lemmy.world

altima_neo, do games w Sony cancelled the PSN account linking requirement for Helldivers 2
@altima_neo@lemmy.zip avatar

The fact that they specifically mention that date makes me think they’re simply pushing the date back

Spuddlesv2,

They are just being clear and accurate with their comms. No need to over think it.

dustyData,

You just know that there used to be an “…at this time” at the end of that sentence and some good PR folk edited it out because managers are out of touch douches.

huginn,

They specifically said “not moving forward”. Seems pretty clear and concise. No PSN requirement.

Kecessa,

And they also said “We’re still learning what’s best for PC players […]”

They’ll be back.

ripcord,
@ripcord@lemmy.world avatar

God damn. You people just NEED to be upset about stuff. Like, pathologically.

Swedneck,
@Swedneck@discuss.tchncs.de avatar

it couldn’t possibly be that people are applying basic pattern recognition

ripcord,
@ripcord@lemmy.world avatar

No, a bunch of people here just need to be outraged about something all the time, and pessimistic about everything.

Nothing can ever be even modestly positive. Everything - everything - has to be bad and negative all the time. If it was a cute puppy video, there’d be a bunch of comments about how puppy farms are evil and etc.

It’s exhausting.

Syrc,

Not our fault the entire tech industry keeps engineering new ways to give people trust issues.

wildcardology,

Can you tell us what positive thing we can get from the account linking debacle?

huginn,

They won’t be back - they’re not leaving.

But that phrase also seems like pretty normal rationalizing in an apology.

If I had to bet it was mostly steam issuing refunds and pulling the game in more than 100 countries that changed their mind.

FiniteBanjo, do games w Sony cancelled the PSN account linking requirement for Helldivers 2

The lack of humility in their statement makes me think they haven’t learned anything.

RampageDon,

Yea, this reads more like a sorry, this was too forced we will do something more subtle in the future. Not an actual apology.

FiniteBanjo,

They don’t even say sorry. They did not use the words Sorry, Mistake, Problem, Wrong, or Fault. They say the approximation of “We see you’re absolutely outraged. We’ve decided to change our decisions. We are always improving.”

intensely_human,

Yeah but the humility in their actions shows they did.

FiniteBanjo,

AFAIK the game is still banned in countries where you can’t get a PSN account and also it still ships with a rootkit, so…

Statick, (edited )

People were saying that might have been Valve just covering themselves from potential lawsuits. We’ll just have to see if it’s reverted.

Nope nevermind, I was hopeful it was good guy Steam but it was in fact Sony. Fuck Sony. Will never buy another Sony game.

wildcardology,

Valve should have done that from day 1.

djsoren19,

They haven’t. Ghosts of Tsushima’s PC release is going to require account-linking from day 1 for the online component. The only thing Sony has learned is that the shittiness has to be ready and working from the start.

MeanEYE,
@MeanEYE@lemmy.world avatar

Translated: Dear suckers who keep giving us money for half-finished products. We are sincerely sorry, sorry for getting caught. We thought we could squeeze through with this one, but apparently our PC fans are not as gullible as our console fans.

daniskarma, do games w Sony cancelled the PSN account linking requirement for Helldivers 2

“Sorry, we’ll have to do it in a few months again to see if you still can mobilize this much”.

raker,

“You know that thing where the initial assault is just a ploy to draw people in for the real attack?”

Veraxus, do games w "PSN isn't supported in my country. What do I do?" Arrowhead CEO: "I don't know"

Sony backtracked! The PSN plan is off!

pcgamer.com/…/sony-backs-down-on-demand-that-hell…

Shadowq8,

Yay ! I don’t know what happened honestly other than drama suddenly everywhere, but I am glad its all over.

Allero,

Long story short: Sony decided (after sales!) to make it impossible for players to get into their already purchased copy of Helldivers 2 without a PlayStation Network account. Originally, players could just use their Steam accounts.

The problem, aside from bloating and privacy concerns, is that there are many regions in which PlayStation Network isn’t even available, meaning hundreds of thousands of gamers would just be locked out of the game they bought.

Now, after immense pressure (players immediately dumped game reviews into oblivion, and bombarded the developers, forcing them to renegotiate with Sony) it was decided not to make PlayStation Network linking mandatory.

Shadowq8,

I was on Steam, but never got the message honestly. Maybe my account was already linked.

would just be locked out of the game they bought.

Well I am gla the got the bullet out of their foot.

resetbypeer,

This is good, but I think there needs to be some regulations. Companies keep introducing all sorts of anti-consumer practices to fuck over users (not only in gaming land). Now it got (for the time being) reverted, but the trust has (again) been broken.

Consumers (should) buy something based on what has been presented at the point of time. If that changes in the future with negative effects for consumers, than this should get investigated and ultimately penalized. Companies have become too big and too powerful, which can lead to shit like this

pkmkdz,

This. I’ll forever be mad at Rockstar for removing songs from their games, because their licenses expired. But it’s cheaper to just “update” the game so they can continue selling it without the songs, instead of renewing contracts. Oh, you bought the game before that? Too bad, update to continue playing

JackbyDev,

I’ve heard that this happened with Scrubs (and possibly other TV shows) leading to the original box set of DVDs having different songs playing in the background than the streaming versions.

Blackmist, do games w Sony cancelled the PSN account linking requirement for Helldivers 2

I think there’d have been a lot less pushback if the gamers had got something in return, like Steam/PSN cross-buy on Sony published titles.

It’s not even like they could claim it being needed for cross-play, because it demonstrably works without it.

slaacaa, (edited ) do games w "PSN isn't supported in my country. What do I do?" Arrowhead CEO: "I don't know"

The most depressing thing I’ve seen related to this topic. A small team that worked incredibly hard were lucky enough to achieve the impossible, and now they watch without any control as it is taken from them, for no other reason than greed.

Due to unchecked neoliberal capitalism, big companies like Sony already cover so much of the developed markets, that they have no way to naturally grow more. So they are forced to squeeze more out of what they already have, as stagnation is not accepted in this hellish system.

The line must go up, whatever the cost!

