I remember some TV show trying to make everquest look bad or simply misunderstanding what logging out meant. The angle that was being pushed was you can't logout if you are attacked, so you need to keep playing. Obviously being forced to stay logged in would interfere with your rl obligations!
Graphics, as in graphical fidelity, polygon count, etc. are valueless to me.
Art style is everything. I don’t care if I can see the pixels in the game, I still play the same SNES my family had 25 years ago. The game has to look good, and graphical fidelity is a tool to help achieve that, but it’s only a tool, and useless without the appropriate art direction.
First, conduit capture bases are going to be “hybridized” with existing capture base designs in order to make things more readable and obvious to players. Second, the mechanics of capturing a conduit will also be updated, replacing existing capture mechanics with traditional holding of capture points while activated repositories will add an immediate chunk of capture progress. The studio is also looking at the existing 22 CTC bases as it evaluates and adjusts elements like the placement of conduits, repositories, spawn locations, and sunderer locations.
Of course, and it’s important to keep in mind how much the context changes. Not just in gaming context, but keep in mind:
MMORPGs are hardly a new genre. Their players nowadays are a different generation of humans than when the genre was young.
Social context changed entirely between the start of the genre and today.
In a similar vein, digital socialisation is entirely normal now. We no longer need a very fancy minigame (EverQuest) attached to your online chat room just to socialise.
Through WoW and then again with the Wii gaming exploded as a hobby, even before mobile games created a somewhat separate but huge extra market. The modern target audience is on a wholly different scale. Just look at the peak subscription counts for EQ1 or DAoC.
It’d in fact be quite noteworthy if default features didn’t change substantially and continuously.
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