For me it wasn’t about the leveling or end game content. It was the engagement - you had to interact with other players, negatively or positively, to truly progress. Then they added dungeon finder and for all I know the other four players could be bots for all the engagement you get.
So, the article is about gacha MMOs, but then doesn’t list any? Of the games it references, Honkai Star Rail isn’t a MMO, and World of Warcraft isn’t a gacha game.
There’s almost no multiplayer in Honkai Star Rail, though, much less anything approaching what an MMO does. It has asynchronous character sharing and one-to-one chat. That’s literally all the player interaction there is in the core game. Every now and then there’s an event where you can go head-to-head in simple games like match 3.
In the US, if you're moved to another location for that amount of time involuntarily that's an arrest not a detention. Seems the French code gives more police powers than our constitution.
If you feel tempted to try Star Citizen, just go play Elite:Dangerous. You’ll have a much better experience for a fraction of the cost, and still get to do all the things you were hoping to do in SC.
Jesus Christ, he’s still alive?! I haven’t heard that name in years.
For those not blessed with the knowledge of our divine Lord and saviour Derek Smart, God’s gift to fame designers, oh boy, grab your popcorn, this is going to be good.
And by “good” I mean that whatever Derek has come up with will manage to be the most objectively terrible version of that thing possible, and he will aggressively defend it as the greatest thing that has ever happened in the history of everything, ever.
Yeah, I played it for a while between stopping EQ1 and starting WoW when that released. Fun game at the time, but the expansions took a lot away from the experience as they naturally muddled the idea behind it.
Still, an important stepping stone in the progression of MMORPGs, in particular to mass PvP.
And even today there are no other games that do PvP as well as DAoC did. I am playing guild wars 2 and that is as close an experience as I have found in any newer mmo.
My thoughts, exactly. I still have the original game in the box . World of WarCrack captured me for a few years. I still remember the beauty of the world as I ran or rode horse between cities. The pine forests with snow falling was amazing.
I lost interest because I’m a solitary gamer and you really need to be a guild member to enjoy it. That leads to mandatory raids at 2 am, etc., which I just can’t handle.
TL;DR: The game only has two developers, who are also married. Unfortunately, one of them has been diagnosed with cancer, and coupled with the usual 2020 struggles, they don’t have enough money left to pay for active developers.
From the story and their words, they seem really passionate about the project - they are former developers from another MMORPG game. It seems like they are putting the game on “life support”, hoping to see some improvements in the sales. If things don’t change, the project will ultimately be halted.
It makes me sad. I don’t have any interest in MMO games, but they seem genuinely good people who tried their best. And cancer sucks, and seems like it’s late stage too.
I forced myself to complete the Diablo 4 campaign because of them.
That would be a lot easier now. The game improved enormously around season 4 I think. Whatever the Loot Reborn season was. And nearly every season has included some QoL improvements.
I honestly love Diablo 4. It’s a great podcast/audiobook companion.
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