“Gaming journalism” did its best to not mention it every time something with kotick came up. Blizzard would release shit about games as a smokescreen. A scandal where Kotick groped a guy in front of an elevator? NEW OVERWATCH 2 DETAILS ANNOUNCED!
I would expect to see this kind of article in 2019 prior to the launch of WoW Classic, not now in October 2023. Classic has had the same mindset that’s pervasive in retail from the very beginning. Everyone rushed straight to 60 and promptly began raidlogging to preserve their precious world buffs. Parsing and speed running in raids was all anyone cared about.
You are right but classic WoW hardcore has really fixed most of those issues because if you rush things you will probably die. Anyway I really agree with this headline because I logged into retail WoW during a thunderstorm because if you DC while you are playing it's basically an automatic game over, anyway I was bored as hell immediately. Retail is all about doing raids and dungeons, which is fun if you like that but I actually enjoy simply leveling in classic hardcore way more, and the best part is I don't have to be logged in for hours at a time leveling unlike in raids.
I got the game and some small ship bundle a year or two ago for like $20. It was a pretty fun game for the cost, but I honestly wouldn’t pay more than $30 for it. It’s buggy, runs like hot garbage even on my 3080 ti, and it’s very much a mile wide inch deep content wise from what I remember
So they’ve been telling us it is done and just needs polish/finishing touches. If that’s the case it is odd they’d need sudden forced overtime for a simple demo…
Usually means almost ready for release not many years away.
Hell even in their own words it’s just around the corner.
As we move into the polishing phase, we’re fully focused on optimizing and fine-tuning all aspects of the gameplay experience to deliver an unprecedented cinematic adventure
no, no it does not, It means it is feature complete, that is all, feature complete meaning “we are about to release” is some radical redefinition shit you are doing to justify your feelings
Sometimes I wish No Man’s Sky and Elite Dangerous would combine their talents into one game just to get Star Citizen to shut up permanently.
Each one could use features from the other. Add in a dynamic user controlled economy, and suddenly everything SC has been promising after wasting hundreds millions of dollars would be right there.
As much crap Frontier gets, they made a killer custom game engine which perfectly makes it hugely immersive from day one, which shouldn’t be surprising considering the original Elite was the first proper wireframe 3D graphics game.
Hello Games got a proper roasting for releasing a shell game, but they actually bounced back. Their planet generation and surface gameplay is unmatched, and their updates outshine Frontier’s.
ED started out as a crowdfund too, and No Man’s Sky as essentially a startup. Both of these game’s received their fair share of criticism, but ultimately they produced a solid 4/5 game. Meanwhile Scam Citizen has been bankrolling for 12 years now, yet they hardly seem to receive the same level of criticism as ED ans NMS got for comparatively much much smaller issues.
It is noted for being one of the highest-funded crowdfunding projects, having raised over US$700 million as of May 2024
but that’s not how it works is it, you can’t just super Sayan fusion two games now can you?
PS: about the criticism, this is literally the annual “SC bad” post from these publications, generally complete with random ass unnamed sources and others (when the guy lying to you based off conformable fake shit like a “work ID” as proof of employment is the better source, eg. Derek Smart)
I haven’t bought the game and probably never will, since I don’t like the Dune-iverse at all. I have friends who play it and it’s a 100% online game. I’m sure you could pretend to play solo but you’re still connected to a remote server.
How would you have a multiplayer online game without forced online play? It’s a requirement of multiplayer (I guess barring LAN, but what is the likelihood of anything being “massive” multiplayer while on LAN) and online. That’s like 2/3 of the name
I didn’t play Vanilla but my friend talked me into Classic at launch. I played for a year or two before quitting and playing retail (which I’ve since stopped playing as well).
I loved my time in Classic but in retrospect, my fondness was just for my guild. I hated the “leveling journey” they’re praising here. Both games are a rush to max level…Classic is just slower.
With limited time, I really don’t want to spend half my night looking for a group and then traveling to the dungeon. I don’t want to wait 20 minutes for the quest mob I couldn’t tag to respawn.
Personally I just don’t want a level grind in an MMO. I love them in single player games (or even some multiplayer like bg3) but not in an MMO where levels are a barrier to entry for a lot of game activities. I think I would have loved Classic as a jobless teenager but now…it’s just not for me.
I’m happy for anyone who finds joy in Classic, though.
loved my time in Classic but in retrospect, my fondness was just for my guild.
The social aspect and the game being slower are intrinsically tied together. Having to run to the dungeon and then wait 15 min til a straggler shows up lets you know the people you are playing with in ways that modern MMOs and their gogogo playstyle just don’t allow.
Classic was full of systems that intentionally put the social aspect of the game front and center.
But I got that on my retail guild, too, we just weren’t waiting for the zeppelin while we did it. By far the biggest social loss of the modernization is that so much of it is cross-server now - you’ll probably never see the people in your group again after the dungeon. I do miss knowing nearly everyone on the server. The time our whole faction rallied to stop this one guild from getting scarab lord after they griefed another guild by mass reporting them is one of my favorite gaming moments of any game.
But really, it’s the LACK of systems that put the social aspect front and center. There was very little to do outside of pvp and leveling alts - two things I didn’t enjoy. Non-raid nights were usually extremely boring, Classic became a chat room I’d keep on my second monitor. As fun as guild chat might have been, the lockdown is long over and I don’t find that to be a great use of time.
As a kid I’d sit my favorite tfc server just to chat so I get the appeal but with so many options out there, I guess nowadays when I log on I want to play more than socialize
Wow, if they want to turn Xbox around, they are going to need people. Cut Phil’s pay instead! He likely already gets far more compensation than he needs.
Even clearer now that the neXtbox is confirmed to be a prebuilt PC. They want PC/Windows to be their sole focus going forward with Xbox being a brand/app that runs on anything.
The 70bil USD ActiBlizz acquisition that was championed by Xbox fans is what ironically killed their traditional approach. Line must go up, and Xboxes weren’t cutting the mustard.
Yeah, that’s the reality…Big Business People making choices that will make the line go up. To be fair, it is a savvy move to make software readily available if the hardware isn’t moving; especially in the case of Microsoft’s first party games. Sony, being the consumer hostile and shoddy PSN holder, wouldn’t be my first pick for victor in the console space. Strange things happen when you got a few good exclusives, and pricey consoles, I guess.
It’s good that Microsoft is contemplating how to move forward, but, I disdain the news of more layoffs. They really should keep their core staff and cut pay for CEOs and C-Suites of Xbox instead. Since they are the ones who actually failed Microsoft. The neXtbox (essentially a prebuilt PC) and handheld might be a way for them to reach audiences again. Even though Valve is killing it in the Handheld Market with SteamOS and their Steam Deck; Microsoft better not recoil in fear due to this, as staying the course and making better choices will help.
They are the ones responsible for killing xbox though. Shit games, awful GUI, trash naming schemes, bad series S holding series X and the rest of the industry back, bad marketing and list goes on. If they cared about physical consoles, phil spencer would have been fired by now.
I mean I paid $45 dollars for a ship a decade ago and have since made 100s of hours of wonderful memories with my friends. I wish I got scammed more ¯_(ツ)_/¯
I spend about 100 on the game. I paid like 45 or 50 for the base game then spend about 50 to upgrade my ship. Honestly, I don’t feel ‘scammed’ at that price point. I feel bad for the dudes who spent thousands on ships though.
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