lemmy.world

bravesirrbn, do games w Currently downloading The Witcher 3 for the first time. Got any advice for me?

ABC:

Always

Be

Cfancying a round of Gwent

sirico, do gaming w So close
@sirico@feddit.uk avatar

What is Megadrive

The_Picard_Maneuver,
@The_Picard_Maneuver@lemmy.world avatar
SRo,

Yes

The_Picard_Maneuver,
@The_Picard_Maneuver@lemmy.world avatar
edgemaster72,
@edgemaster72@lemmy.world avatar

“Listen here you little shit”

Kusimulkku,

Book of Mega Drive sounds badass

M500, do gaming w NES

How did such a large number of people decide on calling it “regular Nintendo” before having internet?

Also, I hate when people call it “Ness”

TachyonTele,

I worked in an Electronic Boutique (now GameStop) years and years and years ago.
I still think about the kid that came in and asked for a sness.

Steve,

Same ppl call their weedwhacker a “strimmer”

grue,

“Sness” is way less unacceptable than “ness” to me, for some reason.

MeatsOfRage,

I’ve heard it pronounced “ess-ness” and “snezz” and “sness”

All are equally terrible.

Blackmist,

“Snezz” is fine.

Source: Called it “Snezz”.

Chronographs,

I’m guessing once the snes came out and the ‘regular’ just made sense to mean ‘not-super’

kryptonianCodeMonkey,

Sub Nintendo.

wreckedcarzz,
@wreckedcarzz@lemmy.world avatar

Dom Nintendo 🥺👉👈

kryptonianCodeMonkey,

“You will accept Dommy Mommy Nintendo’s strap on as you buy the 6 year old game that is STILL full price.” whip💥

kratoz29,
@kratoz29@lemm.ee avatar

Also, I hate when people call it “Ness”

Do you hate it when they write it?

To my ears it would be the same.

elephantium,
@elephantium@lemmy.world avatar

I don’t think I’ve ever heard someone refer to it as “ness”. I think I’d be confused – what does the Loch Ness Monster have to do with gaming? – until they clarified.

CeruleanRuin,

Anybody remember Nester?

MeatsOfRage,

How about NESticle

ColeSloth,

I still just call it “Nintendo”.

Blackmist,

It only really became NES once the SNES came out.

Before that it was just Nintendo.

jjjalljs, do gaming w Someone has to keep the retro spark alive

If they sold emulators on steam or gog I would probably pay a reasonable amount for them. But they don’t, so I pay nothing.

Lifter,

Nintendo Switch has a bunch of emulators. You need a premium subscription though.

Lifter,

And a Switch, of course…

jjjalljs,

I don’t want to play on a switch though. If I play on my computer, that’s a platform that’s going to be around for ages. And had no subscription fees.

RightHandOfIkaros,

IMO, a subscription service is almost worse than not selling them at all.

Either I buy them individually for a reasonable one time fee, or I don’t and get them for free.

draneceusrex, do gaming w There are two types of games

I swear I get irrationally annoyed at the term “parkour” in video games. It’s called platforming dammit!

glitchdx,

Not the same. Games with parkour make movement look good even if a games journalist is playing. Games with platforming respect the player’s right to fail and learn from failure to eventually make movement look good.

draneceusrex,

So wait, are you saying Super Mario Brothers is a menu game, and Assassin’s Creed was created just for journalists?

LemmySoloHer, do games w Day 10 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots
@LemmySoloHer@lemmy.world avatar

“Captain, we now have the materials necessary to upgrade the ship!” -Adéwalé after every naval battle even when it’s not true

Zahille7,

“LOOK AT THE SIZE OF 'EEM!”

Fandangalo, do gaming w Why are you like this

I’m an expert in game design and economy design (+10 yr experience professionally).

