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Phegan, do games w Diablo IV unleashes the Gauntlet, its first PvE competitive game mode, today

Good thing that name isn’t taken within the ARPG space for another competitive event.

brsrklf,

You’re talking about the 40 year old arcade game, right ? 🤔

Carighan,
@Carighan@lemmy.world avatar

I sure hope so, as someone who grew up with gauntlet everything else would be an insult.

stolid_agnostic, do games w 19-year-old EverQuest II’s 20th expansion, Ballads of Zimara, launches today

I played this game back in like 2001-2002. Can’t believe it’s still going.

Madison420,

Original EverQuest is still going and it’s from 91. Now it’s real by iirc a Russian company but same game.

PositiveNoise,
@PositiveNoise@kbin.social avatar

Everquest was released in 1999

Madison420,

Sounds right but still.

PositiveNoise,
@PositiveNoise@kbin.social avatar

Everquest II was released in 2004. It is pretty crazy that they are still releasing expansions for it. And it's kinda crazy that I played it for at least a hundred hours earlier this year during a nostalgia binge.

stolid_agnostic,

Oh gosh you’re right, it was EverQuest 1 that I played.

krimson, do games w Star Citizen’s new cash shop offerings provoked fresh pay-to-win and predatory monetization accusations | Massively Overpowered
@krimson@lemmy.world avatar

I played this game and threw some money at it. I wanted it to succeed. Recently there have been plenty of developments that convinced me to quit this game completely. This one just gives me more confirmation I did the right thing.

I think CIG is at its tipping point now and it will be game over for Star Citizen in a few years.

Class action suit anyone?

natecox,
@natecox@programming.dev avatar

SC has so much potential. There is real magic in some of the game they have produced; the aesthetic is fantastic and the fundamentals are solid… all of which makes what they’re doing to run the game into the ground so fucking disappointing.

Goronmon, do games w We’re finally getting our first glimpse of 12-year-old Camelot Unchained since last year in today’s dev stream | Massively Overpowered

Wow. I actually did back this way back in the day and I swear I completely forgot about it for at least the last couple years until this post.

fyzzlefry,

Same! I backed the thing and I have no idea at what level any more. Knowing my dumb ass it was probably high.

VerseAndVermin, do games w We’re finally getting our first glimpse of 12-year-old Camelot Unchained since last year in today’s dev stream | Massively Overpowered

I’ll try it when it comes out. I really got hooked by Warhammer Online mostly until it closed (now alive again).

I never backed it, but I never felt Jacob’s as anyone bad. He put his own money in and I believe they did considerable refunds after a while. Maybe a bit misguided with whatever that spinoff game was. Warhammer Online tried the same thing after he had already left, with Wrath of Heroes.

If it is fun PvP, I’ll be there. I hope they popularize something new again. I feel like many games have some version of public quests now.

Agent_Karyo, (edited )
@Agent_Karyo@lemmy.world avatar

I don’t think Jacobs is a scammer like Chris Roberts with Store Citizen, but you got to agree the 12 year history of CU does not inspire confidence.

I say this as someone who enjoyed Darkfall and can’t stand pure themepark MMOs. I tried to get into DAOC, but the UI/UX is simply too old school for someone who hasn’t played it back in the day.

VerseAndVermin,

Oh for sure my confidence is way low. I don’t do much early access stuff and CU would definitely not be an exception.

I want good things for it is all. Seeing a video drop is nice, if only to show a sign of life.

RebekahWSD,
@RebekahWSD@lemmy.world avatar

I miss Warhammer Online. Sometimes I play the fanserver, but the feeling is not there. The past is impossible to get back to, sadly. Still nice to visit though!

Agent_Karyo, (edited ) do games w We’re finally getting our first glimpse of 12-year-old Camelot Unchained since last year in today’s dev stream | Massively Overpowered
@Agent_Karyo@lemmy.world avatar

I never backed (I only back single player games on Kickstarter). Just wanted to share with others the saga of this 12 years in-development indie crowdfunded MMO.

SassyRamen,
@SassyRamen@lemmy.world avatar

This looks like it came out in 1998 😅

Comments are deactivated on YouTube

e8d79, do games w OG Guild Wars sees an all-new Steam concurrency high during its anniversary celebration | Massively Overpowered
@e8d79@discuss.tchncs.de avatar

There seems to be a market for classic mmorpgs. I wonder why Guild Wars didn’t already receive the Wow Classic treatment.

skulblaka,
@skulblaka@sh.itjust.works avatar

I was under the impression that WoW classic came about because nu-WoW was hemorrhaging players to other, better MMO’s, such as FFXIV and Guild Wars 2.

