I’ve actually heard that’s why overdraft fees are a thing. The money transfer system gets confused if you’re around zero and ends up creating money that doesn’t exist.
back in the late 00’s there was (maybe still is, who knows) an online service called “gamefly” where you could rent games. At the time the DS pokemon games would allow you to plug in a pokemon GBA cart and copy the pokemon from the GBA to your DS. So I would constantly rent GBA Pokemon games in hopes of finding something good on them to copy to my DS Pokemon game. I had it all scheduled out and everything. You could also wondertrade hacked pokemon or like really good pokemon online. I don’t remember exactly HOW you did it but I do remembering doing it.
Generally, but it has some issues. I found the C-stick to be very uncomfortable with the lack of a cap, and you can’t really press two face buttons at the same time unless one of them is A. The latter isn’t usually a problem, but certain games, like the Arkham series, would be virtually unplayable. That there’s only one shoulder button on one side is also pretty weird. The dual stage triggers are pretty neat, though, and the only other controller I’ve used with them is the Steam Controller, which has a pretty steep learning curve.
Yeah, figuring how to roll my fingers among the face buttons to do fancy stuff in Metroid Prime was tricky. I also like to use my thumbs to reach across the controller to the dpad and c stick on the opposite side so that I can change visors while on the move, for example.
I can’t play souls games on anything but a steam controller. The pads are so much better than a stick for camera movement, and the pads are incredibly useful with the games’ awkward layout for sprinting.
Currently playing Armored Core 6 with a Steam Controller, and I love it. But… the right track pad leaves a lot to be desired.
The best aspect of the Steam Controller, without a doubt, is the modularity and shareability of it. The standard control scheme a game tries to assume, most of the time it stinks. But being able to browse through community-made control schemes and finding one that works for me is fantastic. The highest downloaded control scheme for AC6 got me 95% of the way there; I just had to change the bindings of the back pedals to suit me. Now it uses the track pad and the gyro in conjunction-- track pad for big sweeping movements and gyro for small adjustments-- and I love it.
The C-stick and Z bumper are the two big weaknesses. If it had a proper twin-stick design instead of the C-stick nub, and actual bumpers that felt good, it would hands down be the best controller ever designed.
That shirtless guy in Morrowwind was an asshole. Sending some kid into a basement to fight giant rats well knowing that it’d be their first battle and likely not surviving, while he stayed at home shirtless and well fit to remove those pestering rats, just pretending to be an alcoholic or something.
I mean your whole argument still stands though because iirc correctly the first real quest he gives is the “go into the bandit filled murder robot dungeon and find a tiny ass Rubik’s cube”
Shout out to Deus Ex: Human Revolution for baiting me into thinking I could do a non-lethal playthrough and avoid combat.
There are forced boss fights in that game that require you to engage in firefights against bullet spongey enemies. I had put all my points into stealth. Not fun!!!
They did in the directors cut or whatever the revised version was called. They got so much flak for the boss fights (because they were contracted out it seems) that they redid them entirely like a year after the game came out.
Yeah, the strat to beat them non lethal is basically unload all your massive lethal weaponry on them until they have a tiny bit of health, then tase or tranq or whatever non lethal right at the end.
Which is kind of lame, but it is basically the same as the few similar types of battles in the original Deus Ex, though some of those you can avoid various story paths or outright flee from them.
Out of curiosity… anyone know if it is even possible for Gunther to just not survive Liberty Island without you killing him?
Maybe set up TNT boxes that get shot by enemies as he escapes and blow him up? Or is he just invincible in the first level?
I did this same thing in Undertale. I “killed” the training dummy in the tutorial and had 5xp the entire game. I was unable to do a pacifist run. I later found out you can’t do pacifist on your first run anyways so it kinda sorted itself out.
I stopped playing the game after I ran into the first bullet sponge boss, tried several times to beat it with my all-stealth character and realized I’d probably have to start over
I think they updated it at some point so stealth builds could be viable. Still a pretty big oversight for the devs to releases it initially without that consideration
If I remember right, that game also had bugs with knocked out enemies that made it just about impossible to get the non-lethal achievement (bosses don’t count towards it, fwiw).
It’s not clear exactly why Hanzo has such a bad reputation, but it probably has to do with the fact that he’s a character who requires a highly skilled player to really be effective. Unlike other characters, Hanzo tends to work best as a lone wolf, so there’s often the perception that he’s not really contributing to the team’s composition as a whole. This becomes particularly irksome when a team has a hole in its composition that so desperately needs to be filled, but that last person on the team decides to go for Hanzo instead
Article here. I don’t play overwatch, so I didn’t get it.
