At least in MH, the monsters health scales to the number of current players. If people drop the monster weakens proportionally. Aka, Baseline 1000 HP, x.2 multiplier per additional player, 1600HP for 4 players, 1000HP for 1 player.
If you have 4 players, and two drop, the HP total of the monster will drop from 1600 to 1200, and the remaining HP will adjust to the same percentage.
This is a fair argument, but what if some people extract fun from improving their mechanical skills, positioning, game sense, macro/micro play, etc. and not from simply playing the game? In that situation, it doesn’t quite fit the typical idea of ‘fun,’ but it’s still reason to be sweaty in the game for ‘fun.’
It literally is for fun tho. You know, considering it is a game?
Are you implying that the only people who play ranked, or should play ranked, are competetive e-sports types?
Are those competetive people not having fun?
Moreover, I’m also talking about the fact that ranked has infected everything else. Even if you play casual, people are playing like it is ranked. Adding a ranked mode to so many games has just harbored a fucking insane toxic atmosphere where even if you’re just trying to play the game casually you’re getting swept up in so much meta garbage. One example that comes to mind is Yu-Gi-Oh: Master Duel. There is a casual gaming mode and you will never be able to actually casually game. Why? Because ranked people use it for testing their own shit. This same phenomenon is across all games with ranked. The toxicity and pressure from ranked will always find its way into casual and ruin that for everyone too.
Pretty much every game with a ranked mode also has casual modes. They're separated for a reason. While you absolutely can have fun playing ranked, fun isn't the point. Competition is the point.
Not at all. It's for people who want to compete. It's for people who care about what the scoreboard says at the end of a match. It's for players who care whether they win or lose, more than they care about having a good time.
Sometimes yes, sometimes no. If you've ever watched esports players train, they're not logging into the game with the same mindset you or I might have. They're logging in with the same mindset we have when we start our shifts at work. They don't stop playing just because they stopped having fun, they're working towards a goal they've set for themselves. For the hyper-competitive player, the game is a passion more than a hobby.
To your point about Yu-Gi-Oh, that sucks and I feel you on that. But sometimes a game just has a higher skill curve due to the player base being experienced in the game. YGO is decades old at this point (new cards, sure, but the base game is largely the same), and a lot of players have been grinding at it the whole time. In fact, I'd imagine that a majority of people currently interested in YGO are probably longtime followers, who have steeped in the meta for years now.
It may not necessarily be that you're running into sweats or toxic players in the casual modes, as much as it is that the community at large is a bit ahead of you. TCGs are going to be like that a lot, just because they're inherently competitive.
These are all reasons I don't play competitive modes, for what it's worth.
Not at all. It’s for people who want to compete. It’s for people who care about what the scoreboard says at the end of a match. It’s for players who care whether they win or lose, more than they care about having a good time.
I don’t understand why this isn’t the normal understanding. Think of high-tier high school athletes; they aren’t competing just for the fun of the sport. They may love <sport> and find it fun to be a part of <sport>, but when they are competing at a regional or national level, fun is not really the point to many of them. Their goals are the point - to win, to impress college recruiters, to improve their game - and they might have fun aiming for those goals, but the fun becomes secondary to performance.
Ranked gamemodes simply aren’t the place for fun to be the top priority, despite the game existing for fun. There is a reason why ranked and casual modes exist, and if the casual mode cannot be played casually, then it’s a problem in the implementation of the modes and not a justification for playing casually in ranked.
Yeah. The most I’ll do with playing with other people is co-op. PvP is just exhausting now a days. Helldivers is good for filling that gap for me at least.
But Halo 2 was peak Halo multiplayer. Persistent game lobbies and in-game proximity chat were amazing. Back when the number one priority for game devs was making a fun game. Now it’s catering to sweaty streamers or maximizing mtx fomo.
The point was that the weak point in multiplayer is the other people. Loved that particular game, but damn was that eye opening on how shitty humans can truly be.
I think that really depends on how the multiplay is setup. Ranked games breed the tryhards. I was just hyping up Halo 2 multiplayer, but the older model of just having an Open Server Browser was better for chill games. You could find a server with a group community that you vibed with and just chill there. You could get a reputation and people are less likely to fly off the handle at you.
