I haven’t kept up with the news at all

Stillhart,

That’s correct. v2.0 is included with the base game and comes out tomorrow (Sept 21). The expansion comes out 5 days later on Tuesday.

There are tons of changes with 2.0 that make it worth revisiting even if you don’t get PL.

LoamImprovement,

Honestly, if nothing else, I’m grateful for the fact that they give you a cyberware capacity - the extended gameplay trailer they showed implied that certain cyberwares would have a ‘humanity’ cost but the game had none of that on release, just treated like extra equipment slots, which was incredibly disappointing. Also it looks as though they’re not locking weapon upgrades behind the tech tree, which is great, because the fact that you could pick up uniques that would be useless in a few levels unless you dropped everything into tech (and even then) was also a major disappointment.

Stillhart,

Yeah the crafting change is huge. It frees up a lot of points from “mandatory” crafting so you can really branch out more. Builds should be a lot more interesting and hard to screw up now.

The big change with cyberware that I like is 1 - You don’t have to go to every ripperdoc (or some online wiki) to find the bits you need anymore. Every ripperdoc sells everything. and 2 - You can upgrade it as you level so you don’t have to worry about “wasting money” buying low tier stuff early that you’ll have to replace later.

Exaggeration207,

I hadn’t heard about those changes, but that’s quite a relief. I hated traveling to individual ripperdoc clinics to snag all the best upgrades. Especially because the best cyberware for your frontal cortex can only be bought from a VDB ripper in Pacifica, and I didn’t want to give those assholes any of my eddies.

Stillhart,

Not to mention Fingers had the best Sandevistan and leg mods in the game and not punching him is SO HARD! Now neither of those mods are in the game anymore and you can safely beat the crap out of Fingers with no regrets.

HubertManne,
@HubertManne@kbin.social avatar

the new perks make a body/agility/tech build aweful tempting. air dash, ground pound while leaping from a motorcycle. cybered to the hilt.

Stillhart,

Yeah and the new reworked Berserker cyberware to go with it! Gorilla Arms with the new relic perks to make them explode people from punching too hard… tempting indeed!

azurefirefly, do games w Microsoft completely misjudged Baldur’s Gate 3
@azurefirefly@lemmy.basedcount.com avatar
p03locke,
@p03locke@lemmy.dbzer0.com avatar

Wat?

JohnDClay,

I think one of the love interests is a druid shape shifter…

Pratai, (edited ) do games w Microsoft completely misjudged Baldur’s Gate 3

Releasing a game and denying it to a console that outsells your own 2:1 shows how little Microsoft knows about gaming.

So… This isn’t surprising at all.

Edgelord_Of_Tomorrow,

Only if your goal is selling the game and not the console

Blackmist,

They’re not selling large amounts of either.

MS is in the subscription selling business now. Their entire gaming future hinges on GamePass, and while I like the idea of games on tap (I’ve basically bought BG3 for my PS5 and nothing else in the year since I bought it, enough on PS+ to keep me going and I can barely catch up let alone keep up), I suspect the big devs that spend hundreds of millions on making AAA games are less than enthralled with the idea and if GamePass and day one “free” games win, the outcome will be more games that I’m not really interested in.

PS+ is not as good a product as GamePass, but I believe it’s healthier overall for the gaming industry.

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

When you say PS Plus, do you mean the Essentials tier which is (was) equivalent to Gold or the other tiers?

For the record, I think PS Plus Premium and Extra are great (until the price hike). The vast majority of time when I want to play a game day-1, it’s not something that’s even on GamePass. So their day-1 stuff means nothing to me.

But also, Essentials has given me enough to play I could just never run out of games.

Blackmist,

The higher tiers. Not sure about the top one (Premium) any more. I got it because I thought I might want to play the older games, but it turns out there’s plenty of PS4 and PS5 games to keep me going, and frankly not enough choice of PS1 and 2 games to tempt me. A more complete library would have made sense, but I’ve literally got more on my shelf than they’ve got on PS Plus Premium.

And my internet is too rubbish for me to want to stream the handful of PS3 games either. It hasn’t even got MGS4 which would be the one interesting thing that hasn’t been anywhere else.

Potatos_are_not_friends,

PS+ is not as good a product as GamePass, but I believe it’s healthier overall for the gaming industry.

A worst product is better for the industry because gamers should pay for inferiority?

What are you smoking?

Blackmist,

I’d rather play great games 18 months after they come out, than mediocre games on day one. What’s hard to understand here?

The industry needs that day one £60 a box money, the same way the film industry can’t do without cinema takings.

If it doesn’t get it, we devolve further down the predatory DLC route.

pjhenry1216,

If it doesn’t get it

Then we get great titles from other studios that just repackage the same shit day in and day out.

Pratai,

How’s that working out for them?

Edgelord_Of_Tomorrow,

The reason it’s not working out is because they had no exclusives, now they do and the people on the platform that always had exclusives are suddenly upset.

Pratai,

PlayStation doesn’t buy out IP that once was on all platforms and turn it exclusive you knob. They have ip that begin as exclusive.

These aren’t the same things.

If Microsoft want to exclusives, they should home grow it like Sony does. But they can’t. So they just buy it out.

They’re the Yankees of gaming, only they still can have a successful season.

pjhenry1216, (edited )

It's outselling is what caused Microsoft to not deny it. It originally denied it because they had a rule that games needed feature parity with both Series X and S. BG3 split screen couldn't be done on S. The massive success is what led them to relax the rule. And virtually no one saw this level of success coming from within the gaming industry, including the developers themselves.

Edit: I just realized this is being upset about Starfield.

That is totally the fault of gamers. The biggest reason given for buying a PS5 over Xbox was exclusives. What the fuck did you think was going to happen? Sony started the exclusives battle and continually came out ahead. Obviously MS is going to fight. Making exclusives such an important decision in console purchases drove exclusives to be important overall. There's no sense in being upset that the industrynis literally responded to gamer's actions and stated motivations.

thoro, (edited )

What the fuck did you think was going to happen?

Microsoft would develop their existing first party studios and improve the quality of their first party titles, invest in third parties that they already had exclusive relationships with, or invest in up and coming studios?

Had Bethesda published a Microsoft exclusive since Morrowind?

caseyweederman,

Microsoft

improve

pjhenry1216,

You don't expect that from Sony so why expect it elsewhere? Sony started this game, gamers lauded them and rewarded them for doing it. Microsoft tried to not do that, and got beat down further than they had when they tried playing that game against Sony. Gamers wanted exclusives. Microsoft is providing that. You voted for the Leopards Eating People's Faces Party and now are surprised leopards are eating your face.

This was a forgone conclusion for awhile now. Folks are just upset because Microsoft has an exclusive that Sony gamers want to play. Boo fucking hoo. I'm pissed it came to this, but gamers did this. I'm angry about it, but I don't feel sorry for gamers as a whole about it.

thoro, (edited )

Sony started this game

Did they, though? I think exclusives predate Sony and even the PS1. They’ve been a part of the console space since basically the inception of the medium. Xbox itself launched with an exclusive “killer app” in Halo. Timed third party exclusivity and exclusive Map Packs were very popular with the 360 when it was on top in the seventh generation as well.

I don’t think Sony has ever made an acquisition of the same scope as Zenimax either in price or in how much of the market was fenced off from a studio they previously had access to. That’s not even going into the Activision deal.

Maybe we can now point to Bungie, but that was still half the price. Most of Sony’s acquisitions over its time were studios that were already de facto developing exclusively for their consoles. Even Insomniac. If you look at their history, Sunset Overdrive is a lone anomaly.

