I hate the PRNG of XCOMs. For anyone suffering from that I recommend Hard West. It’s a buggy game, but the luck mechanism is interesting. Basically when missing, your luck increases, and eventually that helps you hit. So missing a good shot isn’t that bad, because you can build a strategy on it regardless.
You bought the virtual console version of Goldeneye and Perfect Dark because you have fond memories of playing the carts on the N64 when you were young.
I bought the virtual console version of Goldeneye and Perfect Dark because I have never played them before and wanted to see what all the excitement was about.
We are the same, enjoying classic masterpieces of entertainment in our adulthood.
The sequel, Imperfect Dark is much narrower in thematic focus as you are just trying to blow up all the devices in your house that incessantly have leds on even when they are off.
It’s hilarious because it’s the default control style now, but I remember trying Perfect Dark with the “2.1” controller setup where you used the center stalk on two N64 controllers (giving you a joystick for each thumb) and how hard it was to use initially. So different than the C aiming on Goldeneye.
I think this is valid criticism. We buy games to have fun, not to have some more work outside of work. If the game forces you to “git gud” in order to have fun, it’s not doing its job.
Of course some people like the experience of honing a skill in order to overcome the obstacles posed by a game. But a developer cannot expect that of every gamer and not provide any means to reduce the challenge.
Counter-example: I badly suck at Sekiro, but it might be one of the best games I’ve ever played. It’s too stressful to play it unless I’m in the right headspace. Like trying to listen to Dark Side of the Moon during Thanksgiving dinner with your funny uncle, it doesn’t hit.
If you judge any art purely based on its entertainment value or the mere pleasure it gives you, the only value in art will be its market value. That’s just empty to me.
The difference is that I judge games on how I view the meaning and execution behind creative choices I noticed during play. Some will call that pompous or elitist, but it’s really just that I need to be seeking meaning in life. Otherwise why live?
Not joking. Meaninglessness feels worse than just being dead to me, sorry to the anti-intellectuals who are going to laugh at me or call this a new copypasta.
Whenever I leave negative criticism for a game, it’s typically about the “git gud” curve. If, after an hour, the game is still too hard or repetitive and not enjoyable, thrn it gets a negative review based on that.
This shit didn’t go away. I let 2 people borrow my Oculus Quest and both of them deleted all my games and put their own accounts there with a PIN code to access the device without any permission to do that.
lemmy.world
Aktywne