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StrandedInTimeFall, do games w 'AI is coming for all of us:' Mass Effect, Metal Gear Solid, and Baldur's Gate voice actor Jennifer Hale weighs in on SAG-AFTRA's games industry strike

The biggest thing companies want to do with AI is infinite cheap content. They want generate a movie or other entertainment for a 10th or even 20th of the cost while burning a state’s worth of energy. They’re going to try and generate a successful movie from models that are trained on previously successful movies. And, they’ll get it.

At least at first. Eventually, even we’ll burn out from endless selection of predictable movies and other entertainment. And, I’m not talking just once a year. More like once a month. At some point, hopefully sooner rather than later, they’ll learn that the attention economy is not infinite. There is a limit of people, time, and money. They’re putting most of their eggs in the this basket and I hope it smashes to pieces.

AI isn’t here to improve anything. It’s here to open a path to infinite growth. Infinite entertainment, infinite weaponizing, infinite whatever. More predictable, infinite growth. Problem with that is that we’re slowing as a race and sooner or later it will start shrinking. The more they try to take, the quicker this is going to happen.

deafboy,
@deafboy@lemmy.world avatar

Sure. Let’s protect the proper culture. Like Fast and Furious 10, or the 60th marvel superhero movie rehash :P

AWittyUsername,

Yeah modern “blockbuster” movies and “AAA” games might as well be AAi generated.

uranibaba,

I am waiting for an AI model and corresponding tools to generate my own anime and manga. No more stupid open endings, no more infinite story they stop producing because who knows, no more “I was in the same room as a girl, OH NO! Someone might have seen me, I’m so embarrassed!”.

I almost wish I could take existing anime, put it in a machine and make it better. That should actually become a thing, use AI to make your favorite TV shower more to your liking. Someone needs to create this. Bad ending? Fix that. Bad dialog? Fix that. Change gender on all characters? Fix that as well. Foul langage? Easy.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

we’ll burn out from endless selection of predictable movies and other entertainment

We aren’t already doing that? Even without AI, most of today’s writers suck ass, and corporate meddling has stomped out risk taking. Writers have no chance to build experience with good shows with longevity. With no risk, there is no creativity.

All of the good series were ones from cable TV. Breaking Bad, Sopranos, old Star Trek, Mr. Robot, Babylon 5, House, Rick and Morty, Game of Thrones (even if it ended badly), Better Call Saul, The Expanse (which died immediately after it switched to Amazon), Gravity Falls. About the only streaming series I really enjoyed was Loki, and that only lasted two seasons. Anything else might have a good first season, but they chop out any sense of character development by making these season 6-8 episodes long. No episodic content. No character development. Just go go go towards the seasonal end goal. And then get cancelled, because they didn’t get a chance to shake out the mediocre ideas and improve their direction. Can you imagine Star Trek:TNG being represented by only their first season, and then cancelled as a result of that?

All of the recent good movies were from directors that had a chance to take risks back in the 2000s, and are now given full creative control to do what they are good at. Dune was a great movie, but it simply adapted the source material, and was given enough budget and resources and creative control to Denis to produce what it needed to be. How many good directors will be left when the old guard retires?

All of the good games are from indie series now. Concord is being getting review-wrecked and shat on, while people focus more of their attention on an fucking asset-flip game about a squirrel with a gun. All of the good bigger studios are gone, fully absorbed into the Microsoft/ZeniMax/WB/EA empire. Only the first or second-time indie game developers are the ones producing good games.

Hell, at this point, maybe AI would do a better job than the shit that’s out there. I doubt it, though. It’s too half-baked right now.

Jimmycakes, do games w 'AI is coming for all of us:' Mass Effect, Metal Gear Solid, and Baldur's Gate voice actor Jennifer Hale weighs in on SAG-AFTRA's games industry strike

Voice work as a career is dead. The genie is not going back in the bottle. Games can now have substantially more dialog, so the end product will be better and cheaper for the studios.

scrubbles,
!deleted6348 avatar

I don’t think it’s dead. As it is it is going to evolve, not die.

Primary roles will be acted, that won’t go away. It’s too noticeable when it’s not a real actor when you’re with your pal for 120 hours. Johnny Silverhand or Garrus Vikarian would be jarring not having a real human.

NPCs, however, I worry about. Those random interactions I see contracts changing, where actors will have to give rights to train on their voice, where some key moments may be spoken the the rest is regenerated.

AI isn’t magic, and there are some real pitfalls around it. It can get pretty close, but someone who is paying attention will always notice.

Couldbealeotard,
@Couldbealeotard@lemmy.world avatar

Cheaper? yes. better? No. LLMs produce the most derivative inane BS that it would just act as filler. In classic RPGs and adventure games a lot of the filler dialogue was one line per NPC to represent a microcosm within a location. There’s nothing to be gained from theoretically infinite NPCs with theoretically infinite lines of pointless dialogue.

