It’s one of those games where you gotta ask, who asked for this? It seemed like the second game was doing very well. They should have gone the route of Counterstrike and just done and in place upgrade with the same content, but better.
Payday 2 was good for a while, but then it got buried under a mountain of DLC and people slowly stopped playing because of the aggressive monetization. They came out swinging with the same tactics in Payday 3 with only minor content improvements, so people weren’t as motivated to buy the same game again.
Cities: Skylines 2 appears to be going the same route.
To me, this is actually why I’d want a Team Fortress 3 rather than more updates. The wave of cosmetics in some way turned the previous game a bit unplayable.
Unpopular opinion but I think the game is in it’s best state currently. I spent $40 on 2016 and haven’t had to pay a dime since and I’m not playing this PVP game for it’s PVE so this stuff doesn’t matter to me. Blizzard is a husk of its former self and I’m still bitter about HOTS but am actually having a lot of fun playing comp this season.
Those who can afford it might want to buy something open source instead: shop.simulavr.com
Not affiliated with the product. Its linux based and not a walled garden afaik. In 5 yrs when sony drops support for the headset, you can still use this one.
Holy fuck, that price though. How about an open source wireless VR headset that’s…wait for it…just a headset, that runs on whatever computer you connect it to?
Feel free to invent one I guess. I think we‘re basically in the same ballpark with that as we are with phones. Nicht qualifications needed and only proprietary players so far. Someone correct me if needed pls.
Did they sell it though? Everyone who bought it got the game they paid for (and now sort of don’t have anymore, lol) but wasn’t the promise of PvE an add-on to the now free game?
they probably got a lot of people to buy the first couple battlepasses. a success for that quarter, maybe, but probably not the long tail they were hoping to get from transforming it into the GaaS model. they probably made more money from OW1 lootboxes, overall
they probably made more money from OW1 lootboxes, overall
I really doubt it considering how many boxes you got thrown after you, with coins for dups with which you can just buy skins. Was a great system for the player, but probably terrible monitarily.
Burned all of my rope with the battle.net “2.0” complete with Facebook integration, rmah, “get the game for free with a years subscription to world of Warcraft” and killing deckard Cain in act 2 of D3 (along with ACT 1 being the only ACT with any love put into it, and that being the entirety of the demo, also pretty clear that’s when Activision bought blizzard)
Never played any of the sc2 expansions, never watched another blizzard tournament, never bought a wow expansion (after TBC), I lost a lot of really great memory associations, but the nostalgia isn’t worth supporting the corpse-puppet of blizzard.
yooo mobile port of Balatro would be dope. I’ve tried mobile version of Slay the Spire and it’s perfect for killing time when I don’t have access to my PC
I can’t wait… these are the sorts of games that are made for portable play… I don’t want to play Zelda and pause the game mid-swing, I want this, backpack battles, etc.
Yeah. Kinda. Sometimes if you press slightly in the wrong place you get the cursor instead, which can easily lead to misclicks. But it’s definitely playable! A mobile port would be really dope though
kotaku.com
Aktywne