yeah, but that’s a whole generation after this. most games were colorful by then. especially once hdr started to come around.
games like crysis 3 and far cry 4 really helped break the trend.
I’d say crysis is almost the exact inflection point. look at it, it still has a lot of that brown aesthetic, but it’s colorful and has bright skies and giant lens flairs. the lens flairs especially became part of the norm moving forward.
I’m a former player, but played continuously from release for 11 years. This is undoubtedly ridiculously expensive, but the convenience of having your mail and auction house anywhere in the world - the value to certain players is immense. I think if I played still today, it would probably be a struggle deciding whether this limited time offering was worth jumping on - I certainly don’t need it even a little bit, but when I want it, this thing would be incredibly convenient to have. Maybe that would just be the addiction talking. But when you spend all your free time with one game, you do feel a sense of good value relative to things like drinks at the bar or a movie or buying 1 or 2 full priced games a month.
But truly, the utility this provides for you and your guild is immense and impossible to replicate. They definitely shouldn’t be selling mounts on the shop for $90. That’s fucked. But compared to some of the video game devs selling weapon or character skins for as much or more, there IS at least a unique value proposition to the player. I guarantee there will be people with it the second it releases, for better or worse.
This was an absolute scourge on gaming in the 2000s. I remember when gears of war came out on PC and the most popular mod simply removed post processing effects from the game. It instantly went from poop brown to James Cameron Terminator 2 judgement day Blu-ray edition levels of teal.
I think the teal was better TBH.
Remember when uncharted came out on the PS3 and there was a feature in the menu called “Next-Gen mode” that just put a brown filter over everything?
Physics based rendering. Basically good texture shaders that work like materials work in the real world. Since that has been developed artists working with computer graphics in movies and games more or less don’t have to worry about making something look realistic.
Every texture has values for color, reflectivity, subsurface scattering, fresnel, roughness and probably a ton more values I forgot. That gives you everything real light does when hitting a surface.
I think Wreck it Ralph was one of the first movies to use the techniques. I remember reading something to that effect alongside tutorials on how to get PBR into Blender. I think it took very little time for PBR to get into basically every graphics software. And nowadays when you buy textures they all come with different textures to set the correct values for PBR.
Well it’s likely, the expeditions make everyone go to the same spots and this one is particular is supposed to be done without hyperdrive, so everyone is going to visit the same 5 systems and their planets.
I’ve been playing mostly expeditions for a while (on PS4, occasionally VR : on a non-pro PS4, this is rough). I am getting a PC VR headset soon so I am waiting for that to double dip and make a clean save again.
Good thing is there are ways to unlock past expedition rewards on PC. I’d have no way to transfer them otherwise. They need to stop this limited time FOMO bullshit. I understand why the old expeditions themselves can’t be maintained but there should be ways to get the unlockable stuff.
People will buy it. And then they will wonder why content quality declines and more and more micro transactions appear in a game they bought and pay subscription for.
The capitalism will always look for the easy route to even more money, and monkey brains with need for status symbols will follow.
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