As in the first game, executions are key. When an enemy is staggered, you can run up and trigger a canned death animation—usually tearing them apart with your bare hands, or impaling them on their own claw-limbs—in order to recover your armour bar to block incoming hits.
Hopefully it’s a bit more polished since DOOM 2016 is an example of the system being used really well. I found the first game to be a bit clunky at times
There isn’t much to know about the series other than the main guy got accused of heresy and has to work his way back up the chain. They’ll probably explain that at the beginning of the game as a lore dump. As for Warhammer 40k - everything sucks, humanity was meant for great things but weren’t prepared for what was out in the galaxy and beyond. A civil war happened, turned out that demons are real and they don’t like the ruler of humanity that much (who basically rivals their power). Dude got stabbed, is now in a huge immovable wheelchair that supports his body, but still tries to save humanity.
That all happened 10k years ago and everything sucks even more. There is no technological improvement - tech is barely maintained by a bunch of ritualistic fanatics that don’t know why it works or doesn’t, they just burn a bunch of incense, pray to it a lot and press control alt delete because it’s all part of the ritual. Humanity fights like 15 evil factions at all times, but humanity is evil too. Space marines would be great to fight the wars if there was enough of them for it - there is basically a couple thousand marines for millions of worlds.
Emphasis on this. We humans have become Xenophobic Christofascists* turned up to 11. All aliens are bad** and anything against established doctrine is heresy of the highest order. Human labour is essentially free vs the gross expense of materiel so the leadership will think nothing of having entire generations of a planet mine out some toxic substance that kills before you age much past the ability to outbreed it.
In short, anyone who claims humans are the good guys, is misguided at best.
*EmperorFascists as the ruler is the Immortal God Emperor. ** Officially, but there exists means and people who can deal a little more diplomatically than with a gun.
I would recommend playing the first game (it’s good, though it is showing some age). Apart from that: no, you don’t really need to know the lore to follow along. And the comments in this thread have given more than enough background to follow it.
That being said, if you’re interested in the lore I’ve been listening to a podcast called “Laying Down the Lore Warhammer 40k”. I found it entertaining and informative
I hope it will be a good game as well, I do like the Warhammer 40K universe (fascinating, as it paints a grim dystopian future which humanity has been entrapped within). Cancelling a beta is a dire move, I feel like they’re trying to hide something as well. It’s best to wait and not let excitement overrule being wise.
It would definitely take some creative interpretation IMHO. That is if you’re using the gameplay of Eternal, you’ll want to make changes to the original maps structure and encounter design. Would be an intensely interesting project to take on… Even just an episode, or a level or two…
I’m already thinking about how to “gate” different sections in episode 1 to work with Eternal’s arena based gameplay. Later episodes and Doom 2 gets easier, though.
The only thing about the level design I think would get broken is the fact you can jump and other traversal methods. The original maps weren’t designed around that, and even Brutal Doom breaks them with the addition of jumping. But what’s broken is the intended progression and access to secrets and is also an easy fix. Just make the barriers higher or gaps further, etc.
I mean if you trace it back far enough, the engines used are in fact forks of the quake engine (IdTech 2). I’m sure there’s some simple system somewhere that’s still the same in all engines all these years later
Fast forward to today, it’s kind of terrifying that the proprietors of DirectX effectively own the poster-child Vulkan game engine for both performance & visual fidelity.
Seems like a cool concept that they just didn’t execute super well.
Like having two behavioral simulations (cast simulation interacting with props you place, and audience simulation that reacts to where you place the camera’s attention) that you need to navigate sounds cool, and bound to lead to some interesting and funny emergent experiences… but it sounds like the implementation was just undercooked.
I’d probably still give it a try on sale or something but g o d d a m m i t does that Corporate Memphis art style rub me the wrong way. Lmk when the San Andreas texture mod drops though.
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