Game looks cool, but I always have mixed feelings about articles like this. On the one hand it helps raise awareness about the game to the people who want to play it, but it also helps raise awareness about the game to the people who are going to send the cease-and-desist letter.
I’m pretty sure devs are fully aware of what’s going to happen which is why they avoided putting their names on the project and included the source code.
Hammer was always going to come down since they included game assets in the build - news articles won’t really change much on this matter,
I don't think it's entirely on the thrill of seeing if they can, it's also a passion project from their love of the original. They put it out there so people can enjoy the game in a fresh way, the way the devs want it to be able to be experienced.
Including a trademarked term right in the title is the thing that gets most fan projects. It's a multiplier for takedowns, it can't get any easier for companies than running a simple script that just searches Itch/Gamejolt/Github for terms and then doing a mass takedown of the results. And that will even catch things with 3 downloads.
Sure user-added* or redone assets could help, but just distancing the name would help a lot more. Having 100% new assets won't stop a takedown if you use trademarked terms (see DMCA's Sky), and the DMCA system doesn't really discourage overstepping unless somebody has the willingness/money/time to take it to court.
*=image detection could be a thing as well though, so be careful with screenshots especially with a logo
Of course, I hope my comment didn’t imply otherwise. Unfortunately even a different title and completely original assets (AM2R?) won’t help much with some companies.
Good enough project will catch their eye sooner or later anyway.
Thanks to fan projects, it’s still possible to play EverQuest as it used to be. The latest fan-run classic EverQuest server, Project Quarm, launched on October 1. Like other unofficial fan servers the Al’Kabor Project and Project 1999 before it, Quarm strives to present the game as it existed back in the first couple years of the game’s life—warts and all. Unlike Project 99, however, this server will progress through the classic era all the way through the 2002 Planes of Power expansion, seen by many to be the peak of the EQ experience.
Always cool to see fan projects like this. I know there are a few out there but I’m struggling to remember the names of them.
I thought there was one for Ultima Online I saw but that might have just been an article about its official online mode.
The article really seems to be for people who played EverQuest or similar MMOs a while back and are nostalgic about them though
UO has a super robust eco system of private shards and server software. It’s kind of amazing. Pretty active development on things like ServUO or ModernUO servers. The client has been fully rewritten and actively developed with improvements on ClassicUO. All of these are open source as well.
For servers you have places that function entirely as different eras of UO like the Renaissance shard, or even entirely new content like what’s in Outlands.
There’s honestly a lot to be found out there and it’s really neat.
Does it still present the classic UO experience where as soon as you walk five steps into the wilderness, PKs descend on you, kill you in a few hits, and take all your stuff?
If a game uses smooth locomotion, instead of teleportation based movement, I cannot play it without air blowing into my face, or sometimes been at all. Otherwise I have no issues at all
Unfortunately, it’s also here again with 2.0 so far. I started playing the game in 1.3, so this is the most buggy I’ve ever seen it. Vertex explosions, jumpy character animations, skills not working correctly, incorrect sound effects being played.
This is indeed the new normal, and I shouldn’t expect Phantom Liberty to run smoothly next week either. If took months after the recent big Witcher 3 update for it to play okay on mid-spec systems.
I think I was happier when I still catching up on games from a couple generations ago. Now that I’ve done that, I keep running into this stuff. 😕
Yup, I re-downloaded and started a new campaign this week, and I’m a little disappointed. All the prompts are controller prompts, I can’t rebind several of the actions, I can’t crouch or dodge, the game crashed 5 times in 2 hours last night, the FPS takes a dip sometimes between ‘scenes’ in the story, DLSS kept resetting when I was benchmarking, etc.
On the plus, the game still looks amazing, the story is still S-tier in my opinion, Judy is still Judy (I simp for Judy like it’s going out of style and you can’t stop me), the driving combat is a good addition, and the cop fights are good. I don’t regret downloading it right now, but I will be putting it down for a couple of weeks, and hopefully they’ll fix some of the nagging bugs
After they lied that their first major DLC will be free. I’m happy to wait till Phantom Liberty is 50% off or more. Not going to forget it’s launch. Review embargoes. Last gen performance. B roll footage forced into reviews to hide all the bugs.
