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DeathWearsANecktie, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'

I really like the game so far but it really needs some kind of vehicle for travelling around planets. Like the exocraft from No Man’s Sky.

c0mbatbag3l,
@c0mbatbag3l@lemmy.world avatar

You can’t even traverse the whole thing, right? Don’t you hit a barrier and are forced to backtrack and take off/land somewhere else?

XaeroDegreaz,

Yeah but it’s a fairly huge area… something like 8km in any direction from the ship.

c0mbatbag3l,
@c0mbatbag3l@lemmy.world avatar

Could be covered pretty quickly in a land vehicle.

Koffiato,

4km any direction if I’m not mistaken. Takes me around 30 minutes to each it.

It’s very, very small actually.

NuanceDemon, (edited )

Game engine limitations, apparently. Say a thread on exactly this earlier today.

Agree it is much poorer for lacking them. It’s immersion breaking being in the far future, zipping around on an interstellar craft, yet being forced to explore slowly on foot. I really can’t even use the ship? Cmon.

Quentinp, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'
@Quentinp@lemmy.ca avatar

I’ve been enjoying Starfield - but the empty planets suck, especially without vehicles. The scanning thing is boring and dumb, worse than trying to get 100% on a NMS world. It’s a shame that fast travel disconnects you from the space feel of the game, but it makes the rest of the game playable. I like the game overall, but they have definitely dropped the ball on space travel. In theory it’d be cool to come across different “dungeons” etc, as in Skyrim when wandering around, but doesn’t happen in Starfield because you’re generally not going to happen upon them. It’s not interesting to drop down to random planets.

sturmblast,

I’ve found all kinds of shit on planets… spacer hideouts, caves, artifacts… look harder

Quentinp,
@Quentinp@lemmy.ca avatar

Yeah started finding some neat stuff as I go further out. It’s not that it’s not there, it’s just that you don’t tend to stumble upon it. Like I’ll go to a planet do a mission open up and scan and see some POI like 1200m away. Now do I really want to tedious run over empty nothingness to see if it’s like a space hut or another pirate base etc? I definitely check out nearby POI especially if they are on the way to where i need to go. (Still having fun in the game though and I guess later having options to at least poke around in new places will be fun and i’m curious if the critters are fixed or procedural, like will there be variants all over or just the same few species)

Blackmist, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'

That maybe so, but if Earth had 1000 moons, we’d have likely gone to one with something interesting on it.

jumbodumbo, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose

It’s very strand-like in that sense.

lemming007, (edited ) do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'

I gave Starfield a fair chance, I played it for 20 hours, patiently waiting on why it deserved an “8.4” rating from critics. But it never delivered. The gameplay is a copy of Fallout 4, the user interface is a mess (they’ve gone backwards somehow) and the world is just so generic and uninspiring that I couldn’t bear one more minute of it.

I can see why it’s got a 5.5 from real players.

On a side note, the gaming reviews now mirror Rotten tomatoes. What the professional paid “critics” love, doesn’t necessarily mean the players do, and vice versa. The real players always give a more fair rating.

Dirk_Darkly,

Imagine it in five years when the modding scene has popped off though. It could truly be something spectacular. Which is frankly the only saving grace of Bethesda games. They’re a solid sandbox/framework for others to fill in.

dangblingus, do games w Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'

Yeah, we optimized. We didn’t do it well, but it happened!

Shurimal, do games w Baldur's Gate 3 has ruined Starfield for me

Well, one is a linear, turn-based, 3rd person party cRPG.

The other is open world, real-time, 1st person with optional followers, sandbox action-RPG with space shooter elements.

Utterly different animals and any comparison is as invalid as comparing BG3 to Elite, DCS or RaceRoom. I've no interest at all in BG3 because turn-based party RPG-s are not really my jam. And I've never cared much about story-telling, either. I like good worldbuilding, sandboxing, looting, crafting, trying different builds, doing whatever the hell I like at any moment while completely forgetting that something called "main quest" exists, getting technical and modding the crap out of a game and this is where Bethesda shines.

Brocken40,

Does the c in crpg even matter? Arent all video game action rpgs crpgs?

Shurimal,

Generally the term cRPG is used for specifically tabletop RPG-s adapted to digital realm. Action RPG-s take those classical RPG concepts and adapt them to a first- or third-person action game—basically Doom with leveling systems.

PM_ME_FEET_PICS,

No it isn’t. CRPGs are the original Fallout games as well.

the_artic_one,

I had heard that the original Fallout/Wasteland was based on GURPS.

hogart,
@hogart@feddit.nu avatar

All I heard was a BURP.

