Which still should not be illegal, right? And believe me I have no problem when Sony and Tencent go at each other‘s throat. Let them fight. But I remember reading the same type of discussion about Palworld. You can‘t protect a style or a genre. Especially when said genre is as old as the medium. Unless Tencent stole code or use the exact same names it should still be legally distinct enough to be perfectly fine. It‘s up to consumers if they want to buy a blatant ripoff.
Palworld is a different game using similar mechanics. This game looked like the same game. I think the cases are different and I think basically trying to make the same game is not fair.
Sure no one cares about tencent vs Sony but what if it was tencent vs a smaller dev? Derivations are fine but ripoffs really probably should be limited.
Not to mention the original looked like they basically stole designs lol
I didn‘t see footage or screenshots where they literally stole the likeness of a character. It would be bad if they did that but I‘ve seen no evidence of it. As far as I know mixing generic tribe aesthetic with generic sci-fi aesthetic can‘t be protected either. I don‘t want to repeat my previous comment but I don‘t see the issue here. It would open a barrel of worms for the entire industry if vague aesthetics are suddenly protected. The lawsuits would never stop and small dev teams would make concessions left and right to fence off armies of lawyers.
Let me explain how Honkai Star Rail handles gearing. Every single character has six relic slots: head, hands, body, feet, planar orb, and planar ornament. These relics go from level 0 to level 15, and four of them have a randomized primary stat. They all feature four randomized secondary stats, and every three levels a random one of those secondary stats gets a bonus. Each relic also belongs to a set of relics, and characters benefit from having two or four pieces of a given relic set. That means for every character in your party, you need to get the right items at the maximum rarity, the right primary stats, the right secondary stats, and the right level-ups for those secondary stats.
This is min-maxer mindset and I would hope randomized systems like this will prevent it but unfortunately no: even here some people think they actually need to roll every dice exactly the right way. I don’t think it’s true that this is really necessary. And no, it is not necessary to do top 10 world parses; you can just beat endgame content on modest, casual difficulty and call it a day, rather than try hard to set a record.
Years ago they had certain components for sale, but removed them due to backlash. Given how unique the game is, I don’t mind this so long as everything is also available in-game. Being familiar with the game and how it works, this doesn’t seem “pay to win” to me.
It’s not pay to win. You’re right. Spending big bucks on a big ship will still get oneself killed by a small ship earned in-game. People who call SC pay-to-win listened a bit to much to Derek Smart while sipping their Monster, snacking on Doritos, wonding how many days they have to wait for the next Call of Battlefield. Those people genuinely do not understand what kind of game it is, why money can be spent, and that not a single penny beyond a starter package even needs to be spent. Nearly everything bought with real money can also be bought in-game. The monies goes to support the project, its clear when you buy anything, and you get like a month to return no questions asked if you want to. Or return at ANYTIME for instore credits and swap to some other ship without spending anything new. The misrepresentation still blows my.mind to this day.
I get where people’s angst comes from. It’s been in development forever, it’s made mind-boggling amounts of money, and the way promises have been routinely made and then broken erodes a huge amount of trust. I can’t blame anyone for thinking of it as “Scam Citizen.”
But despite all that, Chris Roberts has created something that nobody has ever seen before. Even in its current incomplete state, there has never been anything else remotely like it. Maybe it’s the buddhist in me, but I have had so much fun with the game over the years as-is, rather than being upset with what it’s not or what it’s supposed to be.
Comparing it to other “normal” games, the optics of buying stuff can definitely seem pay-to-win, but for anyone that had played it, it’s clear that’s not how things work. And since the game is early access and wipes have been so frequent until now, buying components at this stage is really just a bit of a time saver. You can save a day or two of playing to fund and source the components in-game. I don’t see the problem with that, especially if it keeps development progress moving.
Last I saw, Squadron 42 (the single player version of the game) is function complete and undergoing optimization, but SC the multiplayer game will never be finished in my mind.
whilst i’m happy for more people to have access to games, you really gotta wonder how many people are going to jump into this on xbox. It’s not no-one of course, but it’s not gonna be many
To be fair, they have a pretty large PS userbase and the game is very accessible through controller. I know I would’ve gotten onto it on Xbox if that was an option when I was still on console.
Just an anecdote, but on the ffxiv subreddit and discords I lurk around there have been a LOT of xbox players going through the free trial for the first time. Considering you can play a lot for free and the series S being somewhat cheap, I can see this being a fair boon to the game.
If FF XIV becomes available fully on Gamepass, I’ll definitely give it my time. Yes, I know about the trial and stuff. But I’m not going to pay a subscription to play the full game when I’m already paying for Gamepass. No thank you.
I was really confused for a moment. With that said, FFIV is a great game and I had fun with the 3D remake. I never got around to playing “The After Years” though.
FFXIV will always require a subscription outside of the free trial. Game Pass will only give you the base game. But not all the expansions and only 30 days of playtime.
I understand that, but I absolutely refuse to pay a subscription for a single game, no matter how good it is. Especially since I’m already paying for a Gamepass subscription.
I have to imagine that it will be similar to when FFXI dropped on Xbox 360 after being a PC/PS2 exclusive for years. At that time, it increased the player base dramatically and introduced an entirely new demographic of player to the mmo. It really breathed new life into the game.
I hear a bit from my friends that really enjoy the game, they play whenever a new update is out but there doesn’t seem to be that much content or staying power compared to most MMOs.
It was popular because it was big MMO launch bu cit was a mess that was best enjoyed from afar. Year after (when I started playing) it got better and I quite enjoyed it. It does some things extremely right (combat is fun, gathering is satisfying, it’s super pretty) but some aspects like questing is medicore.
I also feel like they still don’t really know what they are doing with it, it lacks vision from where I’m standing. I still hope it will somehow thrive though.
I wish I knew of this title sooner. As soon as I watched the trailer, reading they’re Asheron’s Call devs, and seeing some similarities, I’ll pick it up just to throw some cash their way. AC was my jam and I still miss it.
i have been waiting for long time for them to add enough content to be worth buying. If they are going this route, i guess i’ll forget about getting the damn game entirely
I remember seeing this idiot all over the Steam forums back in the day. I wouldn’t trust anything he makes even if it wasn’t blockchain related. His games suck, and he himself is a huge, arrogant asshole.
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