A Hanzo Main is an insult Overwatch players throw around when one of their teammates exclusively plays the archer — Hanzo Shimada — regardless of the situation or how they’re playing.
Diehard fans of the archer will select him even when he’s clearly a poor choice, and refuse to switch characters if they’re struggling to find their mark and everyone else on their team is begging them to switch. To make matters worse, the most toxic Hanzo Mains are notorious for blaming their team for losing a game, even when it was clearly their unwillingness to cooperate that led to defeat.
Your explanation is actually good, the first article the other guy linked is trying so hard to justify bad hanzo players it’s funny.
Overwatch literally pings every time someone kills another, hanzo is a sniper, if he is good EVERYONE IN THE MATCH will notice. Good Hanzo players don’t play away from their teams, their range compared to Widow is low and they don’t have great disengage skills, they need their team to peel for them. A lone hanzo is a dead hanzo 90% of the time
I enjoy how all of the thieves guilds in ESO are these gigantic caves directly under every city. If ES6 doesn’t have multiple cities destroyed by thieves guild sink holes I’m going be upset.
Man I’m real tired of the constant negativity around new games. I rarely see positive stuff online.
You don’t like a game? Just move on. Hell, downvotes and move on. But leaving comments on things like screenshots about how idiotic a game is, man find something else to do.
I agree OP, it is a gorgeous game. The landscapes are incredibly striking
It does help those on the fence make a more informed decision whether to purchase or not. Just whitewashing with only positive reviews and comments is misleading and stifles innovation. Trolling and opinions without examples suck and should be ‘downvoted.’
BG3 has plenty of bugs but has glowing reviews for a new game. People should be able to voice their opinions without attacking other users and receive the same in return.
I have put in over 50 hours and enjoy this game, but would definitely NOT recommend it to someone who isn’t familiar with Bethesda’s other titles.
There’s a thousand places to leave negative reviews. I’m just annoyed at the “Hey look X game has a cool thing” and the immediate “You enjoy X game? You’re an idiot for finding enjoyment out of this, you’re stupid, look how cool I look for shitting on it”. It’s transparent and annoying.
Voice your opinions sure, but if all you do though is shit on people for enjoying something, then that’s a dick move.
I don’t think anybody is shitting on anyone. It’s a public forum and we’re all allowed to say what we think. How shallow would the discourse be if we were limited to only talking about things positively? Everyone has their own tastes. I played through and enjoyed cyberpunk a couple of months after launch at a time when it was roundly shat upon but it didn’t spoil the game for me.
I don’t think anybody is shitting on anyone It’s a public forum and we’re all allowed to say what we think How shallow would the discourse be if we were limited to only talking about things positively?
It doesn’t matter what you think. Try posting something positive about starfield - even in the Starfield community. You will get shat on. A lot.
The problem isn’t that negativity doesn’t have a space, its that positivity doesn’t have a space. If someone posts something positive and gets shit on, they’re going to be less likely to post positive things in the future. Or react to negativity with their own positivity. That’s how psychology works. We do a thing and get a shock, we’ll be less likely to do it again.
But more importantly, a lot of negative nancies on the internet love to defend yukking on other’s yums with lofty goals around “discourse” and “free speech”. But they seem to forget that’s not how the real world or human psychology works. This post isn’t looking for “discourse”. OP is just saying " wow this game has cool vistas" maybe hoping for some stories or reinforcement or fun conversations with other fans and you all are responding with “game sucks”. What is this “discourse” supposed to accomplish other than, at best piss off OP, and at worst tear down his enjoyment of the game.
I mean think about it. What if someone were showing off a coat they brought and like with some randos, and you waltz in and are like “that coat’s fucking ugly and you should feel bad about buying it.” What kind of discourse would you expect other than “the hell? Who asked you? Fuck off”.
Sure, we’re all entitled to post and reply what we want, but it won’t stop us from calling you an asshole. You want to shit on a game? Go for it, there’s plenty of hate circlejerks you can join in on.
I was specifically meaning that I didn’t think anyone was shitting on anybody here in this thread. I didn’t say the game sucked or that it’s fucking ugly or any of those other hyperbolic statements. I read somebody else’s thoughts on the game and provided my own. I agree the game can look very good, I said I really enjoyed some of the quests. I’m not a part of the starfield community, I’m not trying to piss on anybodies parade. I just like playing games and talking about games I’ve played.
