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CarbonIceDragon, do gaming w New Deadlock anti-cheat update lets players turn cheaters into frogs.
@CarbonIceDragon@pawb.social avatar

Seems like it might carry the slight risk of someone cheating to intentionally become a frog for the lols?

JCreazy,

Doesn’t it permaban after the match?

warm,

Yes, can vote to either end the game immediately and ban them or turn them into a frog for the rest of the match.

Zahille7,

Now people are gonna want a “froggers” (like “Fraggers”) mode.

VirtualOdour, do gaming w It only took two days for someone to unlock a developer mode in Baldur's Gate 3's modding tools, opening up the possibility of custom levels and campaigns

‘This company I like must secretly want us to hack their code because I am a good person and they are good people so we must think exactly the same!’

OK buddy, tell yourself what you need to.

JoMiran,
@JoMiran@lemmy.ml avatar

Larian has always supported modding and D:OS 2 included a GM Tool, but BG3 belongs to WotC/Hasbro which likely limits what Larian can allow players to do, officially. My assessment comes from many years of watching how Swen and Larian treats players and how WotC/Hasbro treats players. But, if you enjoy snarky cynicism, I am not going to piss on your birthday cake.

NotMyOldRedditName,

IF you’re correct, then hasbro would just force them to fix it, and it’d become a never ending game of whack a mole, where probably every update has to break existing mods based on the hack to further disuade people.

jawa21, do games w Gearbox's first Risk of Rain 2 expansion gets hammered on Steam as developer admits the PC version 'is in a really bad place'
@jawa21@lemmy.sdf.org avatar

Obviously, the solution is to use the turbo button to slow things down.

InquisitiveApathy, do games w The Final Fantasy 9 upscale mod just got a surprise update after 3 years, including a 'full rework' of its backgrounds, 120 fps, ultrawide, and more

deleted_by_author

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  • tabris,

    Moguri mod works great on the Steam deck. It’s a bit of a learning curve to get it installed, but there’s a guide that will take you through the entire process, and it will teach you some about the more niche features of the deck.

    InquisitiveApathy,

    deleted_by_author

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  • tabris,

    A quick search says it should be fine to use your existing saves: steamcommunity.com/app/…/4739443320533222806/

    astrsk, do games w Space Marine 2 feels even more explosively, grimly, and hilariously authentic to the Warhammer 40,000 universe than the first game
    @astrsk@kbin.run avatar

    Is this game accessible for someone who knows absolutely nothing about the series?

    essell,

    First one totally was, I’d expect the same here

    USNWoodwork,

    Was the first one any good? I’ve played a couple of 40k games that were meh. I like the lore, but the story and gameplay have to be up to par also.

    Blaiz0r,

    Yeah it’s basically like Gears of War with more melee.

    One of the best games after Dawn of War in the 40k franchise

    Maalus,

    There isn’t much to know about the series other than the main guy got accused of heresy and has to work his way back up the chain. They’ll probably explain that at the beginning of the game as a lore dump. As for Warhammer 40k - everything sucks, humanity was meant for great things but weren’t prepared for what was out in the galaxy and beyond. A civil war happened, turned out that demons are real and they don’t like the ruler of humanity that much (who basically rivals their power). Dude got stabbed, is now in a huge immovable wheelchair that supports his body, but still tries to save humanity.

    That all happened 10k years ago and everything sucks even more. There is no technological improvement - tech is barely maintained by a bunch of ritualistic fanatics that don’t know why it works or doesn’t, they just burn a bunch of incense, pray to it a lot and press control alt delete because it’s all part of the ritual. Humanity fights like 15 evil factions at all times, but humanity is evil too. Space marines would be great to fight the wars if there was enough of them for it - there is basically a couple thousand marines for millions of worlds.

    adam,

    but humanity is evil too

    Emphasis on this. We humans have become Xenophobic Christofascists* turned up to 11. All aliens are bad** and anything against established doctrine is heresy of the highest order. Human labour is essentially free vs the gross expense of materiel so the leadership will think nothing of having entire generations of a planet mine out some toxic substance that kills before you age much past the ability to outbreed it.