Edit: damn, Sony actually listened

CaptainSpaceman,

The line must go up, whatever the cost!

Including lying, controlling narratives, committing outright fraud, controlling the fate of companies through “consultants”, changing the definition of Recession, killing of whistleblowers, killing of journalists who help whistleblowers, to name just a very short few.

This system blows, how many millenia does it fucking take to figure that out?

Passerby6497,

“It is difficult to get a man to understand something when his salary depends on his not understanding it.”

-Upton Sinclair

inb4_FoundTheVegan,
@inb4_FoundTheVegan@lemmy.world avatar

Jurgis recollected how, when he had first come to Packingtown, he had stood and watched the hog-killing, and thought how cruel and savage it was, and come away congratulating himself that he was not a hog; now his new acquaintance showed him that a hog was just what he had been-one of the packers’ hogs. What they wanted from a hog was all the profits that could be got out of him; and that was what they wanted from the workingman, and also that was what they wanted from the public. What the hog thought of it, and what he suffered, were not considered; and no more was it with labor, and no more with the purchaser of meat. That was true everywhere in the world, but it was especially true in Packingtown; there seemed to be something about the work of slaughtering that tended to ruthlessness and ferocity-it was literally the fact that in the methods of the packers a hundred human lives did not balance a penny of profit.

  • Upton Sinclair

I read The Jungle a few months ago and its aged so depressingly well. Nothing has changed, it was obvious what was happening long ago, but we’ve done nothing but watch it get worse.

Excrubulent,
@Excrubulent@slrpnk.net avatar

We haven’t done nothing. There’s Rojava and the EZLN building whole competing systems. There’s loads of people doing mutual aid or building cooperative economic structures all over the world, and those movements are gaining a lot of traction as people are waking up to how shit things are.

You don’t usually hear about all these projects, in the same way you may not notice termites hollowing out a structure until it’s far too late to save it.

CaptainSpaceman,

Do you have any links at hand for all that?

If not, I will try to add find and them to this chain for future reference.

Excrubulent,
@Excrubulent@slrpnk.net avatar

Oh thanks for reminding me!

Anark | Liberation in Action Playlist

It used to be really hard to give a good list of these sorts of movements, but this series by Anark just puts it all in one place.

The first video is him just reading off a list, but this is the list in written form, which I find much easier to parse: docs.google.com/document/d/…/edit#heading=h.p04t7…

The next few videos are deeper dives into some of these, and the series is ongoing, so this playlist link should stay current as he releases more.

CaptainSpaceman,

Thanks for the quick reference links!

rottingleaf,

I hope you have noticed that Rojava is next to Turkey, has lost much of its territory to Turkey, and can lose the rest anytime. Definitely fighting against it better than a certain UN member state too bordering Turkey (I’m being ashamed of Armenia here), but still.

EZLN may be in a better situation. Mostly because in Latin America “live and let live” seems to be not such an idealistic approach, since I’m confident there’s a lot of force which could squash them.

KevonLooney,

“The Jungle” famously spurred large reforms. The FDA exists and has a lot of power because people were disgusted by what they read.

That’s why you’re reading a hundred-year-old book: it was influential.

inb4_FoundTheVegan,
@inb4_FoundTheVegan@lemmy.world avatar

it was influential.

But only on one topic. Yes the FDA was created in large part from outrage over food condtions described in the book. But that really is only one chapter of the text, the majority of it deals with the exploration of workers in ALL sorts of industries (not just food), how preadatory home loans lead to finical ruins, how voting systems are rigged and how our policing system only produces more experienced criminals, not reform.

The last 2-3 chapters are explicitly socialist talking points that are still being said, for good reason, today. If the book was as influential as Sinclair wanted it to be, then we would’ve seen FAR FAR FAR more than the FDA.

I mean, heck, reread the passage I copied in. It’s not really about food.

KevonLooney,

So you’re intentionally exaggerating when you say “nothing has changed”. Yeah nothing has changed, except an entire Executive Branch department that didn’t exist before. It was more influential than many other books written at the time.

Of course the author wanted the book to be even more influential, that’s why authors write. No writer says “this book kinda sucks, I hope people read half of it and put it down”.

inb4_FoundTheVegan,
@inb4_FoundTheVegan@lemmy.world avatar

intentionally exaggerating

🙄🙄🙄

You can “uh actually” my phrasing if you really want to, but playing tone police is to miss my actual point how these are long standing and well known problem that Sinclair spoke about extensively.

If you don’t have anything meaningful to contribute to the conversation, it’s okay to just keep scrolling.

KevonLooney,

😂

Tone police? That’s rich, coming from the comment police. Besides, you said it twice:

Nothing has changed, it was obvious what was happening long ago, but we’ve done nothing but watch it get worse.

Do you think no one can provide context for your comments? Everyone has to agree with you 100%?

inb4_FoundTheVegan,
@inb4_FoundTheVegan@lemmy.world avatar

Jesus. Leave me alone. You aren’t saying anything of value. Don’t make me block you over this.

Cryophilia,

The last 2-3 chapters are explicitly socialist talking points

My high school English class (in the Deep South) explicitly left those chapters out of our study of The Jungle lol.

rottingleaf,

I’m afraid “this system” has existed since humans learned to lie and commit fraud, and it’s not called capitalism.

But there are some laws which these things follow - the more horizontal and decentralized everything is, the less such rot.

The political ideology is called distributivism and unfortunately associated with Catholicism, but it’s the sanest I’ve encountered.

boogiebored,

Capitalism is the current name for the problem.

rottingleaf,

No, capitalism is a religious term among leftists, used for things much younger.

Maddier1993,

The devs that made Helldivers MUST have been aware of Sony’s mandatory PSN policy. This is just a sob story and throwing Sony under the bus at this point.

fluckx,

This would have been less of an issue if it remained enforced from the start. Re-enforcing it after demonstrating it clearly works without makes it look scummy and greedy. People could also easily refund if they didn’t agree. Now its too late.

For a lot of people it now looks as: now that the game is a success we want to collect everybody their data as well so we can make even more money.