You do this so that health doesn’t feel rare. The same thing with ammo. If you don’t drop ammo for weapons, even when the player is full, the player may believe ammo is rare, hoard it, and not shoot. So if you want to incent players taking risks, you drop health and ammo, even at full, so the player feels they can experiment.

This was noted in the GDC talk for Ghost of Tsushima: they do step on the drop rates when you’re low to give more than usual, but they don’t do the reverse (e.g. give you none at full) because they found, in play testing, players hoarding ghost tools (and therefore didn’t use them) unless the player believed a bunch was available.

grrgyle,

Get out of my head, Charles!

But seriously that is cool. Great way to signal that you could be more reckless if you wanted to the player

Donut,

I’ve been trying to find a link to this talk, is it in the bigger talk about balancing combat and the lethality of things? It sounds very interesting!

Fandangalo,

youtu.be/1ih5BxnJu2I?si=CPfQdtit5aVVBDOR

Around 20 mins, near ghost tools.

Yes. There’s this talk and another on melee balancing and Hp inflation specifically. Both are really great talks.

Donut,

Thank you that was very interesting, I ended up watching the whole thing!

grue, do gaming w Every jrpg

Whaddya mean, "J"RPG? That’s literally Morrowind you’re describing!

zero_spelled_with_an_ecks,

Two, maybe three gods at that depending on how you feel about dudes that keep moons in the sky.

VindictiveJudge,
@VindictiveJudge@lemmy.world avatar

Four, if you count Hircine.

Rossel,

Eh, you don’t get to kill that one

herrvogel,

J stands for janky.

Moneo,

I am so proud of myself for remembering this. I was 13 and I didn’t get much further than that quest. I remember being so taken aback that my character was so weak they struggled to kill rats.

altima_neo, do games w Sony cancelled the PSN account linking requirement for Helldivers 2
@altima_neo@lemmy.zip avatar

The fact that they specifically mention that date makes me think they’re simply pushing the date back

Spuddlesv2,

They are just being clear and accurate with their comms. No need to over think it.

dustyData,

You just know that there used to be an “…at this time” at the end of that sentence and some good PR folk edited it out because managers are out of touch douches.

huginn,

They specifically said “not moving forward”. Seems pretty clear and concise. No PSN requirement.

Kecessa,

And they also said “We’re still learning what’s best for PC players […]”

They’ll be back.

ripcord,
@ripcord@lemmy.world avatar

God damn. You people just NEED to be upset about stuff. Like, pathologically.

Swedneck,
@Swedneck@discuss.tchncs.de avatar

it couldn’t possibly be that people are applying basic pattern recognition

ripcord,
@ripcord@lemmy.world avatar

No, a bunch of people here just need to be outraged about something all the time, and pessimistic about everything.

Nothing can ever be even modestly positive. Everything - everything - has to be bad and negative all the time. If it was a cute puppy video, there’d be a bunch of comments about how puppy farms are evil and etc.

It’s exhausting.

Syrc,

Not our fault the entire tech industry keeps engineering new ways to give people trust issues.

wildcardology,

Can you tell us what positive thing we can get from the account linking debacle?

huginn,

They won’t be back - they’re not leaving.

But that phrase also seems like pretty normal rationalizing in an apology.

If I had to bet it was mostly steam issuing refunds and pulling the game in more than 100 countries that changed their mind.

gofsckyourself, do gaming w They're getting better though

I was confused for a bit cause I kept thinking this was talking about some sort of port to plug in a device.

essteeyou,

I figured it out by reading your comment, so thanks!

onlinepersona,

I still haven’t… care to enlighten?

CC BY-NC-SA 4.0

techwithjake,

It’s referring to porting a console game to PC.

onlinepersona,

Thanks. I’m pretty out of the loop.

CC BY-NC-SA 4.0

essteeyou,

Do you believe that the license you add to your comments supersedes the license you agree to when you sign up on a website?

onlinepersona,

I don’t really care? 🤷 If it brings somebody in trouble training their commercial AI, then it’ll have achieved it’s goal.

