Burned all of my rope with the battle.net “2.0” complete with Facebook integration, rmah, “get the game for free with a years subscription to world of Warcraft” and killing deckard Cain in act 2 of D3 (along with ACT 1 being the only ACT with any love put into it, and that being the entirety of the demo, also pretty clear that’s when Activision bought blizzard)
Never played any of the sc2 expansions, never watched another blizzard tournament, never bought a wow expansion (after TBC), I lost a lot of really great memory associations, but the nostalgia isn’t worth supporting the corpse-puppet of blizzard.
Did they sell it though? Everyone who bought it got the game they paid for (and now sort of don’t have anymore, lol) but wasn’t the promise of PvE an add-on to the now free game?
they probably got a lot of people to buy the first couple battlepasses. a success for that quarter, maybe, but probably not the long tail they were hoping to get from transforming it into the GaaS model. they probably made more money from OW1 lootboxes, overall
they probably made more money from OW1 lootboxes, overall
I really doubt it considering how many boxes you got thrown after you, with coins for dups with which you can just buy skins. Was a great system for the player, but probably terrible monitarily.
I was under the impression that they had fully shelved PvE for OW2. They basically lied and released the same game with a few tweaks to the match format. Was there actually any hope for even a pared-down co-op mode?
There was hope initially, but as a huge overwatch fan, when Jeff Kaplan, the former game director of Overwatch, left Blizzard, I could see the bullshit that lay ahead. It took too long for others to realize.
Apparently, he and some ex Blizzard people created a new studio. But itl be a few years before they have any games to unveil. And honestly, that’s fine. I mean he could announce he’s retiring and it’d be fine. He earned it as far as I’m concerned.
Those who can afford it might want to buy something open source instead: shop.simulavr.com
Not affiliated with the product. Its linux based and not a walled garden afaik. In 5 yrs when sony drops support for the headset, you can still use this one.
Holy fuck, that price though. How about an open source wireless VR headset that’s…wait for it…just a headset, that runs on whatever computer you connect it to?
Feel free to invent one I guess. I think we‘re basically in the same ballpark with that as we are with phones. Nicht qualifications needed and only proprietary players so far. Someone correct me if needed pls.
I know there’s maybe a 5% chance of it happening soon, but I’d kill for this to hit before I go on vacation in July. Balatro would be outstanding to play on my iPad during a long flight.
There is a way to play it. And it works very well. Switch emulatorYou might see where I’m going with this. Now, I don’t know if there are any for iPads, but you can download some for Android. Personally I use SuYu. Switch romYou will need a .nsp file of the game + .nsp file of any updates you want to include. You can get this file from your nintendo switch (or you know, the high seas) and then import it to the emulator. For me, it runs at about 15 fps on a 4 year old Samsung phone (no Snapdragon), which is playable.
The game registers screen taps very well and you won’t have any problem with playing it.
kotaku.com
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