Afaik nobody has cracked it as it’s always-online, though I’d be happily incorrect about this is one can slide me some sauce. I’m one of the affected players in the shutdown (still play occasionally) so the ability to continue playing this game would be very nice.
So if we need to somehow pirate it we need to break ubisoft drm and rediect the calls for savedata that are supposed to be sent to the servers to a local storage
There is a possibility that the game actually has a hidden “production mode” where it allows offline play. Make sense though because the game developers must be able to run the game during production where the server hasn’t been up yet. Research into the possibility of reenabling this mode in retail build seems to be losing steam though. Looks like it picked up some steam again: steamcommunity.com/app/…/4306075118785997064/
It can’t not have local save data. It can delete it at exit, sure, but it needs it to load the game properly. Save game extraction might be more complex, but it is still sent to the local machine.
Thanks UbiSoft for rubbing it in my face with this message, “You no longer have access to this game. Why not check the Store to pursue your adventures?”
When Nintendo eshop closed, I lost all my purchases. I tried contacting Nintendo to see if they could transfer my purchases to my switch account, but contacting Nintendo is like trying to contact god, you’re gonna get nowhere
The biggest reason I never bought this game. I didn’t know they’d go to this length, but knew that they’d be shutting off servers at some point and the game would be worthless. All that money anyone spent on it and the in-game items is now gone. All in Ubisoft’s pocket and all you’re left with is memories of playing the game. Wanna go back for some nostalgia? lol, no, fuck you. Just wait and hope a sequel will get released so they can continue the cycle.
How the digital ownership normalized the fact that any service, game can disappear easily. The full digital future empowered the corporations, and that issue is here clearly shown by Ubisoft.
That should be “ownership” as actual ownership implies having control over a thing and no one who “purchased” this seems to have much control. Breaking the DRM and creating a self hosted sever is taking ownership of it. Don’t pretend CD keys were physical ownership either unless the key was entirely validated offline which admittedly older key schemes were.
It’s a shame, but people are asking for it when they buy, and therefore support, these kind of games. If people simply refused to buy always-online games, we wouldn’t be in this mess.
Well, there's the other route. If they are forced legally to comply, which is what Ross is trying to get done, and is the far better option alongside being more expensive and difficult, because a company's reaction to finances can be reversed as soon as it doesn't matter or the public forgets.
A bunch of generative filler text won’t games more immersive. Maybe there is some scope in giving the model hidden details you need to coax out of it LA Noire style but currently everything seems a bit gimmicky.
Maybe it could be a benefit for asking questions to NPCs devs didn’t think you’d want to ask that. Like asking a city resident where the market is. Probably not today but perhaps one day.
If you give LLMs that much latitude you are going to have your NPCs spread conspiracy theories and fascist crap left and right in your game and a PR crisis on your hands.
I am unimpressed by the nonsense articles like these coming out about early tech.
You won’t convince me that AI can’t exceed “taking an arrow to a knee” quality dialogue repeated over and over, and that shit is still the best immersion we’ve got!
I think we’re going to see major NPCs get their dialog hand-written and background characters get AI dialog.
You could have random shopkeepers ramble on for hours about how their kids are doing in school or trouble they’re having with a delivery company or whatever topic. Nobody’s going to write that, but we could AI generate it.
People are expecting this to take people’a jobs so they’re picking apart the tech instead of paying attention.
Making an NPC be run by AI most likely will require more writing than it does now, but the end result will be worth it for games that strive for immersion.
pcgamer.com
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