CC BY-NC-SA 4.0

Baccata, do gaming w Many are worth checking out

Can probably add Baldur’s Gate to the list now

Maven, do games w How Do You Deal With Thumb Stick Drift?
@Maven@lemmy.sdf.org avatar

The solution to stick drift is buying controllers with Hall Effect joysticks; drift is caused by plastic parts literally grinding down and potentiometers wearing out. Hall Effect sticks don’t make contact, so they don’t have this issue. Since you like the Xbox layout, 8BitDo’s Ultimate controller could be a good third-party option for you.

morphballganon, (edited )

I replaced my Joycon stick with a hall effect stick. Now it just drifts in a different direction, and I can’t run full speed to the left anymore.

CORRECTION: I had to calibrate it. Now it works great!

Maven,
@Maven@lemmy.sdf.org avatar

DId you recalibrate it after the swap? That definitely shouldn’t happen.

morphballganon,

What do you mean by recalibrate?

Maven,
@Maven@lemmy.sdf.org avatar

I mean going to the Switch system settings > Controllers and Sensors > Calibrate Control Sticks

The controller was previously calibrated to its old stick. If you change the stick, you have to recalibrate it.

morphballganon,

I had no idea this was a thing, so thank you!

Norodix,

As far as I know its the graphite parts inside the potmeter that wears down.

Maven,
@Maven@lemmy.sdf.org avatar

That’s probably true, but I’m not an expert, which is why I just vaguely described it as them wearing out.

Plastic parts grinding down was a separate clause, and is mostly a problem for optical disk sticks; the N64, most notably.

nix,
@nix@merv.news avatar

Do you know what port it uses to charge? It has a charging dock but i can’t find it it charges through USB C or what in the dock. I dont want to have to use the dock to charge it

Maven,
@Maven@lemmy.sdf.org avatar

It’s USB-C. You can see it in the photos. It can also use the cord to act as a wired controller.

Kanzar,

Dock charging is magnetic pins, but there’s a USB C port on the top too.

Gordon,

Do you know if the L2 and R2 use hall effect as well?

I play a lot of racing games, and I find that that L2 especially wears out prematurely on Xbox controllers.

Oddly I don’t have any problems with stick drift, just the L2 and R2 buttons become erratic.

Maven,
@Maven@lemmy.sdf.org avatar

I don’t know, but I suspect they’d’ve advertised it if that’s the case.

For what it’s worth though, I’ve been using an 8bitdo Pro (the predecessor to the Ultimate) daily since early 2020, including a lot of Splatoon (a game with a lot of holding and mashing of both triggers), and the triggers haven’t gotten the least bit soft or drifty, and (according to the Windows controller config screen, at least) still smoothly pull through the full analogue range. So they’re doing something good, anyway.

Targy, do games w Madden should not be 70$
@Targy@lemmy.world avatar

No game should be 70$ if you ask me

13esq,

New releases used to be £40 when I was a kid (twenty years ago), given inflation, £70 sounds not too bad.

MrNesser,

That $40 included plastic packaging and a disc both of which largely don’t exist anymore.

matt1126,

And a complete game!

ShittyRedditWasBetter,

Never was a significant cost. So complaining, you are never going to get you 50c of plastic to burn down the planet to spite publishers.

FlyingSquid,
@FlyingSquid@lemmy.world avatar

40? I remember when they were 20. Hell, I remember when you could get slightly older titles for 10. I used to go to Egghead and buy slightly older games with my allowance.

ShittyRedditWasBetter,

No you don’t. You are just imagining. At no point ever was $20 typical for a new game.

FlyingSquid, (edited )
@FlyingSquid@lemmy.world avatar

It absolutely was in the 1980s.

