pcgamer.com

kosanovskiy, do games w God of War Ragnarök will require a PSN account to play on PC

The seas are mighty fine this time of year, I might as well go for a sail.

lordnikon, do gaming w The future of gaming belongs to weird, little games

that’s why I hope the game-like genre naming really takes off that means I can just play the original and skip the rest

kakes,

I imagine you’re being facetious, but you’d miss a lot of great games this way.

lordnikon,

yes I was

Carighan, do gaming w Less than 6 months after laying off 40 employees, Dead by Daylight studio Behaviour Interactive drops another 95
@Carighan@lemmy.world avatar

They have 1300 people? To make mtx and killers for DbD?! What?

Chozo,
@Chozo@fedia.io avatar

That number is not the DbD team, but the Behaviour studio as a whole. DbD is their main breadwinner, but they also have several other active games that they maintain.

Flatfire,

Also worth noting is their history as an IP mill. Dead By Daylight is a surprise hit amongst many a licensed deal to produce games that would nearly qualify as shovelware in most cases over the last 20+ years. DbD gives them some independence, but they’re still largely a “studio for hire” by anyone who needs them.

Aatube,

According to Wikipedia, they made a ton of games, including a ton of licensed IPs.

SorteKanin, do games w God of War Ragnarök will require a PSN account to play on PC
@SorteKanin@feddit.dk avatar

Let me tell you what to do when the game drops on steam:

  1. Buy it at full price as soon as it releases.
  2. Press play, get to the PSN login screen or whatever it is.
  3. Close it.
  4. Immediately post a negative review saying it requires a PSN account.
  5. Request a refund from Steam, you’ll basically get it automatically as you played less than 2 hours.
  6. Profit! Watch Sony squirm with those reviews.
Varven, do games w God of War Ragnarök will require a PSN account to play on PC
@Varven@lemmy.world avatar

another account another password to remeber

drspod, do gaming w The future of gaming belongs to weird, little games

Any novel idea that gets a modicum of success is immediately and repeatedly flogged to death by copy-cats, both indie and corporate, for the next several years until the gaming public is sick of seeing it. See any recent successful gaming trend for an example.

zero_spelled_with_an_ecks,

Vampire survivors comes to mind.

BroBot9000, do gaming w The future of gaming belongs to weird, little games
@BroBot9000@lemmy.world avatar

Small indie studios instead of the hulking meat grinders of corporate giants.

bpavuk, do gaming w The future of gaming belongs to weird, little games
@bpavuk@mastodon.social avatar

@ylai it always belonged. every successful game was an experiment. a weird, quirky experiment.

JoMiran,
@JoMiran@lemmy.ml avatar

takes bong hit

“Ok, so hear me out…then the plumber jumps into the sewer and comes out in a different dimension with living mushrooms and attack turtles.”

teawrecks,

“Duuuude, I’m big on shrooms fr”

“😲💡”

Yerbouti, (edited ) do gaming w Just Cause developer Avalanche Studios Group is closing the Montreal studio it acquired just 8 months ago

Yep. I have a friend who works there, well I guess he use to. Get ready for a wave of shitty videogames all written and designed by AI in the coming years.

BadmanDan,

They should let AI be the CEO’s too

ShaggySnacks,

AI comes up with bad ideas just like CEOs.

BadmanDan,

Hey, atleast you don’t gotta pay them

KingThrillgore, do gaming w Just Cause developer Avalanche Studios Group is closing the Montreal studio it acquired just 8 months ago
@KingThrillgore@lemmy.ml avatar

Maybe they can change their fortunes by not making the exact same fucking game 20 times in a row.

Just Cause, Rage 2, Mad Max, Generation Zero, The Hunter ARE THE SAME FUCKING THING OVER AND OVER AGAIN

TheDarksteel94,

Okay, I’ll bite. How are all of those the same?

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

All rely heavily on fetch quests as the basis of their game loop, and all of them are flavored fetch quests. I played Generation Zero and got sick of it quick, and it quickly became apparent as I played Rage 2 that this is most of the experience.

TheDarksteel94,

Isn’t that more of a problem with game design in general though? I’d argue if you’re going with just that example then Rage 2 is the same as most MMOs. Go here, kill things, go back and deliver items, etc. Also, how are those two games similar to Just Cause or Mad Max?

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

Well, for Generation Zero, I felt like the closer I got to the endgame and FNIX Rising the more obvious it got that Avalanche really expected you to do middling discovery and fetch quests to prepare, and it becomes incredibly unbalanced system wise (especially in FNIX Rising, which is tacked on crap that had no playtesting for balance). I saw a similar pattern in Rage 2.

Generation Zero was a really, really, really bad first experience for me.

Gamoc,

Sounds like you don’t like open worlds. Maybe don’t play them?

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

I actually liked New Vegas’ open world and its a miracle it turned out the way it did, and within the span of a year. Night City too, but CDPR had a long time to get it right and I even waited a year and a half post-release.

Tempo,
@Tempo@lemmy.ml avatar

Just Cause 2 was their big hit, so they kept trying to make Just Cause 2 again with every subsequent game, Just Cause or otherwise.

Lightening doesn’t strike twice.

brlemworld, do gaming w Just Cause developer Avalanche Studios Group is closing the Montreal studio it acquired just 8 months ago

Nooooooo!

NigelFrobisher, do gaming w Just Cause developer Avalanche Studios Group is closing the Montreal studio it acquired just 8 months ago

The gaming industry is taking this 1983 retro thing too far.

starchylemming, do gaming w Just Cause developer Avalanche Studios Group is closing the Montreal studio it acquired just 8 months ago

to many companies operating like a locust swarm

acquire, consume, destroy

QuadratureSurfer, do gaming w Just Cause developer Avalanche Studios Group is closing the Montreal studio it acquired just 8 months ago
@QuadratureSurfer@lemmy.world avatar

How many game studios is that within a 2 month period?!

Land_Strider,

I don’t know any 2 months but it seems like the U.S. based game industry companies are now on a roll to see which can close more studios per ceo now.

QuadratureSurfer,
@QuadratureSurfer@lemmy.world avatar

Not just the U.S.
Avalanche Studios has their headquarters in Sweden and they’re closing their studio in Canada (per this article). Additionally, Phoenix Labs (Dauntless & Fae Farm) is a Canadian game developer and they just let go of a significant number of developers and cancelled all future projects (about 3 weeks ago): pcgamer.com/…/dauntless-developer-phoenix-labs-la…

While Microsoft was the one shutting down multiple Game Developers last month, those studios are also based all over:
Tango Gameworks - Japan
Alpha Dog Games - Canada
Arkane Studios - (Headquarters in France, but shutting down their Studio in the U.S.)
Roundhouse Studios - U.S.

Edit: formatting

yokonzo, do games w God of War Ragnarök will require a PSN account to play on PC
  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • Technologia
  • FromSilesiaToPolesia
  • rowery
  • esport
  • fediversum
  • test1
  • ERP
  • krakow
  • muzyka
  • shophiajons
  • NomadOffgrid
  • informasi
  • retro
  • Travel
  • Spoleczenstwo
  • gurgaonproperty
  • Psychologia
  • Gaming
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • Blogi
  • lieratura
  • motoryzacja
  • giereczkowo
  • warnersteve
  • Wszystkie magazyny