    In short, anyone who claims humans are the good guys, is misguided at best.

    *EmperorFascists as the ruler is the Immortal God Emperor. ** Officially, but there exists means and people who can deal a little more diplomatically than with a gun.

    HappycamperNZ,

    Then just throw in the good old human/elves/ork/bad human rhetoric and add space or dark to everything.

    Kecessa, (edited )

    Gotta add that the orcs in 40k are mushrooms!

    Piemanding,

    Nah they’re just a fun guy.

    undergroundoverground,

    Yup, the rules are simple: you serve the empror by killing the alien, the mutant and the heretic.

    All else is blasphemy.

    Hugin,

    So you see it all started with space frogs hundreds of millions of years ago…

    ryathal,

    Most the games are fine to just pick up with no knowledge of Warhammer.

    mnemonicmonkeys,

    I would recommend playing the first game (it’s good, though it is showing some age). Apart from that: no, you don’t really need to know the lore to follow along. And the comments in this thread have given more than enough background to follow it.

    That being said, if you’re interested in the lore I’ve been listening to a podcast called “Laying Down the Lore Warhammer 40k”. I found it entertaining and informative

    PunnyName, do games w Bethesda Game Studios developers form 'wall to wall' union that includes artists, designers, and programmers

    Fuck yeah

    Hackworth, do gaming w Ubisoft insists yet again that its uncanny AI-generated 'NEO-NPCs' will make games 'more alive and richer', whatever that means

    Why all the salt? There’s been AI in video games forever. Is this a line people are drawing?

    TheFeatureCreature,
    @TheFeatureCreature@lemmy.world avatar

    For basic behaviour and pathfinding, yes. But aesthetics, outfits, dialogue, backgrounds, etc etc was all made by humans. The reason why NPC’s can feel so immersive and part of the worlds they exist in is because they’re made and written by the same people that made the rest of the game.

    NPC’s with awkward AI-gen voicelines spouting hallucinated nonsense that has nothing to do with the game or the player’s actions is going to be an absolute dumpster fire.

    Hackworth,

    Pathfinding was an absolute dumpster fire for a long time. Remember dreading any gameplay where you had to lead an NPC somewhere? Things take time to get better. Gotta start somewhere.

    helenslunch,
    @helenslunch@feddit.nl avatar

    Then start it in experimental games. There’s no reason to have garbage AI in production games in order to improve it. Make it functional, then deploy it…

    Zehzin,
    @Zehzin@lemmy.world avatar

    But is it gonna be a worse dumpster fire than the usual Bethesda game generic NPC barking its one line of dialogue at you?

    TheFeatureCreature,
    @TheFeatureCreature@lemmy.world avatar

    Potentially yes as at least the Bethesda NPC will say lore-accurate lines.

    Or line.

    QuadratureSurfer,
    @QuadratureSurfer@lemmy.world avatar

    There’s a place for AI in NPCs but developers will have to know how to implement it correctly or it will be a disaster.

    LLMs can be trained on specific characters and backstories, or even “types” of characters. If they are trained correctly they will stay in character as well as be reactive in more ways than any scripted character could ever do. But if the Devs are lazy and just hook it up to ChatGPT with a simple prompt telling it to “pretend” to be some character, then it’s going to be terrible like you say.

    Now, this won’t work very well for games where you’re trying to tell a story like Baldur’s Gate… instead this is better for more open world games where the player is interacting with random characters that don’t need to follow specific scripts.

    Even then it won’t be everything. Just because an LLM can say something “in-character” doesn’t mean it will line up with its in-game actions. So additional work will need to be made to help tie actions to the proper kind of responses.

