Did this game focus on anything in particular and do that well? Exploring isn’t it.
I’m tired of being negative gamer. This game looks fun even if it isn’t mind blowing, but seeing as I’ve never played a Bethesda game I think I’m just as likely to play one of the older games because they look about as good.
Personally it feels like a lot of the promise of Mass Effect: Andromeda was channeled into Starfield and they took the launch version of the story in No Man’s Sky and ran with it. It definitely stands on the shoulders of other games but it is a reasonably solid iteration.
counterpoint: there’s not a single “amazing” game of this genre. Elite Dangerous does the space sim perfectly, but it’s boring apart from that. No Man’s Sky has the wonder and exploration, but every planet is functionally the same. Starfield expands on No Man’s Sky with a comprehensible story and actual gameplay. Star Citizen will never come out. Did i miss anything?
There does seem to be some people out there who are just radiating negativity about this game even more so than most.
I played a good few hours last night and it’s Skyrim in Space which is what I wanted.
I don’t know if it’s the Xbox console exclusivity that’s bringing fanboys out the woodwork or just that people like to attack a big, hyped up release like they did with Cyberpunk, but it’s brought out the worst in people.
Only the bugs are gone. Weird design decisions and some horrendous mechanics are still here. It’s still isn’t an incredible game, but not a bad game either.
I still haven’t found a completely empty planet, there is always outposts, abandoned mines or caves with space pirates or other factions. Every time I walk to a point there is like 3 more points you can just explore endlessly
No! That’s impossible! I was told by people who played less than an hour if at all that you simply can’t walk or fly anywhere and MUST fast travel everywhere.
That's false as moving away from your ship a certain distance (I think 6 or 7 km), it'll literally tell you you've reached the boundary of the area and you need to land somewhere else to get a new stretch of land.
Yeah but that’s a long walk, I usually do about three or four locations and I’m over encumbered, maybe once my ship is upgraded and can store more junk I can stay on planet longer
This particular point really annoys me, I’d love to have somewhere that actually feels remote, where I don’t have four more copies of the same mining and science outposts in visual range. No matter how large humanity has become it just doesn’t make any sense that you can’t find a single ~15km square without anything man made on it.
The best remote places I’ve found so far has been in some quest-specific areas, but even then there’s usually a facility somewhere within a kilometer of the quest location.
Todd forgets this is a game and not real life where you have to train and study for 30 years to go to the moon. He forgot that the main intricacy is the stories you can make for the player.
Like assassins creed has big cities. Which feel dead, not enjoyable.
Some do, but they make it their main draw. The reason Kerbal Space Program is fun, is fun because you can fuck up and die in a million different ways, and not doing so is chalenging and succes is rewarding while failure is hilarious(ly frustrating).
Not fucking up and dying in Starfield means pressing the Use Healthpack frequently enough.
…yes, they do. Soooo many fucking games have that. There’s a whole genre of games built around it. They’re called survival games. A relevant example would be No Man’s Sky.
I am kinda certain no game has dying. I haven’t died in any yet. Although I remember a piece of The Onion of a suicide feature of a car seat. Maybe someone should build a gaming chair with this feature to improve the immersion.
Yes, they do, just not for real. Why would you expect it to kill you for real? What an absurd standard. You’re supposed to be scared for your character’s life, not your own. They’re the one in space, not you…
You do know this threat is about some dev saying the first guys on the moon weren’t bored although there’s basically just sand and rocks to be found? And that because of this it’s fine most planets in a game are baren and uninteresting?
The Bethesda guy compared the game to RL. I am just pointing out why this makes no sense.
In RL most of the “excitement” in space comes from not wanting to fuck up and die. Games don’t have that, Todd.
So many games are all about the struggle to not fuck up and die, and they are plenty tense even though they don’t affect your real body. Ever played Subnautica? I’m not actually underwater but I’m scared of drowning.
I don’t know why the fact that a game can’t actually kill you doesn’t mean it can’t try to introduce tension.
Yeah, planets being barren is shit and realism is a shit excuse for it, but it’s kinda irrelevant to your “games don’t have dying” point, which would apply even if planets were designed better
Dude… You’re even agreeing with me without realizing it. My point is, because a game can’t create tension by threatening you with real death, it needs to be interesting in some way.
It’s a reason why the astronauts weren’t bored on the moon. The fear of death. Games don’t have that and that is one of the reasons games need to be interesting and can’t be dull like the moon. I’ll just rephrase the same thing over and over for you. I do see some things may appear challenging to understand for some.
Read the title of the article and you may be able to piece things together: Bethesda says most of Starfield’s 1000+ planets are dull on purpose because ‘when the astronauts went to the moon, there was nothing there’ but ‘they certainly weren’t bored’
Exactly! Now go tell Todd that his game isn’t real and therefor his example “astronauts on the moon weren’t bored although the moon is dull” doesn’t make any sense.
It’s like you’re getting there without actually ever getting there.
Of course it makes sense. That’s just how games work. You’re pretending you’re in space, and even though you aren’t actually running our of oxygen, your character is. You feel tension for your character.
Y’know playing COD doesn’t mean you’re actually at war, right?
I think you missed the point, lol. Obviously COD isn’t a remotely realistic portrayal of war. You haven’t understood a thing if you seriously thought I was saying that.
But we weren’t discussing realism of mechanics, rather, realism of environment. And the environments are pretty true to life.
It’s the mechanics that make a game fun. Not necessarily the environments. Though they of course help. Fun mechanics are what a game is about.
You mean like a game needs to offer more than dull enviroments to be not boring although the astronauts on the moon didn’t seem to be bored on the dull moon?
Then you have games that do space travel so well that I’m beyond scared shitless in them, like Outer Wilds. So many games have already managed to convey some of these feelings.
Perfect example. Handful of planets, each rich with hand-crafted purpose, space travel is big enough to feel epic, but small enough to not want to skip.
It nails the feeling of exploring a vast area of space, not by being realistic (it is not, by a long shot), but by just making certain experiences feel right.
Yup, classic case of realism not always making the game better.
I went to earth to check it out, I know the lore of why it is a giant sand ball but that also disappoints me. I walked around the approximate area of where I am from and found a small cave. But there was nothing in the cave except some abandoned drugs. I couldn’t interact with the glowing mushrooms, mine any minerals, etc. I was hoping for a sprawling cavern or something and just… nope. I might go back to earth to explore it some more but it’s so bland.
Most of the planets are dull on purpose because my graphics card catches fire if there’s too much excitement on screen. Thanks for looking out for me, Todd!
I’m 40 now. If I have to wait until I’m 50 for CA to feel like it is good enough for release, I’m fine with that. SDV was and still is a beautiful game that I will come back to regularly, like Terraria. Just good fun.
Now Portal is a game I’d love to see ported to just about every single device on the planet. I absolutely support what is being made here/there/wherever.
I know demakes are all the rage, but I don’t know if this counts. It’s just… the game, but on console hardware from a decade before Portal. That’s really impressive, especially given just how restrictive some of the limits of the N64 are.
That makes sense. I think demakes have a bit of retro style, but if he’s recreating the game it might be closer to the whole “running doom on any piece of technology” trend. Gameplay wise it’s the same doom, it’s just on an ATM now.
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