This would be true if we lived in a world where salary increases matched inflation. I make ~5% more on paper than I made a couple years ago, yet we had terrible inflation in the eurozone, my salary was effectively cut.
This is why self-hosting matters. Why distributed version control is more resilient. I haven’t yet used it but this is the sort of use gave for Radicle where folks seed the repo like a torrent & there is no meaningful centralized server that you could even go after.
There comes a price point where it’ll push more people to wait for discounts, and when that happens it makes it more likely those people will end up waiting even longer as the hype dies down.
There’s stuff like inflation and so on, but it’s also affected people’s buying power which will lead to them starting to cut down luxury goods.
The discount cycle is on purpose. First you bank with the impatient whales who will buy not even the full version at $70 but the deluxe version with useless cosmetics at $100+.
Then after some times has passed, you do a sale at $45 so people who are willing to pay just this price buy it.
Then lower again, and again until all potential customers have bought the game at the maximum they’re willing to.
Already aware of trying to capture price tiers. Pointing out that perception of cost is still generally the same despite inflation and that out the door lower prices that the competion have sometimes led to more financial success than that strategy.
I think they came to the wrong conclusion. Yes those games were cheaper, but really they were just good, and mostly finished at launch. Didn’t feel like we were nickle and dimed for more DLC or season passes or mtxs, we got whole games that were fun.
All the big “AAA blockbuster” games anymore are reskinned, half finished versions of the last version, and the only thing they’ve put a ton of time into is analyzing how to get addicts hooked and spending the maximum amount on micro transactions.
I’m not sure how anybody can look at the way GTA 5 online was monetized to hell and not seriously question how far they’re going to try to go with GTA 6. I’m fully expecting it to leak into GTA 6’s single player with an intense focus on getting more and more out of mtx.
If GTA 5 came out today it wouldn’t be worth $60. The “big open sandbox” experience isn’t as big a pull as it used to be.
I bought 5 because it was “the next GTA” and I remembered having a good time with 4. Today it’s a little harder to remember the last time i even played a GTA game. 5 released a decade ago, 4 is going on 16 years old, fucken San Andreas turns 20 this year.
The next release is just gonna be GTA Online 2, we all know it already.
Cheaper price tag AND doesn’t beg you for more money constantly. Helldivers 2 has premium content but they don’t shove it in your face unless you bring up the specific menu for it.
have they paid 2.4 million? Last time someone with supposedly that much funding got fucked over by Nintendo they have been sent to jail, and once they came out had to basically pay rent to nintendo for the rest of time.
The reason we didn’t hear anything of that, if I had to guess, is probably an NDA.
TL;DR: Devs asked their Twitter if they wanted to see 150% breast jiggle physics, deleting the tweet and apologizing after some backlash, which in turn got them more backlash from the other side for caving in.
It was rather obviously meant as a joke, so I’m confused about what people were mad at. Did they think they actually intended it to be included in the game? I would’ve just liked to see that gif, sounds funny af.
It seems pretty clear to me that they definitely intended to include breast jiggle physics at some level, and they decided that that was something that should be decided by the community. That would indicate to most casual readers that it’s a priority for the devs. If they didn’t realize that would strike a chord with both the pro-sexualization and anti-sexualization people, they weren’t thinking at all.
This looks like a cutesy, cozy game that probably shouldn’t even have jiggle physics. If they really wanted it in there, they should have just done it and said nothing. The “nasty people” they don’t want to “attract” would have appreciated the jiggle, and everyone else would have just ignored it.
The devs brought it into the spotlight and it got talked about. I’m not surprised at that outcome at all.
Probably wasn’t clear on that. I meant the 150% thing being a joke, not the jiggle physics. People having a problem with the inclusion of realistic jiggle physics is something that I didn’t even consider tbh…
Yeah, I got that the 150% was a joke. But I think the meat of the uproar wasn’t the joke, but the whole situation of posting this for the community as if it’s an important thing to decide. The joke didn’t help, either, as it shows they weren’t taking this seriously, further enraging people.
Sweeping it under the rug then rubbed everyone the wrong way.
Done well, I think “jiggle-physics” actually call less attention the chest, as it doesn’t look unnatural. The games that get noticed aren’t implementing it that way, though, so it gets a bad rap.
Anytime I see unrealistic boob physics I just point out that they need a sports bra, because that usually fixes the issue in real life. It is distracting but I don’t care.
The amount of fucking hate and vitriol that appearance and shit like this gets from everyone involved on social media is the literal definition of “pointless squabble” and people can act like, well, people are passionate about games like any other media. No they aren’t. Gamers are dumbasses, and they’re being played like fiddles by someone. If you don’t like it, you can play so many other games.
I think you’re on to something actually. Back when Saints Row 3 came out I read an article explaining how it’s childish irreverence toward gender was actually sort of progressive. In character creation there is a boob slider and a dick slider (with insane proportions for both), character voice doesn’t have to match the body type, there are no gender restrictions on clothing, characters are available to romance no matter your gender, etc.
Basically the game was so unrestrained and goofy that it subverted some uncomfortable gaming tropes like boob sliders by just letting players do whatever they wanted and not taking it too seriously.
kotaku.com
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