I would say at this point it’s much better. the recent updates have helped to mitigate the issue of planets looking the same a ton. For the gameplay loop, At least for me, is very similar too launch (Go to new planet, do your preferred task to earn money. For me i use my freighter and my crew too collect goods and trade them in different systems and i also Archive animals and flora. And then I move to another system).
But they have also added more to do in that cycle too. For example, I typically break up the gameplay loop by returning to my base i built and tending to the NPCs that live there and also to use the facilities i constructed. I also manage a fleet from my freighter to send them on missions. On top of that there is the Anomaly which now has a ton of community things to do. There’s also different factions to join and get your rank up with.
It’s definitely improved a ton, i would say with it’s nature though it may not be for everyone
yeah, but that’s a whole generation after this. most games were colorful by then. especially once hdr started to come around.
games like crysis 3 and far cry 4 really helped break the trend.
I’d say crysis is almost the exact inflection point. look at it, it still has a lot of that brown aesthetic, but it’s colorful and has bright skies and giant lens flairs. the lens flairs especially became part of the norm moving forward.
Ok so I cackled when I saw the price on this thing but the more I thought about it, the less shitty it is. FWIW I am not a WoW lifer or Blizzard apologist. I got talked into Classic for a year then played a month or two of each expansion since before quitting but I know the background of the story. It looks way worse from an outsider perspective.
You could buy the original auction house mount for 5 million gold back in the day. It stopped being available regularly and now it’s available occasionally in the “black market auction house” and it always sells for the maximum bid.
To combat Chinese gold farmers, Blizzard started selling gold in a bit of a roundabout way. For $20, you can buy a WoW token to sell on the auction house. This token can be purchased by a player and traded for 1 month of game time. Some players dont pay a dime to play - gold is not hard to acquire.
When this new mount came out, WoW tokens were worth about 200k gold. You’d need to exchange them for 5 tokens to get this mount. 1/5 of the original price.
Now tokens are worth 330k. 1.65m golf. STILL significantly cheaper than it was originally.
Tokens will need to rise to triple in price to match the original cost which will still be a tiny fraction of what it cost a month ago.
By far the shittiest thing about this - and I think the only real reason to complain - is that the rising value of the token hurts players who pay for the subscription purely with gold as it adds a few hours to their “working” time in game. For context, watching TV and semi-afk farming will get you like 50k/hour. You can earn way, way more if you’ve leveled up a profession.
The other (not so bad) thing I don’t like about it is that…I hate those mounts. They’re HUGE and people just AFK on them blocking NPCs I want to talk to.
The other (not so bad) thing I don’t like about it is that…I hate those mounts. They’re HUGE and people just AFK on them blocking NPCs I want to talk to.
TFW the year is 2024 AD and blizzard still has not properly addressed this
Oh yeah, I actually remember that from the last time I relapsed (Legion). I was wondering if I hallucinated that workaround… But it’s still just that : a stupid workaround. It baffles me that it is seemingly impossible for them to implement a keybind that targets the nearest “interactive” npc in range
It hurts to do this, because you’ve obviously thought out your comment and you obviously like the game and want to believe the devs are doing their best. But I think your entire premise is wrong
To combat Chinese gold farmers, Blizzard started selling gold in a bit of a roundabout way
Why do you think this? Why do you grant a greedy game dev the benefit of the doubt? They’re cashing in on Chinese gold farmers in all possible ways, man:
By allowing their accounts to exist instead of banning and moving on
By controlling the value of gold with a cash shop, ensuring economy is in their favor
The cash shop also brings them monetary value.
They are triple dipping, and you choose to believe they are doing it because they’re a good game dev.
A good game dev would ban accounts guilty of real money trading. A good game dev would fix the in-game economy with in-game methods. A good game dev wouldn’t have micro transactions in a subscription game. You want to believe Blizzard is doing this because of those evil Chinese farmers - I’m here to tell you they’re profiting from this and don’t have the morals to make it right.
To combat Chinese gold farmers, Blizzard started selling gold in a bit of a roundabout way. For $20, you can buy a WoW token to sell on the auction house. This token can be purchased by a player and traded for 1 month of game time. Some players dont pay a dime to play - gold is not hard to acquire.
To combat Chinese gold farmers, Blizzard started selling gold in a bit of a roundabout way. For $20, you can buy a WoW token to sell on the auction house. This token can be purchased by a player and traded for 1 month of game time. Some players dont pay a dime to play - gold is not hard to acquire.
Physics based rendering. Basically good texture shaders that work like materials work in the real world. Since that has been developed artists working with computer graphics in movies and games more or less don’t have to worry about making something look realistic.
Every texture has values for color, reflectivity, subsurface scattering, fresnel, roughness and probably a ton more values I forgot. That gives you everything real light does when hitting a surface.
I think Wreck it Ralph was one of the first movies to use the techniques. I remember reading something to that effect alongside tutorials on how to get PBR into Blender. I think it took very little time for PBR to get into basically every graphics software. And nowadays when you buy textures they all come with different textures to set the correct values for PBR.
Showing off is an important part of social MMOs. If anyone can have the really cool looking thing for some cash then what’s the point of grinding? For a hardcore player, what do they have to show off their prestige?
It’s pretty important for an MMO to respect its most active players. Not to mention, what do new players have to look up to? To think, what do I have to get that? If the answer is “oh I just have to fork out some dough”. That’s kinda disappointing
End game content - the stuff that “makes” wow - is tuned for active players, not casuals. They are catering to casual players in a way that doesn’t significantly affect hardcore players…unless you think there should be huge barriers of entry to the most basic things?
What a load of nonsense. Wows endgame raids and dungeons are the best and most active of any MMO available and those are exclusively for the active players
Access to raids and gearing for success in those raids is easier now than ever before. Just getting access to a raid used to be a time consuming endeavor. Do you remember attunement? Or leveling lock picking on your rogue for a week so you could circumvent a key that was unavailable? Or finding a 5 person group who was able and willing to complete a dungeon and then traveling through hostile territory to get to the entrance? All of that is gone. It’s gone because they hope to entice more casual players, despite the fact that those things were challenging, and fun, and added a lot of uniqueness to each person’s abilities and experiences.
What? FF14 is currently running laps around wow’s sub numbers, wow hasn’t been the most active MMO available since before bfa and the bootlicking cratered it.
I’d really love to know where you are getting your numbers from. I find it hard to believe that the game where the last expansion is tanking in the review score as compared to prior expansions is beating wow
lemmy.world
Aktywne