Exclusives suck, but I don’t see them going away as long as consoles and capitalism exist. You’re basically throwing shade at Sony for daring to fund the development of critically and commercially acclaimed games that gave them the reputation of having a quality first party library. Starfield on the other hand was developed as cross platform title until Microsoft paid 7.5 billion to acquire a major publisher. Wasn’t this confirmed this week by the document leaks?

Few complain when Halo is released exclusively because no one is being surprised that those games are now exclusive titles. That isn’t the case with the new Bethesda deal.

AngryCommieKender, (edited )

Atari and Texas Instruments started the console exclusivity wars, and promptly shot themselves in the head.

pjhenry1216,

Sony and Microsoft used to pay for exclusives without buying the studios. So there's no real meat to the argument that "oh, the games were always exclusive because first party" or whatever. The consoles didn't really buy that many game studios until relatively recently in gaming history. They would pay a studio to not release on other platforms. This whole buying studios thing was just cheaper in the long run. So there's no real argument to be made about Sony just making better first party games. That's what they do now given that they own the studios. Both companies are guilty of buying out studios.

Exclusives pre-dating the PS1 was more out of lack of technology. No cross platform tech really existed. There wasn't a lot of crossover. Many platforms didn't last more than a generation or two. There wasn't even much cross over in the kind of games. If you liked fighting games, you bought a Sega over Nintendo for example. With the PlayStation, they competed against Sega first, Nintendo as more an afterthought. Xbox came in later to compete against PlayStation 2. The Nintendo 64 was just a different class, and even later, the GameCube. With Xbox and PlayStation, they had similar amounts of power and restraints (an N64 cartridge could not compete from a technical perspective against the storage of discs, plus multi-disc games could exist, not really feasible with cartridges) plus abstraction technology was more advanced and one could more easily write cross platform code. Now, you either had to pay for an exclusive or simply hope they only had the intent to target one platform (whether through preference or resource limitations). So the console wars really started to heat up after the death of Dreamcast and mainly between Sony and MS. Exclusivity wasn't via first party existed, but not to s great extent beyond their flagship games.

So, tldr, exclusivity has always been acquired via money and buying them. It's easy to say it's about developing better first party once those studios were bought outright to begin with. That's how most first party titles exist now.

dudewitbow,

If you disregard windows, and VR, yes.

Jax,

I don’t understand how anyone could use Windows 11 and think Microsoft would, at any point, improve anything.

NuPNuA,

No, but Oblivion came to PS3 later and Skyrim was outright broken on PS3, then Sony scuppered their console mod plans by not allowing deep enough system access. Safe to say they probably didn’t have the best relationship.

Pratai,

Sony doesn’t buy IP and deny it to other platforms. Their IP starts on Sony. If Microsoft never wanted to release Halo to Sony, it’s their decision to do so, but buying something that don’t had access to, then denying it is a shit move.

NuPNuA,

Gaming isn’t bedroom coders knocking out games in basic for microcomputers any more, it’s a huge entertainment industry and that’s how those industries work.

This is no different from Disney pulling Fox properties of other steaming platforms to put them on Disney+ since they brought them out.

pjhenry1216,

Yes they do. They used to buy exclusive rights back during PS2 days but eventually both MS and Sony realized it's cheaper to just buy the studios. Sony has only a small number fewer acquisitions than Microsoft. Both companies have always bought exclusivity.

eochaid,
@eochaid@lemmy.world avatar

Lol, Starfield was originally going to be a Sony exclusive. That means Sony was literally going to pay Beth money to deny Xbox gamers access.

MS just made the better offer.

Corkyskog,

My reason for buying a PS5 is my Xbone bit the dust, and my Xbox 360 also had issues when I traded it in. My ps2 and ps1 still work. There was also the fact that the only available options were PS5 or Series S. I didn’t buy the console for exclusives, I bought it because it was the better available console and my previous one was dead.

NuPNuA,

But you made that decision knowing that Bethesda games were going to be exclusive to the MS ecosystem.

Corkyskog,

No I didn’t. The announcement of their intentions to fully absorb Bethesda didn’t even come out until around the PS5’s release, and wasn’t completed until like 6 months after. Not everyone pays close attention to gaming news. And if you bought the console early on, there is a chance you never would have even heard about it, let alone completely understood the implications of the purchase.

pjhenry1216,

Ok? But your experience doesn't change what the number one reason given is though? Sure, I don't get Pixel phone anymore either because two in a row failed on me, but I don't go around telling everyone "no one buys pixel phones because they die easily"

NuPNuA,

Yeah, but MS games aren’t console exclusive. They come out on PC day one two which is a bigger audience than both consoles combined. Given the player numbers Starfield really hasn’t suffered due to not being on PS. In some countries it’s doing exactly what a console exclusive should and getting people to pick up an Xbox.

Pratai,

I guarantee you it’s not doing what it could if they released cross-platform.

NuPNuA,

If you don’t think a company as big as MS did a cost/benefit analysis before they made the decision I don’t know what to tell you. Of course any product available to more people sells better, but MS are playing a longer game. If previous Bethesda games are anything to go on, people will be talking about, modding, posting clips, etc of this game for a while and that’s tons of free advertising for XB and Gamepass.

Pratai, (edited )

ROFL… if you don’t think a company as big as Microsoft can’t make mistakes, I don’t know what to tell you.

And talking about a game isn’t selling copies. Nor is modding. People are pirating it and for good reason. It’s not worth the cash spent to donate to a company that thrives based on free labor to fix the bug ladened disasters they release.

NuPNuA,

How do you think marketing works? Someone posts a cool thing they’ve done in Starfield, and someone else gets some FOMO and decides to buy the game, sub to Gamepass, get an Xbox to play it, etc.

No not everyone is pirating the game, a lot of people on Lemmy may be as this is an echo chamber of techie types, but the general audience don’t even know how to, and if they prefer to play on console, can’t.

Clearly you have beef with Bethesda, and are letting it cloud your judgement here, but the fact of the matter is lots of people are playing and enjoying the game as is, out the box before any mods are officially available.

Pratai,

Clearly you’re a white knight for anything Bethesda, so I’m gonna dip out.

Hope that check your receive pays for your much needed vacation to reality.

NuPNuA,

Over one game? I thought Fallout 4 was a disappointing step back from New Vegas and 76 was a misjudged project that turned up messy and broken and I’ve never even looked at playing. The last game of theirs I truly enjoyed pre Starfield was Skyrim, over a decade ago. I’m not white knighting them, you clearly have an irrational hatred of them and are unable to admit when they do something positive, a common issue today when people turn hating something into their identity and are unable to ever move from the stance. Like most Devs, they’ve had their ups and downs and the ups should be praised and the downs criticised.

Bluescluestoothpaste,

I thought this article is about BG3, wtf are you talking about?

mcqtom,

They think only PlayStation should have exclusives because it’s the biggest.

eochaid,
@eochaid@lemmy.world avatar

What’s truly not surprising is Sony fanboys defending the benefits of exclusives up until Xbox has an exclusive they want.

Pratai,

Point out to me where I’ve done that please. And point out any fanboyism while you’re at it.

eochaid,
@eochaid@lemmy.world avatar

Well there’s the fact that you omitted Sony and Nintendo from your criticism entirly, despite the fact that both companies have bought numerous studios and paid other studios to make games exclusively for their respective platforms for decades, thereby reducing their potential revenue for some benefit that’s clearly obvious to those companies.

And yet, when Microsoft does it…they are just limiting their potential market for no reason and it’s obviously a stupid business move. Sure. Seems a little sus, is all.

