My bet is it’ll be great on PS5. People are already saying controller support is really well implemented on PC, and it runs really nicely on a range of hardware
Yeah, my plan is PS5, too. I was worried because been playing these games on PC almost literally my whole life, from BG1 and IWD through to PoEII and DOSII. But I don’t have a PC that can play any sorts of games right now, so it’s gonna have to be PS5.
Watching a few let’s plays and streams, it sounds like controller support is solid. So despite not being what I’m used to, I’m confident it’ll be a solid experience.
It’s a very noticeable improvement in realism in games that do this. Quantic Dream games have also done this, even in Heavy Rain from 2010, and it really goes a long way in making a game into a story.
“Development of this skill tree actually started before Darktide launched, but some classes were further along than others. The system just wasn’t ready last year.”
Sad that it’s another “launch the game now and finish it later” situation. Hope these are fun.
Yeah, I enjoy the gameplay and atmosphere a lot but it’s obvious this game was rushed out in a bad state.
They wasted a lot of goodwill with the initial release, I hope with changes like this they do good with the players and then they’ll have a chance to bring in new ones.
They messed up initially with Vermintide 2 and then caught up and did the same thing again with Darktide.
I would agree. It’s wild to me that they are still releasing content (Free and DLC) and regular hotfixes for Vermintide 2. I remember it also releasing in a similar state to Darktide. Which is why I just decided to wait. I’ve had a ton of fun with both Vermintide games, so I have a good feeling they’ll get it there eventually.
Honestly, at this point every AAA title should just be treated as having a release date of 3mo to a year out from the actual launch. There’s zero reason to buy a game before day one, and any developer that tries to give you one a la cosmetic preorder bonuses probably doesn’t have a product worth your money, and is just trying to milk your FOMO for every dollar it’s worth.
Considering that DA veteran David Gaider left ages ago, I do not have much hope left for the next DA game. BioWare may have hung on a little bit longer than other EA studios, but it looks like the notorious mismanagement by EA will get it too.
What do you want us to do? We cut their funding, we forced them into layoffs, we demanded unrealistic timelines, we have zero idea of how single player games are made, we’ve mismanaged the IP and done nothing with it for a decade now - and they still won’t be profitable!
Look, I was enjoying the game a lot, but these articles are getting a little out of hand. I don’t think this game is as huge a triumph as journalists might have you believe.
Yes the gaming landscape is filled with MTX heavy live-services but as much as BG3 is a complete product it’s not as if we don’t still get games like that just look at the other releases in 2023 it started off with freakin’ Hi-Fi Rush.
And for all it’s successes BG3 still has major faults. It preforms terribly after only a few hours of play to what I can only imagine is a memory leak issue but performance issues aside there are mechanical problems that are baked into the core of the game so…
I dunno, I’m glad that the game is finding success and I’m glad that people are enjoying it but it’s just a bit much, I mean Bombrush Cyberfunk just came out and I’ve heard nothing on that game from these outlets.
not to defend them, but I regularly play around 3~4 hours and I didn’t notice my frames dip during play. It usually dip around enter/exit conversation, or when you faster travel, frame then comes back to normal range. (about 120 fps for me, during hotter days I just manually keep it at 60 so I trade some screen tear but cooler room.) If it’s memory leak it will usually lead to crash since you have less and less ram you can allocate. So there might be something that eats your resource.
Mechanical side I just don’t like hunting and gather stuff the scatter around the world, but is kinda of important for early game economics.(especially for a hoarder like me, I want to get all the magical items from vendors, trying to do it as legit as I can, all the sell for 1 coin adds up. opening all the crates etc does took a long time in storage area. )
Your experience is valid but for someone like me who works most days, I gotta take my game time when I can so I usually play for 6-8 hours a day a few times a week and towards the end of my sessions there is a pretty noticeable drop in frames I got from a solid 60 to about 30-40 frames, some days it’s really unplayable.
Don’t get me wrong - I’m absolutely happy that this game is doing well, that people love it, that it isn’t exploitative, etc. those are all great things.
But do we need a daily article essentially restating the same thing?
If you're the game director and had so little sway to the producers /publishers, then you're nothing but a "yes man" figure head. Maybe go back to dev, the executive role isn't for you.
Otherwise, the only excuse is you initiated all these changes and you are completely out of touch with your customers.
If they need more revenue, I wish they would try console releases instead of deteriorating the value of newer DLC. Company of Heroes did it so it is not unheard of, and surely the hardware of latest gen consoles is enough to run a semi-decent experience of Total War titles.
As much as I love the franchise, I'm kinda concerned for its future if they continue down the current route, not gonna lie.
I think that will be dreadful. Like not a huge fan of the dlc price increases (seriously almost 150% increase over the last game when their last lord pack COC was already an increase), just TW on console just sounds awful since the controls just aren't precise enough for what you need to do in those games. Yes, you can plug in a keyboard and mouse in a console but I don't think many people would be willing to do that for just a singular game except for the most tryhardy of people
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