Right, because the people who are paid to review the full game over hundreds of hours and have spent, in many cases, years, analyzing their biases and determining the right way to construct objective criticsm and have peer review editors to check their work…
Nah. Randos on the internet who have tendancy to form circlejerks for fake internet points and for minor doses of dopamine and who may or may not have even completed even a tiny portion of the game - that’s what I need to make an informed decision.
EDIT Lol at the coward downvotes with no replies. You know I’m right, you just don’t want to admit it.
Just makes me wonder if the same thing happens in other communities. Say someone posts a photo of a National Park, are there replies how they’ve hiked most of the trails at that park and decided it’s not worth visiting?
I can see both sides too, “well we are informing people about the cons of that park, so they aren’t eaten by the vicious bears!”. I get that, I do! People have an opinion they want to share, nothing really wrong with that. Does that understanding make it enjoyable for me as the person just sharing the photo? Not so much…😂
Honestly, this kind of pleading from the other AAA developers is just making them look pathetic. Yes, it’s reasonable not to expect BG3 for every AAA games, but it’s not because of time and money, but simply because developers are just not always going to make lightning strike twice. But these devs have plenty of time and money and they look terrible in comparison to a dev that took it’s time to make sure it was well polished before release.
Exactly. Every new game doesn’t have to be an instant classic that breaks new ground. But they should be functional, playable, and have enough polish to be considered finished. That doesn’t necessarily mean bug free, but we all know what a finished game looks like, and what one doesn’t.
The worst one I’ve ever personally played was the Lego Hobbit game. My wife and I used to line up kamikaze shots and play Lego games, figuring a child and a drunk adult were about the same level. The game stops when Smaug flies out of the mountain. Roll credits. I guess the last movie did so poorly that they never bothered making the rest of the game.
For ages, AAA games were classed as such by brand recognition, not by quality. Inevitably, they devolved into being just a platform to sell microtransactions. The shareholders want their dividents and the CEO needs a new yacht with coke and hookers.
It’s too easy to exploit the dopamine rush playing the new, official installment of a well-known series. Even if it’s terrible, the customers get their joy by ranting about how trash the game is and how they hope the next one will be better. BG3 being an actual game does not change anything and will not reset expectations.
That’s sad because TT’s games were quite good, I think they hit their apex at Lego Marvel Superheroes 1. Awesome open world, a ton of characters, and lots of exploration in addition to the normal level quests.
Its because the other exclusives are the devs/publishers launcher. While epic was actively seeking those 1year exclusivity deals to get more users on the platform.
So it would be better if it was a permanent exclusivity deal, like traditional publishers have?
They’ve been paying out in advance in some cases (Epic Mega Grants, I think) so the devs can finish the game. That’s basically the definition of what publishers do, but when Epic do it it’s somehow “not publishing”?
Well it really depends how you look at it. For the devs it’s better in terms of how much they get per purchase given that epic takes a lower cut than steam, IIRC 15% as opposed to 30%.
But many users hate epic as a platform seeing how it’s not as mature in features, and probably just pure love of steam.
What I’m actually wondering about is if it’s worth signing the exclusivity deal seeing how some people will not bother buying a game on a platform they hate or do enough people purchase for it to even out and even gain a larger profit.
steam and valve has also been generally more respectful with users than mostly any other online business, not even just in the space of online software stores. of course it’s not all rainbows and glitter but the point stands.
I don’t give any attention to the arguments that Steam is “more mature” in regards to features, when the vast majority of users don’t use those features to begin with. Steam has all the community features (and more) of Discord, but I would wager most of the fanboys in this thread don’t even know about that, or where to find those community features, let alone actually use them.
They waited until a game previously announced for Steam was finished development and had a launch date, then tried to bribe them with an exclusivity deal to not provide the game on the platform they promised to backers.
They weren’t paying a damn thing for development, just to eliminate consumer choice. Instead of, you know, providing a better service in some way so people want to purchase from you instead.
don’t hide the full story, they pay devs millions to keep their games exclusive to epic for a year. that is an extremely scummy business practice that you are rewarding and encouraging if you buy from this shitfest of a platform
When Half Life 2 launched, you had to register your game with Steam before you could play it. You had to give up your physical ownership of the product, and lock it to yourself. You couldn’t sell it to anyone else, or even let them play it.
That’s what you were encouraging by buying from that shitfest of a platform.
