Not to excuse any hate speech of any kind, but looking around at social media and the effect it has especially on young people and saying “steam forums are the problem” seems like missing the forest for the trees
Me. There’s just an irony in pointing out the failure of Steam to effectively moderate (true) when Twitter has a much larger footprint, seems to be actively encouraging hate speech not just tolerating it, and is being rewardered for such behavior. The article points this out too:
There’s an aspect of irony to the complaint: Elon Musk turned Twitter into a haven for racism and far-right rhetoric, after all, and he’s being rewarded with a high seat in the incoming US government.
Senators only have so much time to pick and choose which issues to raise awareness about, so Steam seems like a weird fight to pick given the wider landscape ¯_(ツ)_/¯ . Could just be there’s a much higher chance of getting an actual change from Steam than a larger social media platform.
Right wing and not understanding second degree, name a more iconic duo
Edit: Lemmy users and not understanding who people are talking about, name a more iconic duo! I’m talking about the right wing Steam users commenting on the patch notes.
I’m talking about the users commenting on Helldivers patch notes. Just like with Starship Troopers, people on the right see Helldivers as inspiring when the real message behind the media is anti fascism.
Try to follow the conversation, that should have been very clear considering the comment I was replying to.
I really like that there was a whole thing about building a super-weapon where players had to complete quests or whatever to contribute to its development. Then enough players compete the quest and the weapon was completed, and it turned out to be an orbital bombardment that killed enemies and players indiscriminately.
A lot of players were pissed but it’s so aggressively in-character I can’t imagine how they didn’t see it coming.
Crunchyroll removed their comments section recently. They said it was because of all the hateful comments for one show. Sony just didn’t want to deal with it, so gone, which is a real shame. If the comments are not part of the product being sold, then they will end up getting dropped if abused.
Combination of anti large company sentiment + people feeling entitled to get things for free if I had to guess. It also usually feels wrong when a corporation threatens a lawsuit over a single person since the US court system heavily favors the person with more money and it’s probably a true statement to say that Nintendo has more resources than the lead dev.
Modern Vintage Gamer on YouTube had an interesting take in that by stifling emulator development now it will hurt the industry in the long run because Switch exclusives will become increasingly difficult to play once support ends (an argument I myself don’t find all that compelling)
Nerrel on YouTube has a well put together and researched video on emulation where at least in the US it’s been tested in court several times that emulators are legal, but obtaining the code for the emulators to run is almost always not since you usually have to make a copy and that violates the publisher’s right to copy
Gabe, you created an obligation when you ended Episode 2 on a cliff hanger. You should have just let Marc Laidlaw and the game devs just make more games.
As long as it had kept the core writers, I’m sure everyone would be happy. Hell, any “innovation” is being handled by the modding continuity. Breadman of Entropy: Zero created a more fun combat loop then any of the HL2 games have. Singularity has a better physics weapons just by being able to use it independent of the selected weapon and making the object transparent.
Exactly. The tech doesn’t matter. Tech only exists in service of the gameplay, and (introduced with HL1), the story (previous to HL1 the ‘story’ of most games was just a quick blurb on why there’s monsters and why you have to shoot them).
Gamers DGAF about new tech. Gamers wanted to be told a story. We LOVED the story.
Valve could’ve used the existing engine, built NOTHING AT ALL NEW, and just finished the story with existing assets and we’d all have been over the moon happy.
You know, I knew the next HL game to come out after Ep2 would be a VR title. It was the most obvious direction Valve could go considering Gabe treats the HL series as a tech demo. Seriously, I think out of anyone at Valve, he has the least respect for the franchise. What I didn’t predict that it would a a VR exclusive title and that it would retcon the ending of Ep2 so a character that died(and who’s VA had died), would be alive again. Hell, they didn’t even ask one of the MC’s original VA to reprise her role(or cast into a different character if the age was an issue).
I have way more trust in the fan community to continue the story. Entropy: Zero took some cues from Epistle 3, so I hope the breadman and the Project Borealis are sharing notes, so the can have a shared continuity. I really, really liked the voiced MC of Entropy: Zero and the combat loop, with more enemy types and weapons was superb.
Unfortunately devs at Valve eventually will be swallowed by the money making machine called Steam. It’s the way the company is structured, the people working on the most profitable projects are rewarded the most.
Like the team working on In the Valley of Gods has disintegrated after Valve bought Campo Santo. The devs are all working on other things inside Valve.