Tbh, other games just require a 3rd party account without linking them explicitly. This requires an actual link which ( likely ) gives them access to a lot of your steam information which you’d rather NOT give to a corp that doesn’t seem capable at guarding people their data.

EldritchFeminity,

People can still get a refund. It just has to be manually reviewed and deemed justified instead of just being okayed by the automated system.

fluckx,

That is true, but it I’d an additional hurdle. Sony is playing it smart.

They made an announcement and had a bunch of Outrage now. If they had just enforced it people would have refunded on mass probably. Now people can still actually play.

I’m guessing steam might be less eager to refund when the actual deadline hits. I also feel like a lot of people will just cave and link/create the account.

That’s definitely what Sony is expecting. And it’s also what I’m hearing from friends. That they dont want to, but that it’s a fun game ans they’d rather keep playing with friends.

EldritchFeminity,

The thing is that it was enforced right at the beginning. There was a period where you couldn’t play without a PSN account, before they made it optional while Sony rolled out more infrastructure to handle the player numbers.

It’s an issue now because it wasn’t stated clearly enough and loudly enough that not having a PSN account was only temporary, and I think Arrowhead screwed up because they didn’t know that PSN accounts aren’t available everywhere and so were selling the game in places that couldn’t play it unknowingly.

Steam is usually pretty good about refunds and has apparently already pulled the game from the store in places where you can’t make a PSN account, so I imagine they’re planning to refund the game. This looks like the kind of thing that could be class-action lawsuit worthy.

fluckx,

The thing is that it was enforced right at the beginning. There was a period where you couldn’t play without a PSN account, before they made it optional while Sony rolled out more infrastructure to handle the player numbers.

That’s what I heard as well. I was a bit dumbfounded when I read that it suddenly became mandatory.

I think Arrowhead screwed up because they didn’t know that PSN accounts aren’t available everywhere and so were selling the game in places that couldn’t play it unknowingly.

I think this is the most plausible reasoning. It’s what I’m thinking as well, and also what seems to appear through the CM. In which case it is a screwup on their end. Though in 2024 I do get you’d expect people to be able make an account anywhere in the world for a company like Sony.

Steam is usually pretty good about refunds and has apparently already pulled the game from the store in places where you can’t make a PSN account, so I imagine they’re planning to refund the game. This looks like the kind of thing that could be class-action lawsuit worthy.

If they did that’s good on them, but not wholly their responsibility. It is a good move to prevent new purchases they’d have to refund anyway ( or until there is clarity on what will happen in those regions ). I would kind of expect the publisher to do this once they figured out this was possible though :/

FooBarrington,

I’ve had three refund requests rejected so far (~10h playtime).

mnemonicmonkeys,

You have to put in an actual support ticket. There’s examples of people who wrote something like “The publusher is forcing me to sign up to a 3rd party and I do not consent”

eskimofry,

Re-enforcing it after demonstrating it clearly works without makes it look scummy and greedy.

Day 1 policy was that PSN linking was mandatory. Arrowhead execs knew this. Players who bought the game in non-PSN countries should have gotten a pop-up banner saying as much instead of the payment screen.

fluckx,

Im not even sure if the game would have taken off at all. Psn servers couldn’t handle the load which is Why it was disabled ( temporarily ) in the first place.

A lot of people, including myself, never even linked the psn because I could skip it.

CluckN,

Sony bailed them out when their servers went down in February by sending engineers to assist. It makes sense that Sony wants a favor in return.

Jajcus,

Sounds like a mobster kind of favor. If that is true, then it sounds like Sony took advantage of Arrowhead weakness.

wizardbeard,
@wizardbeard@lemmy.dbzer0.com avatar

In what world is that a mobster deal? The game initially released saying that PSN accounts were required, this is in every store front description. The devs clarified that was not enforced due to technical issues at release time.

Sony funded the game in the first place too. They didn’t take advantage of a moment of weakness. This is all contract stuff agreed upon long before release.

It absolutely sucks ass, but this is an incredibly basic business deal. Sony stepped in to provide server support because it’s Sony’s game, and Sony makes money off it. Now that the game is more stable, they likely went back to Arrowhead and said “Hey, it’s time you sorted out the contracted requirement for PSN accounts. You agreed to this.” and here we are.

Maybe Sony told Arrowhead that PSN accounts could be made by everyone. Maybe Arrowhead thought they could push back on the requirement after the game came out without them required. We likely will never know what went on behind closed doors.

But this isn’t shady, just absolutely monumentally fucking shitty.

Unfortunately, as long as refunds are handled reasonably well like they were with Cyberpunk 2077’s PS4 release, gamers won’t really have a leg to stand on. It’ll just be complaining that they can’t play something they wanted to play, after getting a number of hours in it for effectively free.

brbposting,

Sony announcing the PSN requirement without detailing what unsupported country purchasers should do is at least nearly shady. Dumbasses

eskimofry,

Or… think like an adult… they have support contracts in place.

David_Eight,

I didn’t think that’s necessarily true. They were contracted to make the game by Sony and when they started probably had no idea it would even be sold on PC.

Kedly,

Why do you care that a company as scummy as Sony is getting thrown under the bus? Outside of this fiasco Helldivers was a pretty great game. If throwing Sony under the bus gets this decision reversed literally EVERYONE wins, and honestly, as the Publisher, thats probably one of the things that comes with the title, taking the heat for shitty ass decisions that could otherwise tank a game

eskimofry,

My argument here is that Arrowhead is not some great dev that is helpless.

Iapar,

The lesson we learn here is that you don’t take money from the mob.

Don’t go public with youre company.

Don’t get involved with the devil.

JDPoZ,
@JDPoZ@lemmy.world avatar

Said this in another thread :

First off - yes Sony is in the wrong.

Second - Helldivers ain’t Flappy Bird. Making an online multiplayer game that needs the ability to do reliable matchmaking across multiple platforms with hundreds of thousands of players out there needs MASSIVE network and infrastructure support…

So you may say “don’t take money from the mob,” but this is more a situation of where if they HADN’T taken Sony’s support, they likely wouldn’t have been able to have the resources to have done all that themselves which could have made the difference between their great success and failure.

