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catloaf, do games w Doom Eternal's new official mod support includes 'the very same tools' used to create the game

Is there a version that makes audio with Bluetooth headphones actually work? I tried playing the other day and it was completely unplayable.

areyouevenreal,

I think that has more to do with your system and the quality of Bluetooth audio than it does the specific game or application.

catloaf,

No, it’s fairly common. You can find a number of people complaining about the same thing. No other games, including Doom 2016, have this issue.

Jtee,
@Jtee@lemmy.world avatar

I googled your issue and found a post on… That other site.

Search for “Sound Settings” in windows, on that screen to the right there is a button called “Sound Control Panel”, click that.

On the following screen you should find all your audio devices. There are 2 versions for your headphones, the normal stereo device and a second Hands Free one, right click on the Hands Free headphones and disable them.

Now open the “Recording” tab, there you should find your headphones among the other microphones you have connected, right click and disable them too.

Your headphones should now work ingame as the game has no way to access your microphone anymore and thus isn’t able to take away your headphones bluetooth audio bandwidth, however this obviously also means if you later down the line want to use your headphones microphone you’ll have to enable both of those things again.

Edit: Just disabling the microphone while leaving the Hands Free option up works too, but without a microphone there’s no point to ever use Hands Free and thus I like to turn it off to reduce clutter.

Nice to see that this is still helping people over all this time lol :)

catloaf,

Believe me, I’ve done that. And a handful of other things. It didn’t help. I either got garbage quality or no sound at all.

Prandom_returns, do games w Doom Eternal's new official mod support includes 'the very same tools' used to create the game

Can the mod community chip in and hire Mick Gordon for a couple more tracks? Just a couple. Ya’ll got any of them Mick Gordon tracks left?

vegaquake, do games w Doom Eternal's new official mod support includes 'the very same tools' used to create the game

4K HDoom remake incoming?

chiliedogg,

They just released a Doom 1/2 combo pack that has a bunch of mods included as well as a mod browser for new mods. And the mods are all supported on console. I was playing Doom in Princess Peach’s castle on my Xbox yesterday.

pyre, do games w Doom Eternal's new official mod support includes 'the very same tools' used to create the game

justice for mick

grrgyle,

Yeah Mick was wronged, but also from what snippets I gathered, he’s kind of a diva?

pyre,

if you believe company pr people, sure why not. mick had receipts. and I’ll believe a talking ferret before i give any company pr person any credence. they lie for a living.

black_lugia, do games w Doom Eternal's new official mod support includes 'the very same tools' used to create the game

Myhouse.wad eternal edition when

SynopsisTantilize,

IgwtThisReference.wad …straight to jail sir…

grrgyle,

Probably would take a team of 3 a year to make for Eternal

ngwoo,

Mymars.wad

Oha, do games w Doom Eternal's new official mod support includes 'the very same tools' used to create the game

Id Software is so fucking based

dezmd, do games w Doom Eternal's new official mod support includes 'the very same tools' used to create the game
@dezmd@lemmy.world avatar

Marty Stratton of id Software tries to throw Mick Gordon and his entire music production career in front of a bus over the Doom Eternal OST issues:www.reddit.com/r/…/doom_eternal_ost_open_letter/

Mick Gordon responds with receipts and even time stamps in files from the id audio designer:medium.com/…/my-full-statement-regarding-doom-ete…

Bethesda’s eventual response in a tone seeming written by Stratton himself:reddit.com/…/has_marty_stratton_found_his_appropr…

Fuck anything from id Software/Bethesda/ZeniMaxi Media until chucklefuck Marty Stratton is out.

Shah_of_Iran,

Here’s a YouTube video about this that’s pretty informative.

Katana314, do games w Crush House is a parody of reality TV with nothing real to say about its subject

It does feel like there’s a lot of writers out there that see a lot of “X” and aim to poke fun at how much “X” we see…but don’t realize that media is so pervasive that they’re aware of their own faults, and able to play around them.

A long time ago there was an attempt by a comedy show to make fun of comic books, by having The Joker tell jokes and make fun of Superman’s underwear-on-outside…not realizing he does exactly that in the comics.

Really, I think a lot of writers just need to go back to basics on recognizing what constitutes an original idea. It’s certainly not easy.

TheEighthDoctor, do games w Shadows of Doubt, the procgen private-eye immersive sim, is leaving early access next month

I have to try it again, the first time I tried I didn’t understand anything or what I was suppose to be doing.

Shiggles,

If my experience is anything to go by, you mug everybody you see, steal everything in their wallet to “identify them”, interrogate them while vomiting drunk in their apartment, and maybe solve a murder or two on accident.

Makhno,

So this is just an American cop sim? Minus the spousal abuse

bionicjoey,

There is a tutorial mission to show you some of the basics.

Num10ck, do games w Shadows of Doubt, the procgen private-eye immersive sim, is leaving early access next month

reminds me of the Blade Runner video game by Westwood.

