And the best part is, I’m sure nobody even knows what game I’m talking about, but they think they might have it narrowed to 3 or 4.
Some of my favorite games on the planet are literally “wander around opening doors” and “go to a place to solve simple puzzles, press some buttons, and don’t die”
Like Tetris or one of those Eye Spy games? Games where you go nowhere, or do nothing? Guarantee, you’re still moving something from A to B. Even if it’s just the mouse cursor.
I was gonna say it couldn’t be Hunt Showdown, but it actually fits pretty well, minus the friendly NPC. Start game, collect clues, fight the boss, wait for the banish and try to defend, then take the boss token to the extract, all while trying not to die from enemy players. Of course the enemy players make it exciting, and I guess that’s why I’m not that into single player games.
How else can you create a good player experience while not alienating casual players though?
That’s San Andreas. I loved all their missions and even though they also could be reduced to only, driving, flying and shooting they all felt distinct and memorable.
Invading Madd Dogg’s mansion and stealing lyric book and delivering it back OG Loc who had a party in your hood was fun. Stealing jetpack for a hippy, burying alive someone in construction site while they are in portable toilet, doing heists with Catalina, all that was fun.
I can’t seem to recall a single GTA 4 or 5 mission / moment truly memorable besides the line “Causin, let’s go bowling”. Maybe it’s all related to when I played SA and probably my memory was better then.
For sure they are different, but you know that your brain putting the experience together as having qualities of dog and reacting emotionally is normal and by design. Never cried while watching a film? Boy, those things are so fake.
Y’all haven’t experienced pain until you come across dogs in The Last of Us 2. The sounds the dogs make if you don’t kill them with a headshot are the worst part of the game and I’m not exaggerating. And then it’s owner will start wailing over its body. If you kill the human, the dog will start whimpering over its owners body. I played the pacifist on those levels cuz it was that bad.
Pretty sure Minecraft was the most profitable game of all time.
And you can be that reductive for pretty much all games. Run right and jump on mushrooms. Watch shapes rotate and fall. Punch cubes. Three of the other most profitable games of all time.
Minecraft is the highest selling game (beating out GTA V by 110 million units sold source), but it’s not the most profitable. GTA does have it beat there ($9.9 billion vs $3.3 billion). Though CoD has them both beat at $31 billion (source).
That’s true (to be even more precise, the GTA metric is also for the franchise…which GTAV makes up $8.5 billion of >.>). How about Candy Crush at $20 billion?
Hate to say it, but it’s because it’s fun. I haven’t played in ages but despite it not being my kind of game (I’m usually a fallout kind of guy), I really loved playing through it. I enjoyed it enough that when the next one comes out, I’ll likely finally buy a current gen console.
So instead you like going on a mission, getting distracted and killing a bunch of people/ghouls/irradiated creatures and managing inventory ( I do too).
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