Remember that the first helldivers game was also a Sony published title where everything worked out fine for everyone then… but mostly because it wasn’t near as big a success story and making headlines but was instead a far more niche title lost mostly in the noise of smaller dev Sony titles.

I’m sure arrowhead has learned its lesson now and it will likely able probably to flex its muscles in the future thanks to its success financially - as I’m sure lots of publishers will be now coming at them with much more lucrative and favorable contract deals going forward, but they probably would not have been able to do what they wanted to do at the scale that they have been able to had Sony not been there to help provide that initial capital and infrastructure support.

This is Sony’s fault fully. The guys at Arrowhead are just wanting to have the means to make good games. They needed the resources to launch successfully and pretending it would have been feasible otherwise without said resources is sadly… naive.

Duamerthrax,

Or make a game that doesn’t rely on those resources. I was considering getting this game when I got a system that could handle it. I’m gonna stick to my single player indie stuff.

JDPoZ,
@JDPoZ@lemmy.world avatar

This is like saying to any sort of person involved in commercial agriculture “don’t buy a John Deere tractor if you don’t like their draconic business practices.”

Like… there’s not really many other choices if you want to make a game that can do simultaneous cross-platform networked multiplayer and want to be able to launch on any console.

I mean, unless you want them making something that has massive difficulty coming to console… like maybe Lethal Company is the only recent example I can think of that’s a small non-major publisher-backed title that has networked 4-player multiplayer… and even then i’m not sure what sort of challenges that dev had when trying to implement any sort of netcode for gameplay.

Duamerthrax,

Funny. I’m in thew ag sector and I would not recommend anyone buy a NEW John Deere tractor. Not unless you have the skill to flash the tractor firmware.

My peak multiplayer era was from then Arena shooters were kill. I don’t touch Live Service games because of what we’re seeing now. This game was going to be my first real try at one once I got a system that could play it as a lot of people were commending how it avoided the pitfalls of other Live Service games.

Just give me a game with a map editor and the ability to self host servers. The community itself will take care of the rest.

simultaneous cross-platform networked multiplayer and want to be able to launch on any console.

Quake 3 Arena came out in 1999 and has versions for AmigaOS 4, Microsoft Windows, Linux, Mac OS, Mac OS X, Dreamcast, PlayStation 2, Xbox 360, iOS. There’s even fewer differences between PC and console hardware now a days.

Zahille7,

Have you tried Splitgate? They came out with a Forge-like map editor last year, and the gameplay is basically Halo mixed with Portal. It’s pretty fun and totally F2P. The only things you can buy are cosmetics.

Kedly,

Welp, you just gave me a new game to check out!

Xanis,

This is the situation we’re in, even if you don’t like it. Yes, communities can take care of a lot. Yet for so many people the creation process and love of a product is why they create, not the money. I cannot blame the devs for wanting their game to reach as many people as possible. Nor can I blame Sony for wanting to make money, without that desire we wouldn’t have as many opportunities to play amazing titles as we do, though we can absolutely blame the way that money is made.

So perhaps you may have gone a different route. Maybe it would have worked, maybe not. Maybe many of us only recognize John Deere, and maybe people in the industry know of alternatives. Point is, I am hesitant to blame devs for nearly anything nowadays. Because this isn’t 1999, these titles aren’t for the PS1, Dreamcast, or even PS2 or original Xbox. It’s 2024 my dude and they had to make a choice: Get the resources, finagle some barely working alternative, or get help. I think many of us would have done the same.

Go shit on the big companies who are almost always the problem. Everyone else, man… they’re just making the shit they want because many of them love the process. We’re lucky we see so many projects reach the light of day, especially when for every successfully finished one I’d bet there are a 100 which are scrapped part way through.

Duamerthrax,

What’s the difference to the end user? I’m supporting indie devs by buying their retro shooters. Asking for server software and map editors don’t hurt the the devs. It hurts the stock investors that demand the line goes up.

What I don’t buy are Live Service games. This game was going to be my first in a while after being burned the few times I’ve tried before, but Sony thought they could fuck around.

The idea that there’s a high amount of technician problems that need to be overcome to achieve crossplay though is nonsense. Just pick an engine with proven netcode and go from there. The biggest issue would be whatever red tape the console manufactures put up.

currycourier,

I mean netcode for pc-to-pc games at least isn’t really rocket science. I’m not as familiar with the crossplay aspect, but I’d hazard a guess that it is only difficult because console manufacturers have locked multiplayer networking behind their own subscription services. I can understand why they went the route they did, but maybe crossplay is overvalued if the cost is stuff like this.

reverendsteveii,

what’s your solution for online matchmaking in a squad shooter?

Bartsbigbugbag,

Community hosted servers worked pretty damn well for a very long time, and aren’t reliant upon large amounts of infrastructure to continue being playable. In fact, I can still go play almost every game from that era that was good enough to maintain a player base without issue. Deep Rock Galactic seems to do alright without matchmaking, for a more modern game.

reverendsteveii,

How do you propose bootstrapping a dedicated community? Genuinely asking, is the plan for there to be a dev-hosted service for a while until the community either develops or fails to develop, then to hand it off?

Bartsbigbugbag,

The developers can host a few servers, sure, that’s an option. If that’s the method they take, they also release what’s known as a dedicated server utility, that allows anyone to launch a dedicated server on their machine, or to rent out a server in a hosting center. You can find this model in games such as Counter-Strike, Quake, Unreal, and some of the Battlefields.

This allows for the community to self police, and people will naturally end up in a community that fits their preferences, and rude or toxic players will quickly find themselves banned from the majority of servers and be forced to change their behavior or play a different game. Players can modify server settings, or make entirely new game types that the developers may not have thought about or wouldn’t have the resources to create, and people can create tools that allow servers to easily moderate their servers, and elect moderators and admins from within the community for when they’re not online. This also allows for developers to negate the need to be able to host millions of players, and when the game dies, if it does, all they have to host is a Master Server list.

