lemmy.world

Aurenkin, do gaming w Trajectory

For every 100 shots you take with a 99% chance to hit you will miss around once. I think the max hit chance was capped at 95% from memory too but I could be wrong.

I’m still re loading that save though.

NuXCOM_90Percent,

I want to say the devs admitted that they increased the reported chance to hit in the first nu xcom because people refused to take a sixty or seventy percent shot.

End result? No 95 will ever hit.

addie,
@addie@feddit.uk avatar

Made worse in nu xcom because shooting generally ends your turn and leaves you open to retaliation - sixty percent shot implies forty percent chance of death, and death of an experienced trooper is extremely bad. Old xcom, you could duck out of cover, take a shot, and duck back in, so “bad” chances to hit aren’t such a problem.

Which leads to my other part of the problem with nu xcom. The original, you could load fourteen dipshits into the skyranger and they could all take their 14% shots; if half of them came back alive, then it’s promotions all round. A meat grinder for sure, but the loss of a couple of soldiers isn’t a disaster - your fault for sending your most experienced guys first through the door if it is. The new one requires exceedingly cautious play and luck. Nothing like as bad as Phoenix Point, of course, but spoiled it a bit for me.

Tactics is choosing who to send in first. Strategy is being able to recover if that goes wrong. Nu Xcom is all tactics and not enough strategy.

NuXCOM_90Percent,

I go back and forth on it, but the main difference was that nu xcom was made in a way that learned from the mistakes of olde. Like you said, we all just sacrificed hundreds of newbies to the RNG gods until we had enough veterans for the important missions. Same with only ever attacking when we were more or less safe from consequences. It led to a very weird approach where it was increasingly obvious xcom (the org) only cared about the “named units” and screw everyone else. And any relation between that and real world militaries is purely coincidental.

Nu xcom was made with that in mind. There was a focused effort on making each individual soldier “matter”. It was less “Oh no, we got lit up like a landing boat on D-Day. Ah well, grab their gear” and more “Shit. That sniper has 1 HP left. I need to protect her so that I have her later”. Which… turned basically anything that wasn’t a terror mission into a giant mess of overwatch hell. And that is why nu-2 had the god awful turn counts (and 1’s DLC added the resource that expires).

And I would very much argue the opposite regarding your tactics/strategy distinction. nu is all about thinking about the long game. Because that Assaulter that just got got? That might mean you are sending rookies in a desperate attempt to not lose a nation. Which means it becomes all about how you play “on the ground” to survive.

I forget what game it was, but I remember a REALLY good interview with a developer for one of the modern squad games who talked about this (I want to say it was on 3 Moves Ahead?). He was completely aware of how so many games in the genre were about fielding five snipers and one sacrificial grunt. And that is what led to various special abilities and so forth to make every single class viable outside of the scripted missions where you are fighting a god damned panzerklein in a single room with no cover.

All that said: Fuck nu xcom for its cover system. It is so fricking annoying to figure out if the angle to an enemy means I want to have west or north cover…

abigscaryhobo,

I kind of like the nu XCOM approach though and I get the reason for the change. It’s way less accessible when every turn around and step deducts time units and you have to do the math in your head before moving so you don’t end up stuck in the open with no time to shoot. (Forgetting the cost of turning a guy or crouching leaving me unable to shoot has cost me a fair number of chumps). There are a lot of skills in WotC and LWotC that still let you move shoot move too.

That said Xenonauts 2 is a good split of the difference for both of them

massive_bereavement,

The expansion was wild. Initially the cenobites-alike trio mopped the floor with my guys but I got to a place where my team was made of demigods.

kinsnik,

i don’t know how xcom does it, but if you are reloading a save, it is possible that you are always using the same random number generator, so the results would not change

Aurenkin,

I think that was an option you could enable for your playthrough where it would use a consistent seed. You could get around it still by taking a different action first to use up the bad roll before trying again though.

abigscaryhobo,

At least in war of the chosen, the seeds for the round are static. Idk if there was a way to turn it off, but by default they used it to nerf save scumming. So if you know you’re going to miss and you want to bother with save scumming you can at least try a different tactic instead of going over and over hoping to eventually hit.

