pcgamer.com

Zerush, do gaming w GOG will let you bequeath your game library to someone else as long as you can prove you're actually dead
@Zerush@lemmy.ml avatar

In my testament I’ll share my GOG account data and password in all social networks and Wikipedia with a hand with extended middle finger out of the grave.

DebatableRaccoon, do gaming w GOG will let you bequeath your game library to someone else as long as you can prove you're actually dead

So long as I can prove I’m dead? I’m now going to add it to my will that my inheritees must yeet my corpse at GoG’s office door.

erwan,

The title is wrong. It’s not about proving that the owner is dead (which is easy, you get a death certificate when a relative dies).

It’s about proving that the person requesting access of the dead person account is actually the person legally receiving the dead person’s possessions (or GOG account specifically).

onlooker,
@onlooker@lemmy.ml avatar

This comment should be somewhere near the top. My reaction was similar to DebatableRaccoon’s.

Lettuceeatlettuce, do gaming w GOG will let you bequeath your game library to someone else as long as you can prove you're actually dead
@Lettuceeatlettuce@lemmy.ml avatar

My ghost will haunt GoG’s corporate offices until they relent and transfer my games to the person who’s name I keep creepily spelling with frost on their mirrors & windows.

sirico, do gaming w GOG will let you bequeath your game library to someone else as long as you can prove you're actually dead
@sirico@feddit.uk avatar

Hi Gog I died it was really hard to write this from beyond the grave but please ensure my copy of creatures 2 makes it to little Jimmy

croobat, do gaming w Indie dev baffled after acquaintance clones his game, puts it on Steam, and acts like it's no big deal: 'Happens every day homie'
@croobat@lemmy.world avatar

People arguing a lot of legal stuff while I just think this was a dick move.

onlooker,
@onlooker@lemmy.ml avatar

Same here. Terry didn’t even bother to change up the artstyle. Forget being inspired by something, his game looks like a straight-up copy. What a tool.

db0, do gaming w Indie dev baffled after acquaintance clones his game, puts it on Steam, and acts like it's no big deal: 'Happens every day homie'
@db0@lemmy.dbzer0.com avatar

All my games are Foss. honesty if that happened I would be more upset they didn’t want to just collaborate on the same code

TootSweet, do gaming w GOG will let you bequeath your game library to someone else as long as you can prove you're actually dead

I’m just going to put in my will “and to my loved ones, please pirate some games I liked.”

NauticalNoodle, (edited ) do gaming w Indie dev baffled after acquaintance clones his game, puts it on Steam, and acts like it's no big deal: 'Happens every day homie'

I guess my only takeaway is that if I want to protect my IP then anyone who has access to the software should be required to sign a terms & agreement that specifically written to prevent this kind of thing, regardless IANAL, but i’m pretty sure this is all legal according to copyright law. The engine and therefore the code is different, the assets are custom and slightly different. If this were a trademark or patent related case then there might be a something else to go on.

SpaceCowboy,
@SpaceCowboy@lemmy.ca avatar

Yeah pretty much. You can’t copyright gameplay mechanics, so there’s nothing illegal about it. It’s just a dick move.

BigPotato,

Tell that to Zod’s snapped neck the nemesis system.

AdrianTheFrog,
@AdrianTheFrog@lemmy.world avatar

That’s a patent, not copyright.

Hadriscus, do gaming w Indie dev baffled after acquaintance clones his game, puts it on Steam, and acts like it's no big deal: 'Happens every day homie'

That’s disgusting behaviour

DebatableRaccoon, do gaming w Indie dev baffled after acquaintance clones his game, puts it on Steam, and acts like it's no big deal: 'Happens every day homie'

There’s just no decency in people these days

khannie,
@khannie@lemmy.world avatar

TL;DR I think most people are full of goodness.

In this instance that’s definitely the case that it’s shitty behaviour IMO but in general I still hold dear to my view that most people are good and it’s my default position on new people I meet, with some bad vibe exceptions, until proven otherwise.

It’s like the old Mr Rogers quote about looking for the helpers. I see (and try my best to also do and am so lucky to be married to someone the same) so much good in this world.

warmaster, do gaming w GOG is going to start deleting oversized cloud saves at the end of August

What a shitshow.

Potatos_are_not_friends,

It’s crazy there are apologists for this.

“Oh well obviously save files shouldn’t be that big” – are you kidding me? This is the whole point of providing a storefront service.

CorrodedCranium, do gaming w GOG is going to start deleting oversized cloud saves at the end of August
@CorrodedCranium@leminal.space avatar

I wonder what games would take up that much space for save files. I mean if a game is autosaving frequently sure but I feel like you’d need a decent amount of them

wreckedcarzz,
@wreckedcarzz@lemmy.world avatar

I got this email a few days ago. It’s definitely CP2077. Their example even shows like 5 titles in a sample account and that game is far and away using the most space. As to why, I have no idea.

