The biggest thing companies want to do with AI is infinite cheap content. They want generate a movie or other entertainment for a 10th or even 20th of the cost while burning a state’s worth of energy. They’re going to try and generate a successful movie from models that are trained on previously successful movies. And, they’ll get it.
At least at first. Eventually, even we’ll burn out from endless selection of predictable movies and other entertainment. And, I’m not talking just once a year. More like once a month. At some point, hopefully sooner rather than later, they’ll learn that the attention economy is not infinite. There is a limit of people, time, and money. They’re putting most of their eggs in the this basket and I hope it smashes to pieces.
AI isn’t here to improve anything. It’s here to open a path to infinite growth. Infinite entertainment, infinite weaponizing, infinite whatever. More predictable, infinite growth. Problem with that is that we’re slowing as a race and sooner or later it will start shrinking. The more they try to take, the quicker this is going to happen.
I am waiting for an AI model and corresponding tools to generate my own anime and manga. No more stupid open endings, no more infinite story they stop producing because who knows, no more “I was in the same room as a girl, OH NO! Someone might have seen me, I’m so embarrassed!”.
I almost wish I could take existing anime, put it in a machine and make it better. That should actually become a thing, use AI to make your favorite TV shower more to your liking. Someone needs to create this. Bad ending? Fix that. Bad dialog? Fix that. Change gender on all characters? Fix that as well. Foul langage? Easy.
we’ll burn out from endless selection of predictable movies and other entertainment
We aren’t already doing that? Even without AI, most of today’s writers suck ass, and corporate meddling has stomped out risk taking. Writers have no chance to build experience with good shows with longevity. With no risk, there is no creativity.
All of the good series were ones from cable TV. Breaking Bad, Sopranos, old Star Trek, Mr. Robot, Babylon 5, House, Rick and Morty, Game of Thrones (even if it ended badly), Better Call Saul, The Expanse (which died immediately after it switched to Amazon), Gravity Falls. About the only streaming series I really enjoyed was Loki, and that only lasted two seasons. Anything else might have a good first season, but they chop out any sense of character development by making these season 6-8 episodes long. No episodic content. No character development. Just go go go towards the seasonal end goal. And then get cancelled, because they didn’t get a chance to shake out the mediocre ideas and improve their direction. Can you imagine Star Trek:TNG being represented by only their first season, and then cancelled as a result of that?
All of the recent good movies were from directors that had a chance to take risks back in the 2000s, and are now given full creative control to do what they are good at. Dune was a great movie, but it simply adapted the source material, and was given enough budget and resources and creative control to Denis to produce what it needed to be. How many good directors will be left when the old guard retires?
All of the good games are from indie series now. Concord is being getting review-wrecked and shat on, while people focus more of their attention on an fucking asset-flip game about a squirrel with a gun. All of the good bigger studios are gone, fully absorbed into the Microsoft/ZeniMax/WB/EA empire. Only the first or second-time indie game developers are the ones producing good games.
Hell, at this point, maybe AI would do a better job than the shit that’s out there. I doubt it, though. It’s too half-baked right now.
Voice work as a career is dead. The genie is not going back in the bottle. Games can now have substantially more dialog, so the end product will be better and cheaper for the studios.
I don’t think it’s dead. As it is it is going to evolve, not die.
Primary roles will be acted, that won’t go away. It’s too noticeable when it’s not a real actor when you’re with your pal for 120 hours. Johnny Silverhand or Garrus Vikarian would be jarring not having a real human.
NPCs, however, I worry about. Those random interactions I see contracts changing, where actors will have to give rights to train on their voice, where some key moments may be spoken the the rest is regenerated.
AI isn’t magic, and there are some real pitfalls around it. It can get pretty close, but someone who is paying attention will always notice.
Cheaper? yes. better? No. LLMs produce the most derivative inane BS that it would just act as filler. In classic RPGs and adventure games a lot of the filler dialogue was one line per NPC to represent a microcosm within a location. There’s nothing to be gained from theoretically infinite NPCs with theoretically infinite lines of pointless dialogue.
Is it the voice that makes the character, though? Can I take any middle aged Stanley type from the office and get the ai to place the voice as the next Taylor swift? Is it then actually the original character/ actor? Why not just synthesize the looks according to whatever teenage adolescent fantasy the marketing department wants and fully program the character, i.e. a fully artificial actor, instead of basing it off some persons looks? The former cannot possibly have legal repercussions, but if the latter, by all means, protect the actors rights and likeness from abuse.
