The 8 year old me would be overjoyed! This was one of my favorite NES games, and there were enough good NES games that the title of “one of my favorites” means it was actually cream of the crop.
The 45 year old me would probably not be as happy, since I’d rather go to bed at a reasonable hour and crappy quality fast food pizza sounds like it’s going to make me feel miserable if I have more than a slice or two anyway. Plus as awesome as SMB3 is and was, there are modern games I’d rather play at the moment if I were going to stay up all night.
Super Mario World was peak SMB for me. It took everything they did in SMB3 and refined it.
The only thing I think SMW was lacking was variety of powerups. You had fire and cape, plus Yoshi stuff. SMB3 had fire and raccoon, but also the weird, rare stuff like hammer, frog, tanooki, and the boot.
I’ve been following an indie dev working on a Mario-3-ish-clone and nothing excites me more than that it seems like they brought Kuribos boot back. Why is that stupid fucking boot power up from one level in SMB3 still so beloved? I don’t know, but I feel it.
Of course you have. That’s what that game is for: creative war crimes.
On a side note, I recently did a tree of life plantoid budding build, they grew SO fast. I got big quick, started being really nice to everyone, integrated or vassalized lots of neighbors without having to fight much at all. I called them the vegan borg.
I’ve heard some philosophical musings on the dominant species of life on Earth being wheat, based on how much time and energy the global ecosystem spends cultivating and spreading it.
I had it, but I had no idea what I was doing, so I didn’t make it very far.
I don’t remember if this came out before or after we got internet at home (and I never had the Nintendo Power magazine), so there wasn’t much to do about that.
There are certain aspects of it that look more complicated than they are because you are seeing it as a representation on a flat map. It makes a lot more sense when you see it on a globe with all the pieces moving in 3d space.
It is complicated because there are tilts to the earths rotation and a tilt to the moon’s orbit, but people thousands of years ago figured it out, so it’s solvable.
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