Either the entire fucking industry is guilty of this “bad business practice” or maybe there’s a calculated reason for it. Pick one.

Pratai,

You don’t see me complaining about Halo, do you? Do you wonder why? It’s because Microsoft did it with an IP that was already widely popular across all platforms, and then pulled it. And if I remember correctly, told everyone they wouldn’t pull it.

Sony hasn’t don’t that. Again, as I’ve said, they begin with their own IP. And that IP from creation is Sony exclusives.

eochaid, (edited )
@eochaid@lemmy.world avatar

Um…Sony was in talks to pay for Starfield to be a PS exclusive - which would have taken it from PC for a year and from xbox permenantly - until MS bought Beth.

Also, Starfield is a new IP, not an “already existing and widely popular” one…

I’ll also mention that Phil Spencer publically admonished and fought against exclusivity agreements for years. He has said in interviews both private and public that he prefers a world where there are no exclusives. Until the market spoke and declared “exclusives” to be the measuring stick of a platform’s health, thus forcing his hand. And now here we are.

Pratai,

Elder Scrolls and Fallout are existing IP. Who cares about Starfield?

eochaid, (edited )
@eochaid@lemmy.world avatar

And here we finally have the primary motivation for this comment.

Well we won’t know for sure on those for a few years. All we have are old FTC docs and no public statements. Regardless, existing games aren’t going anywhere. But even if it happens for future games, well, Sony’s been sowing this harvest for some time.

www.resetera.com/threads/…/page-40#post-41953314

At least you can still play on PC on day one. Can’t do that with PS exclusives.

ShittyRedditWasBetter, do games w Microsoft completely misjudged Baldur’s Gate 3

BG3 is an outlier. I completely understand why it wasn’t on the radar. Pent up DnD demand + decent execution sent it to the moon.

Blizzard,

Baldur’s Gate 1 & 2 as well as Divinity: Original Sin 2 were all huge successes and Baldur’s Gate 3 was in early access for 3 years to either test it or read testers opinions. So you’ve got a very successful IP using a renown system, a devoted studio known for quality games with proper resources and their own, capable and proven game engine, years of polishing the game and adhering to fans feedback. If you “completely understand why it wasn’t on the radar” then… I guess you could get a job at Microsoft.

Kujo, (edited )

Pretty revisionist of you. No one saw the success that Baldurs Gate 3 had. They literally moved up their release date to avoid it getting drowned out.

The head of Larian has even said that they did not anticipate this many sales.

Was this going to be a good game? Yes most people could see that.

Would it reach a mainstream pocket and sell as well as it did? Most people did not predict that.

dreadgoat,
@dreadgoat@kbin.social avatar

You're missing the scale.

Everyone knew BG3 would "a success," but it hasn't just been a success, it's been a nuclear bomb of a success.

Optimistically, people were expecting to get around 1 million in sales. Total. THAT would have been a GREAT SUCCESS. Today I think it has around 10 million on Steam alone, 10x the "hope we get there" number.

Imagine taking a job and hoping for a $10,000 bonus for good performance, and then your boss drops $100,000 on your desk. It's that level of joyful shock.

PM_ME_FEET_PICS,

Estimates for Steam is roughly 4.9 million sales. That data comes from peak players, average weekly players, and achievement tracking information.

Estimates taken this way usually skew higher than they really are, but the data for the current active and peak player estimates look good. As they have dropped to a quarter of weekly players.

playtracker.net/insight/game/63134?utm_source=Ste…

wahming,

I guess the head of Larian Studios needs to resign and get a job at Microsoft, because he said essentially that.

ShittyRedditWasBetter,

DOS2 has sold 5M copies over the life of it. BG3 has sold nearly 10M in the first month on steam alone. Probably close to 30M over the life of the game.

It’s several orders of magnitude more successful and easily the most successful CRPG ever. You all really are missing the scale.

Gamey,

They could have predicted more success than they probably did but I don’t get why your comment has so many downvotes, Larian itself prepared for 100k players at launch too, not over 800k so no one really predicted how much of a bomb this game would be!

Nacktmull, do games w Microsoft completely misjudged Baldur’s Gate 3
@Nacktmull@lemmy.world avatar

Looks like someone did not play Divinity of Sin 2 and so did not know about Larian´s potential …

PM_ME_FEET_PICS,

DOS2 had very weak sales on the Xbox.

Nacktmull,
@Nacktmull@lemmy.world avatar

Considering they only care about money, that is indeed a good point!

BananaTrifleViolin, (edited ) do games w Microsoft completely misjudged Baldur’s Gate 3

To be fair I think Polygon have misunderstood the email.

Calling it "second run Stadia PC RPG" implies Microsoft thought it was going to launch as a Stadia exclusive for it's first run. This was back in 2020 when Stadia was still a thing, and trying to sign up exclusives.

That doesn't mean Microsoft underestimated it, but that it thought it'd already have had a run on Stadia which would make it less likely to be an important title for Microsoft.

joneskind,
@joneskind@lemmy.world avatar

To be fair I think Polygon have misunderstood the email.

They surely misunderstood the second run Stadia/PC RPG mention.

That doesn’t mean Microsoft underestimated it

What does mean Microsoft underestimated it is that part: Expected partner range: ~$5M range

droans,

Their publisher also expected the game to have about one-tenth of the actual players. I don’t think anyone knew how big it would be.

The $5M also refers to what they thought Larian would want for it to be included on Game Pass.

joneskind, (edited )
@joneskind@lemmy.world avatar

Their publisher also expected the game to have about one-tenth of the actual players. I don’t think anyone knew how big it would be.

Absolutely.

The $5M also refers to what they thought Larian would want for it to be included on Game Pass.

Yes and that’s precisely my point. Because they didn’t see how successful the game would be. Otherwise, they would have thought of a much bigger number.

pjhenry1216, (edited ) do games w Microsoft completely misjudged Baldur’s Gate 3

Tbf, a lot of people misjudged it, including Larian. I don't think a lot of people really believed the "choices and decisions matter" would work as well as it did. Prior to release, I read an article that talked about how it was gonna be neat that the in-game news would update based on your actions. Like, that was the noteworthy function to discuss about the game. "NPCs might talk about your actions in passing to each other".

Did Microsoft underestimate it more than others? Sure. But pretending like every corporation, including Larian, didn't underestimate it a whole lot is a bit crazy.

Edit: and isn't the game Divinity: Original Sin II? Did it have other names in other international markets?

Edit: this was submitted as a response to https://lemmy.world/comment/3615435 but Kbin didn't seem to actually tie them together. It shows me that it was written as a reply on Kbin, but seems to have lost connection to the comment hierarchy.

bouh,

The degree of success couldn’t be predicted, sure. But larian is not a new studio, BG is a big ip, DOS2 was a big success, the witcher 3 was a tremendous success, and the game was in early access for 3 years so you could very easily gauge how it was going.

If a decider can’t see that coming at least as a significant possibility, they’re all clowns who don’t deserve more than the lowest wages.

pjhenry1216,

easily gauge how it was going.

Except virtually everyone got it wrong still. Even the head of Larian thought it'd top out at 100k max. That's currently it's average now with it's max being more than 800% higher.

BG is a big IP, but it's never had this level of success. Look at Diablo III's release (similar IP with a long break between games). It had better advertising campaign and still kind of became noise fairly quickly. Game news sites barely covered BG3 until it hit it big.

Microsoft definitely undershot, but it was likely basing it on a lot of the aggregated news as well. It had barely any coverage prior to its official release. This is usually a sign that the game will be mediocre.

