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Kolanaki, do games w The specter of a GTA 6 delay haunts the games industry: 'Some companies are going to tank' if they guess wrong, says analyst
@Kolanaki@pawb.social avatar

If your game can’t even complete with a game nobody knows anything about, maybe your game just fucking sucks?

kboy101222,

I do wanna point out that one of the Horizon games (I believe the second) got pretty screwed by releasing within a week of Elden Ring and didn’t suck. Publishers big and small do need to be careful to not release within a time frame of absolutely massive releases such as Elden Ring and, inevitably, GTA6.

Even if the game doesn’t let you play on release day, I’m willing to bet my kidney that it’ll sell millions of copies and nothing big will be released within a month of it

SuperSaiyanSwag, (edited )

And the first game released close to Breath of the Wild

kboy101222,

Oh yeah, I forgot just how bad the timing of both releases were. Didn’t the second games dlc also drop right around Shadow of the Erdtree?

SuperSaiyanSwag,

A spinoff game, Horizon Call of the Mountain, which is a VR game

kboy101222,

Ah, that’s right.

The horizon devs really need to get together with From Soft so that’ll stop happening

p03locke,
@p03locke@lemmy.dbzer0.com avatar

Release timing is always a critical thing to think about, whether you’re talking about games, movies, TV series, or toys.

ampersandrew,
@ampersandrew@lemmy.world avatar

“Just make good games” doesn’t really work in the age where we’ve got tens of thousands of game releases per year compared to the age of a few hundred games per year.

ms_lane,

Well making bad games isn’t working so well either is it…

ampersandrew,
@ampersandrew@lemmy.world avatar

The failure of a game doesn’t come hand in hand with it being bad. Lots of studios are struggling right now, because there’s just so much out there, and no one wants to compete with GTA.

TriflingToad, do games w The specter of a GTA 6 delay haunts the games industry: 'Some companies are going to tank' if they guess wrong, says analyst

controversial take, but I hope they do delay it. Better a good game late than a bad game early. As big as this release is, it HAS to be good.

mic_check_one_two,

Yeah, the Witcher 3 release should have taught the game publishers this. CDPR delayed the launch by several months because the game wasn’t ready to ship yet. And the game was phenomenal, and received rave reviews pretty much across the board. Gamers were disappointed about the launch, but basically went “this game will be worth the wait.”

SuperSaiyanSwag,

Funny how CDPR themselves then had a major fuck up with Cyberpunk

Peffse,

…and they followed it with Cyberpunk 2077’s disastrous launch but ultimate success. So I wouldn’t hold CDPR as a high standard.

mic_check_one_two,

I’d argue that is just another example of why delaying games isn’t a bad thing. 2077 clearly wasn’t ready at launch, and would have benefitted from a delayed launch.

CheeseNoodle,

I feel like that one was also due to awful development practices, they had the whole scrapping the entire first 2 years of work thing due to a control freak lead dev who was ultimately releaved of his position (though not until after release iirc)

ayyy,

I wouldn’t call it a success yet. I just started playing it for the first time yesterday and I have already fallen through the floor twice and the camera was broken causing seizure inducing visuals in one of the cutscenes.

Peffse,

It’s right there in the link. It sold more than Witcher 3, even though it did the wrong thing by releasing early and buggy.

mostNONheinous,

You realize that rockstar basically invented this strategy right? Almost every release since vice city or San Andreas has been delayed by 6 months to a year to be the best game possible.

explodicle,
@explodicle@sh.itjust.works avatar

I just assumed game companies had been doing that since the 1800’s.

mostNONheinous, (edited )

Sure you can argue standard practice has been and should be to deliver a finished game first and foremost. But in the context of modern gaming and setting release dates, Rockstar has historically been unafraid to change a release date to make a better game. But yes before the internet and the ability to patch a game it was standard to make sure your game didn’t suck before letting it loose.

And my comment was more to point out that using CDPR as a shining beacon of consistently solid game releases is laughable, especially when comparing them to Rockstar.

absquatulate, do games w The specter of a GTA 6 delay haunts the games industry: 'Some companies are going to tank' if they guess wrong, says analyst

This is so strange. Wasn’t it not long ago that studios were crowding into very specific release windows ( usually november iirc ) so they could maximize initial sales? Maybe the digital release era has changed things. I mean, I get it if your game was in the same niche or smth, but “companies might tank” seems a little much.