@CyberpunkGame Will the game have Free dlc like your big brother @witchergame?
They released a bonus pack for free, so I’m not sure why it was complaining. They were never going to release a massive DLC like phantom liberty for free.
I played through the main story twice and I dont ever remember encountering a character based on Elon or a character voiced by him. His then-girlfriend Grimes has a character with a medium length side-questline, but that character isn’t based on her either. Part of the quest means “dealing with” her new boyfriend, but I didn’t really think that guy was based on Elon either.
There are a lot of corpo people in the game that you deal with, but most of them are just parodies of all billionaires, not really one in particular.
Would be shitty if he’s in Phantom Liberty though.
With my experiences playing the game with an unsupported GPU and getting a solid 60 fps still as long as no NPCs are in the vicinity, I don’t think it’s the GPU side of things that needs optimization. It’s whatever uses the CPU.
It could be optimized better for intel. They have had that issue in the past.
Though… I limit my voltage to keep it from shooting up to 95c from their latest firmware updates (AMD cpus push themselves to the thermal limit intentionally), I kinda wonder if that is having an effect. It’s never been a problem before, however.
Crazy what people can do with the N64 with modern knowledge. There is this German dude on YouTube who modded Mario 64 to run at 60fps on the console, the game normally only runs at around 20fps even with the C compile optimizations turned on, which Nintendo left off in the original, it rarely hits 30fps. Now he’s making his own full fledged mod for the game. https://youtu.be/t_rzYnXEQlE
I remember them announcing that SQ404 was entering a “polishing” phase in late 2023.
At that point and to this day, they failed to finalise a flight model, develop an armour/shield system and implement engineering gameplay.
Arguably these are critical elements for a release with space sim gameplay. Although if SQ404 does release, I think it will be 30 hours of Wing Commander The Movie level cut scenes (space bulldozer) and script, with bored sounding Hollywood actors counting the seconds till they can leave Chris Roberts’ mocap studio.
Inside Chris Roberts’ Mocap Studio:
Roberts: Hehehe. Hey, Mark! You know how I came up with the Vanduul? Hehe.
Hamil: No, how?
Roberts: Ehehe. Vandals to Vanduul! Get it? Hehehe. Pretty smart, right? Hehehe.
Hamil: Very original.
Roberts: Did you know the Vandals were a Germanic tribal grouping that raided the Roman Empire? Bet you didn’t know that! Hehehe.
Hamil: I am in awe of your creativy!
Roberts: I know, right! Hehehe.
Ok Mark, enough farting around. Pretend you are riding a space bulldozer!
Nintendo’s patent lawyers should be reported to the bar association over this. These most recent patents are atrociously bad and could probably get the lawyers sanctioned
I really disliked bioshock 3. So I have little hope.
The story was over the top but without saying anything interesting or iconic.
Gunplay is a weird mix between call of duty and bioshock and it doesn’t work.
Upgrade system along with only two weapons felt weird. Topics are less useful and less common than in previous games.
“Choices” in story are not choices, completely useless.
Companion AI is bland, they promised a revolution with Elisabeth but it’s just a fly tied on a cord, there’s zero AI in it. It can’t die so there’s nothing to interact. It just moves around you, pretend to seek supplies and to hide from bullets but it’s all fake, it cannot be hurt and she just tosses you supplies on scripted events.
The bird is hyped and have zero impact in the gameplay.
And I could go on…
Bioshock 1 is a thousand times better game in every single aspect.
“Choices” in story are not choices, completely useless.
That, at least, is a staple for the series. Otherwise I mostly agree. I was enjoying the story and worldbuilding until about the time when the portals to other dimensions started appearing and the plot went sideways. From then on it was mostly bullshit they tried to explian by repeating “quantum mechanics” over and over.
Making Elizabeth invincible is the only way that game is playable for me. There’s no chance in hell I’d play an entire game that’s one long escort quest where I’m constantly worried about the useless sidekick that I’d rather be without. She may not have added much, but a superficial narrative device is a thousand times better than a crippling gameplay decision.
pcgamer.com
Ważne