JeeBaiChow, do games w 'AI is coming for all of us:' Mass Effect, Metal Gear Solid, and Baldur's Gate voice actor Jennifer Hale weighs in on SAG-AFTRA's games industry strike

Is it the voice that makes the character, though? Can I take any middle aged Stanley type from the office and get the ai to place the voice as the next Taylor swift? Is it then actually the original character/ actor? Why not just synthesize the looks according to whatever teenage adolescent fantasy the marketing department wants and fully program the character, i.e. a fully artificial actor, instead of basing it off some persons looks? The former cannot possibly have legal repercussions, but if the latter, by all means, protect the actors rights and likeness from abuse.

I think the studios still need the actors to perform the characters, because the ais can’t emote. But once they can, it’s over for the actors

TropicalDingdong, do games w 'AI is coming for all of us:' Mass Effect, Metal Gear Solid, and Baldur's Gate voice actor Jennifer Hale weighs in on SAG-AFTRA's games industry strike
@TropicalDingdong@lemmy.world avatar

Idk. Like, I’m sure some of you have seen the most recent gen-AI stuff, but its like, un-fucking-canny.

I don’t know where this all goes, but its happening so fast, I’m sure legacy institutions like unions are going to struggle to keep up.

GBU_28,

Yep. Imagine 10 full years from now. Not long in the span of a career.

TropicalDingdong,
@TropicalDingdong@lemmy.world avatar

10 years? Bruh 10 months. I saw some stuff recently that was image gen, and there is not a fucking chance I would be able to say it was or wasn’t generated. Like I do some aspects of this shit for a living and I’m fucked.

Code generation, image and video generation, voxel generation, voice generation.

We’re fucked. This is like, seeing the iceberg in that minute before it hits on the titantic.

GBU_28,

I think it won’t be fully “entrenched” and “corporate” I’m 10 mo but point taken. They’re certainly striving for it

ShinkanTrain, do gaming w Baldur's Gate 3 devs considered a first-person dialogue camera, weren't sure it would have cinematics: 'the next thing we know they're zooming in on a goblin toe'

‘the next thing we know they’re zooming in on a goblin toe’

Me too

Malix, do gaming w Baldur's Gate 3 devs considered a first-person dialogue camera, weren't sure it would have cinematics: 'the next thing we know they're zooming in on a goblin toe'
@Malix@sopuli.xyz avatar

Okay, sure, when given the fps camera, closest things to the camera are getting noticed. Duh?

But all things considered, who cares about a single goblin toe? Im much more scarred about the thongs happening in nearby shed. Bleach please.

But at that scale there’s always gonna be compromises. Duh. Does somebody actually expect full fidelity between 3rd person and closeups all the time? Might be showing my age but I sure don’t. What kind of madnes is that?

Games don’t need the show everything, leave a bit to imagination. Sure visuals ate cool, but don’t let that be all there is to it.

fracture, do gaming w The eagerness to grave dance on unpopular games has become a bad habit

this take in the article was really funny

My guess at the real reason for all this grave dancing is that it feels like a victory over FOMO. If the new $40 game sucks and no one is playing it, I can safely go back to whatever I was playing before without worrying that anyone’s having fun without me.

i don’t know what most people’s reasons for deriving enjoyment from concord’s failure are, but there’s no way FOMO cracks the top 3 lmao

seeing the trailer, i definitely thought it was a bandwagon hero shooter that might have had some creativity if a bunch of suits didn’t say “make it GotG”, but realistically, it launched with little fanfare, in competition with valve’s first new game (beta) in ages. not that it was fated to fail but it didn’t have a lot going for it

MossyFeathers, do games w Gearbox's first Risk of Rain 2 expansion gets hammered on Steam as developer admits the PC version 'is in a really bad place'
@MossyFeathers@pawb.social avatar

Maybe the most significant issue is that, for some reason, the Seekers of the Storm update has tied Risk of Rain 2’s physics systems to its frame rate. When asked about it on Discord, Gearbox developer GBX-Preston said FPS-related issues, “and all the ramifications on balance/physics/attack speed/movement/etc. were not intentional. This is in our top handful of issues we’re investigating.” As a stopgap, he said players experiencing issues should lock the game at 60 fps.

Amazing. How the fuck did you do that?

addie,
@addie@feddit.uk avatar

It’s in Unity, isn’t it? So rather than multiplying the speeds by Time.deltaTime when you’re doing frame updates, you just don’t do that. Easy peasy. They’ve got that real “Japanese game devs from twenty years ago” vibe going.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

You mean “Bethesda to this day?”

ms_lane,

They fixed that with 76, Both 76 and Starfield have physics untied from framerate.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Thats great to hear. Not surprised about Starfield tbh, but I am surprised they fixed it for F76, considering it relies largely on the same tech as F4, which does have that limitation.

Zoboomafoo,

Or even a decade ago. Dark Souls 2 had some enemies’ attack animations tied to frame rate, like the Alonne Knights. So they attacked incredibly fast on PC compared to console.