Edit: Here. Even cheaper than I claimed.

https://lemmy.world/pictrs/image/f5d1d454-4f39-498f-b87d-397c4c3314c8.png

acosmichippo,
@acosmichippo@lemmy.world avatar

more importantly they sell way more units now. It takes virtually no more effort or cost for gaming companies to sell 20 million units vs 1 million.

13esq,

If they’re selling 20 million more units than they used to, then $70 clearly is not too much and outs this post as nothing more than a moan.

Kecessa,

Games should not follow inflation at all?

N64 games were 50$ in the 90s, more limited releases (Ogre Battle 64 for example) were 60$.

Games pricing has stagnated, that’s good for the consumers but bad for smaller developers…

Selmafudd,

Surely the difference in overheads involved in physical vs digital would mean profits are increasing at a higher rate then sale price

Kecessa,

Maybe, development cost hasn’t gone down though, not one bit!

billiam0202,

Not really.

Optical discs are dirt cheap. This old answer from Quora says physical media (disc, case, artwork, inserts, etc) accounted for $2-$5 of the cost of a game.

nomnomdeplume,

And selling on steam costs 30%

IronKrill,
@IronKrill@lemmy.ca avatar

IIRC 30% was also the standard box store cut. Steam just carried it on.

Selmafudd,

So that’s like a 2.5 - 7% margin on a $70 game… an extra 7% profit margin at the high end is pretty significant

billiam0202,

Yes, if you’re selling millions of units. But if you’re buying just one, $2-$5 probably isn’t going to matter to you. Not many people would buy a game at $68 they wouldn’t buy at $70.

Hunter2,
  1. The medium games came in were more expensive
  2. The gaming audience was much smaller
  3. Games were only sold in stores
  4. If you add all the season passes you’re paying the same or even more with further microtransactions
  5. Games in general now have a longer shelf life

AAA games in my country have been 69,99€ since the PS3 launch and now they’re asking 79,99€. It’s true development costs have ballooned, but I just don’t think that’s a good price/time ratio and rarely do I buy games over 15€. I really don’t mind waiting a couple years.

Kecessa,

Bad price/time ratio? I don’t know many hobbies where you’ll spend that kind of money for 100h+ of enjoyment…

Hunter2,

You can buy musical instruments for that price software or hardware synthesisers, for example.

But that’s exactly the point, I’d rather pay double, triple, quadruple for something I know I’ll use for hundreds of hours (a monitor, a new keyboard, a Steam Deck) than 80€ for a game that will last me 12 to 30 hours (I only play offline story-based games).

Even if I considered game X, there are decades worth of games availabe for under 10€ that I would rather get now or buy a Humble Bundle while waiting for a sale.

The issue becomes of all publishers start to follow Nintendo’s model and not dropping the prices much.

WereCat,

If you’re going to count in inflation then I’m going to count in the poor quality of those games

Kecessa,

Rose tinted glasses.

WereCat,

K

FoxBJK,
@FoxBJK@midwest.social avatar

Tears of the Kingdom was $70, and I honestly feel like it was worth it because it’s quite an entertaining and enthralling experience.

“Pro football video game v. 34” is probably not in the same caliber though.

Targy,
@Targy@lemmy.world avatar

TofK could be the best game ever made (and I don’t think it’s too far fetched given how good it is) and I still wouldn’t justify anything bigger than 50€, 60€ being generous.

Spacecraft,

I dunno. Baldurs Gate 3 has a truly unbelievable amount of content in it. $70 for it is almost unfair when you consider how far $70 gets you in almost any other hobby.

Targy,
@Targy@lemmy.world avatar

Someone told me something similar about Tears of the Kingdom and my answer is the same: BG3 could be the greatest game ever made with content from here to eternity, but 70$ is still too much for a game. Specially considering who ends up benefitting the most from the sales.

Spacecraft,

That makes zero sense. Explain why BG3 is not worth $70. Give me real data showing that. How much should it cost considering how many people worked on it and how much was spent developing it?