Larian is a big studio but its last expected game from its really only known IP was cancelled after being put on hold for four years (granted BG3 was also being developed during this time). It's biggest games prior to this got at least partially funded on Kickstarter (not a knock against KS, but it's not generally seen as the sign of a strong studio to exec-types).

I don't blame an executive for not seeing this coming.

Executives obviously didn't see this coming. But neither did game journalists or even gamers.

Its a mistake in hindsight, but with what everyone generally knew at the time, it was the expectation of most.

bouh,

There is a difference between misjudging the success and betting on the failure.

Did you read the paper? BG3 was assessed far below just dance or let’s sing ABBA! It was at the very bottom of the list!

I bought the game blind a year before release. Not to test it but because I knew were I was going. Of course I had big fears about it because many games pretended to be BG successors and I didn’t want to get my expectations too high. But I didn’t know anything about it because I didn’t want to spoil the surprise.

The information was there. I don’t know why journalists to whatever didn’t saw it coming but I was prepared for it being a big thing for me. It is litteraly their job to assess whether a game will work or not. They bet on failure. They couldn’t be more wrong, and I don’t think there was any sign of failure.

pjhenry1216, (edited )

It was expected to be a second release after being a Stadia exclusive. This isn't judging quality, just impact.

Edit: and let's not pretend by adding "far below" when it was in the same group. And the ranking isn't even totally based on expected sales. The asking prices and the levels aren't in order. You're misinterpreting one quote entirely incorrectly and trying assuming too much from a chart.

Danc4498,

I think it’s just an interesting story since we have actual internal emails from Microsoft that we wouldn’t have if it weren’t for the justice department’s lawsuit to stop the Activision buyout.

Player2,

Divinity Original Sin 2 was their previous game from some years ago

pjhenry1216,

I'm well aware of that. That's why I named it. They said "Divinity of Sin 2". I was asking if they meant Divinity: Original Sin 2 and if it went by a different name in other markets. I thought that was clear. I'm not sure how you got to think I was asking what it is.

Amir,
@Amir@lemmy.ml avatar

Because you submitted a top level response, not a reply to any comment

Player2,

Seemed like you were wondering whether DOS2 = BG3

pjhenry1216,

I honestly don't know how that interpretation was possible in the given context. It was mentioned in direct response to someone saying "Divinity of sin 2" and I corrected it.

Bluescluestoothpaste,

Because you submitted a top level response, not a reply to any comment

pjhenry1216,

I blame that on Kbin.

CaptainEffort, do games w Microsoft completely misjudged Baldur’s Gate 3

Are we even surprised? Microsoft clearly doesn’t know how to judge a game’s quality.

Norgur,

They do, they just define "quality" by something that can be measured in Dollar. You and I don't.

CaptainEffort,

True, and it’s depressing

millie, do gaming w Terraforming Mars team defends AI use as Kickstarter hits $1.3 million

What a terrible interview. The interviewer literally repeatedly asks questions that they’ve already answered and shows pretty clearly that they haven’t bothered actually researching or trying AI art technology. They certainly seemed to have read plenty of articles about how bad AI is, but didn’t even bother scratching the surface of how it’s actually used.

It reads like a hit piece coming from someone who only reads what comes up in their feed.

PelicanPersuader, do gaming w Terraforming Mars team defends AI use as Kickstarter hits $1.3 million
@PelicanPersuader@beehaw.org avatar

What I’m hearing is that the images in the game can’t be copyrighted and any of their competitors can use them with impunity. Awesome.

millie, (edited )

You’d be making a mistake there. AI elements can’t be copyrighted, but human-created elements can. There’s also a line somewhere at which point AI generation is used as a tool to enhance hand-made art rather than to generate entire pieces wholesale.

Like, let’s look at this Soul Token for my Planescape themed Conan Exiles server (still in development).

cdn.discordapp.com/attachments/…/image.png

I went into GIMP, drew a simple skull based on a design I found on google image search, slapped it on a very simple little circle, and popped it into NightCafe for some detail work. The end result is something I composed myself, with the most significant visual elements created by hand and spiced up a bit essentially using a big complicated filter. The result saved me hours and gave me one of many little in-game items to mod into my server that I never would have had the resources to produce in bulk otherwise as an independent developer.

Who owns it?

Well, I drew the skull after training myself on google image search data, but presumably my hand drawing of a fairly generic object still belongs to me. I drew the circle that makes up the coin itself, but NightCafe added some nicely lit metallic coloring, gave it a border, and turned my little skull into a gem. This, of course, requiring some prompt engineering and iteration on my part.

So is adding a texture and a little border detail enough to interfere with my ownership? Should it be? If I didn’t hand-create enough of the work to constitute ownership, surely there’s some point at which a vanishingly small amount of AI detail being added to the art doesn’t eliminate the independent creation of the art itself. If I were to paint an elaborate landscape by hand and then AI generate a border for it, surely that border shouldn’t eliminate the legitimacy of my contributions.

At some point, the difference between the use of AI and the use of a filter in an image editor becomes essentially non-existent. Yes, an AI can create a lot more from scratch, but in practical terms it’s much easier to get it started with a bit of traditional art than it is to spend hours engineering prompts trying to get rid of weird extra eyeballs and spaghetti fingers.

I’d love to see a more elaborate discussion on this topic, but so far all we get is some form of ‘AI bad!’ and then some artists dropping a little bit of nuance without it really seeming to go anywhere.

This technology has the potential to elevate independent artists to the sort of productivity that only corporations, with their inherent inspiration-killing bureaucracy, could previously achieve. That’s a good thing.

chicken,

Seems like even if someone could in theory legally reuse some aspect of AI generated/assisted art, it would be prohibitively difficult or impossible to separate it out from the manually created components or know exactly where the line is legally, so it would be completely impractical to use.

millie,

Artists aren’t lawyers and don’t want to be. Except for the ones that are. But that isn’t most of us.

Artists make art. If you want to look for the people who like to make policy, look to the jackasses in suits who sit around having meetings about meetings all day to justify scalping the work made by actual artists. The same kinds of people who fund stories like this blatantly uninformed hit piece.

Fuck them and the horse they rode in on.

At some point the line will have to be discovered, because the use of AI for art isn’t going away. Suits can whine about it all they want. Art doesn’t really care.

Intrepidtron, do gaming w Terraforming Mars team defends AI use as Kickstarter hits $1.3 million

The artwork on some of the Terraforming Mars cards already has a janky, AI-generated look, frankly.

roguetrick, (edited )

From the interview, all the artists originally used free stock art as a base in the first place. They've just expanded their... breadth.

roguetrick, (edited ) do gaming w Terraforming Mars team defends AI use as Kickstarter hits $1.3 million

I actually think this brings up a good point. Artists they hire for these tabletop game jobs will end up using AI to create a base image or backgrounds and edit it for the project one way or another. They'll do it to increase their own output and income.

Edit: And guys like this will pay you less to extract more profits from you with that in mind of course.

Blake, (edited ) do gaming w Terraforming Mars team defends AI use as Kickstarter hits $1.3 million

Oh boy, Travis Worthington comes off as such a selfish asshole in this interview. Paraphrased, and being a bit unfair to him, he just kind of says, “oh, we know fine well that we are benefiting from stealing art from others, and I’d really like if you believed that I cared about that, but the reality is that I don’t really give a shit, and if you’re an illustrator, just give up on your dreams of getting a job someday, because I certainly won’t be paying you”

Definitely gonna be avoiding indie games studios from now on.