PM_ME_FEET_PICS,

Wasteland was not.

Fallout was going to be but was denied the rights because of the violence in the game. They created thier own SPECiAL system.

Thatsalotofpotatoes,

CRPG isn’t necessarily based on tabletop. It’s moreso the isometric, point and click style

Apollo,

Starfield has good worldbuilding? “Pick your flavour of capitalist”, such worldbuild much wow.

Surp, (edited ) do games w [Rumor] Nintendo Switch 2 reportedly uses Nvidia's DLSS to boost frame rates
@Surp@lemmy.world avatar

Is anyone else done with Nintendo? I bought the switch when it first came out after buying every other dang console for years and it just snapped in me finally that many of their flagship games are the same lifeless thing every time and not even as close to fun as their predecessors that I can still play today. Mario party was such a fucking let down for me. The only game I was able to get into so far was smash bros and it didn’t last too long. Tried that animal crossing game during pandemic but it was so bad you were just a manipulated slave to animals getting you to put chairs in your house…it was Soo boring. I tried Zelda too but man I didn’t enjoy weapons constantly breaking. I think the last straw for me was the new Pokemon games and how bad they ran. I came to the conclusion what’s the point of buying this thing when I just have way more fun on PC for way cheaper price for games overall? Can’t even play with anyone on Nintendo anyways without paying for access to their servers while also having to have Internet. Even if you get a ballin PC overtime the game library is way more extensive and less expensive for the most part with sales and steam key sites. Nintendo never budges on pricing for anything.

smeg,

Mario Odyssey was the best Mario game I’ve every played, so not all bad. I just borrowed a Switch to play it though. Nobody is forcing you to pay the Nintendo tax!

theragu40,

I’ve played the switch more hours than I think any previous console. For all its flaws the switch is home to so many quality Nintendo experiences at this point that if someone finds that this is the generation that they’ve tired of Nintendo then it’s possible they simply don’t like Nintendo style games anymore.

Mario Party indeed was a pile of shit. But there are so many incredible games.

And009,

I like it

Aux, do games w Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'

I don’t know what your problem is, guys. When Skyrim was released, NVIDIA had GT 5xx series. Skyrim barely run at 40 FPS on Ultra on 1080p on a GT 560. Today, according to Gamers Nexus, Starfield runs at 60 FPS average on GTX 4060.

So, Starfield is better optimised than Skyrim was. Go buy a new GPU.

TwystedKynd, do games w Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'

I’ve got a mid-grade PC and haven’t had any issues except the potato people with weird speaking animations and that ugly green filter over everything. Used a mod to take care of the second thing. While I am enjoying the game quite a bit, I’ve long wished that Bethesda could up their art style and animations. Thank fuck they got more than 5 voice actors now.

Darkard, do games w Baldur's Gate 3 has ruined Starfield for me

Bg3 I think really has shown us what is achievable in today’s games. The branching and intricate story around the Prisim you retrieve at the start of BG3 (without going into spoilers) and the repeated revelations about it and how to can change the direction of the story. Even the companion stories that feed seamlessly into the main plot.

My playtime in starfield is limited at the moment but I’ve been picking along a quest line for a company doing some corporate espionage stuff. But every mission has felt so lackluster. The first mission to “infiltrate” a rival company office and plant a virus. I expected to be putting my stealth skill to the test and breaking into thier server room, dodging the cameras and guards. But what I actually did is walk unimpeded into thier 2 room office space past the reciption desk and though the security checkpoint, squat next to a computer in a cubicle, do the hacking mini game (which is the same as the lockpick one! A downgrade from fallout) click a button and then walk out. I didn’t even have to convince anyone I should be there or even hide my presence.

The following missions were equally uneventful. Run to a “secure” place unopposed, squat, click the gizmo, run back. In one I had to wear a suit, which the vendor in the same building would sell me, and the game even told me that.

Such a stark change from even the simple quest path to out kargha in the druid grove as a wrong 'un in BG3

Send_me_nude_girls, do games w [Rumor] Nintendo Switch 2 reportedly uses Nvidia's DLSS to boost frame rates
@Send_me_nude_girls@feddit.de avatar

Ray tracing sounds like a stretch, but with frame generation nothing seams to be impossible anymore. Though I’d rather see them target consistent 60fps now.

Amir,
@Amir@lemmy.ml avatar

Frame gen below 60fps should really not be used, the latency becomes too high.

