Wrestlemania 2000 was cool and all, but WCW/NWO Revenge will always be my GOAT. I remember as a kid being hella impressed by the customization options.
I also owned WCW/NWO Thunder for PS1. Game was dog shit.
Rookie mistake i would’ve killed the kids and serena too just for shit and giggles. In fact i woulda’ve killed the guy and serena the first time i met them so i wouldn’t even need to kill the kids assuming of course they are all killable characters or i would just kill myself in front of them and use reanimate and kill myself again in another painful way (also for shit and giggles) also kill the guy i confess too (can’t leave loose threads)
EDIT : I just realised i have to kill some lemmings too now because can’t leave no loose threads .
EDIT : To people who have read this dm me your adress so we can err host a skyrim fan con yes fan con.
It’s one of my favorite games of all time. But choose a wrong setup and you’re screwed. Don’t get anything before heading out you’re dead. Attack a peasant, dead. Go in that cave, dead. Get winded before doing anything, dead and frustrated.
Brew a bunch of Fortify Intelligence potions, drink them, brew some more, repeat. Later make Fortify Strength potion, gives 1000+ strength for over an hour, one hit kill everyone.
Not the same thing. Abusing rules (or code bugs) is “cheating legally”. You can also make a spell that does Soul Trap to self + fortify attribute and said attribute will be permanently fortified.
If I recall correctly you meet a guy who did that with agility (or was it acrobatics?) just after leaving Seyda Neen. It didn’t end well for him.
(Also, I haven’t played that damn game in probably over two decades; how the fuck do I still remember that town’s name…? How the fuck do I still remember Fargoth…!?)
Scroll of Icarian Flight. It boosted acrobatics. AFAIK, there’s no way to make a spell or potion boosting a skill, just the 10 attributes. So the few jumping scrolls are all that you can get.
Also, a note about unexpected consequences. Boosting your strength to ridiculous proportions can cause your weapons to basically explode after one hit.
I think there’s a distinction - I would consider an “update” with new content to be something minor (such as BG3’s recent epilogue content). “Free DLC” to me is a much more hefty addition, such as the Godmaster DLC for Hollow Knight.
(Disclaimer: I’ve not watched this trailer since I’m at work)
The Witcher 3 had 16 free dlc packs after release. I have no idea what they were or their distinction. Was definitely a marketing term for content updates that they can’t sell because the content is so miniscule.
That’s a fair point. Maybe it comes down to “is this something that you expect should have been in the game to begin with, or is it something extra that the Devs have added over and beyond?”.
Definitely a very broad term to the point of near-meaninglessness though.
I bought a new game. I brought it to the counter and paid for it. They opened the display box I’d handed them, they pulled a cartridge out of an envelope from a drawer and put it in the display box and handed that to me.
What the fuck?
Every game on display has to have the display copy opened. The game itself is kept behind the counter, the case is put out for display. It’s to prevent theft. You got the last copy of the game in the store. It socks, but that’s why. When I worked there I let people know it was the last copy and that the game had been opened but was still “new”. Gave them a chance to change their mind. Alas, corporate doesn’t offer discounts on display copies, and employees have no power to lower the price.
No. There is just no way it is the last copy so often. Also, there is no reason to do that. Laminate a card with all the box info. Keep unboxed, sealed copies behind the counter. Voila! With about 5 minutes of work I’ve just solved the entire problem!
Tell corporate, it’s their plan. And yes, you’d be surprised how often it was, in fact, the last copy. If it’s not a major release, there’s usually only a few copies in the store, sometimes literally a single copy.
Standard practice at game stores for over 20 years. They do this to prevent theft. Before this policy got instituted we’d have angry people showing up with empty cases because someone slipped it out of the box and then out of the store
This strategy can backfire if your game gets popular enough. If both versions are counted separately and they each pass 1mil downloads and the 12 month revenue threshold then you’re paying the higher per-install fee brackets twice.
To demonstrate, let’s imagine a game like this has 4 million installs in the first year and uses the Enterprise plan for the best pricing structure.
Scenario A: single version
First 1,000,000 @ $0.00: $0
1,000,001-1,100,000 @ $0.125 : $12,500
1,100,001-1,500,000 @ $0.06 : $24,000
1,500,001-2,000,000 @ $0.02 : $10,000
2,000,001-4,000,000 @ $0.01 : $20,000
Total cost: $66,500
Scenario B: two versions priced separately, 2 mil installs each
Each one is the first four lines above, so the total cost is $46,500*2 = $93,000
In either scenario, additional installs beyond these 4 million cost $0.01 each (regardless of which game it’s installed on). There’s a fine line of staying below the annual revenue thresholds (or not too far above) where this strategy does save you money.
Statistics of players being updated and new character models being added. Nothing that couldn’t be done in an update. Honestly most sports games should literally just be games as a service already.
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