Either way, if this is true, eoy 2025 is in for a dry spell when it comes to new games.

Edit: Also I find it hilarious how all these “industry analysts” keep popping up suggesting ominous things despite Rockstar not saying a peep about the game besides the trailer. Almost as if they were paid to do it.

tonytins,
@tonytins@pawb.social avatar

Sure is a great way to stir the pot, that’s for sure. This article raised my eyebrow so much I just had to share it.

lorty,
@lorty@lemmy.ml avatar

Over time they realised that, while holiday windows or whatever have high sales, if there’s a better or more popular game coming out then, yours will just be forgotten.

That said, most “industry specialists” are just glorified influencers, so take it with a grain of salt

EncryptKeeper,

They aren’t crowding into those windows because competition helps their sales, it’s because they expect the biggest shopping period of the year will result in more sales than they lose. And there’s a reason only the biggest titles release in these windows.

Capcom made the decision years ago to release in February/March because they know a November window will drown them.

andyburke, do games w The specter of a GTA 6 delay haunts the games industry: 'Some companies are going to tank' if they guess wrong, says analyst
@andyburke@fedia.io avatar

They want $100 for this. They are trying to make games expensive again.

In my mind, the bigger and more expensive the dev team, the more likely the business people are to be involved. Those business types really know how to suck fun and fairness out of games in an attempt to turn it into unbridled profits.

Buy a handful of games from small independent studios instead of this if you feel similarly to me.

MrFunkEdude,
@MrFunkEdude@piefed.social avatar

Was the $100 price ever confirmed? I thought it was just rumored?

andyburke,
@andyburke@fedia.io avatar

Are you asking me if I can predict the future?

biscuit,

Well since you’re posting “they want $100 for this” so matter-of-factly, you seem to believe that you can predict the future, Andy.

Kolanaki,
@Kolanaki@pawb.social avatar

The only thing Rockstar has ever officially released about the game is the teaser trailer. Everything else is pure speculation and rumormilling.

DoucheBagMcSwag,

Gaming industry pundits are gooning so hard for the prospect of $100.00 standard games they keep parroting this out hoping it will become true

ampersandrew,
@ampersandrew@lemmy.world avatar

They’d ask $1000 for it if they thought people will pay it. No one at Take Two or Rockstar has said this. Most likely is they’ll do that $100 “advance access” thing that a lot of AAA games like to do, where you get the game a few days early. The business hasn’t gotten in the way of the fun or fairness of the campaign mode for Rockstar’s previous efforts, and if it did this time, we’ll certainly hear about it immediately.

neatchee, (edited )

Fun facts incoming!

Cost of “Mario 64” on release = $59.99

Development budget for Mario 64 = ~$1.56mil

Inflation adjusted Mario 64 cost in 2022 = $111.91

Inflation adjusted Mario 64 budget in 2022 = ~$2.91mil

Cost of “Elden Ring” on release = $59.99

Estimated dev. budget for Elden Ring = $100mil-200mil

Mario 64 units sold = ~12mil

Elden Ring units sold = ~28mil

These details are provided without comment. You do the math and decide whether the fact that prices haven’t changed since 1996 might be the reason for some of the enshitification we continue to see.

And now for the comment:

Consumers are horrifyingly resistant to price increases for games. It is directly responsible for many of the shitty monetization models we’ve seen. Development budget continue to rise, even on indie games, while consumers pay less and less in “real money value” over time.

It’s completely unsustainable and the very reason the “business types” get involved, forcing unpopular monetization schemes

massive_bereavement,

Cartridge manufacturing and distribution was hella expensive back then and that took a big bite on any sales.

Digital storefronts do take as well their lion share though, but that's on sales.

neatchee,

While that may be true, the costs and budgets we’re dealing with today are orders of magnitude higher than they were back then. Physical product manufacturing doesn’t even come close to making up the difference when you factor in digital storefront costs.

Kolanaki,
@Kolanaki@pawb.social avatar

And yet, these days I am finding better games, made by smaller teams, for lower prices (usually between $30-40) from indie devs. The cost ain’t the reason for enshittification, and paying a higher price will not mean we get better games.

ampersandrew,
@ampersandrew@lemmy.world avatar

If you like bigger games, and plenty do, them charging a higher price for it up front makes it more likely that they’re made sustainably. If a game costs $100M to make, the difference between breaking even on $70 versus $60 is hundreds of thousands of additional customers.

neatchee, (edited )

I simply chose two big, well known, and beloved titles for the sake of expediency.