IWantToFuckSpez,

So because of one asshole you are dismissing all indies?

roguetrick, (edited )
stopthatgirl7,
!deleted7120 avatar

This is definitely a time when it’s important to capitalize the first letters in the name of proper nouns.

Blake,

No, it’s the name of the company, Indie Game Studios. Not all independent studios of course!

IWantToFuckSpez, (edited )

Wow that name is so bad, it’s just a description. No wonder these uncreative twats need AI to make art. They can’t even think of a cool name for their studio.

Blake,

There is a game studio I like called “Indie Board and Card” as well! It’s a bit of a shit name you’re right.

AnarchistArtificer,

I’m glad that you asked this question, because I also was like “wow, seems a bit extreme” before I saw people replying to you that that’s the studio name

VoterFrog,

Frankly, it's an absurd question. Has Polygon obtained consent from all of the artists for the works used by its own human artists as inspiration or reference? Of course not. To claim that any use of an image to train or influence a human user is stealing is to warp the definition of the word beyond any recognition. Copyright doesn't give you exclusive ownership over broad thematic elements of your work because, if it did, there'd be no such thing as an art trend.

Then what's the studio having its name dragged through the mud for? For using a computer to speed up development? Is that a standard that Polygon wants to live up to as well?

teawrecks,

Totally agree, but where the line is, I think, is that companies want free lunch: they want to leverage a mind-like thing (either a human brain or a trained AI) that has internalized a ton off content that it can use to generate new content from, but they don’t ever want to pay them or treat them like a living being.

If these AI models ever become advanced enough that people actually consider them to be alive or conscious or something, suddenly the tables will turn, and companies will be fighting against their ethical treatment. It will basically be another, much more philosophically difficult, slavery debate, and we all know which side the corporations will be on.

Or maybe it’s simply a false equivalence we all need to accept. Maybe creativity can exist independent from a conscious brain, or maybe it’s just a vulnerability in human consciousness to look at these stochastic arrangements of data and say “that looks inspired”.

Either way, in 300 years our progenitors will look back at us and think, “wow, I can’t believe they thought that was ok. Clearly it was just a different time.”

VoterFrog,

they want to leverage a mind-like thing (either a human brain or a trained AI) that has internalized a ton off content that it can use to generate new content from, but they don’t ever want to pay them or treat them like a living being.

That's anybody, really. Everything you've ever accomplished has depended upon the insights and knowledge of countless other people who never saw a dime from you for it. That's part of living in a society and it's a crucial part of how it advances.

Or maybe it’s simply a false equivalence we all need to accept. Maybe creativity can exist independent from a conscious brain, or maybe it’s just a vulnerability in human consciousness to look at these stochastic arrangements of data and say “that looks inspired”.

I think that most of the value we get from creativity isn't from the mechanics of creating something. And I think that by removing the mechanical barrier, we unlock that value much more widely across humanity. Art is a form of communication. Will we ever feel the same connection when that communication comes wholesale from an AI? I don't know. But we're certainly not there yet.

teawrecks,

That’s anybody, really. Everything you’ve ever accomplished has depended upon the insights and knowledge of countless other people who never saw a dime from you for it. That’s part of living in a society and it’s a crucial part of how it advances.

Yes, that is why I phrased it as I did.

I agree that art is a form of communication, but it’s also a source of inspiration regardless of the artist’s intent. A person can derive meaning that the artist never intended. So I wouldn’t say art is totally a subset of communication.

most of the value we get from creativity isn’t from the mechanics of creating something

This part I would disagree with. I think 99.999% of all art is created solely for the creator’s benefit. The other 0.00001% of art is hanging on display in museums, etc. In the case of creating music, the playing of the instrument is very important to the fulfillment of most musicians. And learning the mechanics of painting, or sculpting, etc., is where I think most of the value of most art comes from. The mechanism of creating art IS the act of communication; it’s channeling thoughts and feelings into something tangible. You likely had an art class in school, not because they wanted you to create something you could sell, or to learn a skill that was going to pay the bills, but because the act of creating art is fulfilling to the creator.

I think this is part of why Sand Mandalas are destroyed after they are finished being created. It’s not the existence of the piece that is important, it was the creation of it.

Syrup,

A bit of a quibble, but I think it’s a stretch to say that current-gen AI is mind-like. I’m of the opinion that, given the way current AI works, there isn’t any “creativity” in how midjourney/etc. generates images. Though you could make a solid argument for a detailed prompt being creative, or for a functional/algorithmic AI being a creative tool of the coder, in neither case would I say that the source of the creativity is the computer.

Then again, legal definitions would only allow creativity to come from humans, but I think other animal species are currently capable of creativity/art, in the sense of “do they do actions for purposes other than survival or reproduction.”

sandriver,

Yeah, the thing with neural nets is they’re neuron-like. Saying they’re mind-like is like trying to say your visual or auditory cortices have consciousness. Intelligence, sure; but that’s a low bar. Single-celled organisms have cognitions about the environment. So do plants. They’re both intelligent, in the same way that a lot of the low level machinery in your brain is intelligent, the same way that neuron-like software and hardware is intelligent.

Just another example of hierarchies embedded in capitalism. Artists have no rights, humanities are disdained; but big businesses that treat people as “resources” and “consumers” are privileged.

Syrup,

Absolutely. The problem isn’t the technology, it’s how it’s incorporated into capitalism.

potterman28wxcv, (edited )

Absolutely. Just yesterday I tried asking stable diffusion to draw me “An elephant and a monkey dance while two cheetahs drink punch. The elephant and monkey look very happy. The cheetahs look bored.”

It drew me two elephants with monkey hair and two cheetahs. No punch, no dance.

If what you ask is somewhere in the bank of images it will draw it. But if what you ask is a situation the AI has never encountered before in any image, it will fail to invent it.

If all artists used AI we would be stuck on a loop of content that is not novel. Years from now we would stop seeing amazing incredible art. There would be no evolution at all in the styles.

I am glad that there are artists who continue to draw without AI even if it must be hard for them.

teawrecks,

Can you think of a better term? I tried to clarify by saying, “thing that has internalized a ton of content that it can use to generate new content from”, but there’s not a succinct term for that. I would not call an LLM a mind, but I would say minds do this observe patterns->distill information->generate new patterns thing very well. So “mind-like” is all I could come up with.

legal definitions would only allow creativity to come from humans

That would be part of the ethical dilemma we will need to solve, which corporations will be on a very predictable side of. Our laws were written assuming that only humans were capable of creativity and consciousness (however linked, or not, the two might be).

Blake,

Humans and computers see and understand artwork completely differently. If you tasked both a human and a computer to look at a painting for 10 milliseconds and asked them to recreate it from memory, how accurate would their reproductions be? It is completely wrong and very misleading to equate human learning with machine learning. They are completely different processes.

bioemerl,

This is the beginning of the end friend.

People who use AI will create a better cheaper product and at the end of the day its use as a new technology is justified. You'll be clinging to an ever smaller raft and eventually have to abandon your ideals.

And at the end of the day art is not stolen when used to train a machine. Copyright itself is an artificial legal construct, and it's the right to redistribute, not the right to learn from art. You can't invent rights out of thin air and get any when they're broken

thewitchofcalamari, (edited )
@thewitchofcalamari@bookwormstory.social avatar

People who use AI will create a better cheaper product

i feel like this assumes that there will still be human produced art to train on to improve the genAI model when there isnt any incentive for humans to spend so much time to learn to make art when it can be used for training and when machines can churn out pieces at a faster cheaper rate

(c) Restrictions. You may not … (iii) use output from the Services to develop models that compete with OpenAI;

from section 2ciii of OpenAI’s Terms of Usesomehow while its justifiable for corporations to use human produced work to train a machine that competes with humans, using corporate machine produced work to train a competing machine is not

bioemerl,

this assumes that there will still be human produced art to train on to improve the genAI model when there isnt any incentive for humans to learn to make art when it can be used for training

Fears like this never pan out. People don't stop doing things just because of AI existing, and we still have people doing things like making vinyl records even though CDs exist or whatever, or taking old-fashioned photographs.