Honestly, just get a mod that buffs your hit chance like the rest of us sore losers lol

skulblaka,
@skulblaka@sh.itjust.works avatar

“Save scum” is an optional Second Wave option; you can opt in or out either way. I think by default it preserves the RNG on reload.

NoSpotOfGround,

I’m Battle for Wesnoth, after clearing a map it showed a statistic about how lucky you’d been in your dice rolls. Which really meant how often you’d rerun dice rolls by saving and loading. When it said something like “370% above average luck”, I realized that, oh shit, the game knows?!

Rusty,

Random seed is how xcom (and any other program) does it.

Sylvartas,

Save scumming is such a staple of modern XCOM that it’s actually a toggle. Just like when I was save scumming in fire emblem, you can probably just mutate the seed differently by taking different actions before attacking though.

Kolanaki,
!deleted6508 avatar

The max cap is 100% but the game uses floating point numbers while only showing the player a whole number after rounding up. A 100% chance to hit is anywhere between 99.5% and 100%.

There are mods that just make the UI show the actual percentage to hit.

gasgiant, do gaming w Playing the Witcher 3

Can confirm.

Playing through again now. Was faithful last time so this time bring it on!

WhatSay, do gaming w Everyone's favorite AAA company might be facing bankruptcy

I stopped buying games that require online login. It’s a real pain in the ass when I’m traveling and offline. I stopped buying anything from Ubisoft, EA and Rockstar. They made their choice, so I did too.

Wahots,
@Wahots@pawb.social avatar

I hate that Halo:MCC requires my like, 28 digit Microsoft password AND 2FA to play a game from 2007. It should allow you to bypass login and just play as your steam account.

Every time I want to play it, it asks for that, and I just quit and play something that is far less of a hassle, particularly offline.

OrkneyKomodo,
@OrkneyKomodo@lemmy.sdf.org avatar

This bugs the hell out of me too. I don’t think I’ve even started it yet for this very reason.

cmfhsu,

Hey I have a real easy solution to that.

I’m perma banned because I had the gall to play modded MCC from the steam workshop on the day it released, before the moderation team knew modding was legal. I can’t even log into Halo waypoint to get help from the Halo team.

I now can’t play any Microsoft game, own an Xbox, or use game pass and I refuse to make a new account on principle.

dumbass, do games w Funko, BrandShield speak out about itch.io takedown
@dumbass@leminal.space avatar

Funko: We would like to apologise for being caught in the act, we will strive to better hide our asshole tactics next time, the person responsible for us getting caught has been reprimanded with 2 weeks paid time off.

SupraMario,

$100 says they wouldn’t have said shit even if this was a smaller platform than itch and people didn’t basically put them on blast. Funko is just trying damage control now that their customers are calling foul. I seriously hope people stop buying these things as a punishment to this company using shitty AI and not actually apologizing, but I know thats wishful thinking.

Speculater,
@Speculater@lemmy.world avatar

I for one promise to never buy another Funko product. I never have, but I never will either.

jaschen, do games w Why are $70 AAA games slashing prices so drastically?

I pirated the game and it included all the DLC. Then I played it for a few hours and was glad I didn’t spend 5 dollars on it.

ayyy, do games w Woke up today to find out my demo has 100% Positive rating (from 10/10 reviews)

I’m a gamefluencer with over 3 followers. Can I get 50 free copies?

Road_Warrior_10,

Well the demo is free, get as many copies as you want :D

ArcaneSlime, do games w UPDATE: Here is the final design of the Humorless Toaster, that this wonderful community helped me pick yesterday! (Needless to say one of the previous versions was unintentionally problematic)

Tbf I thought unintentional hitlertoaster was pretty funny, but I definitely wouldn’t go with it haha.

Road_Warrior_10,

Yeah, better to skip that design, just in case…

QuantumSparkles,

Wait—that wasn’t intentionally hitler?

ArcaneSlime,

Frankly either way I laughed. But it seems their official story is “accident” and they’re sticking to it lol.

stephen01king,

I also thought it was intentional, and hilarious, but this one is definitely an improvement.

maniel,

The dev fortunately removed the problematic mustache using… polish remover… probably

Zomg, do gaming w I've never seen a company squander as much goodwill as Blizzard.