Toribor,
@Toribor@corndog.social avatar

target consistent 60fps

I’ve been saying this for like four console generations at this point and they always end up aiming for ~30fps.

Kolanaki, (edited ) do games w Baldur's Gate 3 has ruined Starfield for me
!deleted6508 avatar

Bethesda’s RPGs have always been shallow in the choice you have with dialogue and altering the story, but deep with the detail, world-building, and mechanics of gameplay. Arena is almost no different in the gameplay loop as Starfield. They went through various phases of how to use rules and complexity of certain systems, but have since settled in a formula established first by Morrowind and refined with Oblivion and further with Skyrim.

They are not about the story. The story is just kinda there to drive some motivation and give context to your own thing. They excel at immersing you in the world and allowing you to just play however you want without restrictions (such as being a god in everything without having to start over and build specific characters to do specific things). They have a pretty good track record of doing good environmental story telling and adding in all those little stories in notes and terminals that aren’t even tied to quests.

But when it comes to stories and dialogue? They had ONE game that was a masterpiece, Morrowind, and the rest have ranged from absolute shit to pretty good. And not one of them, not even Morrowind, actually have the same kind of choice and sweeping changes affected through dialogue get in a story-focused RPG like Baldur’s Gate. Bethesda will likely never have a game as well written as Morrowind again, because that isn’t what they are about.

They are very much about the action over the words. Despite the jank as fuck AI, the combat is still fun somehow (and imagine how much more fun it could be if the AI didn’t suck!), it’s incredibly easy to lose yourself in the world because of how detailed it is, and there are plenty of shenanigans to pull once you begin to dive in and see how everything works. Like, I can’t wait to completely fill one of the huge craters near my base with watermelons and then dive in.

FMT99,

This is it. Forget all the tracked on nonsense. The base building, the character management, production chains all that nonsense…

If you focus on the combat/looter aspect of the game, that part is actually pretty good. A world apart from the janky combat of Fallout, it actually feels pretty visceral.

Kolanaki, (edited )
!deleted6508 avatar

They may not explode like in Fallout, but there is a new fun spectacle in town: Shooting out backpacks on low gravity environments and launching your enemies off world.

sugar_in_your_tea, (edited )

And this is why I didn’t buy Starfield. I loved Morrowind and was disappointed with Skyrim, and I think it’s because I prefer a tighter, more linear story and don’t like “messing around” as much. I watched a gameplay video, and the things that player got excited about (all the side content) really didn’t grab my attention, and the story itself seemed a bit flat.

I probably would’ve loved it as a kid, but that’s not what I’m looking for these days.

So for me, BG3 is the better game. But younger me would’ve preferred Starfield. They’re both great games, just for very different audiences. And I could totally see someone having exactly the opposite opinion as me, which just shows how great both are.

peppersky, do games w Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'

First game to just have constant crashes on my seven year old RX480, which is great since otherwise the game runs completely fine. Support doesn’t seem to want my crash reports either, I guess in Todds world, I should just throw the thing in the trash for a game that does literally nothing special in the tech department.

ilickfrogs, (edited )
@ilickfrogs@lemmy.world avatar

To be fair, that GPU is long past EoL. Even the 7xx series doesn’t receive support/driver updates anymore.

EDIT: It was late, totally misread it as GTX not RX.

Voytrekk,
@Voytrekk@lemmy.world avatar

RX480 is an AMD card that came out 7 years ago, not the GTX 480.

shasta,

Maybe he thought you typoed RTX since nvidia uses that now instead of GTX. But there is no RYX480 so idk

ilickfrogs,
@ilickfrogs@lemmy.world avatar

It was late and I totally misread it as GTX instead of RX.

Also my bad for not replying to this sooner. I thought I did.

Kolanaki, do games w Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'
!deleted6508 avatar

With my experiences playing the game with an unsupported GPU and getting a solid 60 fps still as long as no NPCs are in the vicinity, I don’t think it’s the GPU side of things that needs optimization. It’s whatever uses the CPU.

Kowlown,

It’s the CPU. I had to throttle the process to be able to able. This game is a CPU ressource hog

nico,
@nico@lepoulsdumonde.com avatar

deleted_by_author

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  • Kolanaki, (edited )
    !deleted6508 avatar

    It could be optimized better for intel. They have had that issue in the past.

    Though… I limit my voltage to keep it from shooting up to 95c from their latest firmware updates (AMD cpus push themselves to the thermal limit intentionally), I kinda wonder if that is having an effect. It’s never been a problem before, however.

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