    If a studio is able to do it right, this has game changing potential… but I’m sure we’ll see a lot of rushed work done before anyone pulls it off well.

    Drewfro66,
    @Drewfro66@lemmygrad.ml avatar

    I think the issue is that games are games; an example that springs to mind is Caves of Qud’s Markov-chain generated books. I don’t mind them, but once I realized what they were, I stopped reading them. Unless it’s written by a developer, it doesn’t matter. They might as well be empty, unopenable items, like books from Dwarf Fortress where they get a description of what is inside but not any text from the passage.

    Even random dialogue is interesting in games not only to “immerse” the player, but to receive messages and information from the developers; if they are randomly generated, they have no purpose. The game would only be improved by their absence.

    IzzyScissor,

    “Please help me! I need someone to take care of 6 large rats that live in my kitchen!”

    ‘OK! Where are they at?’

    “I’m sorry, but as an LLM, I cannot provide specifics on details pertaining to this request.”

    Hackworth,

    Why would you train an NPC LLM to know it’s an LLM?

    IzzyScissor,

    The best models right now still hallucinate, so no matter how well trained, they’re still going to be awful. The specific message isn’t the issue.

    They have no object permanence and you can convince them of things by just repeating it to them enough times. But the worst part?

    They’re not even fun to talk to.

    Hackworth,

    So if they don’t hallucinate, have object permanence, and are fun to talk to, you’re all good with gen AI NPCs?

    IzzyScissor,

    Those are not my ONLY issues, no. They’re the most egregious for a videogame right now, but the entire concept is just … Fluff for no reason other than to list “AI NPCs” on the box.

    Paying for more writers is simply better all around.

    Hackworth,

    And do you believe paying for more writers will remain a better option for the foreseeable future?

    AnonStoleMyPants,

    I don’t get it. Actually well working AI NPCs sound fucking amazing. To have an actual conversation about anything in the game by typing your questions? That’s like the wet dream of an RPG.

    Have writers write the background info, some lore stuff, “books” about stuff in the game etc.

    I want to have a conversation with all the NPCs and choose from four premade questions about a quest I am on.

    And yes, obviously they have to work well or they’re extremely awkward and anti-immersive.

    applepie,

    Paying for labour is toxic to any self respecting capitalist

    QuadratureSurfer,
    @QuadratureSurfer@lemmy.world avatar

    @sugar_in_your_tea proposed this theory the other day, and I think it makes a lot of sense. A lot of journalists are feeling threatened by the onslaught of LLMs so I would expect to see a lot more news attempting to shine a negative light on LLMs in any way possible.

    sh.itjust.works/comment/11586805

    Hackworth,

    Now that makes sense to me.

    helenslunch,
    @helenslunch@feddit.nl avatar

    Why all the salt?

    Because we’re all completely fed up with having shitty AI jammed down our throats. It’s nothing but a shitty marketing buzzword.

    AI has its place, but it is abundantly obvious to anyone who has seen or experienced these characters that this ain’t it

    vrighter,

    no, there hasn’t. What games called ai has nothing to do with the generative ai bullshit of today

    Duamerthrax,

    Map path finding isn’t remotely similar to LLMs.

    Hackworth,

    They’re both A.I. Yes, they work very differently, but the goal is the same - simulate intelligence.

    Dreyns,

    No. Just. No. One is just a complex logic gate with a bunch of if, the other is a generative ia. Those are two VERY different things. It’s like comparing a rc car with a cargo baot, they are simply nothing alike.

    Hackworth,

    Which AI is the RC car?

    Duamerthrax,

    Does a pocket calculator count as simulating intelligence? You should work on simulating intelligence.

    Hackworth,

    Is Doom running on the calculator?

    Dreyns,

    Ah yes now that you made a fool of yourself you start acting like one to play it cool. You really out did yourself on the personal development today didn’t you ? :)

    Hackworth,

    The salt runs deeper than I expected.

