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mlg, do games w Star Citizen devs report drying funds, micromanagement, overspending, and episodic release for Squadron 42
@mlg@lemmy.world avatar

Sometimes I wish No Man’s Sky and Elite Dangerous would combine their talents into one game just to get Star Citizen to shut up permanently.

Each one could use features from the other. Add in a dynamic user controlled economy, and suddenly everything SC has been promising after wasting hundreds millions of dollars would be right there.

As much crap Frontier gets, they made a killer custom game engine which perfectly makes it hugely immersive from day one, which shouldn’t be surprising considering the original Elite was the first proper wireframe 3D graphics game.

Hello Games got a proper roasting for releasing a shell game, but they actually bounced back. Their planet generation and surface gameplay is unmatched, and their updates outshine Frontier’s.

ED started out as a crowdfund too, and No Man’s Sky as essentially a startup. Both of these game’s received their fair share of criticism, but ultimately they produced a solid 4/5 game. Meanwhile Scam Citizen has been bankrolling for 12 years now, yet they hardly seem to receive the same level of criticism as ED ans NMS got for comparatively much much smaller issues.

It is noted for being one of the highest-funded crowdfunding projects, having raised over US$700 million as of May 2024

wth

Blaster_M,

So basically if Elite and NMS had EVE’s player economy…

mlg,
@mlg@lemmy.world avatar

Yes I want this so bad lol

orrk,

but that’s not how it works is it, you can’t just super Sayan fusion two games now can you?

PS: about the criticism, this is literally the annual “SC bad” post from these publications, generally complete with random ass unnamed sources and others (when the guy lying to you based off conformable fake shit like a “work ID” as proof of employment is the better source, eg. Derek Smart)

PunchingWood, do games w Stick and Rudder: On CitizenCon day two, Star Citizen talked MMO design and full 1.0 release

Base building preview looks pretty sweet.

Should probably try SC again now that I finally have hardware that should be able to run it a lot better lol

Eric_Pollock, do games w Star Citizen devs report drying funds, micromanagement, overspending, and episodic release for Squadron 42
@Eric_Pollock@lemmy.dbzer0.com avatar

The episodic rollout of SQ42 is presumed to be a way to inject new cash into the studio alongside reported plans to release higher priced ships and the rumored third game.

What?.. Higher priced ships? You’ve got to be joking…

One of my favorite ships in the game, the Drake Corsair, is already $250. It’s a great all-rounder, but it’s not even a large ship comparitively! And they’re going to start charging more for the newer ships?!

They just released a new ship as well, the RSI Zeus MKII, which is yet another $175. And that doesn’t even mention some of the larger ships like the Anvil Carrack, sitting at an insane $600, and the Origin 890 Jump at $950…

And if that’s not bad enough, they’ve had concept ships for years available for purchase in the $1,500-$2,000 range. How can these ships get more expensive?

MonkderVierte,

Your numbers have a zero too much.

AlolanYoda,

I think I’d like a game with those exact prices… In in-game currency

thermal_shock,

real dollars!??

ThermonuclearCactus, do games w Star Citizen devs report drying funds, micromanagement, overspending, and episodic release for Squadron 42

We need to start using this game as a unit to measure mismanagement.

“In total, the project cost us approximately .51 Star Citizens.”

proton_lynx,

Concord cost approximately .29 Star Citizens.

WrenFeathers, do games w Star Citizen devs report drying funds, micromanagement, overspending, and episodic release for Squadron 42
@WrenFeathers@lemmy.world avatar

It’s that that decade long grift disguised as a game?

Chozo,
@Chozo@fedia.io avatar

I used to work with a guy who had thrown away upwards of $10,000 at this game. The last time it came up, he told me he had spent over $8,000, and that was several years ago and he didn't seem to be showing any signs of slowing down. When I asked him what he got for that money, he showed me the one ship he has. He had one ship. The rest were still in development and wouldn't even be released for years.

He spent more than some cars cost, for a handful of digital space ships, 90% of which aren't even finished. I have no idea how to reason with people who do this sort of thing.

Damage,

And even if the game released and was great, what would you do if you already had everything in the game?

reksas,

that should be just the start, there should be something else to do beyond gathering everything you can. I hope they will add something like that.

Evrala,

I have a bunch of ships in the game. The most fun I’ve ever had in the game was after a reset I ignored all of the other ships I had and just focused on starting with the cheapest ship in the game and earning my way up. I had a blast.

I haven’t touched the game in probably 3 years, basically just waiting for more things to get finished before jumping back in. But it is hard to get excited for the game with how long it has been and how… not good things have been in the company.

SARGE,
@SARGE@startrek.website avatar

People like this get to piss away money while millions go homeless without a meal today.