It’s a shame, I liked OW1, even with the tired meta and 6v6 more than I liked OW2.

The loot boxes weren’t predatory, allowing unlocking of skins and content without spending anything extra was a nice balance in my opinion that I wish more games did.

They took OW1 and bastardized it, it deserves the rating it has. It used to be that new versions of games were better.

Coasting0942,

It used to be that new versions of games were better.

I for one am very interested to see the quality differences between worker owned game studios and corporate studios. But last I heard they had only just started unionizing.

And a programmer friend I talked to couldn’t comprehend why he would want to be in a union.

SteveFromMySpace,

But last I heard they had only just started unionizing

Who is/are “they”?

the_post_of_tom_joad,

Tech workers in general have been finally making baby steps with unions trying to form at goog and maybe a couple others. I think kickstarter got a union a couple years ago as well… There are some other examples too which is a big change from just a few years ago

SteveFromMySpace,

Word I just wasn’t clear if you were talking about a specific studio or blizzard or something.

Visstix,

World of warcrafts team and Bethesda recently unionized.

eyeon,

unions are a harder sell in an industry like tech where it’s common to have a diverse skill set spanning work that could arguable each be it’s own union. does a full stack dev have to join the database admin union before they can write sql queries?

those diverse skill sets also make the individual value of workers fluctuate a lot more as well.

I still like the idea of unions but I just don’t know how you can make them work for tech;if anyone has any good resources on the subject I’d love to read more about it

jjjalljs,

And a programmer friend I talked to couldn’t comprehend why he would want to be in a union.

I also had a programmer friend that was anti-union. He was like “If the place I’m working at sucks, I’ll just find another place.” Very short sighted and optimistic.

The_Picard_Maneuver,
@The_Picard_Maneuver@lemmy.world avatar

It really is a shame. I played so much OW1, and then suddenly it changed to be like all the other modern games with sleazy monetization that I avoid.

zalgotext,

The loot boxes weren’t predatory

Ehhh, they were basically the same thing as a slot machine. The battlepass is certainly worse, as it just encourages rampant (not so) microtransactions, but just because the current battlepass system is really predatory, doesn’t mean the old loot box system wasn’t predatory at all. It was just less predatory.

Zomg,

Well I guess what I mean by that is that loot boxes were free to obtain AND open through leveling and weren’t exclusive to forking over money.

No lootboxes at all is the ultimate goal, but I’d take OW1 lootbox style over nearly any others.

teft, do gaming w It's disappointing when game companies place it at the bottom of the priority list
@teft@lemmy.world avatar

Let me get the good gameplay/good story games. Graphics are nice but they’re just the icing on the cake.

BuboScandiacus,
@BuboScandiacus@mander.xyz avatar

I want to hear some recommendations too !

Dragonborn3810,

Me and my friend recently finished aragami 2, we both really like the gameplay but thought the story was only alright but if you like sneaky type games you might like it

ShaunaTheDead, do gaming w Sometimes life is like... The Water Temple
@ShaunaTheDead@kbin.social avatar

The thing that most people struggle with in the water temple is finding one of the keys. There's one key that requires you to step on an elevator but get off of it before it moves which reveals a hidden area underneath the elevator. Anyone familiar with the Soulsborne series of games will always know to check under an elevator, but of course Ocarina of Time came out way before that.

If it never occurs to you to check under the elevator, you'll get stuck and wander around for hours trying to find the last key you need which is why, I think, most people hate it.

amio,

It shows you the passage too. Albeit for maybe one second, which was just not terribly smart design. But it does show you or mention it somewhere - a lot of OoT is like that.

wizardbeard, do gaming w I need to replay this
@wizardbeard@lemmy.dbzer0.com avatar

If you don’t want the raw experience, the Viva New Vegas modlist does an amazing job of “vanilla plus”. Haven’t finished my latest playthrough, but nothing felt out of place, and it was less buggy than vanilla.

mynachmadarch,

I've never liked fallout games but keep getting told to really give new Vegas a chance. Would you recommend this or any other mods for a first timer?

chknbwl,
@chknbwl@lemmy.world avatar

vivanewvegas.moddinglinked.comViva New Vegas is a community curated list of mods providing a near-Vanilla, yet expanded and bug-free gameplay. There aren’t any more recommended mods than what is on the list, anything beyond would be for your preference. It is SUPER important to follow the directions with scrutiny, mega mod lists are very fragile and finicky during the installation process.