I really don’t see how bunging devs money for publishing rights is worse. The devs clearly don’t see it that way.
You couldn’t sell it to anyone else, or even let them play it.
Epic lets you sell your games to someone else?
As to your 2nd point I play my friend’s games all the time. I haven’t purchased Satisfactory but have almost 100% it on Steam playing my friend’s copy.
So we’re talking about everything except this moment in time?
Epic doesn’t have disks either so it’s irrelevant to the discussion of Epic games. If you want to complain about eliminating physical media try talking about it in regards to someplace that actually sells physical media.
If Steam is bad because no physical media then so is Epic.
But I guess Epic is okay because of how things are right now right? but I shouldn’t bring up how things are on Steam right now? In direct comparison?
Pick an era in time you would like to complain about, and if it’s the early 2000s then go bitch to people in the early 2000s. I’m sure many of them are complaining about the loss of physical media. People still used Steam anyway and now it’s the norm. Now people are complaining about exclusivity deals, if people still use Epic anyway then that will become the norm.
I mean I see this as a good thing. I have to keep a separate launcher around but… at least that dev is getting a great deal and will probably be able to support that game for a while (or start their next one)
There are apparently 270 million Epic Store accounts made.
Now most of them don’t buy anything and are probably installed on a whim for one free game ad now they’ve forgot their password, while a good chunk of them are probably 12 year olds playing Fortnite who don’t even look at it and hurl all their pocket money into V-bucks so the rest of us get free games, but it’s not an insignificant amount.
They’re paying indie devs millions to remain exclusive for a year. What’s scummy is the Steam fanboys who see that and think it’s better for gamers if those games just aren’t financially successful.
-Valve didn’t kill ownership it was already dead. DLC has been pulled, and games delisted, as well as games made unplayable by server shutdowns. They just happened to be the platform who told you to your face what you were getting into while everyone else lied and said the game was yours until it wasn’t. They also say they’ll provide downloads for a time if they ever shut down, but if you want that long term guarantee you’re probably better off looking at GOG and some kind of data storage for the installers.
-Origin is shit and I hate EA/Origin exclusives too, but it’s basically a launcher for their own games which I understand, but still prefer steam to be included too, so much of the time I avoid EA games (i avoid them for a lot of reasons tbh)
-Battle.net started as a unified launcher for blizzard games, which sort of made sense as they never worked with or were involved with steam, and many of their games were disc based or had its own installer. Subscriptions specifically I don’t think existed with steam for a while so that was sort of a complicating factor. Still wish their games were on steam, but it sort of made sense at its inception.
-I don’t even use the microsoft store unless forced to, I find it annoying and bleh. They’re forcing more games to it and it’s shitty too.
-Epic is annoying, but it’s a special kind of annoying because for many games early on, they would announce steam as a supported platform, some even sold the game on steam, until they changed to Epic exclusives. I think Fall Guys was one example. The bait and switch really lost them trust with a lot of gamers and you’ll find the attitude towards them can be pretty bad because of that history.
Add in that many of the games aren’t published by them, they just threw money at the publisher or devs to make their games epic exclusive. This can be good for developers, like an upfront investment, but sucks for gamers who like to keep things somewhat unified in terms of a game library. Especially when you already have to deal with 5 other launchers, another arbitrary one is pretty annoying.
If you’re wondering why people want their games on steam, look at the features. Free cloud save backups, a decent amount of free screenshot backups, in game recording is new and pretty neat, achievements, community marketplaces, frequent sales, family sharing, steam workshop for easy integrated modding, discussions and guides for all your games, early access games, built in friends, text chat, voice chat, remote play together, game streaming, etc.
TLDR: It isn’t an “oh epic stinky just because” situation. The Epic game store simply doesn’t have feature parity, bait and switched gamers multiple times with exclusives after games were advertised as being on steam, and basically survived on throwing money at devs to put their games exclusively on EGS, at the expense of the people who want to play those games on their chosen platform. Doesn’t shock me that they don’t have a lot of positive PR in the community.
kills? most of them work with a steam emu, even offline. that’s not even cracking. most of those that don’t have a different limitation.
with a steam emu you can do whatever you want with the game files, often you can put it on your pendrive and play it as a portable game (the right goldberg emu settings allow game data to be stored near the game files instead of appdata)
I’m OK if you own the game you are making exclusive to your platform. Bribing devs is shitty practice. They also sit and wait for a game’s early access to gain momentum on Steam first before offering them money to leave.
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