——

Another option, especially for games with small groups of people is to allow the game to be hosted live by one of the players in the squad or group. This is called peer-to-peer servers. In this case, and can either be done by “hosting” the game server and waiting for or inviting players, or by having the game monitor latency and automatically migrate to the best host based on connection and distance. Deep Rock uses the first of these two options, whoever starts the game becomes the host, and stays that until they close the server or quit the game. In this instance, devs host no servers except the master server list, allowing even the smallest of devs to be able to handle millions of people playing their game simultaneously without any real increase in their server costs.

Typically, for smaller squad based games, like Deep Rock, this is the better option, while for larger player per match games like battlefield, the former is the better option. In both instances, players choose from a list of available servers in a menu and load in from there. You can check out Deep Rock Galactic or the Diablo 2 Remaster to see what a server list looks like.

Duamerthrax, (edited )

? Open server browser and whatever matchmaking system. Matchmaking doesn’t require the game be Live Service. Despite recent actions by Epic, running a Master Server for listing available games doesn’t actually cost that much. If you’re asking about Stat Tracking, I couldn’t care about that if you paid me. I’m sure you could track that reliably on a server by server basis. Maybe have different communities that trust each other have a Stat Network.

RedditWanderer,

What does it matter if the game “launches successfully” if it doesn’t sustain itself? They knew theyd likely lose their players but they were hoping theyd be special - this game is not successful in the end.

Your entire argument boils down to: they wouldn’t have been able to cheat us into thinking this was a good game without sony. If theyre going to take my money and kill the game anyway, it would have been better to not make it at all. That’s what thousands of indie devs have to contend with every day.

Goldmage263,
@Goldmage263@sh.itjust.works avatar

I think his argument comes down to, don’t hate the playa, hate the game. Far better for them to have made the game, as it clearly is a good game. The publisher coming in and shitting all over everything is what makes the situation bad. Hopefully, this can serve as more inspiration for indie devs (who do make most of my fav games) and maybe lead to more studios not accepting Sony as a publisher. I can’t fault Arrowhead for wanting to make what they love, but I can hope Sony burns to the ground never to rise again.

DogWater,

You’re talking like this was premeditated by the development studio…is that really the case?

RedditWanderer, (edited )

Unless there’s evidence that AH got a special deal, there’s no chance they didn’t know this was an eventual requirement.

I’ve been an engineer in the AA/AAA games industry for almost 2 decades, my job often involves assessing the technical feasibility of games that big publishers like Sony want to invest in/ acquire.

Someone somewhere at AW agreed to shove PSN sign-in requirements in the deal, hoping it would blow over like many games before. (e.g rocket league / epic account debacle). Now the devs are sorry it’s not working out and say “their hands are tied”, but they must have known this was coming. There are way too many legal ramifications for this to be a random power-move by Sony.

Edit: sony apparently lifted the requirement today

Sanctus,
@Sanctus@lemmy.world avatar

I’m gonna be honest. It didn’t matter to them at the time. Look at it. They made their game and we all played it and loved it. For that time they were on cloud nine. They definitely got what they wanted, for a moment anyway. I can’t say I wouldn’t end up in the same situation if I was ever more than a shit dev.

Edit: but to add, I’d put huge banners in game saying it was a requirement at login. As far as I know I was never bothered in game for it. And if I was it was too easy to click and ignore.

Iapar,

I agree with you that they most likely needed the money to do what they wanted to do at that scale.

But I think my point still stands. Because it is a deal with the devil in the most literal sense that is possible. You get to your goal faster, easier or at all but in the end you have to ask yourself if the price you paid for that was worth it when the devil comes collecting. That is the moral of the fictional Storys, isn’t it?

But to add to this. I think we, as consumers, aren’t completely innocent either. Buying only the best looking, 1000 hours, other buzzword games. This undeniably sends a message to indie devs which can lead to people making self harming decisions.

One could argue that we got groomed to want that. And I do. All those blockbuster-games that were made under gruesome conditions are unsustainable. But we didn’t knew that. We thought that they were the new normal.

But now we know better. This is just normal if you walk over corpses to get to your goal. And if we want developers that value our time and mental health, then we should value developers time and mental health in return.

Which means showing them that we will buy games that are not those 10 million dollar productions. And that we will measure the quality of the game compared to the resources that went into that particular game and not compared to a game that had an unholy amount of resources to burn through.

In the end we need to find a way to cut out all the rich people who came into the gaming industry as it broke into mainstream, who are throwing their weight/money around and bully everybody into submission.

And that needs strength of character. It means not buying the new shiny thing that we have seen an add for the hundredth time today, no matter how much we want that. It means not taking that deal which will make that problem go away quicker.

If gaming has taught us anything, it is how to prevail against overwhelming forces. That it takes compassion, companionship, a bit of anger and sacrifices.

If we haven’t learned that, why the fuck are we even playing.

maynarkh,

If you don’t go public with your company, some other company will go public, and buy your company or your customers from under you with the money they got from Wall Street. There are some companies that can try and resist, but the field tilts against them.

dustyData,

When you own something and someone comes to offer you money to buy it, you have this thing called “No” you can say, and then they don’t buy it. It’s a pretty neat hack. I learned it from Gaben.

maynarkh,

Epic is trying to IPO and has all kinds of investors. It tried to undermine Valve by buying out its partners by just spraying money at them for exclusives - you know, “disrupt” the industry. Steam prevails because they are real good at what they do, and they had a head start, but it takes a Gaben to not sell out, a good team and a lot of luck to manage that. Steam is playing against a tilted field is what I’m saying, and is one of the few players who successfully are managing it. They are the exception.

dustyData,

Yes, notice how the person who owns the thing gets to decide to sell or not to sell it. Wild concept, I know.

maynarkh,

The point is that you can say no to selling it, but for that to work you need to:

  • Actually own a deciding majority of the thing
  • Have a good enough product to resist your business partners (eg. game developers) being paid with investor money to switch over to you, sapping value from your product.

