There are quite a few reasons. New to DnD or RPGs, want to just get into the game, want to experience the cool backstory for each origin character are a few I can think of off the top of my head.
Counterpoint: All the origin characters have bespoke side stories and dialogue, and one of them is a chaotic neutral rogue who is also a bisexual vampire twink.
(Given Sven’s advice here I’m probably just going to go with a drow or tiefling warlock, but Astarion is absolutely on the table for the second playthrough.)
At least to some degree, yeah. Each origin character has more to their background, different choices, etc that you can’t get through a play through where they are your companion
I don’t know how it is in this game, but in their previous game, each of the origin characters brought unique goals and quests into play, on top of the usual backstories.
Yeah in divinity the origin characters were great, and their storylines fun. I kinda hoped BG3 would have the same because I really wanted to play an origin character with some cool sub-plot that we uncover while playing the main story.
When the old school RuneScape wiki moved to a self hosted solution it was night and day the quality difference. I’d argue that OSRS (and probably regular RS) have some of the best wikis in gaming.
Understandable. It’s definitely possible to use any other cloud service for the saves. Maybe they’ll have some paid save service in the future - I don’t like this, but considering corporate greed in this equation…
blockchain would solve a lot of these issues but IP owners and even steam likely, appear to be allergic to the idea of digital ownership. i wonder why?
Most games, especially so called Triple A games, have too much text and NPC dialog. The last thing we need is more of this crap that the developers don’t even care about enough to write. How about we focus on making the gameplay good and not how we can fire more developers?
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