Aerith is my favourite character in the remake and nobody else comes close, I hate that I’d be seriously tempted to get this DLC. I’d pay to have her Mikiri counter the blow and shove that sword back up his ass.
Hell I dread the event so much, I don’t even know if I want to buy Rebirth: I could just pretend it ends at the first part.
Not all of us came from stable backgrounds. My father lost everything we owned when I was in the Army because he couldn’t stop gambling and didn’t pay our storage unit… My entire fucking Magic the Gathering collection. I had power 9 and a full duel lands set, many many decks. Not to mention all my consoles and games.
Well, yes, I have a gaming PC as well. (and a steam deck) It just ain’t the same without the OG controller. Need to get a USB one eventually but I’m poor.
I do still have some of my original carts as well. Same with a bunch of NES carts I got from my previous job. Been eyeing those modern consoles that work with NES carts because that would be nice to have in the living room.
Ahhh beetle adventure racing! Brings back memories. I found a legit “cheat” way to play by doing something like turning and then clicking handbrake? A few times and it would take super sharp turns depending on how many times you click handbrake no matter the speed you were going. Allowed be to beat the game and unlock all cars pretty easily.
Starfield. People played for 700 hours then wrote a bad review then play for another 300 hours . Bro if you put 1000 hours into a game there was obviously something you liked about it.
Your comment got me curious, so I did some digging. Unfortunately Steam caps out filtering reviews at “above 100”, so I couldn’t find a way to get data on the difference between 100-200 hour players vs 500-1000 hour players for example. But I broke it down by 0-24 hours, 25-49 hours, 50-99 hours, and 100+ hours to see the results.
Unsurprisingly, folks who played it for less than 25 hours liked it the least, with an average of 50% positive reviews. This is also the largest sample size by far, accounting for 51,686 of the roughly 140,000 reviews.
More surprisingly however, the next three data sets (25-49, 50-99, and 100+), order themselves naturally from “most positive sentiment to least”. Essentially, the longer you play it after 25 hours, the more likely you are to rate it negatively.
Breaking it down:
0-24 hours: 50% positive reviews out of 51,686 players.
25-49 hours: 69% positive reviews out of 34.644 players
50-99 hours: 64% positive reviews out of 30,775 players
100+ hours: 61% positive reviews out of 22,800 players.
Oh, and because I just reread your comment, I checked out the 1-10 hour players as well, and your guess there was accurate. 40% positive reviews out of the 27,316 players in that range.
And given that there were more negative reviews in the 0-24 hour range than reviews from people who even played it for more than 100 hours, I would say you were mostly right about the guess that players who played it for a very extensive time and reviewed it negatively were a minority. Even if that minority was made up of about 8,900 reviews, or roughly 6.3%.
While this is far from a “definitive scientific test”, the data on Steam seems to indicate that among people who liked the game enough to put significant time into it, the more they played, the less likely they were to rate it positively.
I upvote things I like, and don’t want to be one of those people who comment “THIS!”, but you did proper research and it didn’t get the acknowledgement it deserved.
It’s a great example. Starfield (like other BGS games) does a lot of things well that few other games do at all. So it’s frustrating when they put out a game that is pretty mediocre outside those few strengths, and also your only real option for scratching those particular itches.
To be fair, starfield could be simply addicting, and addicting doesn’t mean a player can’t find the game underwhelming. I spent a lot of time on cookie clicker and in retrospective it was boring, but I kept playing because the numbers were going up. What saved me was clearing my browser’s cookies (lol) and loosing my progress.
I want to like Rimworld so much, but without mods it’s unplayable, and with them the game stops being fun. Rimworld misses something, I I can’t put my finger on it.
She died doing what she loved - building an intricately smoothed Elf caravan killbox, decoratively carved with masterwork pictures of dead trees.
Tragically her lover pulled the lever while she was still inside.
I thought it wouldn’t work and kept the old mouse on standby on my desk for gaming but after a little while it was left gathering dust. It works surprisingly well and finally trained me to use the thumb buttons as the MX Vertical lacks a rocking wheel for back/forward.
I really wanted to like this one. On paper it sounds like exactly my jam, but it just didn’t grab me. The whole game felt tedious. Mediocre combat, very little weapon variety (just different tiers of the same kind of gun). Finicky and overcomplicated skill system that still somehow didn’t feel like it made any impact on core gameplay, and I found the humour kind of simultaneously weak and overdone. The satire is heavy-handed, and the wackiness falls flat. I haven’t enjoyed a fallout game since 3 either though, so maybe my taste has changed without me realising.
You hit the nail on the head for me. I tried to like this game, but it felt lackluster time and again. And I enjoyed Fallout NV and to a lesser degree 4. Outer Worlds just did not do it for me.
The issue I think is that every single thing is setup for some punchline. The world isn’t taken seriously. It’s all a basis for a joke. Fallout NV was taken seriously. It had humor, but the world felt consistent and well thought out. That’s why it works, and it’s also why the humor hits better. If everything is a joke then almost nothing is funny.
I could hear that gabeN is running an underground fight klub in his basement and my opinion of him wouldn’t change. the man is a national treasure and the savior of my childhood. godspeed, Gabe! 🏎️
the problem is that we’ve allowed this to happen. all mobile games function this way, the “rug” can be pulled at any time. all that money you spent on gacha pulls, was it worth it?
the problem goes back innocuously to MMO subscriptions, i think. which had a valid reason for existing, but an MMO can be “rug pulled” at any time as well, thankfully most of the greats have stayed up (wow, ffxi, eq) but ONE DAY they will be gone forever, relegated to private servers only.
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