Fallout 4 has one as well: themidnightride.moddinglinked.com(note: it is currently being revised for F4’s next-gen update)

Fallout 3, of course: thebestoftimes.moddinglinked.com

Now, if you’re feeling particularly insane, you can actually splice Fallout 3 and Fallout: NV into what is known as The Tale of Two Wastelands. This essentially provides FNV’s updated game engine and modding support for FO3. Good luck: taleoftwowastelands.com/viewforum.php@f=51

Snowpix,
@Snowpix@lemmy.ca avatar

I’ll second the recommendation for Tale of Two Wastelands. I think having the New Vegas engine makes Fallout 3 so much more playable. You can actually use the iron sights, there’s ammo types, etc. I play a heavily modded TTW and I’m having a blast blowing Swampfolk’s heads off with the Y86 gauss rifle.

mynachmadarch,

Alright, y'all convinced me. I'll give it a shot when I finish Cyberpunk 2077.

Milk_Sheikh, (edited )

I’d reflexively say “Yes” to New Vegas but it depends on what Fallouts you’ve played, and what you don’t like about them.

FO1 & 2 offer ZERO hand holding and expect you to know how to play an RPG, but offers a very open approach to the world and plot

FO3 and 4 are great games that primarily struggle with permanence of your actions in the world - it’s pretty on rails between and during setpieces, no secondary plot to really get lost in

mynachmadarch,

I tried 2, 4, and 76. Only for like five hours each maybe? I can't even pîn point what it is I don't like. I don't mind on rails if the story is good, I don't mind open world or plot if it's rich, I've played other post apocalypse games and enjoyed them (Metro 2033 springs to mind).

Just something about the package that is Fallout I keep bouncing off of. I like Morrowind and Skyrim, so I really don't know.

Milk_Sheikh,

I can’t comment on ‘76 but I have played the Metro series, which is 100% on rails but makes it work.

Fallout has a tongue in cheek goofy that permeates the IP and casts a thin layer of non-serious over everything. The brutalisism and commitment to tone is what I loved about Metro and STALKER, but Fallout is Disneyland in comparison

evranch,

I think this is what makes Fallout a love it or hate it setting.

Fallout tells often whimsical stories against the horrific backdrop of nuclear annihilation, and that’s what gives it it’s charm IMO.

I actually feel like it’s more realistic in a sense than overly grimdark settings. People are goofy, and with over 200 years since the bombs fell it’s believable that people will have some laughs and some motivations other than pure survival.

Milk_Sheikh,

Oh, absolutely and that’s why I love NV and 1 & 2. They have self awareness and embrace the whimsy, a character like Myron or ’Fisto’ the sexbot would NEVER feature in a grimdark lore like STALKER, but that’s the humanistic charm of it.

If there’s some kind of post-apocalyptic society, there’s gonna be weird people and freaks, just like now - but in an absurd context.

catloaf,

I think it’s because the fantasy atmosphere of TES gives more leeway for the Bethesda jank. At least that’s what it is for me.

MacedWindow, do gaming w Just finished binging the Fallout show, would recommend
@MacedWindow@lemmy.world avatar

I only watched the first ep but I really liked it. I do hate how gory television is these days.

Melonpoly,

It’s set in a post-apocalyptic world, I would hate if it was pg

MacedWindow,
@MacedWindow@lemmy.world avatar

Its not just Fallout, I feel like shows in general are a lot more gory now. I enjoy fantasy and sci-fi stories and I love the games, but I also have had to be revived with smelling salts when I saw an incision IRL. I just wish I had a setting to not have to see that boot scene in 4k.

Halosheep,

80s movies exist and they want their “too gory” title back.