DaMonsterKnees,
@DaMonsterKnees@lemmy.world avatar

Jesus, now there is an old memory. “Portrait of the sleep deprived.” Thanks for the trip down the lane, friend!

HarbingerOfTomb,

“You want to VK ME?!”

mariusafa, do games w Shadows of Doubt, the procgen private-eye immersive sim, is leaving early access next month

IMO it’s not ready for getting out of early access.

Most of the time crimes are exploitable because NPCs life and assassination patterns are repetitive.

For 20-30h it’s cool. After that you have already learnt all the possible exploitations and it becomes power gaming gameplay.

If you don’t believe, search for steam reviews with more than +30h.

Cornelius_Wangenheim,

30h of gameplay seems very reasonable for a $20 game.

Donkter,

Yeah, people are either spoiled or deluded with games needing to be 100+ hours, especially cause those hours are often padded with garbage.

Shadows of doubt gives you at least 10-20 hours of hilarious procedural generation that actually hangs together as an immersive sim. You start to see the seams pretty quickly but by the time that happens you’re digging into the actual mechanics. Also the devs take their time on updates but the last update was pretty huge so they obviously have a pretty big scope for the game.

cheddar,
@cheddar@programming.dev avatar

I don’t even have time to finish games longer than 10 hours in reasonable time. 20-30 hours of gameplay and not ready for getting out of early access? Waat?

the_toast_is_gone,

I think it depends on the amount of fun you have. There’s a difference between “I grinded for 30 hours to get this item, I felt pulled into doing it and now I’m 6 hours late for work” addictive fun, “I played for 30 hours on and off, it was such a relaxing experience” chill tf out fun, and “I played for 30 hours, I broke my controller from gripping it too hard and my heart was pounding the whole time” hardcore action fun. It’s tough to gauge a game just on how much time it takes to complete.

brian,

replayability seems like the big advantage of something procgen like this though, independent of price. otherwise, why isn’t it just a story curated by the dev?

Coelacanth,
@Coelacanth@feddit.nu avatar

I think both things can be true at the same time. 30h of gameplay off a $20 game is a very reasonable proposition. At the same time, not managing to translate the procgen core mechanic into - if not infinite then - better replayability is absolutely a flaw. Some will see the procedurally generated content part and hope for something to sink hundreds of hours into, so it’s a fair warning.

RageAgainstTheRich, do games w Shadows of Doubt, the procgen private-eye immersive sim, is leaving early access next month

I love this game. But there is a bug that causes some missions to be unsolvable. They really need to fix that before releasing it fully…

at_an_angle,

What do you mean? Knowing only the hair color isn’t enough info? Lol

echodot,

I had one which turned out to be the cop that did it. I have no idea if that was intentional or a bug but it was certainly funny.

Excrubulent,
@Excrubulent@slrpnk.net avatar

That sounds very realistic to me.

GoodEye8, (edited )

I’m pretty sure some of them are objectively broken. I had a mission where the mission givers partner was seeing someone else and I had to figure out who. The process of figuring out who the person was was pretty cool. Outside of some vague physical traits my leading clue was the mystery persons partners job position. I had to look up every restaurant, break into every single restaurant, find all the people who worked that position, find where they live, break into their apartments to find who their partner was and if they match who I’m looking for.

Eventually I was 99% sure I got the right person, but I needed proof they were seeing each other. I combed their entire apartment, found nothing. I combed the partners apartment, found nothing. I checked their workplaces, found nothing. I tailed both of them the entire day, still found nothing. I even checked their mailboxes and found nothing. I literally ran out of ideas how to solve the case because I found nothing.

Turned me away from the game because I got this cool investigation with some really out the box thinking, and then didn’t get rewarded because I didn’t find that last piece of information.

DarkCloud,

Unsolvable crimes? That’s actually very realistic.

JackbyDev, do games w Shadows of Doubt, the procgen private-eye immersive sim, is leaving early access next month

The weird voxel graphics turned me off but the concept is really cool.

Agent_Karyo,
@Agent_Karyo@lemmy.world avatar

I actually like these sort of boxes graphics, another game that has them is Cloudpunk; for reason I feel like the voxel graphics fit the world.

Yokozuna, do games w Shadows of Doubt, the procgen private-eye immersive sim, is leaving early access next month

I really like the regression of graphics trend lately. It enables the developers to focus in on gameplay, mechanics, and building the world. Personally, I love the style. It reminds me of PS1 days in so many ways.

LMagicalus, do games w Shadows of Doubt, the procgen private-eye immersive sim, is leaving early access next month
@LMagicalus@discuss.tchncs.de avatar

I bought SoD a while ago, and while I dont regret it, its gotten worse and worse. I use a laptop for everything, gaming included. The game has gone from running at a steadyish 30 fps (which is totally fine and usable, I don’t understand high fps people) to being an unstable mess that maaaaaybe hits 20 fps if I stand still.

Even ignoring the gameplay issues, this game needs WORK.

Konraddo,

It was already bad at the beginning. Never improved. Also, there seems to be no plan for a community driven mission system, so you can only play weird auto-gen ones.

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