The point is that if Steam wasn’t so much over the competition, Epic could have taken market share over with the exclusive deal shenanigans, or publishers could have started up their own marketplaces. The biggest reason for that is that Steam was early to the party and could get to a good product before others tried to enter the market.

If Steam didn’t have that, people would have switched over to Epic and publisher stores, and we’d be bitching over Steam not having any good games on it because of backroom deals.

dustyData,

Yes, when you own the thing you can say no to selling it. Why is this point so hard to understand? Even if you don’t have a monopoly or even if your product sucks you get to say no.

daltotron,

Why is this point so hard to understand?

It’s not, they’re making a separate but contiguous point about how the market naturally incentivizes shittier tactics from it’s participants, and how Steam, Valve, and Gaben are exceptions to the rule.

maynarkh,

The point I’m making is that let’s say Gaben did not have the headstart or the loyal player base. What is Steam or Valve? Its customer base or market share? Those are for sale, they can be bought with “free” services, exclusive deals with publishers, or other fuckery. Its team and employees? How would you pay them without revenue if someone else is price dumping the market?

Yes, Gaben could keep the logo with the bald guy with the valve on his head, but that’s pretty much it. Everything else he has to fight for, invest in, keep alive. And the opponent, Wall Street, has literally unlimited money.

What I’m saying is that it’s not as simple as “just don’t sell out”. And I’m speaking from experience, not as the sellout guy, but as the employee where the company was sold out from over me a few times already.

Iapar,

i think you are right in your assessment but I would argue that consistency also is a crucial factor.

It may be harder because of the things you say but in the end the people who invest money (into everything but the games themselves) are just in to make money.

They will try to squeeze as much money out of the customers without losing them. Or at least without losing Profit. Losing customers and still making more money is a valid strategy it seems.

People will notice that. Some earlier then others but it will get noticed and then they leave. To the next thing.

You are right with the headstart etc. so as a Dev you should accept your limitations and instead focus on the things that you can control (to an extent) and that is planing the budget in a way that you can be consistent.

And when people are looking for the next thing, you will be there better then before. Then you got customers and an image that seperates you from the rest.

And people will remember.

RedditWanderer,

So many threads about Hello Games (No Man’s Sky) and other Sony backed titles being “victims”. They knew what they were doing,

DogWater,

Highly recommend the Internet Historian video about no man’s sky.

Also that game is really awesome now

daltotron,

Highly recommend the Internet Historian video about no man’s sky.

I wouldn’t, that dude’s a nazi

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

There are a lot of console exclusives that I like. I think an argument can be made that companies like Sony and Microsoft can add funding and support to make games better, sacrificing profits for console value.

With Xbox failing for another console, putting out half-baked products, and buying IPs instead of creating new ones, I’m worried that Sony will just start maximizing profits.

BruceTwarzen,

Sony brought out a console that was almost impossible to buy and has no games. Now they try to inflate their numbers by forcing people to make psn accounts. Fuck them. Not that i ever planned to buy a playstation, but i make sure to stay away from everything sony related

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

I mean it’s entirely possible this was for crossplay or cross save … I doubt this is about the number of accounts created in a given year.

static09,

I play FFXIV and Warframe. I don’t have a PSN account and crossplay is fully functioning with both Playstation and Xbox users. Heck, Warframe is even available on Switch and crossplay works just fine with those users without any account linking.

bitwaba,

crossplay is fully functioning

Well I’m sure they’re working on fixing that

applepie,

They just gave to us with last 5 years lol

Good shit don't last?

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

Yes, but presumably you have accounts with those games? If not, you can play with people on those platforms but you can’t play with specific people on those platforms (e.g. a friend on the platform – which is the bigger deal in my mind with crossplay).

Like, the PSN account is the equivalent of a Bungie, Paradox, or Crytek account, something that allows the game developer to maintain a cross platform friends list? No?

I suppose they could use a room code invite system for crossplay but that’s way less convenient.

I never got into Hell Divers because it legit would not run on my system so I’m not super up on all the details but that’s been my impression of why they might want it.

Either way… With all the negative feedback I’m surprised they’re not screaming from the rooftops “we’ll do something else!” I understand Sony is tying their hands as well though.

Semi_Hemi_Demigod,
@Semi_Hemi_Demigod@lemmy.world avatar

The most depressing thing I’ve seen related to this topic. A small team that worked incredibly hard were lucky enough to achieve the impossible, and now they watch without any control as it is taken from them, for no other reason than greed.

KSP’s original team must feel the same way

b3an,
@b3an@lemmy.world avatar

You were right though. And it’s only because we were all so furious about what they were doing and raised such a fuss about it that they decided to renege on that.

https://twitter.com/PlayStation/status/1787331667616829929

_eHM, do games w Sony cancelled the PSN account linking requirement for Helldivers 2

Negative reviews should remain until the purchase restrictions put in place on Steam for non-PSN countries have been reverted.

Until then this looks like a temporary move for damage control and they’ll try this again when refunds are less likely and wont be from restricted countries.

steamdb.info/sub/137730/history/?changeid=2341654…

Democracy has not won yet.

Katana314,

There was a theory that the purchase restrictions were put in place by Valve, not Sony (because those countries couldn’t make an account without violating TOS). If so, Valve might shortly remove the restrictions.

TheDonkerZ,
@TheDonkerZ@lemmy.ca avatar

Would the publisher not have to request the game not be sold in those countries before Valve restricts the sale of it?

I believe that Valve may be the ones who do it, but just doing it without permission sounds… Illegal and out of their jurisdiction.

I know Valve controls their storefront and can absolutely pull games down, just looking for some clarification on whether this could be true or not.

AProfessional,

We don’t know their personal contract, but calling it illegal is ridiculous, I’m sure Valve explicitly allows for this.

TheDonkerZ,
@TheDonkerZ@lemmy.ca avatar

That’s why I said I wasn’t sure and that I was asking for clarification?

Katana314,

Valve can remove games from sale for any reason they like - it’s been a point of consumer contention when they are accused of censorship for certain risque anime games, too.