Not much need for a GW Classic if GW2 is still going strong.

MithranArkanere,

Yeah. All GW1 pretty much needs at this point is just the Beyond chapter of Elona and 2 professions unique to Prophecies, one heavy armor, one medium armor. And having Prophecies and Factions weapon drops updated to the new system used in Nightfall and EotN, with inscriptions and more upgrades, and making the upgrades have fixed stats like armor upgrades, so they can get their own trader NPC.
And then rig the trader NPCs to always have supllies at a premium cost so GW1’s economy does not depend on bots to stay supplied.

There’s no way we’ll ever see new professions , and I doubt they’ll ever update the weapon drops. But they have already done some new quests. So there’s still a bit of hope for “Rise of Joko”.

C45513,

It doesn’t really need it, it’s been live and active since its launch. I suppose new content and ongoing updates would be welcome, but I doubt it would make financial sense.

e8d79,
@e8d79@discuss.tchncs.de avatar

I think even a relaunch with only the first campaign at the start could revitalize the community. I’d wager there are plenty of people who would want to relive the glory days of Guild Wars 1.

oce,
@oce@jlai.lu avatar

I think it’s a much much smaller player base. It was successful, but WoW was a mind blowing success.

Zanshi,

It doesn’t really need it, you can just buy and play it, and it got a graphics update a while ago, so to me at least it looks as good as it looked back in 2005 when I first booted it up

Nefara,

As a long time fan and proud GWAMM, honestly it doesn’t need the “classic” treatment. It’s still online, and the last major content patches didn’t change anything significant enough to alter the gameplay in a way that would make people “miss the old days”. They added some end game content and some quality of life improvements and some tools that allowed players to more easily solo content, then left well enough alone. It still has a small core of regular players, and has the event schedule going on auto. I suppose they could do some graphical improvements but it’s still a very good game as it is

Katana314, do games w OG Guild Wars sees an all-new Steam concurrency high during its anniversary celebration | Massively Overpowered

I think every few years I’m reminded this game exists, and go in to try to check it out - and I still have some account issue where my email is in use but it also won’t send a reset code.

LostWanderer, do games w Daybreak bought Palia studio Singularity 6 and aims to bring the game to launch

Wow, I’m surprised too! I wondered if Palia was going to make it due to the financial struggles Singularity 6 had faced. I’m hoping the Palia business model gets adjusted so that it can trickle in more funding.

gnomesaiyan,
@gnomesaiyan@lemmy.world avatar

Agreed, as they weren’t going to survive with their overpriced cosmetic shop being the only source of income. I will admit, I’m a bit worried with Daybreak picking it up, as they have a track record of ruining/killing games (personal experience), but I’m really hoping my feelings are misplaced.

LostWanderer,

I didn’t know that Daybreak had a history of messing up games! Huh, I’m a bit concerned now. However, Daybreak could turn their bad track record around. It remains to be seen though.

As to their business model, yeah, Singularity 6 could never have survived on overpriced cosmetics that used fake currency to induce more spending. That was a dark pattern choice which gave me pause, I couldn’t justify buying a cosmetic item.

gnomesaiyan,
@gnomesaiyan@lemmy.world avatar

I picked up a few outfits last month because I wanted to support them, but now I’m gun-shy. I’m not entirely thrilled at this prospect. If they add combat or start adding any stereotypical MMO crap (gachapon, pay2win, etc), I’m definitely out; I’ll go play Disney Dreamlight Valley instead.

LostWanderer,

Of course, Disney Dreamlight still has a premium currency, but at least it isn’t as bad as gachapon, pay2win. Apparently, meeting weekly goals on the free Starpath and finding chests will net the player some Moonstone. Starpath is basically like a ‘battlepass’ except since this game has no combat, it’s more like a ‘living your life’ pass, free and premium in nature. I might pass on Disney Dreamlight Valley because encouraging corpos to utilize these curses in the gaming world feels…counterproductive to me.

dogslayeggs, do games w Lord of the Rings Online goes into a final stretch of Corsairs of Umbar testing

TIL LOTRO is still a thing. I remember being so excited and hopeful that it could compete with WoW so I could have an alternative scratch for my MMORPG itch. I just never found it very fun or as intuitive (to me).