This problem is not unique to big budget games.

Indie devs are getting screwed too. You saying that you’ve found great games for $30-40 from indie devs isn’t an argument against more sustainable pricing like you think it is.

If the dev budget for the indie game was 5% of the AAA game but the price was 50% then you’ve literally just helped prove my point

The fact is - and I challenge you to prove me wrong here - video games continue to be hands down the best dollar-per-hour investment for entertainment. Even a $60 game that only lasts 20 hrs is still coming in at $3/hr of entertainment, which is very hard to beat. When you look at live service games where people will spend literally thousands of hours after paying anywhere from $60-200 you’re looking at $0.10/hr in some cases.

ms_lane,

This is where it’s at now, ‘smaller’ teams that actually care about the thing they’re making.

We don’t need games made by teams of 19,000 people like AC:Shadows, it’s bloat. Skyrim was made with a team of less than 300.

Zorque,

Now throw in average incomes on the low, medium, and high ends and see if that makes any difference in your criticism of people not wanting to spend so much on a game they might get a hundred or so hours out of.

Hell, throw in the average housing costs and costs of consumables while we’re at it.

neatchee, (edited )

Oh don’t get me wrong, I’m not saying the capital structure is fair by any means. I understand all the reasons why people - especially right now - are struggling to justify big purchases.

And I will readily agree that inefficient and improper use of resources is one of the contributing factors to ballooning development budgets

That said, video games are - and I challenge you to disprove this - easily one of the best investments for entertainment. Dollars-per-hour of fun on a 20hr, $60 game is $3. For a live service game where people spend hundreds of thousands of hours playing it can get below $0.10 per hour.

EDIT: I also agree that demos need to make a comeback because I’m sick of wasting money. Though people also need to read some reviews before they buy occasionally :/

TriflingToad,

meh, I don’t think that the reason AAA games are bad is because they cost less. I think it’s just greed and rushing the developers.

petrol_sniff_king,

You realize that costing more does satiate the greed a little bit, right?

Like, yeah, we all know that line-goes-up capitalism isn’t sustainable, but there are still other reasons call of duty has loot boxes and battle passes now.

neatchee,

I never said anything about the quality of the games. I’m speaking specifically to the monetization bullshit.

As I said elsewhere: budget bloat happens in a lot of places. Greedy executive and publishers is one place. Overambitious design goals that get scrapped is another. There’s also bad tools workflows, mismanagement, and any number of other contributing factors.

But even indie devs are getting screwed on pricing and making far less than they deserve to be in many cases.

If people keep buying CoD and Assassins Creed, devs will keep making them. And if they can’t increase retail price to cover the budget they will find other ways to do it.

TriflingToad,

oh, in that case yeah that’s fair, I agree

ms_lane,

You’re very conveniently and likely deliberately leaving out that more than 1/2 the cost for Mario 64 was manufacturing the cartridge…

petrol_sniff_king,

We’re still talking about ~3 mil to ~150 mil. If the software dev costs for Mario 64 were closer to ~1.5 mil, what does that have to do with the argument being made?

neatchee,

I almost replied from my inbox; glad someone said it before I even got to it haha

HeavyRaptor,

$100 seems like a stretch to me as they have been giving the last game away for free several times on Epic. But who knows with the console crowd…

_cryptagion, do games w The specter of a GTA 6 delay haunts the games industry: 'Some companies are going to tank' if they guess wrong, says analyst

big games get delayed, a lot

And yet so many of them still suck at launch.

WarlordSdocy,

That’s cause the business side keeps pushing for increasingly unrealistic deadlines and will only accept delaying so much before forcing it out.

embed_me, do games w Generative AI Game about People Using AI to Solve Crime that Somehow Isn't a Cautionary Tale
@embed_me@programming.dev avatar

The plot reminds me of that futurama episode where Fry becomes a cop and the cops use a robot that can simulate the future to stop a crime before it’s happened.

It was a really funny episode, if they took it as inspiration I think it will be a killer plot for a game. I mean even Isaac Asimov’s short stories hinged on AI being unpredictable by humans. (Although, in his stories some of the AI actually worked well) But I just know that that’s not what they have in mind here and I have no hope of someone using AI properly, in its natural domain (ie Sci-fi)

SpicyColdFartChamber,

That was a parody of minority report. You should check it out if you haven’t.