    Duamerthrax,

    yes

    But you don’t seem to understand the difference between a simple Turing Machine and a Machine Learning models.

    Hackworth,

    I understand them both well enough to implement them in my projects. I don’t see why people are anything other than excited about the implementation of more capable AI in games. Are these initial implementations garbage? Probably, but that’s just growing pains, So what is it about gen AI that actually bothers people?

    Duamerthrax,

    So what is it about gen AI that actually bothers people?

    It’s being used corporate suits to replace talented artists, writers, programmers, and voice actors and make their shareholders happy. Although this is Ubisoft, so they already making substandard products anyway. I mean, how do you fuck up the login system for your online table top games as much as they did?

    Hackworth,

    So I work in a creative industry (video production), and have for like three decades. If A.I. can do a lot of the work I do just as well, no part of me wants to continue to do that work. Most of what I get paid for is not “art” in the sense that it expresses some fundamental drive in me. But I do love collaborating with A.I.s to create things that I would’ve never been able to do on my own (and that A.I. would have never been able to do without me). This is where things are going, and I totally grant that greedy corpos doing greedy corpo shit is not to be lauded. But that’s an Ubisoft problem, not a gen AI problem. People are the issue with A.I.

    lanolinoil, do gaming w Don't say Manor Lords was made by a 'solo developer,' argues competing city builder maker: 'The team size on it is maybe even larger than ours'
    @lanolinoil@lemmy.world avatar

    I will say I can feel the hype train with Manor Lords, which I usually am not a part of. I like that kind of game and already had furthest frontier so I picked it up.

    I was pretty… shocked with how much was unfinished and how little soul and love the game felt like it had.

    I figured I got duped and someone paid every youtuber on a slow week to hype it up since they missed some publisher deadline or whatever

    all-knight-party,
    @all-knight-party@kbin.run avatar

    Yeah, I saw a review where the guy was like "what mechanics are there are really polished" and to me that was saying that they can really feel an absence of the "rest of the game", and so its probably not that far along.

    WarlordSdocy,

    I mean it just released into early access so I mean yeah it makes sense that there isn’t a full game there yet. Personally I like this approach to early access more then the approach a lot of other games take where the full game is there but it’s super buggy and has lots of bad design throughout it. This feels more like a slowly building out and polishing from the start of the game to the end which I think is gonna make a great game once it’s done. And even now while the experience isn’t super long it’s really good and well polished.

    digdilem,

    This is exactly why I never buy Early Access games. The biggest thrill for me is starting a new game, and if that isn’t as good as it can possibly be, then that opportunity has been wasted.

    Sure, it /may/ get better at some undefined point in the future, but there’s just so many games out there that are complete, and won’t require re-visiting at some point because they got better. Once that first play is gone, it’s gone.

    Aussiemandeus,
    @Aussiemandeus@aussie.zone avatar

    Farthest frontier is great, all the hype around manor lords made me go back and Farthest play fromtier again

    njm1314, do gaming w Don't say Manor Lords was made by a 'solo developer,' argues competing city builder maker: 'The team size on it is maybe even larger than ours'

    I’m starting to think the problem is their marketing department because I have no idea. Why are there so many conflicting stories?

    JoMiran, do gaming w Don't say Manor Lords was made by a 'solo developer,' argues competing city builder maker: 'The team size on it is maybe even larger than ours'
    @JoMiran@lemmy.ml avatar

    Nobody better talk shit about Crate thanks to headlines like this that don’t clarify until you are 2/3 of the way down the article. Crate and Larian restored my faith in game development.

    jettrscga, do games w The wild successes of Helldivers 2 and Baldur's Gate 3 send a clear message: Let devs cook

    I get that they’re successful, and it’d be fantastic if this became the trend. But Battlefield and Call of Duty sell consistently with much less development effort and a lot lower risk of flopping.

    It looks like Call of Duty is typically 3 year development cycles, and one took only 1.5 years. Baldur’s Gate took 6 years.