Zaphod, do games w Former CIG employee speaks out about Star Citizen’s design trajectory and money burn

“Surely people will buy it, it’s a Cutlass.”

💀

hisao, do games w Gachapwned: How gacha MMOs drown us in progression and randomness | Massively Overpowered

Let me explain how Honkai Star Rail handles gearing. Every single character has six relic slots: head, hands, body, feet, planar orb, and planar ornament. These relics go from level 0 to level 15, and four of them have a randomized primary stat. They all feature four randomized secondary stats, and every three levels a random one of those secondary stats gets a bonus. Each relic also belongs to a set of relics, and characters benefit from having two or four pieces of a given relic set. That means for every character in your party, you need to get the right items at the maximum rarity, the right primary stats, the right secondary stats, and the right level-ups for those secondary stats.

This is min-maxer mindset and I would hope randomized systems like this will prevent it but unfortunately no: even here some people think they actually need to roll every dice exactly the right way. I don’t think it’s true that this is really necessary. And no, it is not necessary to do top 10 world parses; you can just beat endgame content on modest, casual difficulty and call it a day, rather than try hard to set a record.

PapstJL4U, do games w Gachapwned: How gacha MMOs drown us in progression and randomness | Massively Overpowered
@PapstJL4U@lemmy.world avatar

Diablo 1 is at fault - and Diablo 2 the first kingpin. Even without progression tabs people were grinding and hoping for the High rune.

What’s kinda funny is thw fact buying progression (i.e. Items and runes) on thoses ‘illegal’ sites was more reasonable in price.

The only danger the current iteration of f2p games has, is the graphical fidelity.

In other aspects premium games are still better. We just need to teach the new generation, that there is more than f2p.

Agent_Karyo, (edited )
@Agent_Karyo@lemmy.world avatar

Diablo 1 and 2 were totally fine. There was no trash monetiziation around them (haven’t played the remaster of D2, so can’t speak for it).

BlameTheAntifa, do games w Star Citizen’s new cash shop offerings provoked fresh pay-to-win and predatory monetization accusations | Massively Overpowered

Years ago they had certain components for sale, but removed them due to backlash. Given how unique the game is, I don’t mind this so long as everything is also available in-game. Being familiar with the game and how it works, this doesn’t seem “pay to win” to me.

2fm,

It’s not pay to win. You’re right. Spending big bucks on a big ship will still get oneself killed by a small ship earned in-game. People who call SC pay-to-win listened a bit to much to Derek Smart while sipping their Monster, snacking on Doritos, wonding how many days they have to wait for the next Call of Battlefield. Those people genuinely do not understand what kind of game it is, why money can be spent, and that not a single penny beyond a starter package even needs to be spent. Nearly everything bought with real money can also be bought in-game. The monies goes to support the project, its clear when you buy anything, and you get like a month to return no questions asked if you want to. Or return at ANYTIME for instore credits and swap to some other ship without spending anything new. The misrepresentation still blows my.mind to this day.

BlameTheAntifa,

I get where people’s angst comes from. It’s been in development forever, it’s made mind-boggling amounts of money, and the way promises have been routinely made and then broken erodes a huge amount of trust. I can’t blame anyone for thinking of it as “Scam Citizen.”

But despite all that, Chris Roberts has created something that nobody has ever seen before. Even in its current incomplete state, there has never been anything else remotely like it. Maybe it’s the buddhist in me, but I have had so much fun with the game over the years as-is, rather than being upset with what it’s not or what it’s supposed to be.

Comparing it to other “normal” games, the optics of buying stuff can definitely seem pay-to-win, but for anyone that had played it, it’s clear that’s not how things work. And since the game is early access and wipes have been so frequent until now, buying components at this stage is really just a bit of a time saver. You can save a day or two of playing to fund and source the components in-game. I don’t see the problem with that, especially if it keeps development progress moving.

Punchshark, do games w Star Citizen’s new cash shop offerings provoked fresh pay-to-win and predatory monetization accusations | Massively Overpowered
@Punchshark@lemmy.ca avatar

Did this game even release? I worked with a guy 10 years ago that invested heavily into this game and would always tell me “its about to be released”

illi,

In alpha I think? They have a playable version afaik, but not released, no. Can spend thousands on virtual ships tho

AnalogNotDigital,

Last I saw, Squadron 42 (the single player version of the game) is function complete and undergoing optimization, but SC the multiplayer game will never be finished in my mind.

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