Artists are going to still exist and they're going to still be drawing art and they're going to continue to share it. It may take a chunk out of the number of people who want to learn art, but that's life and the people training these AI will adapt to it.

And even if they somehow totally disappear, people will find plenty of new and exciting ways to continue to push the boundaries of what AI can do, because at that point being able to do that will be what gives you a competitive advantage in the world.

OpenAI’s Terms of Use

Open AI is a shitty unethical company. Never use them as a litmus test.

And unfortunately despite what is right or wrong, lawsuits still managed to determine how behavior happens in our modern system, and groups like the MAFIAA (the music and film industry association of America) are happily willing to abuse the law to get their way so that they can make as much money as possible as well.

thewitchofcalamari,
@thewitchofcalamari@bookwormstory.social avatar

just like vinyl and other vintage works, i do think it will be a shame that human produced art will become scarce and likely only for the rich to enjoy. i dont see why they would share it freely anymore

And even if they somehow totally disappear, people will find plenty of new and exciting ways to continue to push the boundaries of what AI can do

this assumes that genAI models can improve without any new input. but to be honest, it feels more like a, once they wipe out a generation of artist, they are free to increase the price of their “Skill as a Service” out of the reach of an average person for more profit. the GPU and water the genAI models run on arent getting any cheaper so no risk of anyone spinning up their own cluster

bioemerl, (edited )

will become scarce and likely only for the rich to enjoy

Look at the other side of the coin, every single person on the planet is going to have instant access to an artist in their pocket, a little machine that they can give an instruction to and get a workable piece of art out of.

That is something that only the rich have access to right now, enable creative expression beyond our wildest imagination for all of the people who don't have 5 to 10 years of their life to dedicate to learning art.

You looking at the negative, a relatively small negative, and totally ignoring the positive side of this coin which is going to change the face of human creativity as we know it.

It's like being angry that only rich people are going to have bands playing in their restaurants because the poor people will be using records. Sure, but we quite enjoy having prerecorded music nowadays and we would never give that up in exchange for live artists.

The same principle applies, our lives will be improved by this and as long as that's the case it's a good thing, even if it means change.

From my perspective you're fighting to keep this sort of self-expression in the hands of the few instead of the hands of the many. Your practicing elitism and pretending in the process that you're fighting for the common person, but the common person will benefit more from widely accessible and easy to use tools than the rich will.

i dont see why they would share it freely anymore

Because humans like to express themselves and share that expression as widely as they can for no other reason than the active sharing and having their works seen by many.

The most pure and durable Art is Art as a hobby. Art as a form of self-expression?

this assumes that genAI models can improve without any new input

They can. Or at least, you can use things like human rating systems to guide an AI to produce outputs that people enjoy and train it that way instead of using raw works of art.

As a rule, if humans can do it, AI can do it too. It's only a matter of figuring out how.

thewitchofcalamari, (edited )
@thewitchofcalamari@bookwormstory.social avatar

do let me know if im coming off as combative and this isnt the place for it, i do admit i definitely am a pessimist

Is something that only the rich have access to right now, enable creative expression beyond our wildest imagination for all of the people who don’t have 5 to 10 years of their life to dedicate to learning art.

isnt this possible just by commissioning an artist from fiverr or deviantart with your own prompt of an image you want. for the amount of times a person wished they had spent time learning how to draw, we would let many more companies get away with not paying artists for every piece of art available in a board/card game so they could make more money

Sure, but we quite enjoy having prerecorded music nowadays and we would never give that up in exchange for live artists.

would we give that up instead for genAI created music? no one has the time for 5 to 10 years of vocal training too

Because humans like to express themselves and share that expression is widely as they can for no other reason than the active sharing and having their works seen by many.

when genAI models can learn from art faster than a human can, art becomes a working professional artist’s only competitive advantage if they wish to live off of their work. while it may be shared, but possibly only behind a glass screen in a private gallery with metal detectors prohibiting cameras at the front, considering how futile anti-AI art filters may end up

Why do you doubt the most pure form of art? Art as a hobby. Art as a form of self-expression?

because people are unwilling to spend 5 to 10 years learning art as a hobby to express themselves when they can still earn some money from it as their passion now

bioemerl,

commissioning an artist from fiverr

Not really. It's still $5. This is a problem for two reasons. First is that no artist can make a living drawing art for $5 a pop, it's just not sustainable and the only way for you to regularly do this is to take advantage of people who are learning.

So you're not going to get anything very good, and in the process you're basically paying a human being with some minimum wage to do work for you.

we would let many more companies get away with not paying artists for every piece of art available in a board/card game

Well yeah, that's the point. Art becomes free, easily accessed, and more widely spread. a big company right now is going to say what, a few percent of their budget?

But small studios? Little groups? People without a large budget? All of a sudden they are able to create works that are competitive with these former large studios because they don't have to hire an artist anymore. An independent creator can now do more than they ever had, and that makes them more competitive with the big studios.

This isn't the room for the big companies because they don't have to pay the artist anymore. It's actually a massive loss, because the more the barrier to entry goes down the worse off they are.

And at the end of the day artists aren't entitled to my money.

we would let many more companies get away with not paying artists for every piece of art available in a board/card game

Without a question we would. I would absolutely love to take my current library of music and feed it to an AI and say make me more stuff I like and have a constant stream of brand new music instead of listening to the same 200 or 300 songs that I've downloaded over the years.

VoterFrog, (edited )

I'd like to chime in the point out that the vast majority of employed artists aren't making anything as creative as cover art for a hobbyist board game. If they're lucky, they're doing illustrations for Barbie Monopoly or working on some other uncreative cash grab. More likely, they're doing incredibly bland corporate graphic design. And if you ask me, the less of humanity's time we dedicate to bullshit like that, the better.

Professionals will spend more of their time concerned with higher order functions like composition and direction. More indies and small businesses will be empowered to create things without the added expense. And consumers will be able to afford more stuff with higher quality visuals.

thewitchofcalamari, (edited )
@thewitchofcalamari@bookwormstory.social avatar

the vast majority of employed artists aren’t making anything as creative as cover art for a hobbyist board game.

its not just the cover art for a hobbyist board game, it is art for every card in the game. for hobbyist card games, it can go to several hundred to thousand artworks each from an artist. for a game like Android Netrunner the art of each card works with the theme and mechanics of the game acting like a brief window into this futuristic society world you compete in. (also blatant shilling, this is a great game if anyone is into cyberpunk and card games, unlike anything Magic the Gathering can ever hope to achieve), there is also graphic design for games like Kanban EV (by Ian O’Toole) which is unlike anything ive seen. boardgame hobbyists can and do regularly buy these things with quality visuals

maybe im too emotionally invested into games but i think these art, and the art for things like beloved character design for computer games, decorative tarot cards, novel artwork which take you to another world even if just for a brief moment, is worth encouraging, putting up with Barbie Monopoly and paying for

the alternative i fear would be these people’s time being spent instead on working soulless jobs like labelling training data for genAI models, manual work which so far only humans are cheap enough for and figuring out how to squeeze more money out of consumers