I think the studios still need the actors to perform the characters, because the ais can’t emote. But once they can, it’s over for the actors
10 years? Bruh 10 months. I saw some stuff recently that was image gen, and there is not a fucking chance I would be able to say it was or wasn’t generated. Like I do some aspects of this shit for a living and I’m fucked.
Code generation, image and video generation, voxel generation, voice generation.
We’re fucked. This is like, seeing the iceberg in that minute before it hits on the titantic.
Okay, sure, when given the fps camera, closest things to the camera are getting noticed. Duh?
But all things considered, who cares about a single goblin toe? Im much more scarred about the thongs happening in nearby shed. Bleach please.
But at that scale there’s always gonna be compromises. Duh. Does somebody actually expect full fidelity between 3rd person and closeups all the time? Might be showing my age but I sure don’t. What kind of madnes is that?
Games don’t need the show everything, leave a bit to imagination. Sure visuals ate cool, but don’t let that be all there is to it.
My guess at the real reason for all this grave dancing is that it feels like a victory over FOMO. If the new $40 game sucks and no one is playing it, I can safely go back to whatever I was playing before without worrying that anyone’s having fun without me.
i don’t know what most people’s reasons for deriving enjoyment from concord’s failure are, but there’s no way FOMO cracks the top 3 lmao
seeing the trailer, i definitely thought it was a bandwagon hero shooter that might have had some creativity if a bunch of suits didn’t say “make it GotG”, but realistically, it launched with little fanfare, in competition with valve’s first new game (beta) in ages. not that it was fated to fail but it didn’t have a lot going for it
Maybe the most significant issue is that, for some reason, the Seekers of the Storm update has tied Risk of Rain 2’s physics systems to its frame rate. When asked about it on Discord, Gearbox developer GBX-Preston said FPS-related issues, “and all the ramifications on balance/physics/attack speed/movement/etc. were not intentional. This is in our top handful of issues we’re investigating.” As a stopgap, he said players experiencing issues should lock the game at 60 fps.
It’s in Unity, isn’t it? So rather than multiplying the speeds by Time.deltaTime when you’re doing frame updates, you just don’t do that. Easy peasy. They’ve got that real “Japanese game devs from twenty years ago” vibe going.
Thats great to hear. Not surprised about Starfield tbh, but I am surprised they fixed it for F76, considering it relies largely on the same tech as F4, which does have that limitation.
Or even a decade ago. Dark Souls 2 had some enemies’ attack animations tied to frame rate, like the Alonne Knights. So they attacked incredibly fast on PC compared to console.
Minecraft has this wonderful mechanism where everything is dependent on game-tick/server-tick, which is independent of player FPS. Why do modern developers keep using FPS for game physics?
From what I’ve read they tried to combine the console and PC version into a unified single version. Gearbox must’ve seen the Borderlands movie and sought to lower the bar below the ocean floor.
From what I’ve read they tried to combine the console and PC version into a unified single version.
JFC. Starting off with something that is cross-compatible is one thing, but trying to merge the two codebases together… that’s a 2-3+ year effort, minimum.
Destiny 2 still struggles with this. Some enemy attacks 1 shot because at high frame rates they hit the player multiple times as the projectile passes through the player character’s model
You can freely download old versions of steam games. You used to be able to do it through the steam console, but now you have to use an external application.
Edit: you can still do it through the Steam Console.
Risk of Rain 2 is developed by just 8 people. It’s a game that I don’t regret buying early access because the early access till 1.0 is the smoothest sailing i’ve ever seen for a game. I have a pretty old pc that’s low spec even back then, the game just run smoothly.
And of course a multibillion company is the one messing thing up.
Something to note is that it’s not just the DLC, the patch that released alongside it introduced a slew of bugs to everyone who owns the game. Apparently this includes framerate now affecting things like movement speeds, enemies sometimes dealing insane bursts of damage randomly, invisible enemy projectiles, among other gameplay breaking stuff. Total disaster.
main issue is that with console parity and unity version upgrade a lot of things are now tied to fps, but they are aware of it and are working on it. the main issues were regional pricing (which has been remedied) and all embracer products (including this dlc) being unpurchasable in Russia. Basically, give it a couple weeks
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Aktywne