Started playing this with my friends a couple of months ago. We are old so we can only play for 2 hours every week bit it is a blast! Having so much fun and the graphics being a throwback to half life 1 is just top notch! It really show how much gameplay means compared to polygon count and whatever effects etc.
Not sure if I would have played this on my own. A bit too much of the survival stuff that I am not into too much but that is a personal preference. Less stress about that with friends.
The game is pretty dope, but the thing that broke my enthusiasm with the game was the realization that mosterspawning teleporter/rift can just spawn in the base. Doesn’t seem like a fun mechanic to me, the game is a misery-simulator everywhere else, why did it need to have random monsterspawners in “safe areas” as well. :/
I guess I need to take a gander in the sandbox settings, apparently there’s some slider/toggle to affect monster’s damage to furniture/craftingstations/etc.
I’m pretty sure the portals spawn at set locations, and there are great spots for bases that monsters can’t access at all (except for one creepy guy). There’s a great spot in a little upstairs area right by the elevator in the offices.
We built in the cafeteria and as you say we also had these spawns in the middle of the base which seemed stupid but when we progressed further they stoped spawning there. Or maybe because we built more there? Not sure. It’s a thing of the past now anyway so if you decide to continue it will hopefully pass with progress.
I don’t think this changes anything for movies unless there’s somewhere you can “buy” a copy of a movie but they don’t let you download an offline copy. If they “rent” you the movie or you “subscribe” to a streaming service, none of this applies.
Borderlands games aren’t good enough for exclusivity deals. Nintendo’s aren’t, either but in their defense, you don’t have to try very hard to entertain an 8 year old.
If I were gatekeeping, I would’ve mentioned companies that don’t use shotty business practices and their profits for frivolous lawsuits as alternatives.
I was calling out dumb, impulsive consumers. You here for the convention?
As an Aussie who has always enjoyed playing (and making) games, I’ve had free healthcare all my life and have only worked my arse off… Like most people I know.
It’s getting harder but they are there. But hey, if I break my leg and go to ER at a public hospital, even though I have to wait a shit load of hours, I won’t pay anything when I walk out.
I found a couple recommendation lists to “make the game look good” because I dont need all the fancy extras like body mods and weapons and grouped them together in load order, because I knew at some stage I could just package them nicely into a ZIP if I need to uninstall Skyrim for some reason. Glad to see I was ahead of the game
It really depends on how one is applyng mods. Bethesda does have their own mod site and in-game support for modding, and that’s pretty straightforward (and the only option on consoles). That will limit what mods are available.
I do kind of wish that there were one cross-platform open-source universal “game mod” program that could support multiple online services. Would like to have Wabbajack-like functionality (apply a whole set of curated, tested-together mods) as a base too, as that’d lower the bar.
Modding community will never allow it, when Nexus allowed people to keep downloading old mods a bunch of authors decried it since they wanted the ability to remove a mod from the internet forever. It was ‘theirs’ (even though it’s just modified Bethesda data)
Yeah, and given this is coming from a dragon age writer that’s pretty explicit.
A cancelation is a full stop and needs to be treated as such with any resources from it that can be carried forward needing scrutiny before being brought in, with them understood as a fortuitous situation. None of this 'we’ve spent 10 cumulative years on it" when this round is just one year
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