  • They can completely remove a game from sale if it turns out to be bricking people’s computers or function terribly. (Sony did this with Cyberpunk on PSN, without CDPR’s approval)
  • There may be suspicion the game is not legitimate for sale, for instance it illegally uses someone else’s work.
  • Going country-specific, if a game is revealed to be slightly less than universally positive to the perfectly infallible, totally-not-genocidal Chinese Communist Party, they may want to stop sales in China.

If a game lets you buy it in Tanzania, download it in Tanzania, and then to play, has you sign an agreement that says “I truthfully state that I do not live in Tanzania”, then that bone-headed agreement reflects poorly on Valve, so they have almost a legal need to take it out of sale in that country.

Basically, each country has its own laws of sale. Having those switches to turn off sales in certain places is important for the store’s own safety. While 60% of the blame for selling a faulty product goes to the manufacturer, 40% still goes to the storefront that chose to stock and sell that faulty good. In this case, the fault was specific to the country of play.

TheDonkerZ,
@TheDonkerZ@lemmy.ca avatar

That’s right, I have heard of some of these cases, but thank you very much for the info! I definitely didn’t want Sony to have any ground to stand on here, so happy that Valve is able to step up to protect consumers however they can.

FiniteBanjo,

I wish they’d remove some of the PS2 to PC ports on their store that don’t actually run anymore. Prince of Persia, Saints Row 2, etc.

shinratdr,
@shinratdr@lemmy.ca avatar

I hope Valve never does this. Tons of games on Steam only work with community fixes, it sets a bad precedent if they pull them because they don’t work in their official state.

It’s better to have them then not, I would just force a disclaimer during sale for abandoned titles that most players have reported that the game does not function without community patches.

FiniteBanjo,

Well the guy who made GotR to get saints row working died a few years back and AFAIK the game is effectively nonfunctional for the majority of people who buy it. Those people paid for a product that they cannot use. They could go emulate the game for free and it would run better.

Plus, the owners of the title have a functioning PC version sold elsewhere than Steam. They could easily remedy this if Steam took away their listing.

andros_rex,

Is there one for Sims 3 Medieval? A warning that it wasn’t playable on modern OSes would have sufficed.

Badeendje,
@Badeendje@lemmy.world avatar

Illegal and out of their jurisdiction

Illegal means against the law… so no.
Out of their jurisdiction, Steam is Valve’s platform, so no again.

Valve is the seller in this case, who will be liable for the agreement they have with their customers. If one of their sold product is going to end up massively refunded, who do you think will be processing these? Then Valve has to turn around and get the money from Sony… guess how Valve estimates that will go.

So step 1 for Valve is limit exposure by stopping sales where you expect issues.
Step 2 is analyzing the potential for refunds in other countries and limiting there as well if deemed to big a risk.

I can only imagine that feedback from Valve to Sony played a role in the decision to not push forward. As large corporations only speak money… the cost benefit made at Sony must have missed some things to have it now skew the other way.

I’ll believe the account requirement will be totally in the past IF the sales to the non PSN countries are reinstated. Cause why limit your customers to countries if that is not necessary.

poleslav,

Honestly I’m keeping my negative review permanent. The game is great and I enjoy it, but besides a temporary back lash I want the sting to stick around to hopefully teach companies about fucking around and finding out.

intensely_human,

Maybe you’ll be teaching them that changing course brings no relief from punishment

dezmd,
@dezmd@lemmy.world avatar

Maybe he’ll be teaching them that trying to force enshittification on people in the first place has repercussions.

Andrenikous,

It’s obvious corpos learn the wrong lessons all the time.

Karyoplasma,

They won’t learn anything. They only nulled their bullshit because it would hurt their financial quarter because their biggest cash cow game at the moment is bombing. They only way to maybe make them learn would be if every single one of the “outraged gamers” would just uninstall and never play it again, but that won’t happen and Sony knows that (which is why they can try pulling that shit in the first place).

Good for the peeps in non-PSN countries tho. For them, this is a real win.

cordlesslamp, do games w Sony cancelled the PSN account linking requirement for Helldivers 2

“we’re still learning What’s best for PC players”

Translation: We’re trying multiple predatory methods to see how far we can push PC players and figure out what we can get away with, compared to all the shit shows we successfully pulled off on our own platform.

ZeroTwo,

We all want PlayStation exclusives on PC, their response now is going to be their own launcher. Just a guess on my end.

Codilingus,

What’s wild to me is they’re making their own overlay for their PC games. Ghost of Tsushima is supposed to be the first release title with it. Do they not understand steam already has an overlay? I feel like 2 overlays would just compete and be obnoxious and possibly ever impact performance.

Also, why? If it is for co-op crossplay, just make linking PSN to Steam optional, and state it is needed for inviting/grouping with any PS5 friends. Then do what every other multiplatform game does and show 2 friends list in the game.

IzzyScissor,

“We’re still learning just how far we can push PC players.”

Dasus,
@Dasus@lemmy.world avatar

“we’re sorry that we got caught”

snekerpimp, do games w Sony cancelled the PSN account linking requirement for Helldivers 2

Have they reinstated the games back in the 177 countries they delisted it in? Can those people who paid for the game still play it?

TheDonkerZ,
@TheDonkerZ@lemmy.ca avatar

Short answer: Yes.

Longer answer: The access hadn’t been removed yet, as the update that would enable account linking wasn’t pushed yet. As for the Steam side, I’m pretty sure people who already had the game installed should’ve had access still, although updates and general unsureness definitely could be obstacles. With this tweet, however, the update is no longer coming, and were just waiting for Sony/Valve to lift the selling/installing restrictions in those countries.

Codilingus,

Steam only removes games from the store, and doesn’t remove games from anyone’s library. Those affected people, if they didn’t refund, will still have HD2 in their library. There is also never install restrictions/blocking.

yamanii, do games w Sony cancelled the PSN account linking requirement for Helldivers 2
@yamanii@lemmy.world avatar

Just another nail to the bootlicker’s coffin of “review bombing does nothing”.