Also if you are into anime, you should check out psychopass which covers a similar theme.

biscuit, do games w The specter of a GTA 6 delay haunts the games industry: 'Some companies are going to tank' if they guess wrong, says analyst

Weird vibes in this comment section.

David_the_designer,

They are all from players who are against things Rockstar did with GTA and what it represents for the industry. But they are not representative of the whole market.

The article is right about the impact for small studios. On the timeline for the game I’m working on, we have a prediction for GTA VI release with a big question mark and we hope to avoid it.

The problem is not that all players will spend $100 on the game. The problem is that the majority of the press coverage, Steam traffic, streamer time, etc. will focus on the topic. Even if there is bad press around GTA, that’s still attention that is not on other games.

neatchee,

Exactly this. I work in the games industry as well and even big studios are falling over themselves NOT to release anywhere near GTA6.

Nobody believes there won’t be people playing other games at that time. But it’s going to dominate the media cycle for a month, especially if it is either better or worse than fans hope. And the reality is that many, many people have limited gaming budgets. If you’ve only got $100 to spend, GTA6 is very likely to be the default pick at that time.

It’s a behemoth in terms of grabbing attention from both the media and players. All the best laid plans for a successful release can be completely derailed by a game like GTA6.

tonytins,
@tonytins@pawb.social avatar

I really didn’t know what to expect with this article. That being said, the industry holding their breath on GTA 6 is a bit much, to say the least.

SplashJackson, do games w The specter of a GTA 6 delay haunts the games industry: 'Some companies are going to tank' if they guess wrong, says analyst

More like the sphincter of GTA 6 am I right?

Sektor, do games w The specter of a GTA 6 delay haunts the games industry: 'Some companies are going to tank' if they guess wrong, says analyst

I’ll wait until it gets free on Epic and proceed not playing it, since i have better things to do with my life.

tal, do games w PC gamers spend 92% of their time on older games, oh and there are apparently 908 million of us now

7.1% of the total hours spent were on Counter-Strike: Global Offensive / Counter-Strike 2
6.4% were in League of Legends
6.2% were in Roblox
5.8% were in Dota 2
5.4% were in Fortnite

That is a lot of people playing free-to-play competitive multiplayer games.

GoumLeChat,

Free is an important reason why. Also, these games run very well on old machines. If you mostly play that and get a new rig, you don’t have to spend a lot. Pc parts have gotten ridiculously expensive.

tal, (edited )

I get free reducing the barrier-to-entry, but I kinda look at games in terms of “how much is the ratio of the cost to how many hours of fun gameplay that I get?”

I mean, I have some games that I briefly try, dislike, and never play again. Those are pretty expensive, almost regardless of the purchase price.

But the thing is, if it’s a game that you play a lot, the purchase price becomes almost irrelevant in cost-per-hour of gameplay. I’ve played Cataclysm: Dark Days Ahead — well, okay, you can download that for free, but I also bought it on Steam to throw the developers some money — and Caves of Qud a ton. The price on them is basically a rounding error. And the same is probably true for the top few games in my game library.

You could charge me probably $2000 for Cataclysm: Dark Days Ahead, and it’d still be cheaper per hour of gameplay than nearly all games that I’ve played, because I’ve spent so many hours in the thing.

If people are playing these like crazy, you’d think that the same would hold for them. That the cost for a game that you play like crazy for many years just…doesn’t matter all that much, because the difference in hours played between games is so huge that it overwhelms the difference in price.

fartsparkles,

Free means you can easily get any friends to dip in and play which is a big factor.

tal,

Hmm. That’s a thought. I guess that that’d mesh with them also all being multiplayer.

fartsparkles,

Also big up for Cataclysm: DDA. One of the greatest games ever made.

tal,

It has one of the harshest learning curves out there, but yeah, it’s very replayable and has pretty extensive game mechanics.

fartsparkles,

That and Dwarf Fortress; learning curve is steep but they’re rogue-likes. Death is an opportunity to have a whole other adventure and learn from your mistakes and see what RNG has in store for you this time. And there’s infinitely repeatable!