I don’t understand some people.

chonglibloodsport,

These people have a mental illness. They’re being taken advantage of by unscrupulous companies. They’re in exactly the same boat as people with gambling addictions. We should feel bad for them, but not (always*) as bad as homeless folks, who are still worse off.

*One of my elementary school teachers was married to a gambling addict. The guy was secretly hundreds of thousands of dollars in debt and had stolen hundreds of thousands of dollars worth of heavy construction equipment to pay off some of his loans. The guy ended up in a police chase and took his own life before he could be arrested. His wife, the teacher, was left massively in debt (he had secretly remortgaged the family house to pay for gambling debts) and grieving the loss of her husband but also in shock at discovering the extent of his crimes and debts. Really awful situation and nothing but profits for the casinos!

Strider,

I don’t know.

Some people are defending things tooth and nail when trying to reason. Not only things like this either, might be something purchased or some ideology.

I have a really hard time emphasizing.

kellyaster,
@kellyaster@lemmy.world avatar

Did you mean “empathizing”? I’m having difficulty empathizing with cases like that too. I mean, ugh, it’s mind-boggling, $10k is a life-changing amount of money for most people and this guy threw it away on a game that’s not out yet. Still, people like him are being exploited for personal gain, and that is also wrong.

Strider,

Yes, I meant that, sorry and thanks (if nobody says anything it has the tendency to stick) . Typo and not native.

kSPvhmTOlwvMd7Y7E,

I mean it’s not like any person has ever to decide between “should I buy something fun” (whatever the definition of “fun” is), or rather “should I just go and donate 100$ to a random homeless dude”

ThermonuclearCactus,

Bloody hell, I spent a little over two dollars buying Elite: Dangerous (a similar space game) when it was on sale about five years ago and haven’t spent any more money on it since. I can’t even comprehend spending 10,000 dollars on an incomplete game.

Turbonics, do games w Star Citizen devs report drying funds, micromanagement, overspending, and episodic release for Squadron 42

Maybe they can get Elon Musk to take over the company and maximize the grift with an immersive VR promise.

pyre, do games w Star Citizen devs report drying funds, micromanagement, overspending, and episodic release for Squadron 42

drying funds? how? they must have spent more money than the united states government did fucking up Iraq for fun. a competent company with their funding could have probably started actually colonizing space by now. Jesus.

setsneedtofeed, do games w Star Citizen devs report drying funds, micromanagement, overspending, and episodic release for Squadron 42
@setsneedtofeed@lemmy.world avatar
Mim,

The amount of popcorn I ate because of this saga probably gained me a fair few pounds already.

Nexy, do games w Star Citizen devs report drying funds, micromanagement, overspending, and episodic release for Squadron 42
@Nexy@lemmy.sdf.org avatar

The good old Scam Citizen!

finestnothing, do games w Star Citizen devs report drying funds, micromanagement, overspending, and episodic release for Squadron 42

I got the game and some small ship bundle a year or two ago for like $20. It was a pretty fun game for the cost, but I honestly wouldn’t pay more than $30 for it. It’s buggy, runs like hot garbage even on my 3080 ti, and it’s very much a mile wide inch deep content wise from what I remember

whereBeWaldo, do games w Star Citizen devs report drying funds, micromanagement, overspending, and episodic release for Squadron 42

This game should be one of the most prominent examples of sunk cost fallacy

bestboyfriendintheworld,

Marketing and sales strategies are excellent for this game. It unifies in game purchases focused on whales like with mobile games and selling early access to an alpha. There’s also an aspect of collectibles and exclusivity like with NFTs. It‘s also cult like in many aspects. An utopian perfectionist vision evangelized by a prophet.

magikmw,

Everyone who bought in defending the practices is a perfect example of cultish behaviour and copium.

Heck, I bought in, but I only paid $20. And I never played a minute.

Skua, do games w Star Citizen devs report drying funds, micromanagement, overspending, and episodic release for Squadron 42

Seven hundred million dollars

ripcord,
@ripcord@lemmy.world avatar

More like 850 at this point

SARGE, do games w Star Citizen devs report drying funds, micromanagement, overspending, and episodic release for Squadron 42
@SARGE@startrek.website avatar

Star Citizen

“drying funds”

Have we checked to make sure they don’t have a banana stand nearby? Specifically looked at the walls?

AnUnusualRelic,
@AnUnusualRelic@lemmy.world avatar

What could a Star Citizen cost? Eight hundred million dollars?

SkunkWorkz, do games w Star Citizen devs report drying funds, micromanagement, overspending, and episodic release for Squadron 42

They could’ve invested half of the funds in something else and never had to ask for another dime while keeping the game in perpetual development

stardust, do games w Star Citizen devs report drying funds, micromanagement, overspending, and episodic release for Squadron 42

Same news all the time.

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