Weapon degradation was also tied to framerate :(

Cornelius_Wangenheim,

At least Gearbox isn’t spending a year+ denying that the problem exists.

xavier666,

Minecraft has this wonderful mechanism where everything is dependent on game-tick/server-tick, which is independent of player FPS. Why do modern developers keep using FPS for game physics?

Baleine,
@Baleine@jlai.lu avatar

Minecraft is different because it uses a client and server pattern, separating the physics and display loops completely

breadguyyy,

basically every game uses ticks lol this was not intentional

Annoyed_Crabby,

Huh, now i know why that particular enemy are janky as heck in every aspect.

CluckN,

From what I’ve read they tried to combine the console and PC version into a unified single version. Gearbox must’ve seen the Borderlands movie and sought to lower the bar below the ocean floor.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

From what I’ve read they tried to combine the console and PC version into a unified single version.

JFC. Starting off with something that is cross-compatible is one thing, but trying to merge the two codebases together… that’s a 2-3+ year effort, minimum.

funkless_eck,

Destiny 2 still struggles with this. Some enemy attacks 1 shot because at high frame rates they hit the player multiple times as the projectile passes through the player character’s model

dhhyfddehhfyy4673, do games w Gearbox's first Risk of Rain 2 expansion gets hammered on Steam as developer admits the PC version 'is in a really bad place'

Steam should implement mandatory version history rollbacks. Super lame that it's optional, at the dev's discretion.

epicsninja, (edited )

You can freely download old versions of steam games. You used to be able to do it through the steam console, but now you have to use an external application.

Edit: you can still do it through the Steam Console.

pyre, do games w Gearbox's first Risk of Rain 2 expansion gets hammered on Steam as developer admits the PC version 'is in a really bad place'

https://lemmy.world/pictrs/image/29595c66-8aee-4ec0-a34e-739e9ac03a4a.gif

I AM ONCE AGAIN ASKING FOR GEARBOX TO NOT SUCK

Annoyed_Crabby, do games w Gearbox's first Risk of Rain 2 expansion gets hammered on Steam as developer admits the PC version 'is in a really bad place'

Risk of Rain 2 is developed by just 8 people. It’s a game that I don’t regret buying early access because the early access till 1.0 is the smoothest sailing i’ve ever seen for a game. I have a pretty old pc that’s low spec even back then, the game just run smoothly.

And of course a multibillion company is the one messing thing up.

Cadeillac,
@Cadeillac@lemmy.world avatar

I didn’t realize Gearbox had any part in it. Are they just the publisher?

breadguyyy,

no it's being developed by an internal team now

Cadeillac,
@Cadeillac@lemmy.world avatar

Oh, that sucks

breadguyyy,

they're not that bad, they had been working with hopoo for a while before the IP sale

Cadeillac,
@Cadeillac@lemmy.world avatar

The article says otherwise

breadguyyy,

idk maybe the team changed but last I heard (from hopoo) the internal gbx team were mainly the folks who did work on sotv and anniversary update

Annoyed_Crabby,

They bought the IP from hopoo a few years ago, and this DLC is 100% by Gearbox internal dev.

CodexArcanum,

Man that is the saddest thing. I really loved that series, sounds like it’s cooked.

Annoyed_Crabby,

The content looks pretty good though, sadly with Gearbox takeover i think the polish just gonna suffer from now on.

simple, do games w Gearbox's first Risk of Rain 2 expansion gets hammered on Steam as developer admits the PC version 'is in a really bad place'

Something to note is that it’s not just the DLC, the patch that released alongside it introduced a slew of bugs to everyone who owns the game. Apparently this includes framerate now affecting things like movement speeds, enemies sometimes dealing insane bursts of damage randomly, invisible enemy projectiles, among other gameplay breaking stuff. Total disaster.

Sigh… I guess we saw it coming with Gearbox…

xavier666,

You mean if I just update my game on Steam, it will get messed up? I don’t have the DLC

simple,

Yes.

jawa21, do games w Gearbox's first Risk of Rain 2 expansion gets hammered on Steam as developer admits the PC version 'is in a really bad place'
@jawa21@lemmy.sdf.org avatar

Obviously, the solution is to use the turbo button to slow things down.

ALERT, do games w Gearbox's first Risk of Rain 2 expansion gets hammered on Steam as developer admits the PC version 'is in a really bad place'
@ALERT@sh.itjust.works avatar

What’s all the hate about? I have already played this dlc for 8 hours and have seen zero bugs.

Wrufieotnak,

Saying your own anecdotal experience to counter balance a reported problem for many others is fine. Acting like those problems don’t exist is stupid.

Read the article and you will know ‘what all the hate is about’.

breadguyyy, do games w Gearbox's first Risk of Rain 2 expansion gets hammered on Steam as developer admits the PC version 'is in a really bad place'

main issue is that with console parity and unity version upgrade a lot of things are now tied to fps, but they are aware of it and are working on it. the main issues were regional pricing (which has been remedied) and all embracer products (including this dlc) being unpurchasable in Russia. Basically, give it a couple weeks

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