Subtracty,

That boot scene was pretty horrific. Although I laughed when I they showed Lucy’s horrified reaction because she and I had the exact same face.

sirico,
@sirico@feddit.uk avatar

Just turn off the bloody-mess perk

samus12345,
@samus12345@lemmy.world avatar
EmoDuck,

Silly, over the top gore is a core part of Fallout. Every game after two has a perk called “Bloody Mess” that increases the chance of enemies just turning into a pile of flesh when killed

Madison420,

The perk is a nod to 1 and 2 where people just exploded into a pile.

Cowbee,
@Cowbee@lemmy.ml avatar

It’s a nod to Bloody Mess the Trait, which allowed critical-specific overkills to happen even for normal kills.

Madison420,

Sorta yeah, but critical kill even without the trait would leave and exploded body by chance.

Silly, over the top gore is a core part of Fallout.

That’s what I’m replying to, fallout has always been bloody and explosive gore is just part of the base game no traits.

Cowbee,
@Cowbee@lemmy.ml avatar

Yes, but the trait Bloody Mess literally was in the first games, it was just translated into a Perk for 3 when they got rid of traits. It isn’t a reference to 1 and 2 being gorey, it’s a literal named continuation of the Bloody Mess trait in perk form.

Madison420,

As far as I recall there is no dismemberment on crit without flavor text or special weapon on 3+ unless you had bloody mess, on f1-2 is was a lower chance than with the trait but still possible.

But again my point is that its always been gorey more so if you make the correct choices.

Cowbee,
@Cowbee@lemmy.ml avatar

I just think it’s a bit silly to say that, it’s like saying Stimpaks are a reference to Fallout 1 and 2 having health points, and not a literal carryover from 1 and 2.

Madison420,

I don’t think they’re at all the same but you’re certainly welcome to your opinion.

MacedWindow,
@MacedWindow@lemmy.world avatar

Gore in games always bothers me less, it feels more cartoony. I’m not asking for them to take it out, but I would like a “for babies” mode that blurs it. I felt a little sick to my stomach at a few points.

My comment from another post

Cornelius_Wangenheim,

The originals had it as a trait that you picked at character creation.

catalyst,
@catalyst@lemmy.world avatar

I also only had time for one episode so far but I dug it. Felt like they really nailed the vibe. I am loving our three main characters too.

I’m not a huge fan of gore but the violence here felt on par with the game and a little bit slapstick in a way that for me made it less gross and more silly.

I’m excited to watch more soon!

Perfide,

Fallout is a gory game ¯_(ツ)_/¯

Nouveau_Burnswick, do gaming w The people who made these back in the day are heroes

When you dust off an old game and go look for guides.

Then see one you wrote.

PhobosAnomaly,

I was just thinking “nah no way was it twenty years ago that I wrote mine”, but no - fifteen years ago.

Time has flown. My faq has been lifted wholesale and improved upon in the main third party wikis for the game though. Happy days.

dohpaz42,
@dohpaz42@lemmy.world avatar

Thank you for your service. 🫡

JoMomma, do astronomy w I want to be among those who deeply thoroughly understand & can accurately predict the path of future eclipses because this is amazing.

I’m pretty sure they just hold up a tennis ball and shine a flashlight on a globe, its not rocket surgery

dudinax,

I’ve heard from a government authority that the eclipse path is determined by how gay we are.

LemmyKnowsBest,

I like the way you think

JoMomma,

You’d be the first

LemmyKnowsBest,

🥇

gamingdexter, do gaming w What was Capcom thinking?
@gamingdexter@lemmy.ml avatar

Geez! I watched the first few minutes of fightincowboy review on it and he was praising it saying the best thing since Elden Ring. I’m sure the gameplay is great, but what a way to get your game reviewed bombed for good reason. I’m sure this will go on sale soon enough if they don’t make any changes. What a disappointment, micro transactions should never exist on Single Player games let alone most games. Scummy Capcom!

The_Picard_Maneuver,
@The_Picard_Maneuver@lemmy.world avatar

I didn’t play the first one, but I know that lots of people loved it and have been really looking forward to this sequel.

This reeks of some short-sighted execs undermining the reputation of what’s probably a fun game otherwise for some easy $$.

Portosian,

The fuckers already raised the price to “compete with inflation”. I might have been able to accept that by itself, but with this shit added in? It really reveals their intent.

snooggums,
@snooggums@midwest.social avatar

Is it really review bombing when the complaints are valid?

