There are certain aspects of it that look more complicated than they are because you are seeing it as a representation on a flat map. It makes a lot more sense when you see it on a globe with all the pieces moving in 3d space.
It is complicated because there are tilts to the earths rotation and a tilt to the moon’s orbit, but people thousands of years ago figured it out, so it’s solvable.
i remember when games were artificially hard so you had to keep renting it longer to beat it. and if you die you go all the way back to the start of the game. so much fun
I have a feeling their comment was tongue in cheek. I absolutely agree too, for while I do think there is some merit in artificial difficulty and creativity within set restrictions, I also enjoy games much more when I emulate them and have save states.
I think a great example that bridges the gap between more modern-style hardware and daily living, and old difficult repeatable gameplay is the era of the Gameboy Color. So many of the games for these style of consoles were meant to be played in bursts (arcades, anyone?) due to the on-the-go nature, and since that fit so in line with the already existing mechanisms gaming had – artificial difficulties by design – there is a very streamlined progression from 1980’s games and early 2000’s games.
So, what changed? Well let me tell you, it wasn’t the Blackberry.
Honestly, the iPhone. As mobile game consoles like the Nintendo DS got better, games got more fully fledged like the home console games were. Developers were recreating game experiences like Spyro, putting in huge games in tiny mobile consoles (Toon Link, anyone?). Yes, the Nintendo DS still had its shovelware but the iPhone was the new bridge that gapped the old arcade style pay-to-play. Games with artificial difficulty now had micro-transactions allowing you to bypass the designed limitations. As mobile consoles got better games, mobile gaming got far, far worse, leading us to “”““random””“” RNG -gacha and lootboxes and all the great gambling starters.
That’s only further developed for offshoots of software. Just look at all the junk between the: FOSS stores, Apple Store, Play Store, Samsung Store, Meta-Quest Store, going even further some devices have their own separate store entirely. And now these stores ship updates, so you don’t even have to finish your game before selling it!
Ironically, Nintendo paved the way for a really great opportunity, then capitalists saw the opportunity to exploit the free market and now there is literal garbage everywhere.
Mobile gaming truly embraced the worst side of arcades. I remember way back when there were gamers protested so that the media and governments wouldn’t lump video games with gambling, and now the studios themselves put slot machines inside them.
I played Resident Evil 4 (the original 2005, not the remake) for the first time last year. That same year, I bought Diablo 4, Starfield, Hogwarts legacy, and a bunch of other games.
RE4 from 2005 was the only game that I thoroughly enjoyed playing.
That was a large part of the charm for me in Tunic. The core mechanic was collecting pages of the instruction booklet as you adventured so you could learn the mechanics of the game. The other part of that being the manual was written in an unknown language* and you’d need to infer what the instructions meant using context clues. It was an absolute blast and hit the dopamine button when I figured out some puzzles.
For me it was the opposite. I had low expectations and the longer I played it the more it grew on me, especially with the sheer amount of content. It’s actually probably in my top 5 FF games.
I tried 13 multiple times. Steam says I have more than fifty hours in it. I know the last time I got all the way to the open world segment. But I just can’t get into it and was mostly making myself play because I bought the entire trilogy on a sale. The game’s insistence on putting all the plot in a menu made it much more difficult to follow along or to get attached to any of the characters. I know I read everything as it became available and I honestly have no memory of the vast majority of it. I’m not even sure I could name the fully party.
On top of that, the gameplay itself just wasn’t great. Party composition was almost always dictated by the plot and character growth was completely linear, so there was very little opportunity to experiment with the game’s systems. And when I did get to experiment with it, encounters were so rigidly structured and my characters’ levels being capped by plot progression meant there was no wiggle room to actually experiment. Throw in traditional FF problems like debuffs being useless and new ones like AOE attacks being heavily luck based and it didn’t even have fun combat to fall back on.
The open world fights while easily cheesable offered enough spectacle to keep my attention, the trails were interesting to me (at least by comparison to the rest of the game) and the final boss was decent but given how little of the game that takes up it’s absolutely unacceptable.
It’s a shame too because all the elements of a potentially stellar game are in there but never given a chance to shine due to the reasons you mentioned.
I am very biased (have done at least one play through each year since it came out) but if you’re on PC there are a couple of mods that update the graphics a bit (AI upscaled backgrounds, updated character models) if that’s a barrier.
I’m not deterred at all by old graphics. It’s mostly just that I didn’t have PlayStation consoles growing up (went from Nintendo to Xbox when they came out), and I just haven’t gotten around to it. I know it’s a classic… One of these days.
Yes! Nobody has the time to play all of the great games that have come out over the years.
