The difference is the police will arrest people who steal cars and will prosecute them but they won’t do the same for the uber wealthy exos of these companies.
I mean, 90 percent of the time, the police can’t do jack about a car theft besides keep their eyes peeled. By the time you even realize it’s gone, it’s usually in pieces or in a shipping crate on its way to another country.
I admit the analogy wasn’t perfect but i think it gets the point across
It’s completely asinine for a game to cost this much, especially since it is going to be chock full of equally asinine microtransactions and costly DLC.
The “patient games” methodology is the best way to approach all gaming these days because, odds are, the game won’t be worth the $20-30 later price point anyway.
Idk about you guys, but I will wait until they’ve patched out the game breaking bugs and system compatibility issues. And then I’ll pay them 17$ for 1 month of their game service, beat the game, and cancel the sub.
I got all the Assassin‘s Creeds (apart from Valhalla and Mirage) on sale for way less with all the extra bs… it‘s not a multiplayer game with a playerbase that could die off, so I‘ve got time to wait for a sale in 3-5 years. Who knows, maybe it‘ll even run properly by then. Buying on release is paying extra to take part in an extended early access beta.
It is NOT an “early access period” it is a “late access punishment” for not be willing to overpay for a game. Journalists should call it that and nothing else.
Good thing I already didn’t want this game. The trailers make it seem like Kay Vess will be an insufferable character to play as. I forgot how much I hated her personality in the reveal trailer but was reminded by the story trailer.
Maybe raise a stink with your attorney general and/or representative, too. The whole idea that a company can sell licenses for something and then arbitrarily decide they don’t want to do it anymore and revoke all the licenses doesn’t sound legal. And if it is, it doesn’t sound like it should be.
Not in this case, seeing that progress is stored online.
Who says that the game you care about tomorrow won’t do this next? Why be against an action/not care about something that can only benefit players now and in the long term?
The Crew was great in its time. It was basically the bridge between Test Drive Unlimited (superior open world gameplay) and early Forza Horizon (superior driving physics). Later Forza Horizon games simply took all the good gameplay features from both TLU and The Crew and is unmatched in quality now.
The Crew 2 was worse than both its predecessor and the competing Forza Horizon at that time, so if you were talking about that I’d half agree. But it’s still a problematic industry trend worth stopping.
Afaik nobody has cracked it as it’s always-online, though I’d be happily incorrect about this is one can slide me some sauce. I’m one of the affected players in the shutdown (still play occasionally) so the ability to continue playing this game would be very nice.
So if we need to somehow pirate it we need to break ubisoft drm and rediect the calls for savedata that are supposed to be sent to the servers to a local storage
There is a possibility that the game actually has a hidden “production mode” where it allows offline play. Make sense though because the game developers must be able to run the game during production where the server hasn’t been up yet. Research into the possibility of reenabling this mode in retail build seems to be losing steam though. Looks like it picked up some steam again: steamcommunity.com/app/…/4306075118785997064/
It can’t not have local save data. It can delete it at exit, sure, but it needs it to load the game properly. Save game extraction might be more complex, but it is still sent to the local machine.
pcgamer.com
Najstarsze