Not just the U.S.
Avalanche Studios has their headquarters in Sweden and they’re closing their studio in Canada (per this article). Additionally, Phoenix Labs (Dauntless & Fae Farm) is a Canadian game developer and they just let go of a significant number of developers and cancelled all future projects (about 3 weeks ago): pcgamer.com/…/dauntless-developer-phoenix-labs-la…
While Microsoft was the one shutting down multiple Game Developers last month, those studios are also based all over:
Tango Gameworks - Japan
Alpha Dog Games - Canada
Arkane Studios - (Headquarters in France, but shutting down their Studio in the U.S.)
Roundhouse Studios - U.S.
Sony learned nothing from the Helldivers 2 shitshow
Well they learned to announce that it would require an account before releasing the game rather than after people had already bought it, which was the complaint with Helldivers, right?
While it was the complaint, the game did mention a required PSN account on all storefronts. This was disabled when auth/login was unplayably bad on launch week, then not re-enabled until a while later (with a week long heads up for new players and a month long heads up for existing players). Nobody actually got locked out of the game, and as my PSN account is registered somewhere I do not live, I don’t think anyone would’ve been stopped playing by the change if it had been pushed.
What we “won” and sony “learned” is that they can’t get accurate metrics on playercount since HD2’s statistics aren’t being tracked correctly by the game’s session system and the playerbase is uncooperative. In this era where data is king, this just means we’ll stop seeing Sony funded helldivers ads on youtube while they market their giants that correctly report the data they’re looking for that helps them make a userbase that prints money.
Oh, and we marred the all-time and recent review score from overwhelmingly positive. Guarantee you the successful action was the steam refund count on the game - truly unsolvable problem. As refund requests that don’t meet an automatic metric need a reply, and resolution usually takes ~an hour, the 6 digit refund count was not realistically solvable without rolling the requirement for a legitimate PSN account back. You can track how many total refund requests steam has day by day, as this is a public count in steam’s support page. There were 800k more than the average weekend.
Tl;dr: while the complaint was this, the reality was not. The review bomb hurt arrowhead’s relationship with sony more than it hurt sony. The refund bomb didn’t cause steam to change policies this time but damn if it isn’t justified now.
Well, another game I won’t be playing in that case. Fortunately my backlog is large enough to keep me busy for the next couple of years, so I feel no need to play every new title. But still: my wallet thanks Sony for making the choice for me.
Thanks, I know my way around the high seas should the need arise. But I can’t play every game out there anyway, so as long as I can get my gaming needs satisfied through non-shittified legal means I prefer that.
I think they’re okay with that. The budget for these games has ballooned so much, they feel like they need a market goal beyond the $60 sale. Microtransactions are one approach, but pulling people into a gaming ecosystem like PSN is another. If you’re not interested in either, you’re not their target demographic.
You’re telling me a week of “protest” followed by gamers immediately forgiving the big corporation because they eventually backtracked didn’t really change anything? :o
See you next week, when PSN accounts are required for Helldivers 2 again lol
It’s hilarious, it’s almost like they got so used to having their way with a captive console audience that they didn’t consider PC players have a choice.
pcgamer.com
Aktywne