I think that’s the thing that annoys me the most. Sometimes, a game doesn’t get a sequel because sales were bad or the studio was bought out or even went bankrupt. Here, it’s just because the guy running the company doesn’t feel like it. They have a constant stream of free money from Steam sales to fall back on, so why not just let your game devs do something? I haven’t kept up to date, but wasn’t there this huge gap of time where none of the TF2 devs had logged and played any TF2?
Dude, not finishing the story and leaving us all on a cliffhanger for seventeen fucking years and then giving this as an excuse is the real cop out.
Looking back, I actually don’t like what Half-Life did to the genre. It didn’t push it forward; it made everything after a linear, set-piece experience with minimal replay value. It might have been different back in the day, but it wasn’t something I had hoped other developers clung to like they did.
:It doesn’t necessarily have to be open world as is currently used these days. The OG Doom isn’t exactly linear, but also isn’t open world in any sense. Remove the loading times between levels and it would be open world in the way that term was originally used. The desirable aspect of an open world, for me, has more to do with the continuity of the play space than how games calling themselves open world games are designed. Free to explore the map without it just being a series of hallways with only one actual path and maybe 1 dead end per fork where they stick a “secret” or treasure.
The OG Doom is fairly linear, unless you play on the lowest difficulty level where all doors are permanently open. Else you need to kill specific enemies that can only be found in certain rooms to get keys.
At this point, I’m aching desperately for that linear shooter. They have other strengths. Halo Infinite offered a ton more freedom than the old games, but it was worse off for it.
I think it was inevitable. Before HL2 we had Deus Ex. It was glorious. Fans loved it. Game devs looked at it and went “F*%@ that! We’re not making 3 games worth of content when you’re only going to see 1 on a given play through!”
So that defines the basic tension. Gamers love replay value and multiple paths and different character builds and tons of secrets to explore. Game devs on the other hand want players to see every little blade of grass and tree they worked so hard at placing in the game. I think they also have a lot of data from achievements that show most gamers barely finish the game once, let alone discover all the secrets and alternate endings etc.
I’ll just say as an aging gamer, I simply do not have time to grind or replay things. I could do that stuff in highschool, but not anymore.
Grinding especially is a no-go for me. 100% achievements? No chance in hell that’s happening.
Life moves too fast and there’s too much entertainment. Devs that think people have time to sit there and enjoy some obscure shit they hid, will be disappointed.
That’s an interesting take! I’m getting to be an aging gamer myself and I no longer really play story-focused games. I play Roguelikes which I can pick up and drop any time, 5-10 minutes at a time, here and there. These games are designed to have maximum replay value. So even though I don’t have a lot of time I spend it on replaying rather than playing new games!
It’s an interesting difference and I think it depends on what we both look to get out of games.
How greedy of the man, to checks notes admit to not wanting to make a cash grab and instead leaving the series unfinished because they didn’t think they could do it justice.
Leaving it to rot for 15 years was far more unjust than a slightly less “revolutionary” game. And the concepts they show in the new doc are cool as hell! I would have loved to shoot at blobmonster! They just decided singleplayer FPS games weren’t as profitable, and that’s fine, I guess. They’re a company, they want to make money. But pretending they were somehow doing us a favor by leaving the cliffhanger for so long is utter nonsense. Especially since they wound up simply retconning it so the whole wait was pointless anyway!
Edit: y’all they literally said in the doc that if they’d kept working on it for 1-2 more years they would have been able to complete it, but they were more interested in multiplayer games and went to go work on that. But if you really want to drink the self-aggrandizing bs that Newell spouts, go right ahead
It sure sounded like you were. It’s because you said cash grab. That’s a negative attribute. You basically said it’s garbage but made him a lot of money. Along the lines of like the last 4 terminator movies.
Well, I use Steam a ton and have a Steam Deck. But, Steam dev effort to income ratio is probably ridiculously skewed. The company pretty much prints money. In that way, Steam is a cash grab.
I do question if Steam hadn’t been such a success if Valve might have released HL3 by now.
It has Google vibes to it. Google makes so much money in ad revenue that a lot of their other products just get cancelled.
I do like Valve overall though and am a fan. I’m a fan that wants to know the ending of HL3.
cash grab
noun
plural cash grabs
: the greedy pursuit of an opportunity for making money especially when done without regard for ethics, concerns, or consequences
Of ylu watch the video other core half life devs state they regret not finishing episode 3 with estimates thagbitbwoulf have only taken another ~2 years of work.
Although theybalsp pointed out we probably would have not gotten another game in exchange, like maybe portal or tf2
pcgamer.com
Aktywne