VoterFrog,

I'd say that this kind of technology lowers the cost of production enough to see those kinds of quality visuals more widely. There's a lot of rote technical effort that goes into even a single CCG card. Having a generative AI that can take care of those parts frees the artist up to focus on the parts of the art that really stand out to you. That means more quality art, for cheaper, which means more games will feature it.

thewitchofcalamari, (edited )
@thewitchofcalamari@bookwormstory.social avatar

i dont know much about how an artist work to say they would welcome genAI for such efforts

but for boardgame costs, im doubtful because much of the price comes from the logistics of manufacturing, storing, shipping and markup compared to the art. games like Horseless Carriage (the design is intentional) and the above mentioned Kanban EV both great games in their own right (about $100 each), employ one artist for the project and cost more than the entire base set (252 cards) of un-randomized distributed model cardgame ($40 at release) featuring artwork from around a hundred artists (unlike many commonly known randomized CCG blind bags, for this one you know the exact cards you will get in all releases)

millie,

People who haven’t used this tech really have it backward. This enables indie artists to create stuff on their own without corporate oversight. This interview was an opportunity to explore that, but they decided to follow the corporate line of attacking this actually successful four person studio instead of asking about what makes them tick with any actual interest.

thewitchofcalamari, (edited )
@thewitchofcalamari@bookwormstory.social avatar

the thing is this indie group, have been creating boardgames since before genAI models for artwork were popular. their first game in 2016 (top 10 since its release as rated by hobbyists among over a thousand other games) and subsequent expansions on kickstarter did really well even with public domain artwork that dont even look like they fit into a cohesive set. the expansion fetching usually close to a million dollars on kickstarter each time even before retail release

what makes the game appealing in-spite of the public domain artwork have long been discussed. so to me and possibly the journalist it seems like a question why they felt the need to use genAI art now with so many successful releases without it in the past seems to come off like not wanting to pay for better than public domain artwork

millie, (edited )

Why does the use of AI to modify art require justification?

We seem to have this general culture of people who don’t make things coming after those who do. Every decision of design, methodology, or artistic preference treated as though the creator has an obligation to please every single person who posts their opinions on the internet.

The reality is that this simply isn’t true. Art that spends all its energy fretting about whether people will like it ends up being some bland bullshit produced by committee. Art that allows itself to be what it is doesn’t need opinions and suggestions to flourish.

If the author of that article were remotely interested in their process or what the actual practical implications of using AI on a project are, they could have had something worth reading.

Instead they went into the interview looking to push a position and badgering without listening rather than making even a passing attempt at something resembling journalism. Because ultimately they don’t care about AI, or art, or games; they care about rage clicks.

FatCrab,

Understand that this is not an IP right that OpenAI is defining and promising enforcement of, but simply a contracted obligation. As it currently stands in the US, there is no property right in the outputs of a generative model (like a gpt or sd).

thewitchofcalamari, (edited )
@thewitchofcalamari@bookwormstory.social avatar

yes but it comes off as really hypocritical of companies putting that in their Terms because they know rival genAI models could train on their output data to undercut them the same way they trained freely off of human’s data to undercut humans. and somehow its only ok if theyre the one benefiting from it because they have a bigger team of lawyers

t3rmit3,

Note that ToS are not legally binding in any way, it just means they reserve the right to deny you use of their service for doing so. They probably cannot (and have not tried) to sue anyone for commercial training use of their models.

millie, (edited )

They can be binding in the sense that they can govern the licensing or potentially ownership of submitted assets. So like, for example, a ToS could have a bunch of clauses that carry no legal obligation for you, but could also include a clause that grants the company licensing to use your likeness or things submitted to the server or interaction with it. The same way any ToS can license the use of your metadata for sale to 3rd parties.

That doesn’t have any particular legally binding requirements of you, but it can serve as a shield in the event of a lawsuit if, say, Facebook uses your profile photo in some advertising materials.

It can also be useful if you’re running a small project like an independent game server. Even if there’s literally no money in it, it can be helpful to clarify who owns what in the event of something like a false DMCA. If a developer who once was doing work with you suddenly decides to take their ball and go home, some sort of agreement that outlines your ownership or usage rights surrounding code submitted to your mod can protect you when they turn around and send Steam a DMCA.

But yeah, nobody’s going to get sued for using a service in a way that the ToS prohibits unless it’s already illegal, like theft.

millie, (edited )

AI art of any reasonable quality still requires significant human input. I don’t just mean prompt engineering, I mean actually having an artist using more traditional techniques to make adjustments or provide a base for the AI work. The output of raw AI art on its own can be impressive at times, but it’s not consistent enough to maintain a style for any sizeable piece of work.

If you want to be able to create a bunch of assets that look like they were designed for the same project with AI, somebody still needs to do some art.

What AI does do, though, is give those artists the ability to exponentially increase their productivity independently, with no particular need for the sort of labor-hour organization that a corporation provides.

It should be telling that the corporate media spin on this is to attack it and to publicize voices that criticize it, but never those that express nuance. That’s because it terrifies every useless corporate lackey who understands its actual potential to empower independent artists of all kinds.

sandriver, (edited )

Not better and cheaper, but cheaper faster and worse. And that’s what a lot of dodgy business care about.

thewitchofcalamari, (edited ) do gaming w Terraforming Mars team defends AI use as Kickstarter hits $1.3 million
@thewitchofcalamari@bookwormstory.social avatar

probably more suited for here !tabletop

thanks bot, updated

stopthatgirl7,
!deleted7120 avatar

Ahh, thanks. I’m not in that group so I can’t get to it easily from kbin, so feel free to post it there!

VentraSqwal, (edited )

Is there a way to link it to make it easier to access from Kbin?

Maybe it’s @ sign instead of the “!”? Try this one and let’s see: @tabletop

Otherwise maybe someone else will come in and say if it’s possible lol.

!boardgames / @boardgames is also pretty popular.

stopthatgirl7,
!deleted7120 avatar

Yup, the @ sign does it.

curiosityLynx,

Careful: it doesn’t work if there’s a user account with the same name

stopthatgirl7,
!deleted7120 avatar

Oh, that’s good to know.

I like kbin, but ur still really rough around the edges.

raptir,

From video gaming to card games and stuff in between, if it’s gaming you can probably discuss it here!

Metal_Zealot, do games w Terraforming Mars team defends AI use as Kickstarter hits $1.3 million
@Metal_Zealot@lemmy.ml avatar

Wow. Doubled down on the “yea were not gonna credit artist’s our AI stole from”. What a supreme douche

kmkz_ninja,

How would they credit the artists? Generative AI is trained on thousands and millions of images and data points from equally numerous artists. He might as well say, “I give credit to humanity.”

ech,

Generative AI is trained on thousands and millions of images and data points from equally numerous artists.

Congrats on pinpointing the problem.

kmkz_ninja,

It’s a pretty arbitrary problem, isn’t it?

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

I only consume art from people born of mute mothers isolated from society during their pregnancy and then born into sensory deprivation chambers.
It is the only way to ensure proper pure art as all other artists are simply rehashing prior work.

Kerfuffle,

Doubled down on the “yea were not gonna credit artist’s our AI stole from”. What a supreme douche

I don’t think it’s as simple as all that. Artists look at other artists’ work when they’re learning, for ideas, for methods of doing stuff, etc. Good artists probably have looked at a ton of other artwork, they don’t just form their skills in a vacuum. Do they need to credit all the artists they “stole from”?

