I used a broken bit of popsicle stick to run in circles on Quest 64. Running is all that was needed to increase your dex. Left it on all day and boom, max dex when I got home.
Not joking, I’m secretely hoping their new console is the same format as Switch, but lets us use a 2nd unit or an old Switch as a screened controller. Ever since Resident Evil on Dreamcast I’ve been thinking every console could use a ‘HUD in the controller’
Look, I get that there is a generation in anglo territories where the N64 sold ok that discovered multiplayer games with this thing, but it's a slideshow with barely functional single stick controls. Quakeworld was a thing over here.
Oh, I don't question the fun with friends. I had fun with friends with plenty of crappy old games.
I'm saying the pretense that it was one of the best games ever made and a seminal FPS and that it holds up and it was a great thing one would want to replay any of the times it's been re-released makes zero sense, decoupled from the memories.
I’m partially with you on this. I was so confused by people being in love with Goldeneye as I had been playing FPS games multiplayer for many years at that point, Quakeword and its many mods were light years better. That being said, it was highly novel for console-only gamers and the game itself was fun enough once you got over the horrid controller.
Yeah, and I think that's nuance that slowly got eroded. Even at the time I remember the consensus about GoldenEye being "it's a good FPS... for a console". I'm not sure I would rather play it over Alien Trilogy or whatever the competition was in 1996, but that was the argument.
But then the "for a console in 1997" part started getting dropped off after console FPSs stopped being this weird, mismatched exceptional thing and became mainstream and now people don't remember that playing a FPS with a controller was a thing nobody did because it sucked. The N64 took a first stab at making that semi-functional that wouldn't really come together until Halo CE.
See, that's the thing, I'm not even being unfair to console FPSs. I'll play on a controller. Catch me on a good day I'll say it's more fair, since your accuracy isn't dependent on how much you splurged on crazy carbon fiber, 5 gram mice with infinite dpi.
But GoldenEye on a single stick at 15fps still sucked.
I agree that GoldenEye wasn’t a great game (even for the time) but are you really going to compare it to the online PC gaming scene in 1996?? Did quakeworld even have couch co op support? If it did, I sure hope someone had the adapter so you could play it a TV instead of your tiny crt monitors. If it didn’t, this comparison holds even less weight
And what’s with the “anglo regions” stuff? Was there a store in your area selling PCs for the equivalent of 200USD or something?
OK, so this one is really interesting and I think people maybe don't realize how that brief moment in time played out in some places.
So the Internet wasn't as widely available everywhere worldwide. It was expensive over here, and you paid by the minute. You could feel money bleeding out of your pocket if you were using it to play games, and horror stories of people who forgot to log off and got hit by huge phone bills were all over the news.
So while arcades were dying, LAN cafés exploded. All the way from Quake 1 to early CounterStrike days people would pay some cash to rent a semi-competent PC in a big room of LAN-connected computers and play each other in multiplayer games. Or, you know, if you needed to send an email or you didn´t have a computer at home and needed to write something. But mostly games. It was not that much more expensive than using the Internet at home and the experience was so much better.
I played some Doom and Command & Conquer with a couple of specific weirdo friends who had a modem, but LAN cafés were certainly the main venue for that kind of thing. There were like half a dozen in my town, and they each had communities focused on specific games. There was the Quake 3 place, which then got taken over by CS, to my disappointment. There was the weird tiny place where people did Baldur's Gate MP runs, a place that insisted on focusing on Unreal. There was a cheap one in a basement that never got over Quake 1 and people were doing railgun only 24/7. One place had people pay in advance to leave their Ultima Online characters mining while they went to class. It was groddy and magical and it'll never come back.
And I remember in the Quake 3 place they had the PC port of Turok up and running and I kept wondering who would want to play that instead, and especially who would want to play it on a console with a single stick. And then moving on with my day. I think that's a big part of why GoldenEye and the N64 didn't quite work as well in this market.
AAAA toe nails! $100 for the early access pedicure pack of 3 special nail colours. You can purchase the other 7 colours via the nail pass, you’ll gain access to a new colour each month as your nails grow in real-time!
First few hours can seem slow with the early map not being the most exciting, but if you make it through the huge world opens up and things start getting much more exciting.
When I played I printed out a side quest list to try to experience as much of the game a possible and checked off ones I completed. Side quests are amazing and better than the main quest as opposed to being the usual fetch quest with a weak or no story.
Yeah, the first map area is small and kind of lifeless and I think like 3 hours long? Some don’t give a game longer than that, but the entire game took like 300 hours for me to finish so it was very small portion of a very long dense game.
Yeah, the intro is honestly awful. The game suffers from some major Kingdom Hearts 2 Syndrome. The goal is to teach you how larger Witcher contracts work, but it just slogs and there’s very little plot development for the first few hours of the game. The plot picks up once you get out of the starting area and to the Bloody Baron, so withhold judgement until you get to that point.
Also, the combat can be rough in the early game, but the difficulty quickly tapers off as you begin leveling up. By the end of the game, you’ll be mowing through enemies even on the Death March difficulty.
it’s a different flavor. Stardew is more like a farming sim, and a lot more rugged and rural farming feeling. Mistria is more anime themed and cozy feel, definitely geared towards chicks or those who like pretty aesthetics and cozy vibes. I also really LOVE the color palette, everything is gorgeous
Magic. Love the magic
The romance options are just better. They’re more authentic, they’re special
Less nuance/annoying stuff that Stardew has you have to mod out, like friendship levels that decrease over time and become annoying as fuck tbh
Less hardcore. Some stardew-ers have minmax strategies for everything and it’s hilarious. Exact locations to put items in order to min-max the absolute biggest harvests
I’m still learning but Mistra is soooooooooooo much more fun
The real Mojave is actually very tan, with some yellow and orange bits from the other sands and rock formations. The sky is never the same color as the ground.
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