Also to answer the “how do you know”, it’s the only GOG game I play that has a decent amount of playtime. Everything else is in the single digits. I assume lots of others are in a similar situation.

E: and the pedestrian, but I finished that in one sitting, and it’s in double digits because I let others try it out. I think there are a whopping 2 saves for that game for me.

Carighan,
@Carighan@lemmy.world avatar

It’s becaue they allow you to sync all save games to the cloud if you want to, and you can naturally end up with a lot of them.

fox2263,

Ironic considering GOG by extension made CP2077

HKayn,
@HKayn@dormi.zone avatar

It’s easier to make small saves for games like The Pedestrian, because essentially all you have to track is which puzzles you’ve solved.

Whereas in an RPG with a persistent world like Cyberpunk or Skyrim, you have to save the state of every single object and mechanic the player has interacted with during their run, and there are usually a whole lot of those.

adavis,

If the cause of this is because of Cyberpunk then that’s ridiculous. It’d be like Steam deleting cloud saves because someone’s Half Life save file got too big… It’s their own game, marketplace and ecosystem.

teawrecks,

Yeah, back when the game came out, I made a point to buy it on GOG so that they would get all the money for their game. I have only regretted that decision since.

As everyone knows, the game was an unfinished mess at launch, so after ~20h of play I put it down to wait for them to finish it. In the meantime, I have switched all my gaming to Linux, but GOG (the platform that prides itself on open access to gaming) still doesn’t support Linux, so I have to jump through hoops to get the game running (vs just clicking Play if I had a steam copy). Which was a main reason I didn’t double down on my GOG purchase and buy the expansion. Now that the game is in better shape, as soon as I can reliably play my GOG copy on Linux I want to go back and play my save. But now they’re threatening to delete it? Just…wild.

I don’t like how dependent PC gaming is on valve, but…for the time being I’m grateful that they seem to pretty consistently just make a good gaming experience for the players.

BigPotato,

My Cyberpunk installation has about 177mb of saves right now.

Every other game is basically <1mb.

Duke_Nukem_1990,

My Divinity: Original Sin 2 folder was apparently 2GB … yeah, no idea.

KingThrillgore, do gaming w Just Cause developer Avalanche Studios Group is closing the Montreal studio it acquired just 8 months ago
@KingThrillgore@lemmy.ml avatar

Maybe they can change their fortunes by not making the exact same fucking game 20 times in a row.

Just Cause, Rage 2, Mad Max, Generation Zero, The Hunter ARE THE SAME FUCKING THING OVER AND OVER AGAIN

TheDarksteel94,

Okay, I’ll bite. How are all of those the same?

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

All rely heavily on fetch quests as the basis of their game loop, and all of them are flavored fetch quests. I played Generation Zero and got sick of it quick, and it quickly became apparent as I played Rage 2 that this is most of the experience.

TheDarksteel94,

Isn’t that more of a problem with game design in general though? I’d argue if you’re going with just that example then Rage 2 is the same as most MMOs. Go here, kill things, go back and deliver items, etc. Also, how are those two games similar to Just Cause or Mad Max?

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

Well, for Generation Zero, I felt like the closer I got to the endgame and FNIX Rising the more obvious it got that Avalanche really expected you to do middling discovery and fetch quests to prepare, and it becomes incredibly unbalanced system wise (especially in FNIX Rising, which is tacked on crap that had no playtesting for balance). I saw a similar pattern in Rage 2.

Generation Zero was a really, really, really bad first experience for me.

Gamoc,

Sounds like you don’t like open worlds. Maybe don’t play them?

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

I actually liked New Vegas’ open world and its a miracle it turned out the way it did, and within the span of a year. Night City too, but CDPR had a long time to get it right and I even waited a year and a half post-release.

Tempo,
@Tempo@lemmy.ml avatar

Just Cause 2 was their big hit, so they kept trying to make Just Cause 2 again with every subsequent game, Just Cause or otherwise.

Lightening doesn’t strike twice.

Carighan, do gaming w Less than 6 months after laying off 40 employees, Dead by Daylight studio Behaviour Interactive drops another 95
@Carighan@lemmy.world avatar

They have 1300 people? To make mtx and killers for DbD?! What?

Chozo,
@Chozo@fedia.io avatar

That number is not the DbD team, but the Behaviour studio as a whole. DbD is their main breadwinner, but they also have several other active games that they maintain.

Flatfire,

Also worth noting is their history as an IP mill. Dead By Daylight is a surprise hit amongst many a licensed deal to produce games that would nearly qualify as shovelware in most cases over the last 20+ years. DbD gives them some independence, but they’re still largely a “studio for hire” by anyone who needs them.

Aatube,

According to Wikipedia, they made a ton of games, including a ton of licensed IPs.

MangoPenguin, do gaming w GOG is going to start deleting oversized cloud saves at the end of August

Good, game saves should have zero reason to be that huge.

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