Not to mention most people don’t enjoy every great game either. I think Subnautica is a great game, but it just doesn’t work for me for a few reasons related to tracking where stuff is.
Some people have fun by trolling. Some people have fun by winning. Online games are meant to be played with friends if one doesn’t want to encounter toxicity.
I believe that is called having friends. Not clones of yourself. I’ve made plenty of friends online that we just played a game together and when we were done with the game we never talked to each other again. Played with some friends raiding in wow for years and at the end we were just done. It’s the cycle of gaming friends.
And my irl friends don’t always play the same games but they are not “friends” they are friends. We have different ideas of what types of games are fun.
Depends on the game. Chess is 0% based on luck, but in i.e: Age of Empires II the randomness of the starting map affects a lot in the outcome of the game. It’s not like you beat your opponent fully thanks to your skills. It’s more having fun discovering the map each time and be more competitive in the endgame.
People are ignoring that just the act of playing the game can be fun. On top of that, getting better yourself or pulling off certain maneuvers can be fun, or even appreciating what the opponents are doing. I had a lot of fun playing rocket league with a friend, even if outmatched, and getting scored on an opponent who pulled off an aerial into top corner made me appreciate what they just did.
Maybe also take a page from dwarf fortress players: Losing is fun!
The difference to be is when people start whining because you’re not playing the “meta”, or start yelling at teammates when they make a mistake. Even if you’re all about climbing the ranks, there’s fun and polite ways to guide people without ruining the experience for everyone.
Not having the right to repair doesn’t mean I can’t actually repair the thing myself. It just means I can no longer get official support from the maker of the thing if I do. Which isn’t an issue if I know how to fix it myself.
What’s wild to me is that those stupid fucking warranty void stickers they use to determine if you attempted to repair your shit? Yeah, those are illegal. They have been illegal since before I was born. And yet I don’t think I have ever opened up an electronic device that did not have one.
I had Bose Quiet Comfort 2 earbuds that worked great, but I got them wet (hard seltzer spilled on them). I dried them off, and cleaned them off with 90% isopropyl alcohol, popped the case open, cleaned out the liquid and cleaned off the circuit board with Isopropyl, and let it dry. I knew the buds themselves still worked perfectly because I had used them, the case was the problem.
Since they use pogo pins, there’s no way to charge them externally. Also, apparently, each set of buds is linked to only one case, so you can’t even buy another case and re-pair them and use that case for charging. I spoke with Bose and their “solution” was to sell me the QC3s for a $30 off discount.
$250 earbuds that are now useless because I can’t charge them.
Couldn’t you, like… Connect the pins directly to a power source while pushing them together to make the contacts on the pogo touch or something to bypass any of that?
It would be way too much effort since they would need to remain in contact for like an hour or more, also the direct current may fry the buds. The circuit board probably does modulation and such for safe charging.
I’m still salty. I bought a quest 1 back when it first was released thinking this is the future. Bought a bunch of games and loved it. 3 years later, the very games I BOUGHT and PLAYED through the meta store are no longer “compatible with my device”. How the hell can something I already own and played for hours suddenly not work? I hate it, especially hate FB and all it’s garbage trying to force us to buy the latest crap. I now own an expensive paper weight. Bah!
Wow. I’m honestly shocked. My Oculus CV1 still has support. I had been considering the Quest 3 for a while, but the attachment to Meta was my hesitation. I had already decided to go with the Index by this point, but this just further confirms it’s the right way to go. Obviously a much more expensive option, but if it means I don’t have a paperweight in a few years, it’s worth it in the end.
Valve: “We helped develop the open-source technologies that lets you run ancient abandonware from defunct studios for an obsolete version of a completely different operating system, on a handheld, for free.”
Facebook: “You know that game you bought that you were playing just fine like 10 hours ago? Yeah it isn’t compatible anymore despite the completely static hardware and software. Only solution I see is buying a shiny new expensive device from us and making a Facebook account, there just isn’t any other way.”
I guess this is one of those times where being old and having played the first two installments of the series mentioned, because that was what was out at the time, makes you look cool. Right guys?
Persona 2 duology is better written than any other Persona game, and I think one of three games I’ve cried finishing. That’s not a “tough guy” flex, that’s just a comment on how shallow most video game writing is.
Also you can be gay and fight Hitler. Tatsuya sweep.
Well it’s the most hoped for remake in Japan after Persona 3…so here’s hoping a P2 rebuild is on top of Atlus’ list now.
I love the game too, but I even hesitate to recommend it to diehards of the genre because the gameplay is so dated. I usually say to watch a YT plot only video if anyone is ever interested.
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