In the article, the company made a point about not using AI models specifically trained on a smaller set of works (or some artist’s individual works). Doing something like that would be a lot easier to argue that it’s stealing: but the same would be true if a human artist carefully studied another person’s work and tried to emulate their style/ideas. I think there’s a difference between that an “learning” (or learning) for a large body of work and not emulating any specific artist, company, individual works, etc.

Obviously it’s something that needs to be handled fairly carefully, but that can be true with human artists too.

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

I swear I’m old enough to remember this exact same fucking debate when digital tools started becoming popular.
It is, simply put, a new tool.
It’s also not the one and done magic button people who’ve never used shit think it is.

The knee-jerk reaction of hating on every art made with AI, is dangerous.
You’re free to like it or not, but it’s already out of the hat.
Big companies will have the ressources to train their own model.
I for one would rather have it in the public domain rather than only available to big corps.

loobkoob, (edited )

I wouldn't call myself a "good artist" at all, and I've never released anything, I just make music for myself. Most of the music I make starts with my shamelessly lifting a melody, chord progression, rhythm, sound, or something else, from some song I've heard. Then I'll modify it slightly, add my own elements elsewhere, modify the thing I "stole" again, etc, and by the time I've finished, you probably wouldn't even be able to tell where I "stole" from because I've iterated on it so much.

AI models are exactly the same. And, personally, I'm pretty good at separating the creative process from the end result when it comes to consuming/appreciating art. There are songs, paintings, films, etc, where the creative process is fascinating to me but I don't enjoy the art itself. There are pieces of art made by sex offenders, criminals and generally terrible people - people who I refuse to support financially in any way - but that doesn't mean my appreciation for the art is lessened. I'll lose respect for an artist as a person if I find out their work is ghostwritten, but I won't lose my appreciation for the work. So if AI can create art I find evocative, I'll appreciate that, too.

But ultimately, I don't expect to see much art created solely by AI that I enjoy. AI is a fantastic tool, and it can lead to some amazing results when someone gives it the right prompts and edits/curates its output in the right way. And it can be used for inspiration, and to create a foundation that artists can jump off, much like I do with my "stealing" when I'm writing music. But if someone gives an AI a simple prompt, they tend to get a fairly derivative result - one that'll feel especially derivative as we see "raw output" from AIs more often and become more accustomed to their artistic voice. I'm not concerned at all about people telling an AI to "write me a song about love" replacing the complex prog musicians I enjoy, and I'm not worried about crappy AI-generated games replacing the lovingly crafted experiences I enjoy either.

Franzia,

Artists who look at art are processing it in a relatable, human way. An AI doesnt look at art. A human tells the AI to find art and plug it in, knowing that work is copyrighted and not available for someone else’s commercial project to develop an AI.

Grumpy,

That’s not how AI art works. You can’t tell it to find art and plug it in. It doesn’t have the capability to store or copy existing artworks. It only contains the matrix of vectors which contain concepts. Concepts cannot be copyrighted.

Kerfuffle,

You can’t tell it to find art and plug it in.

Kind of. The AI doesn’t go out and find/do anything, people include images in its training data though. So it’s the human that’s finding the art and plugging it in — most likely through automated processes that just scrape massive amounts of images and add them to the corpus used for training.

It doesn’t have the capability to store or copy existing artworks. It only contains the matrix of vectors which contain concepts.

Sorry, this is wrong. You definitely can train AI to produce works that are very nearly a direct copy. How “original” works created by the AI are is going to depend on the size of the corpus it got trained on. If you train the AI (or put a lot of weight on) training for just a couple works from one specific artist or something like that it’s going to output stuff that’s very similar. If you train the AI on 1,000,000 images from all different artists, the output isn’t really going to resemble any specific artist’s style or work.

That’s why the company emphasized they weren’t training the AI to replicate a specific artist’s (or design company, etc) works.

Grumpy,

Sorry, this is wrong.

As a general statement: No, I am not. You’re making an over specific scenario to make it true. Sure, if I take 1 image and train a model just on that one image, it’ll make that exact same image. But that’s no different than me just pressing copy and paste on a single image file. The latter does the job whole lot better too. This entire counter argument is nothing more than being pedantic.

Furthermore, if I’m making such specific instructions to the AI, then I am the one who’s replicating the art. It doesn’t matter if I use a pencil to trace out the existing art, using photoshop, or creating a specific AI model. I am the one who’s doing that.

Kerfuffle,

As a general statement: No, I am not.

You didn’t qualify what you said originally. It either has the capability or not: you said it didn’t, it actually does.

You’re making an over specific scenario to make it true.

Not really. It isn’t that far-fetched that a company would see an artist they’d like to use but also not want to pay that artist’s fees so they train an AI on the artist’s portfolio and can churn out very similar artwork. Training it on one or two images is obviously contrived, but a situation like what I just mentioned is very plausible.

This entire counter argument is nothing more than being pedantic.

So this isn’t true. What you said isn’t accurate with the literal interpretation and it doesn’t work with the more general interpretation either. The person higher in the thread called it stealing: in that case it wasn’t, but AI models do have the capability to do what most people would probably call “stealing” or infringing on the artist’s rights. I think recognizing that distinction is important.

Furthermore, if I’m making such specific instructions to the AI, then I am the one who’s replicating the art.

Yes, that’s kind of the point. A lot of people (me included) would be comfortable calling doing that sort of thing stealing or plagiarism. That’s why the company in OP took pains to say they weren’t doing that.

Kerfuffle, (edited )

Artists who look at art are processing it in a relatable, human way.

Yeah, sure. But there’s nothing that says “it’s not stealing if you do it in a relatable, human way”. Stealing doesn’t have anything to do with that.

knowing that work is copyrighted and not available for someone else’s commercial project to develop an AI.

And it is available for someone else’s commercial project to develop a human artist? Basically, the “an AI” part is still irrelevant to. If the works are out there where it’s possible to view them, then it’s possible for both humans and AIs to acquire them and use them for training. I don’t think “theft” is a good argument against it.

But there are probably others. I can think of a few.

Franzia,

I just want fucking humans paid for their work, why do you tech nerds have to innovate new ways to lick the boots of capital every few years? Let the capitalists make aeguments why AI should own all of our work, for free, rights be damned, and then profit off of it, and sell that back to us as a product. Let them do that. They don’t need your help.

Kerfuffle,

I just want fucking humans paid for their work

That’s a problem whether or not we’re talking about AI.

why do you tech nerds have to innovate new ways to lick the boots of capital every few years?

That’s really not how it works. “Tech nerds” aren’t licking the boots of capitalists, capitalists just try to exploit any tech for maximum advantage. What are the tech nerds supposed to do, just stop all scientific and technological progress?

why AI should own all of our work, for free, rights be damned,

AI doesn’t “own your work” any more than a human artist who learned from it does. You don’t like the end result, but you also don’t seem to know how to come up with a coherent argument against the process of getting there. Like I mentioned, there are better arguments against it than “it’s stealing”, “it’s violating our rights” because those have some serious issues.

Jimmycakes,

That’s over. Just let it go. It’s never going back in the bottle and artists will never see a penny from ai that trained their art. It’s not fair but life isn’t fair.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • niusy
  • rowery
  • Gaming
  • Spoleczenstwo
  • lieratura
  • Blogi
  • nauka
  • slask
  • tech
  • giereczkowo
  • muzyka
  • sport
  • FromSilesiaToPolesia
  • test1
  • informasi
  • Psychologia
  • ERP
  • fediversum
  • motoryzacja
  • Technologia
  • esport
  • krakow
  • antywykop
  • Cyfryzacja
  • Pozytywnie
  • zebynieucieklo
  • kino
  • warnersteve
  • Wszystkie magazyny