Most games, especially so called Triple A games, have too much text and NPC dialog. The last thing we need is more of this crap that the developers don’t even care about enough to write. How about we focus on making the gameplay good and not how we can fire more developers?
As a person that didn’t really enjoy the borderlands games, I had no idea this was happening and this is easily the oddest thing if read all week. Before I read the article I was confused but interested. Now I’m informed, confused, and interested. But hey, I’m glad they were able to do this with a game. I’m an average science enjoyer so I’m always glad to see good news.
As a bug fan of borderlands, I honestly wish they made a mobile spin off for the minigame that they’re using for this. I love playing the game they made for it, I love that it’s doing actual stuff, I just have a limited amount of time to sit down and play games at my pc and when I boot borderlands I wanna play borderlands.
Actually "rationalising the pipeline" would be getting rid of all the massively overpaid execs, rather than the people who actually make the Take-Two execs their money
Not defending corporations but these massive conglomerates usually get so intricate, so messy, that there are people who end up getting a paycheck that genuinely do not get assignments. In other words, getting paid to watch paint dry. So sometimes the comments that look terrible are directed at people who were doing nothing or very nearly nothing and still getting paid for it.
But yes also fuck executives getting x80 the pay of developers.
i wonder how 5% of employees getting laid off will translate into executive bonuses. last year the top 2 guys made $72 million after laying off a bunch of people.
pcgamer.com
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