My favorite from those times was Splinter Cell: Chaos Theory. I’ll never forget the 2 v 2 Spies vs. Mercs. First time I experienced Proximity Chat. The spies could sneak up behind you and once they were near, they could whisper in your ear, so you’d get a lot of, “Hey, baby…” and other funny stuff before your neck was snapped. It was so much fun and I still wish for a replacement.
spoilerFor a refresher, the core concept of the game is that a husband and wife are divorcing for a variety of reasons. Their daughter finds out and cries over a book asking her parents to get back together. The self help relationship book then comes to life, turns the parents into dolls, and guides them on a quest to be better for each other so they don’t split up. The parents aren’t happy with this and just look for ways to get back into their normal bodies. When they realize that their kid cried over the book, the dad assumes that tears are the answer based off of the books he reads with said kid. So they go into the kids bedroom, find the kids favorite stuffed animal (an elephant) and proceed to literally tear it apart while it begs for its life. Like screams and pleads for the parents to not tear it apart. I cannot emphasize enough that the toy came to life and started begging to not be killed but they do it anyway. You as the two players RIP IT APART. You tear off a leg and an ear (I believe) in the process. The kid finds the toy and is mortified and proceeds to start crying. It obviously doesn’t work and they’re still stuck as dolls. Parents feel bad but frankly not remotely bad enough.
I remember reading a review, i think from Ars Technica, that said that the dad was by far the worst parent and, as a character, someone who didn’t evolve or learn anything. Is that right?
I never ended up finishing the game from what I remember, although I came close. I was playing with my ex as well lol
I don’t really remember him learning anything but honestly? I think the wife is worse. They’re both awful people in different regards but the wife is just so fucking cold. The dad is a dope. Stay at home dad that clearly has ADHD that he can’t manage and isn’t really in the best position to be a good parent but is an excellent dad, if that makes sense. He takes care of his child and spends absurd amounts of time with her but the lessons that he should be teaching her are often just left on the wayside. He just wants to have fun with her and be a good dad, not a good parent. He will go out of his way to set things up for his wife to try and be kind to her. The wife on the other hand works all the time and doesn’t have much time for the family. That would be one thing but the time she does have she just refuses to use to engage with said family. She ignores the husband and the kid and just runs off to be on her own. The dad keeps mentioning this throughout the game, that she doesn’t spend any time with them. She will just go into her shed and start tinkering on things, actively ignoring her family.
From what I could tell, neither one learned a single fucking thing during the (majority) portion of the game I played. The self help book keeps trying to teach them lessons and both of them ignore it but the husband is often more receptive. He’ll question what’s being said and try to bring it up with his wife who just refuses to engage.
They both suck but the dad tries and spends time with his kid. The mom seems to just hate her husband and her kid.
Such amazing gameplay, my friend and I really enjoyed it but holy crap is it fucked up. The end of their previous game (A Way Out) was also very fucked up. Even with the emotional trauma, I’m looking forward to Split Fiction.
I still don’t know why people like this game. Sure the gameplay may be fun, but everything else about the game is screaming in your face “these are terrible people, you should hate them”
I never played it, but watched a playthrough. Tbh I didn’t even finish that cause I got to the elephant scene and noped the fuck out. Like who actually thinks this is good? In any capacity?
“oH tHe CoNtRoLs ArE gOoD fOr NoNgAmErS!” Tbh that’s not enough for me to think a game is GOTY. It needs to have a story that’s at least as well done as the gameplay. It’s why the Arkham games are S tier imo.
I loved their last three HITMAN games, easily in my top 10 favorite games ever (the actual story portion of it, not the liveservice), so yeah, I‘m very excited.
I also wished they would‘ve not gone the liveservice route with their last HITMAN title and kept making proper entries. Have there even been new maps since the story ended? Last time I checked all they did was throw out new targets with a shallow story on - at best modified - existing maps.
That being said, I‘m so ready and excited for actual new content from them. Exploring their maps has always been so fun for me.
And I think them working on a James Bond game has been known for so long, it shouldn‘t be much longer until we see it.
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