    LoamImprovement, do gaming w 'Marketing's dead, and I can back this s**t up': Larian's publishing director says players 'just want to be spoken to, and they don't want to be bamboozled'

    I wonder what happens when the last whale has been milked dry. With the number of shitty cash grab games out there with heinous monetization, surely the ecosystem reaches a tipping point where there literally just isn’t enough money to go around, both because the whales themselves run out and the remaining number gets spread too thin among too many Clash of Clans, FIFAs and Diablo Immortals. Do you think we’re going to start seeing real effort in those spaces to appeal to players again, or do they just implode because nobody wants to serve a declining market?

    Aussiemandeus,
    @Aussiemandeus@aussie.zone avatar

    I think we’re still a ways off from this happening.

    Populations are still growing and many countries GDPs are increasing too lifting more people out of poverty each year.

    Eventually I think games will die off one by one as people age out and it’s not popular for younger audiences.

    Finally in the end there will be 3 or 4 games owned by 2 companies fighting it out for complete control of consumers

    bilb,
    !deleted4216 avatar

    As long as there are people who want to make games there will be indy game development going on.

    Aussiemandeus,
    @Aussiemandeus@aussie.zone avatar

    I’m not talking regular games but the microtransaction hell holes big publishers are pushing now

    urist,
    @urist@lemmy.blahaj.zone avatar

    I wonder what happens when the last whale has been milked dry.

    I have some bad news for you friend.

    I work at a casino. There is no end of whales. There are whales that are rich enough to sustain their habits and spend more than you or I could morally spend if we had the means. Then, there are whales that spend outside their means, burn out, and are replaced by a new person who does the same thing.

    When a whale (highroller) stops coming, we usually assume they’ve gone to one of our competitor’s casinos.

    I see no reason why this wouldn’t apply to real-money transactions in video games. It’s just another casino.

    aniki, do games w A Konami code variant in Castlevania has been discovered after a quarter of a century

    Has anyone played it? I wonder if its any good… I always thought that N64 game was generally considered one of those awful 3d renditions of a 2d classic.

    Jerkface,

    Castlevania 64 was clearly an unfinished game. The first couple levels make their ambitions clear, and the rest of the game is just sort of slapped together. Legacy of Darkness added the rest of the game.

    Nobody really celebrates these games. I grew up with them and can appreciate the experience they were offering, but they weren’t exactly my favorites, and I don’t feel they aged particularly well. Maybe take a look through a long play video before committing any real time to it.

    Gabu,

    Good? No, definitely not.

    Gemini24601, do gaming w An AI company has been generating porn with gamers' idle GPU time in exchange for Fortnite skins and Roblox gift cards
    @Gemini24601@lemmy.world avatar

    What? Seems like porn generation is the new crypto mining.

    DudeDudenson,

    I’d rather have a wealth of new porn around rather than thousands random Blockchains going around.

    At least the porn will probably be useful for someone long term haha

    NoneYa, do gaming w Grand Theft Auto publisher Take-Two Interactive is laying off 5% of its workforce and 'rationalizing its pipeline,' the latest skin-crawling corporate euphemism for people losing their jobs

    All the damn money they make off GTAO and they still can’t afford to keep employees on…? If it was anyone, it’d be them I’d guess last to do something like this considering they effectively found a money printer off idiots who are cool paying for cosmetic bullshit in an 11 year old game.

    BReel,

    Oh. They can afford to keep them.

    kandoh,
    @kandoh@reddthat.com avatar

    They only made $1.45 billion last year, just up 56% year-over-year.

    They were expecting to make over two billion. Which from the perspective of an American corporation, means they lost half a billion dollars. So the end of year bonuses for the c suites are only half as much as they were anticipating, which from the perspective of American executives is like they lost hundreds of thousands of dollars this year.

    So you see, it makes perfect sense why hundreds to thousands of employees must be laid off. The business is in a dire position!

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