tal,

Yeah, Dwarf Fortress too, but at least Dwarf Fortress has an extensive, well-documented wiki. Cataclysm: Dark Days Ahead had a not-very-up-to-date wiki at one point, but then whoever maintained it had it go down at some point in the past year, and I’d say that the game has also been constantly updated and more-dramatically-rebalanced than Dwarf Fortress, so learning to how to play involves scouring Reddit, YouTube, and Discord to try to figure out what information is current. I think that the current recommended route on the subreddit to learn how to play is to watch recent YouTube videos of some streamers playing, which is…kinda nuts. It’s not uncommon that a question on the subreddit as to an authoritative answer on game mechanics is “go check the code”…

There are also some military sims I’ve played that are probably reasonably approachable to players who are familiar with the military hardware involved from prior to the game, but for players who aren’t, they’re probably in for a lot of reading and understanding mechanics, and some milsims don’t bother to document that, so you really need to do outside reading beyond whatever the game documentation has.

skulblaka,
@skulblaka@sh.itjust.works avatar

In case you weren’t aware (it sounds like you’re not) :

The Hitchhiker’s Guide to the Cataclysm

This isn’t going to teach you how to play but it’s an excellent reference wiki

tal,

I’m aware.

TrojanRoomCoffeePot,
@TrojanRoomCoffeePot@lemmy.world avatar

I still haven’t beaten The Wizard of Yendor, don’t even talk to me about Dwarf Fortress hahah

fartsparkles,

NetHack takes me waaaay back. Blows my mind DevTeam are still working on it. I haven’t played in a few years. NetHack, Angband, C:DDA, etc are all games I play on long haul flights since they use the least battery and I’ve not been on a long haul since the pandemic.

tal,

Much as I like C:DDA, it does not perform terribly well battery-wise relative to what it should and looks like it should use. The game re-renders frames even without keypresses, and on top of that, each frame displayed recomputes the world state.

NetHack and Angband don’t do that.

GoumLeChat,

I’m old enough to have bought TF2. Played a little less than a thousand hours. Even counting a few in-game purchases, the cost per hour is very low.

But free means no barrier, you can join anytime,m and stay if you like it. Your friends can try it out too.

logan_hero,

3/5 games from that list also launched as paid games, but gained majority of its players after becoming f2p. Yeah people love free stuff ¯_(ツ)_/¯.

Orygin,

Which ones ? Apart from CSGO, the others have always been free (on the technicality that Fortnite BR is different from the original game)

logan_hero, (edited )

CS was paid, Dota and Fortnite had “early access” packs before being released. Yeah fortnite is the odd one out here with keeping early access stuff to seperate gamemode and still costing money, but was originally planned to transition to f2p.

Orygin,

Dota was always going to be f2p, and maybe you could buy the beta access, but I, like many others, never paid and just got invited. So I would not consider it to be a paid game going f2p

Takumidesh,

Free means a hell of a lot when you are a child with approximately $0 in expendable income.

tetrachromacy,

Love seeing another person with lots of hours in Caves of Qud. It’s rapidly climbing up my hours played list since 1.0 release. Bought it at 17.99, played for 220 hours so far. Math says that’s 9 cents an hour, and I’m still not done playing. Live and drink, friend!

Viking_Hippie,

Soo… What I’m getting is that you kinda like a game called Catapult: Streets Ahead?

TropicalDingdong,

Its the replayability. I mean, look how many people are still playing chess. Stick a human intelligence on the other end of the stick and you’ve pretty much got it figured out.

LacklusterGamer,

I read every one of those and thought. Well that’s a new game. Apparently I’m old.

tal,

Apparently I’m old.

Further down in the thread, I ran into someone talking about an older RPG, Realmz. I dug up a subreddit on Reddit related to the game, and the stickied post had this gem:

old.reddit.com/…/assorted_realmz_files_codes_real…

These are codes that were reissued by Skip (Aka. SpoonLard). He and my grandfather were the original two collaborators when Skip attempted to carbonize Realmz in 2005.

Nothing like a comment about someone’s grandfather having tried twenty years ago to modernize a game you’ve played in its original form.

AwesomeLowlander,

League of legends is two decades old now, so if you’re thinking it’s new, yeah that’s on you 😜

LacklusterGamer,

I’m going to be honest I just looked up the game for the first time and had no clue it came out in 2009. I hadn’t ever heard of it until a few years ago so I just figured it was some new game. The whole warcraft/dota thing was crazy to me.

AwesomeLowlander,

Crazy how?

tacofox,

I just learned that DOTA was a wc3 mod originally like last month, so I’m assuming that’s what they mean?