It takes 75 - 100 hours to beat the game, and that’s just one play through and that one play through can take even longer depending on play style. This is the kind of game people can get several hundred or thousands of hours out of. Show me any other hobby where you can spend $70 one time and get hundreds of hours of enjoyment.

Hell, even if you sped through the game as fast as possible and spent 50 hours (made up number, not sure what a speedy play through takes), that’s still a LOT of time for the money spent. Take an uber out to a movie with friends, then go to a restaurant, then uber back home and you’ll have bought at least two copies of BG3, yet you got a few hours of entertainment.

There are next to no other forms of entertainment that give give you that many hours for your money.

berg,

Depends on the playtime you get out of it. 140hrs+? Great value.

Targy,
@Targy@lemmy.world avatar

I have devoted that amount of hours or even more to some games and still think the 40-50€ that costed me each one of them when I bought them is too much.

Entertainment shouldn’t be that expensive. Period.

berg,

I don’t agree. Development costs money and I’m willing to pay for it. I usually compare it to other daily things, such as nice restaurant visits or such. Things costs money.

Just because I’m curious, what would you feel to be a fair price for one of those games?

Targy,
@Targy@lemmy.world avatar

Except most of the revenues from the sales of the games don’t go to those who actually develop the games. We all know gamedevs aren’t paid enough and sometimes do a lot of crunch, specially in big studios. We can’t ignore that fact.

Imo I could excuse a maximum of 50€ (or dollars in this particular case), and the ideal would be something between 30 and 40.

berg,

Depends on the studio of course, but I bet in the general case they wouldn’t be payed more if the price was lowered. It’d be fun to investigate the margins but I don’t care enough to do so.

The games I play the most are actually from reputable studios and/or indie devs whom I don’t mind supporting. Except football manager, but I don’t buy new revisions and have clocked enough hours to feel ok with the price.

Milan,

If you were fine paying $50 15 years ago then I don’t see why you would complain about paying $70 now. That’s just inflation.

darthelmet, do gaming w "We decided to measure how angry we could get it."

Page 3:

“Oh no. It’s coming for me literally as I’m writing thi… aaahhhggggggg!!!”

RightHandOfIkaros,

German Castle Aaahhhggggggg mentioned again

GeeDubHayduke, do gaming w I am so tired of ranked

When Halo 2 and Xbox Live came out, i was so pumped to finally get to play some new people…

I prefer offline solo games now.

Stamets,
@Stamets@lemmy.world avatar

Yeah. The most I’ll do with playing with other people is co-op. PvP is just exhausting now a days. Helldivers is good for filling that gap for me at least.

Duamerthrax,

But Halo 2 was peak Halo multiplayer. Persistent game lobbies and in-game proximity chat were amazing. Back when the number one priority for game devs was making a fun game. Now it’s catering to sweaty streamers or maximizing mtx fomo.

GeeDubHayduke,

The point was that the weak point in multiplayer is the other people. Loved that particular game, but damn was that eye opening on how shitty humans can truly be.

Duamerthrax,

I think that really depends on how the multiplay is setup. Ranked games breed the tryhards. I was just hyping up Halo 2 multiplayer, but the older model of just having an Open Server Browser was better for chill games. You could find a server with a group community that you vibed with and just chill there. You could get a reputation and people are less likely to fly off the handle at you.

GeeDubHayduke,

I never found a group that I gelled with until GTAO. Man, that first month was just racing shenanigans.

ivanafterall,
@ivanafterall@lemmy.world avatar

My favorite from those times was Splinter Cell: Chaos Theory. I’ll never forget the 2 v 2 Spies vs. Mercs. First time I experienced Proximity Chat. The spies could sneak up behind you and once they were near, they could whisper in your ear, so you’d get a lot of, “Hey, baby…” and other funny stuff before your neck was snapped. It was so much fun and I still wish for a replacement.

GeeDubHayduke,

sudden whisper

“The Lannister’s send their regards.”

DEAD.

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