TheDoozer,

If they haven’t played it, yes. You can’t “re-view” something you haven’t viewed in the first place.

So taking an aspect of the game and writing a review of it without actually playing it is review bombing.

I’m not saying it’s wrong to review bomb, as this deserves it. But reviews are supposed to be for those that have already consumed the product or used the service.

Walican132,

On one hand I agree with you on the other I think it’s fine to review the product from the shelf when it launched with over 40 dollars of dlc.

TheDoozer,

Like I said, I don’t think it’s wrong to review bomb. It’s just not an actual “review.” It’s certainly an expression or opinion of distaste, which is why it’s warranted, just not a review.

SkyerixBOI,

I already clocked a handful of hours into the game, I’ve been lucky enough not to experience any issues at all with a high ish end system. I’ve been having a blast, and the game is everything I wanted it to be, but man, it’s weird seeing the rest of the internet having a bad time with it.

Saw that someone was crashing on the first playable section of the game repeatedly and that blows to see. What really gets me is the mtx stuff, I don’t pay it any attention and Im having a great time and it hasnt been in my face one bit.

What’s really getting me down too is seeing how people are having a bad time with the game while Im having a great time but it feels like I shouldnt be. Is anyone else experiencing something similar?

The_Picard_Maneuver,
@The_Picard_Maneuver@lemmy.world avatar

That was my experience playing Cyberpunk at launch while everyone was up in arms about the performance issues. I was just quietly enjoying it and knew it was just a matter of time for the devs to resolve those problems.

I’m admittedly less patient/tolerant of microtransactions though, because they’re intentional. They’re the reason I feel like the mobile game market turned into to a cesspool.

SkyerixBOI,

Yeah I pretty much had this exact situation with Cyberpunk as well, maybe we are just lucky with our performance.

After reading your comment though, I feel like you’re right about the microtransactions. While it does not affect me and my enjoyment of the game, it is a bad practice which ends up bringing down the reputation of an IP I like a lot, which is bad for everyone.

Thanks for the perspective and insight!

ZycroNeXuS,

Yeah, I’m in the same boat. Despite only having a laptop 3070, and not a desktop 4090 that others are seeing slowdown on, I feel like the numbers Steam is feeding me for FPS is a lie because it says I’m getting 40-50fps but it feels smoother than that for some reason. I am seeing significant slowdown in the capital but other than that I’m not getting bad performance, or bugs, and the microtransactions are easy to ignore because everything is easily obtainable. I’ve been having a blast for the most part, and when they get out some patches maybe I won’t even see slowdown in busy areas. Maybe.

The one thing that gets my goat is the one save system. For the benefit of anybody reading, there IS a way to delete your save on PC, disabling Steam Cloud sync, deleting the file, starting a new game, then turning sync back on and telling Steam to use your local files rather than your cloud files when it complains about a conflict. But the fact remains that this should be a feature within the game itself, not basically cheated in. I frequently restart games because I get distracted and go play something else, come back, can’t remember the plot. This is a major roadblock for me, though of course not one I’m encountering just yet.

I’ve got a high opinion of the devs at Capcom, as they seem to be genuinely interested in making great games.I rarely have a bad time playing a Capcom game. It’s just… The execs. And things like the microtransactions, Denuvo, and the one save system reek of stuff the execs tried to shoehorn in that the game didn’t need to try and bleed the users dry. I’m just grateful that, for the time being, these changes don’t affect me much, but you’re right, it does make me feel a little guilty to have a good time while others can’t even play it.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • Gaming
  • FromSilesiaToPolesia
  • fediversum
  • krakow
  • sport
  • muzyka
  • NomadOffgrid
  • rowery
  • Technologia
  • niusy
  • esport
  • Psychologia
  • antywykop
  • test1
  • Spoleczenstwo
  • Blogi
  • lieratura
  • informasi
  • retro
  • motoryzacja
  • slask
  • giereczkowo
  • MiddleEast
  • Pozytywnie
  • tech
  • Cyfryzacja
  • shophiajons
  • warnersteve
  • Wszystkie magazyny