Edit: and how did I find out? Well, Basshunter’s “DOTA” music video of course. Which coincidentally I also learned was about DOTA the game lol.

RadimentriX,
@RadimentriX@troet.cafe avatar

@tacofox @AwesomeLowlander wasnt LoL made by some of the original DotA modders? But somehow valve ended up with the rights for the name so they made DotA 2 as a standalone game? It's been ages since iv'e seen an article about the origins of those games :D

tacofox,

Sounds very valve-ish. But my knowledge ends at Basshunter 😅

AwesomeLowlander,

See other comment thread for a bit of context

AwesomeLowlander,

There were many people who worked on dota back then. There was no official version to begin with, you could find a dozen variants in bnet on any given day. Slowly it got centralised. Some of the modders ended up at LoL, others ended up at Valve. The name wasn’t copyrighted, nobody really owned it. Valve kinda inherited it by virtue of hiring the guy running the mod team at the end.

LacklusterGamer,

Nope. I know about DOTA and how it has a bunch of spin offs. One of my best friends plays some weird betting game that is a mod of DOTA and he tried to explain the whole thing to me a long time ago.

LacklusterGamer,

So looking it up my guess is I played AoE over Warcraft, never understood DOTA, don’t really like battle area games, and have only ever watched AoE in e-Sports.

blazeknave,

The amount of times I “finally sit down and watch that new Netflix show I’ve been putting off” and it’s 7 years old. My kid is into “newer Disney stories” I don’t know from my day… that are 25 year old films!

Kazumara,

25 years so… Tarzan? Lilo and Stitch? The Emperor’s New Groove?

kionay,

I’m playing Counter-Strike 2

… exclusively on a modded server hosting a Warcraft mod

… that I found because I was searching for the same thing I played on CS:S over a decade ago

AnyProgressIsGood,

I don’t get how people are still into those old games. I like new experiences too much

icecreamtaco,
@icecreamtaco@lemmy.world avatar

People don’t get bored of playing/watching the same sports their whole lives

Buelldozer,

The game may be old but that doesn’t mean a particular person has played it before.

Dudewitbow,

besides the lower bar of entry due to being free, Midias research has shown that the younger generation prefers online multiplayer, and as you grow older, you start to favor single player games more.

smeg,

My personal hypothesis is that everyone likes online multiplayer initially because it’s pretty cool, then you get bored it when you realise playing with angry randos is no fun. It’s not that a younger generation prefers online multiplayer, it’s that they haven’t got sick of it yet!

Elevator7009sAlt, do games w This city builder has the best brick-by-brick building system around—here's our review

Please crosspost to !citybuilders

Aurenkin,

Had no idea that this community existed, thanks!

Marighost, do games w This city builder has the best brick-by-brick building system around—here's our review
@Marighost@lemm.ee avatar

I had wishlisted this one a few weeks ago, happy to see it’s out of early access.

Tolstoy, do games w This city builder has the best brick-by-brick building system around—here's our review
@Tolstoy@lemmy.world avatar

Cataclismo - 92% Overall on Steam

Nino477, do games w PC gamers spend 92% of their time on older games, oh and there are apparently 908 million of us now

There are just so many good games out there. No time to play them all. Also i think epic free games and this prime free game stuff contributed to it. I just started playing bioshock bc of it. Also on pc it feels so good to play an old game and just crank up every setting to max, 4k, install some mods, no ai upscaling but msaa 8x and not having to worry about performance even on mid range PCs. I genuinely prefer the graphics of older games since for me image clarity is much more important than how many polygons a gun has or how the puddle of water reflects light. Like even the new unreal engine 5 games cannot run maxxed out on a 5090 in 4k without upscaling. They only look good in trailers.

tal,

!patientgamers might be of interest, if you don’t follow it.

But yeah…there are a lot of perks to playing older games:

  • Due to the ubiquity of Internet access today, a lot of games get post-release patches, and ship in a not-entirely-polished state. You wait a few years, you get a game that’s actually finished.
  • There have been wikis, guides, and sometimes mods created.
  • The games that people are still playing are the ones that have stood the test of time, so it’s kinda easy to pick out good ones.
  • If a 3D game supports a higher framerate — and many don’t, due to things like physics running at a fixed frequency — on modern, high-refresh-rate monitors, 3D games can be pleasantly smooth.