Surreal,

Review bombing and mass refunding too. Hit them where it hurts

FeelzGoodMan420,

God I hate bootlickers. Fuck em.

lowleveldata, do games w Sony cancelled the PSN account linking requirement for Helldivers 2

This has the “fuck you” energy without the actual word

Eggyhead,

It does?

Nurse_Robot,

It does not.

Nurse_Robot,

“we listened to your feedback and made major changes to planned updates” is fuck you energy?

x1gma,

"We listened to our accounting, and the massive wave of refunds and unbought mtx is hurting our numbers. PR isn’t happy about the reviews either. We’ll keep you updated on future plans for fucking you over!

Do you really think that Sony will actually back down? They are calming down the shitstorm that is going over all media, socials and steam. They’ll reorganize and will move on with their plans. Arrowhead and Helldivers is just one of many assets.

neo,
@neo@lemmy.comfysnug.space avatar

Of course not.

mossy_,

The review bombing was serious but I’d eat my hat if this stunt cut revenue by more than 10%. I don’t have anything for Helldivers but here’s an article about Dragons Dogma 2

Sonotsugipaa, (edited )
@Sonotsugipaa@lemmy.dbzer0.com avatar

10% is a lot by I WANT MORE MONEY RIGHT NOW shareholder metrics

mossy_,

It means the two million people playing it now have to get emails, promotions, and keep sony products in their mind.

They obviously didn’t think it would be popular. Just like Wizards of the Coast when they tried to put out a new license that said “anything with the words ‘dungeons and dragons’ on it becomes our intellectual property”, they assumed that pissing off their entire fanbase would be net positive because people will keep buying their stuff no matter how bad it gets.

Syrc,

It does kind of have “We would have gotten away with it, if it hadn’t been for you meddling kids!” energy to me.

There’s no way they thought the PSN thing would’ve been a well-received update.

edgemaster72, do games w Sony cancelled the PSN account linking requirement for Helldivers 2
@edgemaster72@lemmy.world avatar

We’re still learning what is best for PC players

https://static.wikia.nocookie.net/7ab8e40f-3160-4605-939d-9134f41b97c2/scale-to-width/755

We’ll keep you updated on future plans

Behind the scenes coming up with the future plans:

https://i.pinimg.com/originals/87/e6/b7/87e6b7f695dc805d19b1e7bc94e87dd4.png

Allero,

Yeah, like, you know what is best for PC players, it just doesn’t come together with financial interest :D

Swedneck,
@Swedneck@discuss.tchncs.de avatar

and this is why i wish people would make it profitable, fuck AAA titles, give your money to indies who respect the consumers and actually just want to make a fun game.

I wish game devs would found a union that helps developers fund and publish games with no profit incentive, it seems like such an obvious thing to do and has the potential to revolutionizing how people create and play games.

No longer would we be beholden to companies, no longer would developers have to compromise their works for profit, no longer would players have to tolerate predatory bullshit.
Just good games made by passionate people who are happy to have people enjoy their works while being able to afford to live on it.

Allero,

That’s what I normally do - pirate or ignore AAA’s, but always buy indies.

The problem with the union idea is that most games just won’t pay off huge investments, so there needs to be someone competent who filters out profitable games, and funds games based on expected returns…and at that point we get, essentially, a publisher company. Or maybe a cooperative. But barely a union.

Huschke, do games w Sony cancelled the PSN account linking requirement for Helldivers 2

OK now they can go ahead with plan B where they allow you to link your PSN account to get some super cool cosmetic. I wonder what the reaction of the consumers will be then.

positiveWHAT,

That’s allright tho.

BruceTwarzen,

People actually thought that this was a very cool solution. People are the worst.

r00ty,
@r00ty@kbin.life avatar

I really don't see the problem, provided it is cosmetic. If you don't want to link, you don't get a glittering, whatever in game. If you don't mind sharing your datas, then you get the shiny thing (and everyone knows you don't mind sharing your datas).

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

I mind.

r00ty,
@r00ty@kbin.life avatar

So if you mind sharing your data, don't get the shiny. You know it will become like that shiny pony back in wow's wrath expansion. It told you more about the person than anything else.

Ookami38,

There are legitimate reasons for the devs and Sony to want your psn account linked. It’s also reasonable to not want to do so. Why not offer a compromise, like any healthy relationship, and allow, not force, account linking, with a little incentive? Where is the downside to either party?

r00ty,
@r00ty@kbin.life avatar

I think that's entirely fair and similar to store loyalty cards. You get something in exchange for your datas at least.

ripley,

Except now many loyalty cards are now required to get sale prices that were previously available without them. It is a bleak world where folks have to potentially choose between affording groceries and protecting their privacy.

Jakeroxs,

Wasn’t that already the case? That’s what they did in most of their other pc ports at least

The_Cunt_of_Monte_Cristo, (edited ) do games w Sony cancelled the PSN account linking requirement for Helldivers 2
@The_Cunt_of_Monte_Cristo@lemmy.world avatar

Good. I hope this collaboration will kick all 3rd party launchers stuff from Steam in the future.

almost1337,

It never required a 3rd party launcher, just a PSN account to link to a Steam account.

The_Cunt_of_Monte_Cristo,
@The_Cunt_of_Monte_Cristo@lemmy.world avatar

I know. I was talking about all 3rd party bullshit on Steam. My bad, I could’ve written more clearly.

cosmicrookie, do games w Sony cancelled the PSN account linking requirement for Helldivers 2
@cosmicrookie@lemmy.world avatar

Shitstorm = Feedback

Noted…

Cornucopiaofplenty,

It’s Feedback in the way that microphone feedback is - really bloody loud and painful, and makes you know you’ve done something wrong

billwashere,

Yeah exactly. And it’s often the only feedback that gets any attention unfortunately. It was getting media attention and getting very loud.

Plus the whole thing was just stupid. They could have accomplished exactly the same thing with little backlash by offering some little in-game trinket for voluntarily linking a PSN account where it was possible to get one. This wasn’t my idea, I saw it somewhere on Lemmy, but that person needs to get a job at Sony stat because the chucklefucks working there now have no clue.

johnlobo,

the only feedback they respond to are the feedback that give them concussion.

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