D4 just needs new itemization 2.0, 2 or 3 dlc’s and about +25 seasons for it to be up to standard.
I’m just being bitter, I will try it out again when I’m done with D3. I’m just so frustrated that all the things we’ve been asking/begging for diablo 3, they took almost nothing from it to D4…
Are there many people still playing D3? I learned from your post that they were still doing seasons fom it, I assumed they would drop everything after D4 launched.
They will keep on doing seasons but without adding new things, just fixes and balancing i guess. Season 30 now has the altar and evil shards in it and they are now permanent in the game.
Rewards will be repeats from previous seasons, so if you ever missed some, this is the way to still get them.
People are still playing it but just like with the later seasons, many have or will stop playing after about 3 to 4 weeks tops. I thinks most just do the season journey that, if you want, complete in a weekend.
Grinding hours on steam aka using s.a.m. , archi steam farm or similar programs to emulate playing the games for hours while the games are actually not running.
Yeah, like DNU said, something more grindy. Or something difficult. So more like PoE where you can play thousands of hours without seeing everything or knowing everything. Or like Black Desert Online with its afk mechanics. Or a game with a lot rng like dwarf fortress or rimworld.
Or speedrunning stuff. But some kind of idle… 😅 indeed unexpected.
Well maybe it is because said games are my timesinks… Even though I haven’t played any game as long as he/she did.
Playing my first non-vanilla run with Krastorio right now, and it feels like I’m playing a whole new game. I can basically kiss my life goodbye… again.
That alone just adds the extra ores, and not too much else. Really good introduction to an easier overhaul mod. Takes.about 60 hours to finish at a first go
The meme makes it seem like it was a dumb gimmick for 9 year olds. I still think it's one of the coolest things ever. I wish i would've appreciated more at the time, but i was busy mashing buttons instead of reading dialogues.
I remember playing MGS4 on the PS3 when it came out, and I was so pumped when Psycho Mantis made an appearance.
I had just got the console, so I didn’t have any save data for him to find. The controllers that came with it didn’t have dualshock either, so he couldn’t make my controller move.
In the end, Mantis really just seemed like a confused old man, which honestly fit pretty well into that game. There were a lot of themes about old soldiers aging out, I mean Snake’s body is literally betraying him. But Psycho Mantis’ domain was the mind, so it does seem fitting that he had a senior’s moment with me.
In the first Metal Gear Solid there was a character named Psycho Mantis who had a lot of psychic/mind reading gimmicks. One such way of doing so was to input read everything from your controller and blocking all of your attacks. Another way was reading your memory card and talking about the games you play, name dropping them specifically and talking about genres. All of that is really clever on its own but to get around his input reading you had to plug the controller into the second player slot as he wasn’t able to read that “mind”.
In addition to what the other user said, at one point he makes it so only Player 2 can control your character, so you either needed to run to the console to switch your controller port or pick up a second controller if you had one on standby.
He also tries to make you think your console shut off. Old tvs commonly used blue/green/black screens that said the name of the selected input port at the top, like VIDEO 2. This fight had a part where a blue screen came up that said HIDEO 2 at the top, a nod to the creator Hideo Kojima. Many players thought their consoles turned off and tried to reboot them… effectively erasing unsaved data. It only lasted a few seconds though, so most people realized before it was too late.
He also mind controls your companion, but that’s a bit more common to see.
I feel like there’s a good chance he loves his friend and that’s why he built it. I also think there’s a good chance some part of that castle will intentionally kill his friend while he laughs maniacally.
The game made you think there was something wrong with your game or TV by showing fake effects. Some of them aren’t really relatable anymore due to their age, but the top comment shows you all the timestamps and what the effect was.
The game actively messed with you. About 1/2 through it would pause and throw up a “Thank you for playing the demo! Look for the full game coming soon!” That sort of thing.
I’ve finally got and sat down to play Cyberpunk 2077: Phantom Liberty.
And I had not played since around release when I beat the game. I will say this: If this game had come out in this state - including the content from the xpack - I would have loved it. It’s still buggy and janky, but little enough to be funny instead of grating. All the new interactions they added like romances visiting you is amazing and adds a lot of details and atmosphere, and the new story being far more on-rails helps so much in establishing and keeping tension.
My one big criticism I’d still have is for how much the game sometimes struggles against it’s underlying design. The whole map being a city feels weird, because like the countryside in Witcher III, vast areas of it feel dead and empty. Luckily with the xpack being centered on the very dense and compact Dogtown, that is largely solved for the new content.
8/10, would recommend if you enjoyed Cyberpunk 2077.
Having played through the PL story, I didn’t like the overhauled skill system as much as I’d hoped, but I still want to go back through the main story again. There are still some old sidequests I never got around to as well.
lemmy.world
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