There are some downsides, though:

  • With multiplayer-oriented games, the community can have moved on, rendering the game not very playable.
  • The game may not leverage your hardware very well. You may have an 86 bazillion core processor, and especially older games are likely to be using one of them. I have a couple of games I like, like Oxygen Not Included, that really don’t use multiple cores well…and I’d guess that a similar game released in 2025 likely would.
HK65,

Due to the ubiquity of Internet access today, a lot of games get post-release patches, and ship in a not-entirely-polished state. You wait a few years, you get a game that’s actually finished.

And also, 60 EUR for a single game is a price at least I am not willing to pay for the average game, so in addition to getting a better game, I also get a cheaper one.

There is stuff worth paying that much out there, but it’s not Call of Duty Black Ops Eleventeen

Level9831, (edited )

Black ops 6 is so bad IMHO. It takes forever to boot up the game and then hits you with the “update available, quit & restart”. Then waiting another 5 mins to download the update, then another couple mins to reach the main menu again. Oh and what was the actual update? To hit me with an advertisement video of season whatever…with new purchases for dumb costumes etc. Like c’mon just let me play the damn game already! When Im finally in a match the gameplay feels rigged…like I’m playing slots in Vegas than an actual video game. The respawns appearing out of nowhere. I honestly believe what I’m seeing on my screen is not what the other player is seeing. Its like these game designers purposely made this game based on an algorithm rather than setting game rules and allowing the players to compete based on skill. Maybe I’m way off on this (and am just a terrible cod player lol) but would like to hear other people’s opinion on this.

all the advertisements, constantly wanting me to spend more money when the game was already expensive to begin with. The game play as described as above. Also the perks/tiers suck. Makes for a very unenjoyable experience. The game is just not fun.

HK65,

We’re at Black Ops 6 already? They made 6 of them? Are there other Call of Duty games as well since? I think the last I played was Infinite Warfare, I think I have WWII in my library unplayed.

I kinda lost track of the AAA treadmill.

Paradachshund,

I actually really have enjoyed the game itself but you aren’t fucking kidding about the rest of it. It’s truly insane how much friction there is between deciding to play and getting into a lobby.

Nelots,

I will say, the zombies mode is the best version in many years. For the low price of $0 through gamepass (which I get for free through an MS Rewards farming script), I can’t complain too much about it. But I wish they would just release a standalone zombies game at some point, it’s literally the only thing I like about cod and would gladly actually buy it (assuming it isn’t ass, which is like 50/50 with cod lol).

Nelots,

Funny enough, black ops 2, a game from 2012, is still listed at full price at $60—or $100 if you want the DLC—online. On the other hand, the current black ops 6 only costs $70 and new content is free. Admittedly, 2 was a far better game in just about every regard from what I know. But the fact that a modern game is $30 cheaper than a 12 year old game is fucking insane. Activision is so bad with this shit.

BigDaddySlim,

I genuinely prefer the graphics of older games…

This is because a lot of older games were going for an artistic style, the graphical fidelity of today’s games was too far out of reach. BioShock is a perfect example because of its beautiful art direction.

AAA games used to have character to them, now every person has to have 1200 individually rendered pores and a remaster every few years to make it look more realistic (cough cough The Last of Us)

Nino477,

This is because a lot of older games were going for an artistic style>

BioShock is a perfect example because of its beautiful art direction. >

I totally agree with you. Another good example is Alice: Madness Returns. Just booted it up for the first time yesterday and it looks so good, pleasing in a way.

stopforgettingit, do games w PC gamers spend 92% of their time on older games, oh and there are apparently 908 million of us now

I am on a 6 year old computer playing 10 year old games. I don’t see a need to upgrade anytime soon.

HiroProtagonist,

I do hate being in the never ending upgrade cycle but the 10 year old games are limited, at least the ones I like to play.

Retropunk64,

I’m on a 5 year old computer playing 20-30 year old games. I’m good over here. 😂

stopforgettingit,

I bet WoW runs like a dream on that machine 😂

Retropunk64,

I haven’t tried it! That would be like giving a reformed crack addict a hit off the pipe. 😂 No way can I ever even consider going back to that game.

stopforgettingit,

If it makes you feel better, it will never be the same as it was when you first played. Every time there is a xpac that looks interesting I have tried and failed to get that feeling back. It devolves very quickly into feeling like a job again.

Retropunk64,

I just feel bad for my gnome warlock, endlessly flying around in purgatory on his magic carpet…

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