Or only selling the game in pieces but in such way that those pieces can only be bought in packs that force you to pay for the same pieces multiple times.
I’ve bought each of the three latest Hitman titles on Steam exactly once at regular video game price and gotten all the content of each game, plus freely received the collection of all that content in the “World of Assassination” consolidation. Plus the free and amazing rogue-like expansion taking place across all maps from all games.
Yeah I think it was kind of like a tech-demo for the Steam Deck. I had fun with it, but I truly don’t remember a single moment from it. These screenshots look completely foreign to me lol.
Valve did the same thing for the Index VR kit. They create these little brief but fully produced games to demonstrate the functionality when they release new hardware, and they’re delightful.
That sounds like a great time! I can totally see how the Steam Deck makes it easy to game from bed. Aperture Desk Job seems like a fun way to get to know the device with Valve’s classic humor.
It kind of reminds me of mobile apps like Vegas Sweeps—perfect for quick, casual gaming. You can play slots, blackjack, and other casino games anytime, just like you’re doing with the Steam Deck, but from your phone. Both offer that easy, pick-up-and-play vibe, but with different worlds to dive into. You think you’d give something like Vegas Sweeps a shot while lounging around? Visit vegas sweeps official site to create account and claim=n welcome bonus to enjoy games on vegas sweeps; https://vegassweeps.app/vegas-sweeps-no-deposit-bonus/.
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Never have I ever wanted “Portal 3” to be a thing more than after I played this.
I don’t know how well it would play on the desktop, since it’s reliant on Steam Deck specific controls
Valve actually made the game adapt itself to the hardware present.
I played it on my desktop with a DualShock 4. The game let me use my mouse to write my name instead of touch. When it came to the section requiring the back buttons, it let me use the regular triggers instead. Looking at some YouTube videos, it seems it’ll let you use sticks for aiming if your controller doesn’t have gyro.
The only hard requirement is a controller of some kind, as the game will put up a huge red watermark asking for one if you launch it without one connected, other than that, any standard controller works.
I wish more developers would take advantage of the insane features of the DualSense. It’s sad that a free tech demo does a better job than 90% of the games.
I’m sure someone at Valve also had fond memories of that toilet.
Amazingly, I played this game when it came out and discovered it has Steam Controller binds out of the box!
At this point, the fact that Portal is in the Half-Life universe is just a fluke. The plots of Portal 2 singleplayer, co-op, and PTI are very “distant” from anything happening with Half-Life. The two series are tonally very mismatched. Their strongest connection is that Aperture bumbled their way into possessing Half-Life plot-critical stuff and then losing the boat that contained it.
The plots of Portal 2 singleplayer, co-op, and PTI are very “distant” from anything happening with Half-Life.
From what I understand (it’s been a while since I read up on the lore), Portal 1 and 2 take place after the Combine invasion of Earth, shortly after the first Half-Life game. That’s why Aperture Science is almost completely devoid of life, minus the personality cores that are attempting to continue running things. It’s because of the resonance cascade incident at Black Mesa that Aperture Science is now mostly defunct, and Chell is trapped as a lab rat at GLaDOS’ mercy.
So the Portal series is pretty reliant on Half-Life’s story to justify their plot, even if it’s never directly addressed in the game itself.
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